[Community Administrator]: Folks, my child's brain isn't big enough. I don't understand, aren't NPCs supposed to be the rescuers? Why are they treating us like guinea pigs? This doesn't make sense!

[NaoNaoNaoNao]: What's unreasonable about it? You survived a nuclear explosion, your body is overloaded with radiation, what a great research subject you are! People would love to dissect you right away.

[Empty shopping cart]: I've realized that the official support in this game is never reliable. I really miss the real-life game developers; they're always there for us when something goes wrong.

[We all need to take good care of ourselves]: Happy times are gone forever, so let's try to live and keep going. Maybe one day we'll be able to clear the game and go back.

[Eat when you're hungry, drink when you're thirsty]: This is getting more and more of a rip-off. They called it a terrorist attack, but I thought it was just an upgraded version of a beginner's dungeon, just with increased difficulty. Instead, I died right at the start.

[Little Windmill]: In comparison, the completion rate is not even as high as that of the Weird Dungeon.

[It's a heart]: Exactly! I think it's better to go into the eerie dungeon now. Although it's dangerous, it gives more points. My friend got 1000 points for clearing it!

[Pink Yoga Mat]: Holy crap, is it that high? I've only got 1000+ points since I started playing, and I bought a life-saving card and lost everything.

[Kids Channel]: After hearing you guys say that, I suddenly want to go into the creepy dungeon. Since it's all going to end in one hit anyway, might as well give it a shot!

[I just want to live]: We'll all die sooner or later, so let's give it our all and turn a bicycle into a motorcycle.

[French Fries]: After hearing what you guys said, I also want to go to the eerie dungeon.

[Please call me Game King]: Gou Game deducts points for not participating in the weird dungeon, speechless.

[Rules and Regulations]: Brothers, let's form a team and sign up for the weird dungeon together next time, and clear it together.

……

Previously, players were still rejecting the eerie dungeons, and Shi Jinwei thought they would persist.

To everyone's surprise, the system changed the players' minds with just one instance.

The thought made her feel a little uneasy.

Although they are now puppets controlled by the game, Shi Jinwei always held one belief—

As long as you keep trying to survive, you'll eventually beat the game!

But now, she feels that the purpose of the game seems to be more than that.

Otherwise, why force players to participate in bizarre dungeons?

She checked the forum and found that there were indeed similar analysis posts.

This occurred after the first bizarre instance appeared.

However, there wasn't much discussion; people were more concerned about the types and content of the eerie dungeons.

Shi Jinwei also posted a thread titled "Convenience Store Dungeon Strategy Guide".

However, those who watched it all complained that they couldn't bring the props in at all, so how were they supposed to get those things?

Some people, like Sibo, can create things out of thin air, which means they can try it next time.

Now that she had recovered her spirits, Shi Jinwei began to upgrade her skills:

Skill: Space (Uniqueness).

Skill rarity: S-rank.

Skill Description: Active skill (upgradeable).

Having this skill will give you a portable storage space, an essential item in survival games.

Additional Skill I: Safe House – A 13*13*13M independent space, isolated from everything outside, ensuring the player's safety.

Feature I: Players can hide in it for 100 minutes at a time (the safe house location will not move, and only the space owner can enter). Cooldown: 7 days.

Feature II: After the skill is activated, the number of times you can enter a safe house on the same day increases to 5, with a cumulative time of 100 minutes (only valid on the day it is activated, and the cooldown time is calculated from the second day).

After the instance ends, the resources in the current instance will be automatically recycled.

Additional Skill II: Invisibility - After hiding in a safe house, you will be able to move.

Trait I: Each use lasts 80 minutes (does not conflict with the accompanying skill I). Cooldown: 8 days.

Feature II: After the skill is activated, the number of uses per day increases to 4, with a cumulative time of 80 minutes (only valid on the day of activation, and the cooldown time is calculated from the second day).

Additional Skill III: Tear - Tears the selected target using a spatial selection box.

Usage limit: 3 times/day, resets daily, cannot be accumulated.

Feature I: Spatial Range - Targets within 1 square meters, with no height restrictions; the selection box is visible only to the user.

Feature II: Effective only on living organisms.

Feature III: Creatures are usable (but there is no guarantee that they can completely eliminate the target).

Skill level: 12.

Upgrade points: 2000.

Space size: 274.6 cubic meters.

[Safe House] increases space but reduces cooldown by one day; [Tear] increases the number of uses by one.

The most noticeable change is to [Invisibility], which now has a one-day shorter cooldown and can be used once more.

Individually, the changes are not significant, but when several skills are combined, the changes are substantial.

She is quite content.

The 1800 points awarded are only enough to upgrade the skill once; 2000 points are needed for the next upgrade.

She had 654 points left from the last dungeon run. She didn't dare to spend them carelessly.

However, the necessary supplies still need to be replenished.

The raincoat, umbrella, and RV in this instance are all rendered useless.

The drone was hovering over the mountain when it was destroyed in the explosion before it could be retrieved.

Everything needs to be replenished.

RVs aren't on sale right now, but motorcycles are 30% off.

After reading the description that it was a hybrid electric vehicle, she bought it directly for 8 cents.

一次性雨衣(10件一包)、摺叠雨伞*2、无人机*1、摺叠床*1,共花费了10分。

The oxygen cylinders weren't used up much, so we didn't replenish them.

Seeing the discounts on cigarettes and alcohol reminded me of the eerie dungeon where people ate incense sticks and candles, and an idea suddenly popped into my head.

So I spent 2 points to purchase it:

One case of strong liquor (12 bottles), one case of beer (12 bottles), and one carton of cigarettes (10 packs).

It's not expensive, and if you don't like it, you can list it on the trading market.

I have 634 points left. I'll save them for later when I upgrade.

After getting everything sorted out, she lay down on the bed and started to catch up on her sleep.

The next morning, I went to the fighting room and challenged a few players.

I played 10 matches in total that morning, with some wins and some losses, and finally got 2 points.

I spent a minute in the afternoon training in the training room.

We will focus on improving our training in the afternoon to address the shortcomings we experienced during the morning's competition.

The second day was all about drawing talismans, drawing talismans non-stop.

Since the system encourages players to enter the bizarre dungeons, and the frequency of their appearance will increase, she needs to have more ways to survive.

The gadgets and artifacts in the trading market were too expensive for her to afford, so she had to make them herself.

Five kinds of cryptic symbols, who can master them?

After several accumulations, I have about 200 of each type that I can show off.

I plan to draw more and list them on the trading center after I've tested the results.

If they encounter something strange again, with their skills, they will be able to put up a fight.

The third day was still about matching and training.

The visible muscles in her forearms gave her even more motivation.

The system didn't issue any new announcements, but it seemed to have heard the players' voices.

On the morning of the fourth day, the new game started on time, namely the [Strange Rules Dungeon].

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