Full-Time Magician: Demon Mage
Chapter 399 The Road to Emperor
Chapter 399 The Road to Emperor
"This... how did it suddenly turn out like this?" Chief Pang Lai looked serious, his brows furrowed, completely bewildered by what had happened.
Did the Pharaoh lose? Or did he flee? He probably fled, right? After all, even his stronghold was breached by the undead sent by the Old King!
Jiang Shaoli was also completely bewildered. Had she just spaced out for a moment? Where had the Pharaoh gone?
"Wang Teng, did you see anything just now? Where did Pharaoh go?" Jiang Shaoli asked in confusion.
Wang Teng maintained a puzzled expression, seemingly deep in thought, and after a while gave him a somewhat unreliable answer: "After the battle, it seems the Pharaoh escaped?"
Upon receiving this answer, Jiang Shaoli smacked his lips. He had no idea what to think; it seemed as if everything pointed to the Pharaoh running away.
Although they didn't understand why, things seemed pretty good now; at least the ancient king was still on their side.
After all, this place used to be his territory, but now he has become the true king of the underworld, and he would never compete with the living for the land of survival in the mortal world.
Especially now that they have a larger source of income from the underworld, they are even less likely to invade the mortal realm.
The dead only gain intelligence after becoming a deceased ruler. Special deceased rulers are even more intelligent, not to mention the ancient kings who became emperors.
Having wisdom naturally provides a basis for communication, which is far superior to demons who attack everywhere based solely on instinct and lack of wisdom.
Now, demons are rampant, and the ocean is a major threat to the coast. Humans simply do not have the strength to protect such a large piece of land.
It wouldn't be impossible to return a portion to the ancient king, after all, he was once the emperor of this great land.
Besides, they don't have the power to stop it!
The great battle started quickly and ended even faster!
The ancient king quickly occupied the pyramid and began to integrate it into the Abyss of Evil. He was quite pleased with this piece of underworld land that had been given to him for free.
For any emperor, whether he was once alive or is now dead, there is a special fondness for the land.
Wang Teng stood on the city wall and began to modify the Pharaoh. At this moment, the Pharaoh's consciousness was enveloped by a massive amount of slumbering light. Without the help of a force to dispel it, he could easily sleep for hundreds of years. The power of the forbidden spell would be extremely difficult to dissipate naturally.
The Pharaoh was completely unguarded at this moment, and the Heroic Spirit Seal quickly condensed and entered the other's mind.
Once Wang Teng felt himself integrated into the group, he immediately smiled knowingly.
It wouldn't be an exaggeration for him to be extremely vigilant towards the Pharaoh, and he had to turn away any possible resistance from the other party.
Unless something important happens, he doesn't plan to wake the Pharaoh within ten years. Naturally, summoning the Pharaoh requires meeting strict conditions.
With its 100% summoning success rate and serious combat style, the Hall of Heroes is sure to seize a huge share of the ancient demonic sects' summoning market.
Not to mention he also has the Pharaoh, a legendary hero, whose ultimate trump card would surely excite any summoner.
It doesn't matter if you're not tempted. As long as one person wants to summon, it will inevitably cause the enemy to want to summon as well. This is the chain of suspicion surrounding the Three-Body Problem in the entire world.
Wang Teng had already devised a complete set of summoning rules in his mind, so that both super-level summoners and forbidden spell summoners could feel at home with him.
The first floor of the Hall of Heroes is the resting place of super-ranked heroes. It is a square area with sides of 1 kilometer and has 1 seats for heroes.
It is roughly divided into three areas: the core area, the inner perimeter area, and the outer perimeter area.
The core area naturally has the highest strength, and mages who cannot independently cast forbidden spells and those who cast semi-forbidden spells will all be here.
The inner area naturally comprehends the super-burning power, and its combat strength is second only to the core area. The outer area is where four super-level masters are fully cultivated, and there is nothing else here.
Super-tier Level 1 Summoners can only summon heroes from the outer perimeter, Super-tier Level 2 Summoners can summon heroes from the inner perimeter, and Super-tier Level 3 Summon heroes from the core perimeter.
Each summon consumes 90% of the summoning magic energy, with the remaining 10% used to sustain the battle.
The second floor of the Hall of Heroes is the resting place of forbidden cursed heroes. It is a square area with sides of 500 meters, with 400 seats for heroes.
The rest are no different from the first layer of classification. They can all release forbidden spells independently. 1-2 forbidden heroes are in the outer area, 3-4 forbidden heroes are in the inner area, and 5 forbidden heroes + special heroes are in the core area.
This level requires a Forbidden Summoner to summon, and considering that there are very few Forbidden Summoners, he can offer an installment payment option.
A Super Tier 3 Summoner who supplies the Hall of Heroes with Summoning Magic Energy for 2 years will have the opportunity to summon a Forbidden Heroic Spirit from the second outer layer.
Of course, this only applies to the first-line forbidden spell Servants, abbreviated as 1 forbidden. The number of years increases in that order: 2 forbidden spells are offered for 4 years, 3 forbidden spells for 6 years, 4 forbidden spells for 8 years, and 5 forbidden spells plus special Servants are offered for 10 years.
Even for a forbidden spell summoner, level one forbidden spells can only reach the outer perimeter, level two forbidden spells can reach the inner perimeter, and level three forbidden spells can reach the core.
Otherwise, with magical energy of equal quality to that of a super-ranked mage, and without contributing summoning magical energy, how could you possibly summon such a powerful forbidden spell hero mage?
Once a Super Summoner has the chance to summon a trump card once every 10 years, it will automatically roll up. You can choose not to use it, but 10 years later, you will have to bow down to me.
Those with grudges will seek revenge, and those without grudges will be their trump card. Unless everyone offers their own, it's practically the same as having nothing!
But in this world, who dares to believe that the other person hasn't secretly made payments? If I say I didn't make payments, would you believe me? Why don't you believe me?
Of course, to minimize the benefits for summoners, accumulated contributions can only be used within a fixed range and cannot be reused. Once accumulated, contributions can only be used to summon higher ranges and cannot be used to summon lower ranges.
In this way, the sunk cost for summoners will naturally increase, but it will only be a cost over a maximum of 10 years.
Every faction will inevitably maintain one or two super-tier level 3 summoners to supply mana, and once this becomes widespread, this number will only increase, not decrease.
After all, besides being used to fight each other, they are also an excellent trump card for dealing with demons.
The Pharaoh was no fool, of course. He could easily escape by using a few skills against opponents he couldn't handle; he was a professional escape artist.
With the help of the Pharaoh, a guardian spirit, Wang Teng was able to foresee magical energy ten years into the future. With this vast and continuous supply of summoning magical energy, his path to becoming an emperor was complete!
His actions naturally made the Summoning class a hot commodity, and it took off in no time!
Once there are more Super-Tier Summoners, the second .5 mezzanine will become their final destination. It is a square area with sides of 250 meters, where 625 seats of Heroic Spirits are set up.
Even if they only have a single-element super-level mastery, they can still live forever in there. The only thing needed is to provide them with a continuous supply of summoning magic energy.
The third floor of the Hall of Heroes was naturally reserved as a private space, serving as the residence of the Lord of the Hall of Heroes and also as a temporary storage space for summoning magic energy.
The entire Hall of Heroes revolves around summoning magic, while also gathering a group of powerful Heroic Spirits.
This is the crowdfunding cultivation plan he envisioned, and now it has truly begun.
(End of this chapter)
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