Wizard Immortality.

Chapter 105 Hunter's Town | Being Watched

Chapter 105 Hunter's Town | Being Watched

The original form of the sinister dragon is a shallow sea serpent that is over ten meters long.

Corrupted by a strange force.

They gradually evolved into first-level life forms.

Because this creature is unusually large, any one pulled from the deep sea can be hundreds of meters long, with three pairs of fleshy wings on its back, resembling an ancient dragon.

Exceptionally cunning.

Therefore, it was named the sinister dragon.

Unlike the bizarre creatures encountered at the apprentice level.

The number of bizarre creatures that have reached Level 1 life forms has plummeted, and their whereabouts are unpredictable.

Not only do they possess extraordinary abilities, but their intelligence is also comparable to that of a wizard.

Moreover, they are cunning and treacherous.

It possesses extremely strong resistance to witchcraft, making it difficult to kill completely with ordinary witchcraft.

If you want to destroy it in the stormy sea.

A first-level wizard cannot do that.

A senior level 1 leader is needed to trap them and prevent them from escaping.

but.

The flesh and blood of a first-class bizarre creature is extremely precious.

Any news of a sinister dragon appearing.

It is usually not a single team that goes out to hunt.

The process.

No need to say more.

The conflicts of interest among wizards are no less dangerous than fighting a sinister dragon.

Hunter Town.

Inside the Wizard's Tavern.

Although the store is called a tavern, it only operates in a similar manner to a tavern.

It completely follows the mature model of ordinary shops.

There are many wizards in the tavern.

They were all dressed in dark robes.

Mostly travel alone.

Occasionally, wizards may travel together, but there will never be more than three of them.

Wizards who come to this place either need the body material of some strange creature in the Storm Sea, or they earn Soul Stones by hunting and selling strange creatures.

The drink was a stimulant provided by the Hoss family's apprentice-level alchemists.

An alcoholic beverage made using sage and various fruits.

The wizard can drink it to keep his mind clear, but the effect is mediocre, better than nothing.

Although the tavern owner is only a senior apprentice, there is an unwritten rule here: even if wizards who meet have a blood feud, they cannot fight inside the tavern.

The Hoth family did not establish this rule.

It was established many years ago by a second-level wizard who visited the area, and over time it became an unspoken rule among the wizards in the area.

Wizards who break the rules are not punished, but it will be difficult for them to find companions to go out to sea and hunt strange creatures afterward.

Even though wizards' moral bottom line is always flexible and changeable, it is obviously not a wise choice to go to sea with a wizard who does not follow the rules.

They are more likely to be betrayed or robbed.

The most interesting thing is...

If someone were to walk into Hoss Tavern at this moment...

Looking around, most of the guests in the tavern had the mental magnetic field strength of apprentices, and the few first-level wizards were all newly promoted.

Not a single strong person can be found.

but.

Such is the atmosphere in the wizarding world: everyone hides their true abilities and pretends to be weak while actually being strong.

Vic reduced his mental magnetic field to the level of a newly promoted first-level wizard, but instead revealed his strength, which was somewhat ostentatious.

Outside the tavern.

The wind and rain were heavy.

The sound of the waves crashing against the pier and cliffs.

It was dull and frightening.

The air inside the tavern was heavy with humidity.

Dead silence.

From time to time.

A squire in a raincoat hurried into the tavern.

"A wizard has sent word that there are traces of a deep-sea ghost fifteen nautical miles away. He has been following it for half a month, and now the location is confirmed. He needs help."

Done.

The squires closed the door and left.

The Deep Sea Ghost is a first-level life form that is transformed from the flesh and blood of a death wizard after it comes into contact with a strange power.

It resembles a corpse demon.

His physical strength is half that of a bloodline wizard.

Ordinary wizards find it difficult to hunt; it requires a group of people.

After being captured, they can be sold to alchemists and stitchers for a good price.

