Hogwarts Card System.
Chapter 35 Frost Armor
Chapter 35 Frost Armor
Having made up his mind, Ted spent 1000 experience points to level up his wizard to level 2!
The character's inventory suddenly gained 1 attribute point and 1 skill point.
After thinking for a moment, he added his attribute points to his spirit, reaching 10 points, twice that of an average person.
The Spirit attribute is very important and valuable for wizards and psionicists.
The skill points were added to magic power, reaching level 3!
Ted reached out and sensed the magic power within him; it had become much stronger! Significantly stronger!
The magic power is at least twice as much as before!
A surge of emotion welled up inside me; I felt an urge to smash something to pieces.
"I really want to level up again!" Ted muttered to himself.
Of course, he was just saying that leveling up too fast is not a good thing.
Strength only counts if you control it yourself; otherwise, it's just theoretical strength.
Don't end up with a level 9 magic power that you can't control, causing your magic to surge uncontrollably or turn into a Silent Bomb!
Although the October's otherworldly knowledge, "The Book of Ur," is unreliable, Ted still has the September's otherworldly knowledge to study.
The spells used to train cannon fodder mages in Dalaran also have immense value.
Previously, it was because he had just entered school and needed to focus on textbook magic, and Ted was also worried that he wouldn't be able to control it and might cause problems.
It's important to understand that the spells used by cannon fodder mages are highly destructive, and any mistake could have serious consequences.
I've already learned most of the first-year spells in a month, and my magic power has increased significantly after leveling up. I can start experimenting now...
Ted has been playing World of Warcraft on and off for about ten years now, getting into it, quitting, and then getting back into it. So he's naturally very familiar with it.
Although I haven't studied the mage class in great depth, I have still leveled up an alt character.
Compared to the mages of Dalaran, the city of mages in the game's lore, the mages in the game who only master combat spells can only be considered cannon fodder mages.
Dalaran must have a lot of non-combat life spells like Flurry, otherwise mages would have to do all the daily chores themselves.
Is magic such an inconvenient thing?
Although Ted only received a low-level battle mage training manual, there were still as many as 16 spells. It is conceivable that even a cannon fodder mage is not someone that just anyone can become.
Spells are divided into three schools: frost, fire, and arcane.
The story also includes: otherworldly summoning spells researched by Ur and Arugal, forbidden necromancy secretly researched by Kel'Thuzad, shadow powers wielded by warlocks, and even time magic such as "time warp"!
But none of that matters to me anymore.
The three basic spell systems alone would be enough for me to study for half a lifetime.
The manual lists the following frost spells: Frostbolt, Frost Armor, and Frost Nova.
Fire-based spells include: Flame Impact, Fireball, and Flame Storm.
Arcane spells include: Arcane Intellect, Arcane Missiles, Water Creation, Food Creation, Polymorph, Slow Fall, Magic Suppression, Blink, Awakening, and Teleport to Dalaran.
That's roughly the level of a level 20 mage in the game.
Fighting bandits, wild beasts, kobolds, murlocs, and gnolls is no problem. But if you want to go toe-to-toe with dangerous monsters or powerful forces, you'll be dead in no time.
Faced with the knowledge in his mind, Ted pondered which spell he should begin studying.
This wasn't the first time he'd thought about this problem, and he already had some ideas about it.
First of all, I do not seek lethality.
I'm only in first grade, what danger could I possibly encounter?
Even if we were in danger, would an ice arrow or fireball be effective?
Therefore, the best choice is actually the Arcane school.
If I could research "Arcane Intelligence," which grants an intelligence buff, my learning speed would be further enhanced.
Now all the young wizards are on the same starting line, so being one step ahead means being countless steps ahead! The differences that will exist in the future will all begin now.
With the added benefits of "Flow", "Mental Stimulation", "Memory Palace", "Reading Technique", "Energy Restoration (Green)" and "Ravenclaw Wisdom (Blue)", I already have a huge advantage.
If you learn "Arcane Wisdom" and add more intelligence to yourself, you'll be absolutely amazing! You'll be no less impressive than Tom back in the day!
The problem is that arcane spells are much more complex than elemental spells; they're not like ice and fire spells where you can just go "biubiubiu~DuangDuangDuang~" and be done!
Moreover, the use of arcane wisdom requires dealing with either oneself or an ally.
In case the magic isn't used properly, don't turn it into a mind-numbing spell!
It's better to wait until my spell level is higher before trying it. It's always good to play it safe.
As for creating water and food, and arcane missiles, they don't need them for the time being.
The Slow Fall spell has alternatives to the Levitation and Shock Absorption spells.
