Shi Jinwei continued reading:

[What you see may not be the truth]: The difficulty of the dungeons varies, it's randomized by the system, so differences are normal.

[PDITD]: In addition, each copy is different, and the random events that occur are also different, resulting in different outcomes.

[983555669]: I don't know about the few in my unit, I just survived, hahaha!

[Low or High]: Sigh, this dungeon is over. Will the next dungeon be a weird dungeon?

[2DNL]: Possibly. I just went to the trading center and found that both the artifacts and Category III items have increased in price.

[Gang attack]: What's coming will definitely come. Just stay calm. Good luck everyone!

……

Upon seeing the "Price of Ghostly Artifacts Increased" message, she immediately jumped to the trading channel.

Sure enough, the prices of many mysterious artifacts have increased by about 10%.

Her mysterious talismans, which didn't sell well in the previous few instances, are now seeing an increase in trading volume.

She had just opened the trading channel when the system notified her that she had received 500 points.

After looking at the 30 sets of talismans hanging there, I hung up the remaining 30 sets in the space.

However, the price did not increase.

I plan to draw some more tomorrow.

This thing is useless against large-scale demons, it only works on small-scale demons.

The medium-sized monsters pose little threat, but can still serve a disruptive purpose.

I believe sales may rise further after this update.

Last time I had 2201 points left. After completing the mission and adding the 500 points I just gained, I now have 5801 points.

Upgrading your skills requires 5000 points, which is enough.

However, she still had many questions about this instance.

So I went to the forum and found a strategy summary post to check.

The first question is about methods for killing the queen ant.

Besides her tearing ability, some players have also thought of a vacuum environment.

Even ancient creatures need to breathe oxygen.

So some players simply created a vacuum around the queen ant, suffocating her to death.

Additionally, some players discovered a laboratory on the sixth floor of the research center.

There are also special insecticides developed specifically for queen ants.

It can kill the queen ant directly.

The official solution was to send people here to retrieve this special medicine to kill the queen ant.

However, the official team for the instance where Shi Jinwei is located is still spraying insecticide; they haven't reached that stage yet.

Others kill the queen ant by pouring water into the ant bed.

In addition, certain types of poisonous gas or sound waves of a certain frequency can kill it.

The second issue is the number of queen ants.

This involves two aspects.

One issue is the random difficulty of the dungeon, and the other is the dungeon time limit.

When you first enter the game, you are indeed greeted with a queen ant.

However, random events will occur after the queen ant escapes.

What the queen ant will encounter is unknown, but these events will affect the rate at which new queen ants are produced.

Even without these events, the number of queen ants would gradually increase over time.

The current maximum number of discovered individuals is 3.

The last question is why the official response didn't disappear this time, but instead actively tried to eliminate the ants.

However, since no one felt there was much to discuss about this issue, no further details were provided.

……

Having read this, Shi Jinwei's questions were basically answered.

She remains firmly in first place on the leaderboard.

The rankings of the next few people changed occasionally, but they were all familiar faces.

With nothing else to do, I went straight to sleep.

The upgrade only begins after waking up:

Skill: Space (Uniqueness).

Skill rarity: S-rank.

Skill Description: Active skill (upgradeable).

Having this skill will give you a portable storage space, an essential item in survival games.

Additional Skill I: Safe House – A 22*22*22M independent space, isolated from everything outside, ensuring the player's safety.

Feature I: Players can hide in it for 165 minutes at a time (the safe house location will not move, and only the space owner can enter). Cooldown: 6 days.

Feature II: After the skill is activated, the number of times you can enter a safe house on the same day increases to 8, with a cumulative time of 165 minutes (only valid on the day it is activated, and the cooldown time is calculated from the second day).

After the instance ends, the resources in the current instance will be automatically recycled.

Additional Skill II: Invisibility - After hiding in a safe house, you will be able to move.

Trait I: Each use lasts 165 minutes (does not conflict with the accompanying skill I). Cooldown: 6 days.

Feature II: After the skill is activated, the number of uses per day increases to 8, with a cumulative time of 165 minutes (only valid on the day of activation, and the cooldown time is calculated from the second day).

Additional Skill III: Tear - Tears the selected target using a spatial selection box.

Usage limit: 5 times/day, resets daily, cannot be accumulated.

Feature I: Spatial Range - Targets within 1.5 square meters, with no height restrictions; the selection box is visible only to the user.

Feature II: Effective only on living organisms.

Feature III: Creatures are usable (but there is no guarantee that they can completely eliminate the target).

Additional Skill IV: Domain - Creates a buffing domain centered on oneself.

Feature I: Territory Range – Size of the safe house. The territory will expand as the safe house is upgraded.

Feature II: 2 times/day, total time 11 minutes.

Trait III: Blessing – Within its area of ​​effect, the user's physical and skill attacks (excluding weapon attacks) are increased by 3% in speed and intensity. Defense is increased by 3%.

Reduce - Within the area of ​​effect, designate one enemy (effective against monsters, target can be moved during the effective period) to weaken and enhance the combat power of an equal number.

Skill level: 22.

Upgrade points: 5300.

Space size: 1331 cubic meters.

The changes aren't significant; the increased use of tearable and domain elements is already quite good.

With 801 points remaining, Shi Jinwei spent 11 points to buy 3000 sheets of yellow paper and two boxes of cinnabar, and spent the whole day drawing talismans.

I kept 300 of each type for my own use, and the remaining 2700 were divided into 90 groups and listed on the trading center.

By the next day, he had earned 1401 points.

The score has increased to 2191 points.

She painted 20 more sets and hung them up, but none of them sold.

She wasn't in a hurry and planned to keep listing the items after they were sold out.

Then I spent 1000 points at the trading center to buy a life-saving artifact.

Substitute Doll: Can withstand one high-level, eerie, and fatal attack per instance (automatically triggered based on the number of defensive items the player possesses and the item's defense level).

Most of my points have been cleared again, leaving me with only 1191 points.

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