Mage Joan

Chapter 1233: Myth link

In the field of psionics, there are not only sloppy routines similar to confusing control spells, but also more rigid and overbearing tricks.

For example, the "mind thrust" displayed by the mythical crystal python in combat is an offensive ability that uses mental energy to directly kill opponents, turning Belling dry at the first glance.

Fortunately, Joan blessed Bellin in advance with a “second-level mind barrier” and absorbed 10 levels of psychic damage. Otherwise, when the dwarf mage was hit by the “mind thrust”, his head would look like a familiar one. Chestnuts explode like that, even if they can save a small life afterwards, I am afraid they will become idiots.

Shining attributes actually include two subcategories.

One is the real "light attributes", such as "flash burst", "daylight", "scorching glow", and the powerful 8-ring spell "yangyan burst".

This type of spell has special effects on photophobia creatures, such as dark elves, who are exposed to a luminous attribute magic and are blinded by blind dogs on the spot. What is even worse is that the vampire continues to be exposed to the magic of light attributes, and he will catch fire and turn into ashes within two minutes.

The second is "positive energy" that is biased towards the attributes of holy light, such as the paladin's "crushing evil" and "leading positive energy".

In addition to having special effects on photophobia creatures, positive energy can also restrain creatures with natural evils, such as demons and demons, who are afraid of avoiding positive energy.

Contrary to the "glow" attribute, the "erosion" attribute is somewhat evil.

The erosion attribute usually corresponds to "negative energy".

For example, Joan's "Mage Nether Palm" has erosive properties.

Healthy humans have the ability to heal themselves. For example, if the finger is cut, even if the medicine is not bandaged, the wound will automatically heal over time.

The spell of erosion attribute lies in killing the enemy while injecting a trace of negative energy into the opponent's body, destroying the self-healing function of flesh and blood.

The damage caused by the erosion spell cannot be cured by ordinary medicine and medical methods. It must be dispelled by the negative energy curse in the body to be completely cured. It can be said that it is quite vicious.

The second mythical path ability that Joan acquired after his promotion was called "Mythology Link".

With the power of a myth, Joan can establish a "spiritual link" with a designated target and telepathize with it. He can borrow the other's senses, and even use the other's mouth to speak.

"Mythical links" are not limited in distance, even if the two sides are in different planes, the link can still be maintained.

The basic time limit for "Mythology Link" is 24 hours.

After reaching the time limit, Joanne can also consume a "mythical power" again, extending the "mythical link" for a whole day.

Regardless of whether the link target is around, as long as Joan is willing and there is "mythical power" available, he can "renew" indefinitely, extending the "mythical link" to the end of the world.

On the surface, the "myth link" is a comprehensive enhanced version of "secondary mind connection" and "synesthesia". However, after careful study, Joanne found that the "myth link" has three unique advantages over these two spells.

First, both "secondary mind connection" and "synesthesia" limit the subject to a wise creature.

"Mythical links" have no such restrictions, and they can also establish links with unwise "constructors" or undead.

Secondly, both "Secondary Mind Connection" and "Synesthesia" require that the subject must voluntarily, otherwise the spell cannot be performed.

"Mythology Link" has no such restrictions, regardless of whether the other party is willing or not, Joan can forcibly establish a spiritual link with it.

Of course, if the other party resists, you can also use your own willpower to try to resist the "myth link", which is like resisting the confusion control spell like "hypnosis".

However, with Joan's ability to cast spells, unless the other party's will is particularly strong, such as Audrey, a paladin with "spiritual grace" protection, it is difficult to resist the "myth link".

The last and most important point, after establishing a "mythical link" with the designated target, Joanne can not only observe the surrounding things through the opponent's eyes, but also use the opponent as a starting point to cast spells!

For example, add a "myth link" to a "carrion eater", order it to crawl deep into the tunnel, and through its senses find a large group of carrion eaters in the nest, and then prepare to cast "fireball".

When Joan completes the preparation for casting, he can choose to launch "Fireball" from his own starting point, or he can use the "Mythical Link" to initiate the spell with the scavenger as the starting point. It looks like the scavenger is releasing the fireball. Bomb the worm nest.

The biggest benefit of this indirect method of casting is to keep the caster away from the danger zone, and to achieve the intention of casting while also ensuring his own safety.

Based on this unique function of "Mythical Link", Joan soon thought of a tactic-to establish a "Mythical Link" with a blood mosquito spy agent, making it an invisible assassin, flying into the enemy's den to cast an assassination!

Even if the blood mosquito assassin is exposed after casting the spell, it doesn’t matter, he will die if he dies, and Joan will lose at most one tail finger, which will grow again the next day.

After completing the third-order myth test, the "tears of gods" also upgraded, which provided Joan with 2 intelligence bonuses, making his intellectual attributes exceed the 30 mark!

In addition, "God's Tears" can also create a brand-new potion called "Awake Agent."

"Awake agent" can relieve most of the negative effects that affect the mind, such as "enchantment", "hypnosis", "fear" and "domination", which are eliminated immediately after taking the medicine.

In addition, taking the "Awake Agent" in advance can also prevent harmful mental effects, and the time limit for prevention is proportional to the mythological rank.

Joan is now a 3rd-level mythological mage. The "wake-up agent" he made has a preventive effect of 3 hours.

Although the prevention time is relatively short, it is enough to cope with a battle.

It should be noted that the power of the "Awakening Agent" is also closely related to Joan's "Mythical Power". Now his "Mythical Power" is equivalent to 3 ring spells, and the magic level of a "Awakening Agent" It is also equivalent to the 3rd-level spell slot, and it is not necessarily effective only if it is guaranteed to remove the negative spiritual effects no higher than the 4th ring. As Joan improves his ability to cast spells in the future, the effects of the Harmful Agent’s harmful mind effects that are released and prevented will also be strengthened simultaneously.

There is also a daily increase in the daily share of biochemical energy and the upper limit of the capacity of the "tears of God", which are also further increased-3 mythical energies are automatically generated every day, which can accommodate 30 mythical energies.

After reviewing "Tears of God", Joan started "Inner Vision" to comprehensively examine his own changes after promotion.

...

Physical condition: basic health (right eye disability; infection with helminthiasis)

Class: Master 6 Mythical Grand Master 3

Current spell slots: 0 ring-infinite; 1 ring -6 (intelligence attribute reward +3); 2 ring -6 (intelligence attribute reward +3), 3 ring -4 (intelligence attribute reward +2)

Mythical way ability: 9th day of mythic power, wild arcane, mythic spellcasting, higher energy substitution, mythic mana +3, mythical counter-attack, mythic link;

Supernatural abilities: Sid mana; shape change (human, bee-man, giant bee), insect-like armor, insect-like curse, insect identification, blood enchantment (+trigger, + stable mind); advanced spider-like form ( Large variant spiders, spidering elves);

Attributes (Belt +4 Enhancement): Strength 14, Agility 16, Constitution 16, Intelligence 31 (Tear of God +8, Spring of Wisdom +5), Wisdom 18, Charisma 20

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