Forget about teleporting to Dalaran—it's too difficult. Don't even consider it until you've learned Apparition and Portal Keys.
And there is no such place as Dalaran in this world, so don't spread rumors!
Arcane Intellect, Polymorph, Magic Suppression, and Blink are all too difficult for me. Moreover, researching and practicing them is too dangerous.
Awakening is a powerful method for mages to restore their magical power by briefly awakening the magic within their bodies.
Ted didn't even understand the basic principles, and it's unlikely that this thing can be studied for at least a year or two. He needs to deepen his research and understanding of magic.
After some thought, Ted chose a defensive spell – Frost Armor.
Ice and fire spells are relatively simple. Since this is my first time encountering magic from outside the magic world, starting with the simplest ones is naturally the most appropriate thing to do.
Frostbolt is the first spell a mage casts in the game, and it's probably even simpler than Frost Armor.
However, offensive spells can be problematic if they are perceived as curses or poisonous spells.
Mischief spells like "Grinning and spitting out" are considered evil curses, so it's best for a preschool wizard like myself with no foundation to get into that kind of trouble.
Frostbolt requires a relatively long casting time, commonly known as "casting Frostbolt." A casting time of over two seconds is a bit too long in this world.
But the power of the Frost Arrow is not small. According to the information in my mind, the physical damage alone can penetrate a pine board that is one centimeter thick from ten meters away.
A person wearing only ordinary clothes has a very high probability of dying on the spot if hit in the head or chest.
Even if a wizard has level 1 magic resistance, they will still be seriously injured if they don't cast a defensive spell, and if they don't receive timely treatment, they might even die.
I'm here to learn, not to clean house.
Instead of pursuing mastering lethal magic, it's better to learn how to "fire smoke signals"—that's a more reliable way to call for help in case of danger!
On the contrary, Frost Armor is very good.
Before learning how to use armor, this was his only means of protection.
What? Why not study fireball magic? Because playing with fire can easily lead to bedwetting!
Fireballs are far more dangerous than ice arrows.
……
The magic of Azeroth is very different from the magic of this world. The spell casting method of incantations and gestures needs to be transformed into incantations and wand waving, and it is also necessary to analyze the spell model and reconstruct it with magic power.
Ted needs a place to train his magic.
There must be many private spells in the wizarding world similar to those invented by Snape, such as the upside-down bell, the tongue lock, and the Shadowless Sword.
However, the art style of Frost Armor is a bit different, and it's bound to attract attention when people see it.
A secluded place for training magic is necessary.
Ted began trying to analyze the spell model of "Frost Armor" and attempt to convert it into a new spell.
The key to this spell lies in: cold, shield, and defense.
He decided to study and learn the "Freezing Charm," "Obstacles," and "Ironclad" as he went.
The Ironclad Spell is an advanced spell that is difficult to learn in a short time, but its underlying principles can be utilized.
The other two are simpler. Given Professor Flitwick's fondness for Ted, it would be perfectly fine for him to ask him for advice privately.
Ted asked Professor Flitwick for an abandoned classroom and found a few old training dolls, and began his intensive research.
……
A week has passed, and Ted has used almost all of his free time to study and practice the new magic. The result can be described as both smooth and unsuccessful.
The reason it went smoothly was because he had successfully deciphered the spell and figured out the incantation, enabling him to successfully cast Frost Armor.
The problem is that the spell is very long now, with seven words, and the wand movements are complicated, taking two or three seconds to swing.
Moreover, casting spells consumes a huge amount of magic power; using one Frost Armor spell is equivalent to casting seven or eight Disarm Spells in a row!
This must be due to a problem with the incantation and hand gestures used by the user.
The spell is lengthy, the wand swings are cumbersome, the magic manipulation is ineffective, and the casting intent is not clear enough... It still needs further optimization.
The spells I'm currently learning in the magical world have been optimized by countless wizards over thousands of years and are already the optimal solutions.
While it may not be the most effective, it is easy to use, easy to learn, and consumes little energy.
Thinking about it this way, Snape had already developed "Upside Down," "Tongue Lock," and "Sword of Despair" by his sixth year, especially the last one, which is the pinnacle of dark magic!
His talent in dark magic is absolutely exceptional!
Because the appraisal technique is extremely ineffective against people much stronger than oneself, and it is very easy to attract attention and resentment from sensitive people, Ted has never dared to use it on the professors.
But thinking about it, besides Dumbledore, the strongest fighter in the entire school should be Snape, even though he might be the youngest of the four heads of the house.
If he hadn't been troubled by love, he would definitely have been a great dark wizard who would have made his mark on the history of magic!
Let's start the new month by asking for votes!
(End of this chapter)
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