[Shi Jinwei]'s name was prominently displayed at the top, while Shen Yibai was only second on the list.

As for Lan Furong, she has successfully squeezed into the top five.

There's another name, Tang Qingran, who's ninth in the list; she also seems to be a girl.

Although there was no gender competition among the players in the game.

But the girls were even more excited to see that three of their older sisters had made it into the top ten, including one who was number one.

Zhou Kexin also sent a message at this time:

[Zhou Kexin]: Ahhhh, sister, you're amazing! You really make us women proud.

[Shi Jinwei]: ...

Although she didn't know how she had gained face, she still gave a speechless response.

Fortunately, Zhou Kexin was sensible and did not continue chatting with her.

Several other people who knew her real name also sent their congratulations, including Shen Yibai and Si Bo.

However, she ignored them all.

Now the focus is more on skill upgrades.

Having scored so many points this time, it would be a shame not to develop some new skills to compensate for all my hard work.

So I excitedly activated the skill:

Skill: Space (Uniqueness).

Additional Skill I: Safe House – A 15*15*15M independent space, isolated from everything outside, ensuring the player's safety.

Feature I: Players can hide in it for 120 minutes at a time (the safe house location will not move, and only the space owner can enter). Cooldown: 7 days.

Feature II: After the skill is activated, the number of times you can enter a safe house on the same day increases to 6, with a cumulative time of 120 minutes (only valid on the day it is activated, and the cooldown time is calculated from the second day).

After the instance ends, the resources in the current instance will be automatically recycled.

Additional Skill II: Invisibility - After hiding in a safe house, you will be able to move.

Trait I: Each use lasts 110 minutes (does not conflict with the accompanying skill I). Cooldown: 7 days.

Feature II: After the skill is activated, the number of uses per day increases to 5, with a cumulative time of 110 minutes (only valid on the day of activation, and the cooldown time is calculated from the second day).

Additional Skill III: Tear - Tears the selected target using a spatial selection box.

Skill level: 16.

Upgrade points: 2800.

Space size: 512 cubic meters.

This upgrade added one more [Safe House] and one more [Stealth], but there was no change to the Tear feature, which is somewhat disappointing.

(To avoid seeming like I'm padding the word count, this upgrade section only covers the upgrade part; the next upgrade will be described in more detail.)

Last time I had 1777 points left, after the upgrade I have 16102 points left.

Without hesitation, she continued the upgrade process.

Level 16 to 17, 2800 points.

Level 17 to 18, 3100 points.

Level 18 to 19, 3500 points.

It took 4000 points to go from level 19 to level 20!

Even though Shi Jinwei earned a lot of points this time, she couldn't help but feel the pinch.

However, looking at the newly appeared interface, I felt that spending these points wasn't a bad deal:

Skill: Space (Uniqueness).

Skill rarity: S-rank.

Skill Description: Active skill (upgradeable).

Having this skill will give you a portable storage space, an essential item in survival games.

Additional Skill I: Safe House – A 20*20*20M independent space, isolated from everything outside, ensuring the player's safety.

Feature I: Players can hide in it for 150 minutes at a time (the safe house location will not move, and only the space owner can enter). Cooldown: 6 days.

Feature II: After the skill is activated, the number of times you can enter a safe house on the same day increases to 8, with a cumulative time of 150 minutes (only valid on the day it is activated, and the cooldown time is calculated from the second day).

After the instance ends, the resources in the current instance will be automatically recycled.

Additional Skill II: Invisibility - After hiding in a safe house, you will be able to move.

Trait I: Each use lasts 150 minutes (does not conflict with the accompanying skill I). Cooldown: 6 days.

Feature II: After the skill is activated, the number of uses per day increases to 8, with a cumulative time of 150 minutes (only valid on the day of activation, and the cooldown time is calculated from the second day).

Additional Skill III: Tear - Tears the selected target using a spatial selection box.

Usage limit: 3 times/day, resets daily, cannot be accumulated.

Feature I: Spatial Range - Targets within 1.5 square meters, with no height restrictions; the selection box is visible only to the user.

Feature II: Effective only on living organisms.

Feature III: Creatures are usable (but there is no guarantee that they can completely eliminate the target).

Additional Skill IV: Domain - Creates a buffing domain centered on oneself.

Feature I: Territory Range – Size of the safe house. The territory will expand as the safe house is upgraded.

Feature II: 1 times/day, total time 10 minutes.

Trait III: Blessing – Within its area of ​​effect, the user's physical and skill attacks (excluding weapon attacks) are increased by 3% in speed and intensity. Defense is increased by 3%.

Reduce - Within the area of ​​effect, designate one enemy (effective against monsters, target can be moved during the effective period) to weaken and enhance the combat power of an equal number.

Skill level: 20.

Upgrade points: 4500.

Space size: 1000 cubic meters.

Not only have all skills been significantly improved, but a new buff skill has also been added.

She had always been curious about why the safe house kept getting bigger, and now she knew.

As for why the domain has a height, she thinks the system took the floor level into account.

If someone attacks from the second floor, using her skill might increase her chances of survival.

However, we'll need weapons on the second floor, right?

Unless it's a skill.

Thinking about this, I suddenly realized that this might be related to skills.

After all, the description specifically added "skills" once.

After reaching level 20, I had 2702 points left and could no longer level up, so I started clearing out my items.

The total amount robbed from the two players was:

Rifle +200 bullets, pistol +100 bullets, submachine gun +200 bullets, 2 grenades, one first aid kit and one lighter.

All the bullets were kept, and the three guns were sold for a total of 203 points.

The rest remained in the space.

The score becomes: 2905.

Thinking about the rocket launcher she used this time, she felt that her firepower could be increased even further.

So they started shopping in the item shop again.

The RPG cannon requires 500 points and can be reused.

Two shells are included with the purchase. Afterwards, each shell costs 20 cents.

A single-person cannon attack scores 200 points; it's a one-time use weapon.

It's much cheaper than an RPG.

However, considering that the former only needs to buy shells later.

So I spent 600 points to buy a PRG (2 shells) + 5 shells.

Like hand grenades, you don't need to buy too many of these at once; just buy more when you run out.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like