After the supplies are stored in the space, the wooden crate disappears automatically.

She wasn't given a chance to dismantle the treasure chest, which was different from the last game.

Feeling that the system was a bit underhanded, Shi Jinwei got on her motorcycle and continued on her way.

A road sign will appear every 5 kilometers to remind the player how many kilometers they have traveled.

In the first 5 kilometers, she found the second treasure chest.

The white metal treasure chest gleamed brightly in the sunlight, as if afraid the player wouldn't notice it.

Shi Jinwei got out of the car and picked up the silver treasure chest. She received another system notification, this time with 40 points and a random blueprint.

Open the box to obtain: 2 pieces of steel, 3 pieces of aluminum alloy, 1 piece of copper, 8 pieces of wood, 1 toiletries bag, and 5 bottles of mineral water (300ml each).

The silver treasure chest disappeared, and supplies were scattered all over the ground.

Other players can put the supplies into their inventory and put any extras on their carts.

Like the Wasteland dungeon, the inventory still has nine slots.

Shi Jinwei didn't need it; she swept everything into her space.

Opening the random blueprint will reward you with a "Smart Chip Blueprint" and 20 points.

The chat channel had become quite lively by then.

Many players get bored while pushing their carts, so they send a message in the chat channel to chat with other players.

Seeing that there was no information, Shi Jinwei continued on her way.

Around noon, we encountered the third treasure chest, a bronze one.

The fact that no points were awarded upon starting indicates that another player beat them to it.

Thinking of this, she didn't even bother to eat lunch and continued on her way.

20 liters of gasoline were found at a distance of about 10 kilometers.

After another hour, I found a silver treasure chest and obtained:

Steel blocks*5, aluminum alloy*2, copper*1, torch blueprint*1, rubber*4, instant noodles*2, mineral water 300ml*2.

She doesn't need the torch blueprint, and since she already has it on the workbench, it doesn't count as her first acquisition, so there's no points reward.

She decided to list it on the trading platform that night.

After that, I collected a few more boxes, the highest tier being platinum.

Around 3 PM, as today's driving route was completed, the system notification sounded again:

[Ding! Congratulations on achieving today's mission objective. As you are the first player in this region to complete the objective, you have earned: 100 points and 1 Vehicle Upgrade Blueprint (Level 2).]

Upon seeing the last message, Shi Jinwei perked up.

Open the blueprints immediately to unlock the vehicle blueprints and receive an additional 100 points and a huge sense of speechlessness.

Because the level 2 vehicle is a bicycle!!!

It really has been upgraded; it has an extra wheel. She chuckled to herself.

The bicycle upgrade materials include: 3 steel, 1 aluminum alloy, and 4 rubber.

The supplies she collected in a day included:

13 steel blocks, 7 aluminum alloy blocks, 5 copper blocks, 6 rubber blocks, 20 wood blocks, 10 rope blocks, 30L gasoline, 1 toiletries bag, 3 toilet paper blocks, 5 oat bread blocks, 2 apples, 10 300ml mineral water bottles, 10 hand warmers, 1 torch blueprint, 1 sleeping bag blueprint.

She had enough upgrade materials and immediately clicked to upgrade.

The single-wheeled cart was shrouded in a thin mist. When the mist disappeared, a brand-new 28-inch bicycle appeared before our eyes.

It took her some effort to secure the bicycle.

This allows it to maintain its balance behind the scooter.

Shi Jinwei was the first to level up, earning another 100 points.

There are no shared points this time; once she upgrades her vehicle, other players can upgrade along with her.

This is different from item manufacturing.

I ate something and checked the time.

It was still early before dark, and the system only said that exceeding the limit wouldn't count as accumulating, without mentioning whether there would be treasure chests or supplies later.

She planned to try riding a little further.

They stopped after a 40-minute journey without encountering any more supplies or treasure chests.

Continuing down this road will only waste gasoline, which is not worthwhile.

So she found a place to stop by the roadside, took out a prop tent from her spatial storage, and began to assemble it.

Sleeping outdoors always makes me feel unsafe.

The tent on the workbench needs fabric, but she couldn't find any today, so she decided to use a prop instead.

Anyway, if you have the tool table, you won't get "first-time points" when you make it.

She decided to save on materials.

Many players gradually arrived at their destination, and the chat channel became extremely lively.

People began exchanging information, while also buying and selling the supplies they had acquired.

Find the seller and buyer first, and then you can complete the transaction directly when the trading platform opens, saving time.

Seeing this, Shi Jinwei took out the ingredients and started cooking, which she would sell at the trading center later.

I've made quite a few cooked foods in the game space, and there are also ingredients I haven't made yet.

Now is a good time to take advantage of deals, so she should do more.

Not every player found food today; quite a few players are "starving" for food in the chat channel.

It's impossible for everyone to spend a lot of points to buy fancy food on the first day.

Others with surplus food are also highly likely to have food put on the shelves.

She planned to do the same as last time: low profit margins and high sales volume.

I made 200 steamed buns and 200 rice balls.

It's filling and inexpensive.

At 18:00 PM, the trading center was almost packed with people.

A wide variety of materials were put on the shelves, many of which Shi Jinwei had never seen before.

She first hung up the rice and steamed buns, one point for each.

Next came the blueprints.

No players mentioned the workbench in the chat channel.

Many players complained that it was too dark at night and they couldn't see anything.

It seems that no one can make lighting tools.

This gave her a sudden idea, and she decided not to rush to sell the blueprints.

Instead, they first made a torch and hung it in the trading center.

Torch: A lighting tool that provides 10 hours of illumination (a one-time use item; the duration cannot be accumulated).

One point is gone in a second.

I also made a campfire and put it in the trading center to sell for 2 points.

Campfire: A lighting tool that provides illumination for three nights (it automatically turns on when it gets dark and turns off when it gets light).

It can be used three times, but some players think they might be able to make a torch or campfire themselves the next day.

Therefore, more players buy torches.

To make a torch, you need: 1 block of wood and 1 rope.

To make a campfire, you need: 2 wood blocks and 2 ropes.

At the trading center, 4 points can now buy 10 wood blocks and 10 ropes.

Make torches and sell them to earn 6 points.

Selling the campfire also nets a profit of 6 points.

It may not seem like much, but little by little, it adds up.

So she bought up almost all the wood and rope available at the trading center.

Mass-produce torches and hang them in the trading center.

She earned 3 cents for every 5 sticks she made, and sold them all, netting a profit of 300 cents.

Even though the campfires didn't sell many, we still made a net profit of 100 points.

Additionally, the sleeping bag requires 2 ropes and 3 pieces of leather.

A set of materials in the trading center costs 2 points, and she can still make a net profit of 3 points by selling it for 5 points.

Sleeping bags don't sell as well as torches.

However, I bought more than 200 and made a net profit of 600 points.

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