Wizard's Journey

Chapter 169 Fundamentals of Spatial Coordinates

Chapter 169 Fundamentals of Spatial Coordinates

Knowledge of space and time has always been one of the highest academic pursuits for wizards.

In the wizarding knowledge system, since modern wizards began to develop basic element calculation formulas, time and space are no longer absolute and fixed existences that uniformly operate and flow through an endless world, but rather relative concepts.

The concepts of intersection, distortion, and misalignment of time and space, in a conceptualized metaphor, are like a white mouse in a constantly moving airship, believing that the airship's cabin is the entire world within its field of vision.

Within this ship's cabin world, the white mouse's movements—forward, backward, and so on—are perceived by the mouse as its primary sense of spatial awareness. However, within the broader wizarding world, this airship is merely a concept of relative movement and flow within the wizarding world's spacetime.

If the mice attempt to break through the perception of their first sense of self, they must surpass the speed at which the airship moves relative to the wizarding world and transcend the airship to perceive the world.

To achieve this transcendence, the mice need to undergo passive evolution and advance to a higher level of life in order to provide the corresponding energy base.

The above is the theoretical concept of space and time in the wizard's knowledge system.

When actual knowledge is magnified infinitely, and the wisdom of wizarding theories is visualized, it forms the most wondrous and supreme sacred artifact in the wizarding world: the Lever of Fate.

The immense power of the lever of fate to manipulate time and space is the highest level of wizarding wisdom that breaks through relative time and space boundaries, thus forming the ability to break through endless world time and space under certain conditions!

With his accumulated knowledge and years of experience, Green is far from being able to truly begin to comprehend the knowledge of space and time. It's like the knowledge of dimensional gaps, which requires the use of a wizard's memory to leverage the space of imagination, but a wizard's memory comes from a long life and cannot take any shortcuts.

but!

Knowledge of space and time has always been divided into two basic concepts: time and space, just as annihilation energy comes from the clash of relative elements.

In that case, it would be acceptable for Green to start with his spatial talent and try to learn some basic spatial theory for low-level spatial magic techniques, laying the foundation for future research into some advanced knowledge.

Of course, all of this is under the premise that it does not hinder experimental research on annihilation energy at this stage.

At the Seventh Ring Wizard Knowledge Library, Grimm once again arrived at this peculiarly shaped building. After passing through the guarding mechanical golems, he was led by a servant from another world who was in charge of management to a room on the upper floor of the library.

On seven or eight towering bookshelves, each held thousands of books of varying sizes and from different eras, along with countless ancient scrolls of knowledge scattered about.

Several wizards were browsing through books on the bookshelf, seemingly hoping to find some knowledge or inspiration.

Green went straight to the bookshelf in front of him, glanced at the titles of the books casually, and then picked up a book titled "Basic Concepts of Spatial Knowledge System: Three-Dimensional Concepts of Light and Dark and Lighthouse Coordinates".

Green's eyes lit up, and he quickly flipped through the book's table of contents.

really……

This book on basic spatial knowledge explains the most fundamental knowledge wizards have about space, including spatial coordinate positioning.

Spatial coordinate positioning is divided into two types: world internal coordinate positioning and endless world coordinate positioning. Endless world coordinate positioning involves the relative operation rules of the world and knowledge of the void world. The theoretical concepts involved are too profound, so Green will skip them.

From the perspective of the world's internal coordinates, for a formal wizard's perception dimension, it is already a relatively stable spatial coordinate positioning.

The wizard can locate a coordinate in two ways: top-down grid orientation and lighthouse relative orientation.

From the perspective of grid coordinate positioning, this is an internal grid coordinate system established by the wizarding civilization within the maximum extent of its physical expansion after its elite vanguard wizards explored the unknown territories of the endless world. This grid coordinate system far surpasses the pace of the wizarding civilization's wars and is the task of the wizarding world's most elite demon hunter wizards and holy mark wizards.

However, as long as it is within the spacetime coordinate system inside the grid coordinates, the lever of fate can perfectly open a precise spacetime rift.

As for the lighthouse coordinates, they are relative coordinate calculations based on a fixed origin, and are most widely used in wizard towers. Since Grimm and Little Eight share the same spacetime coordinate talent, achieving Grimm's long-distance teleportation also requires these lighthouse coordinate calculations to fulfill the basic positioning conditions.

Without disturbing the other wizards, Grimm controlled the repulsive and attractive forces to make the books float in the air, and the crystal ball began to record the knowledge within. Then he left the library.

Half an hourglass time later.

Green arrived at the Dark Side headquarters of the Witcher Wizards.

This is a hexagonal building located at the base of the Tree of Life. The top floor is a flat plaza used to gather demon hunter wizards, while the interior of the building below is where information about demon hunter missions is posted.

