My Magical Card Tavern

Chapter 42: A serious orc sneaks into a gathering of mages.

After a heated exchange, or rather, after reconciling accounts, everyone present finally understood one thing.

Their cards are indeed from the same set, but the card combinations and playing styles are completely different.

Take the Silver Star series of cards as an example.

Star Language Altar, Silver Star Believer – this is the most basic combination.

In addition, there is a crucial card called Star Priestess.

[Five-Star Character Card: Star Priestess]

[Quality: Purple Epic]

[Description: The brilliance of the stars guides us forward, and I am merely a messenger.]

[Effect 1: When there are three Silver Star Believers on the field at the same time, you can summon a Star Priest directly from your hand or the deck.]

[Effect 2: When the Star Priest is present, the Star Altar's maximum health will be doubled, and the Star Priest will gain the same amount of health based on the current total health of all Silver Star Believers on the field.]

[Effect 3: When both the Star Priestess and the Star Altar are present, the Star Altar gains the same amount of attack power as the Star Priestess and will randomly attack one enemy unit at the start of each round.]

[Effect 4: Silver Star Believers gain a layer of Starlight's Silver Blessing, increasing their attack power and health by one star]

Some of the monks couldn't help but widen their eyes.

"What a powerful card! Is this really a card you can draw in the game?"

The other group of mages shook their heads, their eyes filled with hesitation.

"But that's not right either. This combo requires an altar on the field, and three believers are needed to turn the situation around."

"Even if the Star Priest doesn't have a hand limit, it's not easy to flood the board within a few turns."

"Besides, unless your opponent isn't very smart, they will definitely try their best to break down your board. It feels like they can't withstand the fast-paced, aggressive attacks of your hand."

The current analysis assumes that all the necessary cards have been drawn into the player's hand.

If, during the last round of the card game, the Silver Star Believer can't draw anything, or if the Star Language Altar sinks to the bottom...

That would be the end of it; we'd just have to wait to lose.

Therefore, in addition to this main system, other cards need to be added for transition, at least to withstand the opponent's attacks.

Everyone took turns analyzing the pros and cons of this deck and posted their proposed card combinations to improve it, which led to a heated discussion.

Simply put, everyone wants to create the perfect hand, so they have an extremely demanding, even nitpicking, mentality towards the hands they create for themselves and others.

Seeing that the scene was getting a bit chaotic, the two-star mage decisively changed the subject, shifting the focus of card deck building to the Luke series cards.

After another discussion, the mages summarized two card types.

The first type is the charge style.

Aggressive attack, and board flooding.

The deck primarily consists of follower cards, supplemented by melee class aura skills, along with weapon cards that grant players offensive capabilities.

The offensive comes wave after wave, quickly depleting the health of both the enemy's minions and the player's.

The downside is that it lacks staying power and has no strength in the late game. If the opponent manages to hold on, it will probably only end in defeat.

Although it seems simple and mindless, it requires a high level of control over the rhythm and damage values, unless you are facing a complete novice who knows nothing and plays randomly.

The second type is the one that Morin drew, which is jokingly referred to by many mages as the "one-shot kill".

The key cards are the Fate card and the Lochta Blade. While trying to flood the board, you also need to ensure that you have high-quality minion cards in your deck.

Both the selection of follower cards and the number of battle skills are important factors in deck composition.

If you're thinking of mindlessly drawing Lochta Blade and waiting for the Fate Card, you'll only suffocate the player at the table.

If it weren't for Morin's lucky draw of an immortal Heroic Spirit, he really wouldn't have been able to successfully kill Graeme.

Similar conversations echoed throughout the tavern. All the guests, including Graeme, felt they had grasped the essence of the cards and continued to rent cards to test their strength.

Ginnell served beer to customers who needed it again, and when he returned to the bar, he tapped the table lightly, and a venue card appeared on the bar.

It's still the same Mage's Gathering card, but this time the card art has changed a bit. There's now an orc holding his cards in both hands, staring wide-eyed as he carefully examines the cards.

Graham.

Seeing the mages having a blast, or more accurately, fueled by their competitive spirit, Ginnar smiled expectantly.

It's all money; they're all just their own prey.

He wasn't afraid of noise or chaos, but he was afraid of a tavern that was lifeless and empty.

As night deepened, the mages dispersed in twos and threes, and Gram, carrying his weapon, left with Morin.

Because Morin was incredibly lucky and drew the Destiny Card and the Ancestral Card, his image in Graeme's mind was quite good, and the two card-playing boys also had ample opportunity to communicate without Ginnell present.

Ginnell yawned, feeling a little bored.

That's the good thing about having such high-class guests; at least the tavern isn't too messy, and it only needs a simple cleaning to look brand new, so cleaning isn't tiring.

But it would be even better if we could hire someone.

Hiring a part-time cleaner in the first half was impractical, and in the second half, there was only Ginell on the field.

Only old man Yin Xing comes every day, so cleaning isn't too difficult.

But if those extraordinary individuals come together at the same time, Ginell will be in for a rough night.

The second half of the business hours has begun.

Ginnell skillfully used the beer and nut spells to place the beer and nuts where Silver Star usually sat before taking out the card box and browsing the upgrade information he hadn't finished reading last time.

After reading it, Gianna nodded thoughtfully.

The tavern's revenue record has been upgraded, and after unlocking the Nut Technique, the ability to purchase many other items has also been unlocked.

For example, the room that Ginnell longed for, the kind that could provide accommodation for the tavern owner.

For just thirty gold coins, Ginnell can unlock a room in the tavern, fully equipped with all the necessary living necessities.

In addition, the quality of benches and chairs, business area, and other things will be unlocked one by one in future upgrades.

Thirty gold coins per room?

Ginnell recalled that, aside from the coins used to unlock Nuts, he now had eighty-one coins left to add to the card pack.

He now understands that the sale of beer and nuts ensures the tavern owner's standard of living, while the revenue from the cards is used for upgrades.

If this were a management simulation game, these would be two different skill trees.

The price of the nuts will be set at one silver coin for now; of course, this is the price of the basic version.

If Ginell does indeed develop advanced branches of the Beer Magic and Nut Magic, then naturally there will be super and premium items for customers to choose from.

Of course, the key point is to earn more money.

Speaking of which...

Ginnell looked up at the wooden door, her eyes filled with confusion.

Why isn't the old man here yet?

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