The squire knights are messengers for the Stormsea Trading Market, which is jointly operated by the three major families.

Unlike other trading markets.

The Storm Sea Trading Market primarily operates as an information brokerage business, with resource trading being secondary.

If a wizard wants a share of the profits from the Deepsea Ghosts, all they need to do is go to the trading market, express their interest, and obtain a mental imprint marker left by the informant.

Then you can go out to sea and follow the marks to find the past.

Not long after.

Two wizards, who at first glance appeared to be mere apprentices, stepped out of the tavern, suddenly took to the air, and disappeared into the rain.

Then.

The tavern fell into a long silence.

You could hear a pin drop.

Wizards have long lifespans.

In order to target prey.

Waiting in a tavern for ten days, half a month, or even a year or two is but a fleeting moment.

During this period, I devoted myself to my studies without any conflict.

Dragons of sinister nature are rare to begin with.

Valuable.

Therefore, Vic waited for a year.

but.

The latest novel is first published here!

During this period.

Vik vaguely sensed a very hidden mental magnetic field that would occasionally probe his true identity.

This person thought his methods of concealment were extremely clever.

But Vic has exceptional vision.

They are shrewd and experienced.

Ordinary investigative methods cannot escape his keen perception.

Not surprisingly.

There must be a wizard who used unknown means to see through his disguise and then set his sights on the bounty offered by the Floating City.

After all, they were the overlords of their glorious old land.

Even this small town on the coast of the Storm Sea has a bounty on his head.

Vic saw it in the tavern on his first day here.

But he was unmoved.

Unless a level two wizard personally intervenes, a level one wizard, even a senior level one wizard, would probably have to risk their life to get his bounty!

Heavy rain.

Electric snakes dance wildly.

The howling wind was like a razor.

Cold and harsh.

As always, the Hoss Tavern was deathly silent.

but.

The silence was broken when a squire pushed open the door and entered.

"There are traces of a sinister dragon 190 nautical miles offshore."

short.

The amount of information is extremely limited.

But it was just a statement devoid of emotion.

Inside the tavern, the wizards who had been sitting motionless like withered trees suddenly opened their eyes.

A tall man sitting in the far corner, whose strength was no different from that of a wizard apprentice, suddenly stood up, and the intensity of his mental magnetic field rapidly rose to the first level of senior level.

He said in a deep voice inside the tavern, "I am determined to get this sinister dragon. If any of you want to join me, you can come with me."

This person released a mental magnetic field.

A wizard immediately responded.

"So it was you. I'm joining."

Under the harsh rules of the wizarding world.

Wizards rarely disclose their personal information to the public.

If one is strong.

Those who know, know.

Those who are unaware of this need to consider the implications for themselves.

Is this true or a scam?

but.

The senior wizard who spoke was clearly no ordinary wizard. After he displayed his mental magnetic field characteristics, he was immediately responded to by everyone in the tavern.

Before long, six people had joined.

A sinister dragon.

If sold intact, it would fetch at least 80,000 soul stones.

Ten people will share it.

As long as the senior leader in charge is fair and impartial.

Even the weakest person can get three or four thousand.

Vic was new to the town and knew nothing about the wizarding ecosystem. However, in his previous life, he had hunted strange creatures for a period of time in the same wizarding town to make money.

Although there is no actual ranking.

However, the person who takes the initiative to lead the team must be very prestigious in this area.

After careful consideration, Vic, whose mental magnetic field remained at the newly advanced level, stood up and said, "Count me in."

The other person glanced at him, nodded slightly, and said nothing more.

but.

A faint, almost imperceptible magnetic field took this opportunity to quietly plant a spiritual imprint on him.

It seemed they were waiting for him to return from the hunt so they could steal the bounty and the resources he had received.

Vic had a clear view of this.

His expression changed from calm to composed.

His eyes were cruel.

His murderous intent grew stronger.

(End of this chapter)

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