Green came here for the sake of the wizard's protective abilities and to collect knowledge systems in despair.

Of course, he wouldn't miss out on chimera knowledge either, but it would come at a price, so Green plans to make arrangements for it later.

All the dark wizards who came and went covered their faces with cloaks, revealing a pair of dark red or eerie green eyes through the hazy mist, and there was an indescribable mysterious and repulsive aura about them.

Guided by this atmosphere, Green's long golden hair was covered by a black robe-like cloak, and his eyes, hidden by the gray-white Face of Truth, were filled with a wisp of azure water vapor and a wisp of crimson flame. Wisps of lightning crackled and flowed between the tips of the water vapor and the flame. He followed the wizard in front of him step by step into the Dark Wizard Demon Hunter Headquarters of the Seventh Ring Holy Tower.

Ok?

Looking up, in the very center of the hall, a statue of a human wizard and a statue of an otherworldly creature stood side by side. The otherworldly creature's incredibly powerful body embraced the human wizard from behind, its gaping maw wide open. But the human wizard, wielding a longsword, coldly pierced his own body with the sword, impaling the otherworldly creature behind him as well.

The statues are lifelike, vivid, and incredibly realistic.

There were no words, no sound.

At this moment, there were at least several hundred dark wizards in the hall, but not a single one made a sound. It was deathly quiet. The dark wizards moved forward slowly like floating corpses, creating a terrifying atmosphere of oppression!

Green silently crossed the hall and arrived at a side room.

The four wizarding words "Fountain of Despair" were marked above the side hall door. Grimm glanced at the invisible magical barrier on the door frame, and with a slight manipulation of natural power, he walked in without any hindrance.

A nauseating, thick stench of blood assaulted my senses!

This was a pool entirely composed of dark red blood, about a hundred meters in diameter. Fresh blood was bubbling up from six different locations below the pool, like six springs. More than ten demon hunters were standing in different corners of the pool, their hands submerged in the blood, their eyes closed, sensing something.

"Guided by the Fountain of Despair, one Witch Essence per day. Collect basic knowledge of despair, five Witch Essences, plus thirty humanoid experimental slave specimens."

Above the blood pool of the Fountain of Despair, a wizard floating in the air, his body shrouded in a dense aura of blood, glanced at Grimm. His pair of dark, bloodthirsty eyes were like the reflections of two blood-red moons. Just by looking into his eyes, Grimm felt as if he could hear countless alien creatures screaming and howling in despair.

Green's expression turned serious!

This demon hunter wizard is definitely a powerful dark wizard who has walked through mountains of corpses and seas of blood in wars in other worlds.

With a flick of his wrist, Grimm conjured five orbs of witch essence, each containing a fraction of witch essence, which floated slowly toward the dark side demon hunter who was looking at him. He said, "Collect the basic knowledge of despair."

After the witch spirit was captured out of thin air by this dark wizard, he held the crystal ball, chanted a spell for a while, and then tossed it with one hand. The crystal ball skimmed across the surface of the Despair Spring like a dragonfly skimming the water and floated into Green's hand.

Ok?

Green took out his crystal ball and transmitted over a massive amount of fundamental knowledge about despair.

On the other side, outside the door of this side hall, a mechanical puppet slowly pushed in a huge frozen container cart, inside which lay a series of slumbering, motionless, black-skinned humanoid creatures, exactly thirty in total.

"These are experimental specimens that were given to us by the Dark Wizard Headquarters as an extra gift." The mechanical puppet's tone remained unchanged as it finished speaking and turned to leave.

Green glanced at the experimental specimens.

It is about 1.5 meters tall, with black skin, no human hair on its body, and its skin is like a layer of bone armor. Its fingernails and toenails are like sharp daggers, gleaming coldly.

The other facial organs are no different from those of humans, but there is no nose. It seems that this creature does not have a respiratory function, or it has some hidden respiratory organs that Green did not discover, or it breathes through its skin.

The demon hunter wizard above the blood pool said calmly, "This batch of fresh specimens is of good quality. If we use them sparingly, it should be enough to support our research."

Green nodded.

Judging from the vital signs of these experimental specimens, they are indeed not so easy to die. Therefore, when Greene is collecting samples for experimental research, he can confidently and boldly conduct some experiments based on his ideas without worrying that the experimental specimens will die all at once.

After spending some time, Green opened the Origin World Fragment of the Demon Hunter Castle and threw the specimens inside.

goo goo goo...

The blood fountains kept gushing out. Grimm knew that these blood fountains should be of some great help in studying the power of despair, but Grimm had not yet come into contact with the basic knowledge of collecting despair, so he naturally could not use the assistance provided by these despair fountains.

Grimm bowed slightly to the dark wizard above the blood fountain and left the side hall.

(End of this chapter)

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