Netheril’s Glory
Chapter 581
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Since Legend is a new beginning, the first thing Punk needs to consider is its own way, especially after reaching the stage where Legend, the direct distinction between Wizard and Warrior, is more vague and implicit, understand which one to use. Way forward is still very important.
Now that Mention the Wizard ’s way forward and Warrior ’s choice of way forward, any selector would have to understand the essential difference between the two in the Legend Level stage
You should know that the difference between Wizard and Warrior is not just the distance. When you reach the Legend level, the only thing related to the distance is the Rule. Some Rules are suitable for close combat, and some are suitable for long distance combat, but no matter what Rule is Only the Wizard or Warrior can be used, that is to say, Wizard can also use the spell that uses “Rule suitable for close combat”, Warrior can also use the Battle Skill of “Rule suitable for long range”, which is also the close combat Wizard and remote Warrior 2 The reason for the birth of some “wonderful” “career”.
However, even after reaching Legend, Wizard is still Wizard, and Warrior is still Warrior. This difference is because the essential difference in the way of thinking between the two has nothing to do with the power system.
Warrior is good at thinking about things with muscles. Although Legend Warrior has experienced a lot, he may be rich in life wisdom in dealing with people, but most of Warrior is still used to, like, or only use it in combat and exploration of his own promotion path. “Instinct” and “combat” go forward, even if they have tried Wizard’s research methods, but how can the thinking developed in 1000 and 100 years of combat be so easy to change?
This is the inherent problem of Warrior and Spellcaster’s essential way of thinking. Long life often only makes Class Holder’s firm thinking become more firm … or stubborn.
In addition, Wizard’s spell has developed very complicated and difficult to understand due to the influence of the Netheril Civilization. In the face of these knowledge that most Wizards do not understand, a Magical Language is not more than 3 digits, and is often fully devoted. How can Warrior, who enjoys fighting so quietly, learn?
On the basis of most Warrior’s simple minds, their combat methods are also very single, and he can often not have the diversity and flexibility of Wizard spell.
As for the words-what if Warrior’s only few pitiful means of combat were restrained by the enemy? Warrior said-no way, run!
After all, the Warriors have not had the glorious historical accumulation of Netheril Civilization, and the Battle Skills they invented are mostly simple and monotonous. Because the Successor does not have enough knowledge and creative thinking to improve, the basic Battle Skills like “Charge” in Netheril Era inheritance to Now there is no change in the word. The spell model invented in the same era has evolved 10000000 million improved versions. The “Charge” Battle Skill is still the “Charge” Battle Skill. How can Warrior’s combat methods be not single?
So a strange circle was formed. Warrior was inflexible in thinking and invented monotonous Battle Skill. The younger generations used monotonous Battle Skill to fight. The flexible thinking also became inflexible in the monotony of the last 1000 years. Unable to improve Senior’s monotonous Battle Skill, they passed the monotonous Battle Skill to their descendants …………
It ’s not that Warrior ’s power is not strong enough, but compared to Wizard ’s creative thinking and knowledge-based research, Warrior ’s path is more difficult, and combat flexibility is also lower. In the face of River of Destiny ’s “conspiracy” It is even more difficult to have endless evasive methods like Wizard, so even though the threshold of Warrior is far lower than Wizard, but over time, there are more and more Warriors stuck at the bottom, and true powerhouses are mostly powerful Wizards.
And to be honest, although the number of low-end Warrior is far more than Spellcaster, the success rate of Warrior’s promotion to Legend is actually much lower than that of Spellcaster. In the rare Legendary Powerhouse, the number of Warrior is only a little more than XNUMX%, so … … Warrior’s status quo is basically no one to consciously change.
Of course, Punk will choose the pure Wizard road that he is good at and likes on the road to Legend. Whether it is the promotion method or the combat method, it may be the same as some Warrior. It is also a dignified avenue to believe that all the way through the fist. Punk said he is absolutely not good at that way of going forward.
After choosing his way of going forward, Punk must also consider the focus of his various spells.
Great Arcanist “Far-Space Scholar” Vedrasia ’s memory about Legend Level spell is still very profound. These diverse Legend Level spells involve a variety of popular or unpopular Rule applications, and want to put a certain series The spell research is to the extreme, then Legendary Wizard is very necessary to choose his major and minor directions.
After all, the amount of knowledge is too much, and any Wizard that has just reached Legend Level does not need to … or impossible to study all the spells too closely, and be more sophisticated than bit one. This is what chew said.
The really best and most stable way forward is like the faction that Punk chose spell when he first started the Class Holder road, majoring in one or two factions, minoring in one or two factions, and then other factions are widely involved-this is also the soul of Netheril Era’s countless powerhouse is an excellent choice for hands-on trials, and it can be said that it is the best choice when a Legend method is promoted.
In addition to the faction distinction, Legend Level’s spell also has Rule type distinction, which means that-Punk as the most orthodox Spellcaster, in addition to the major and minor factions that have already been determined, they will continue to be maintained. You also need to choose your major and minor rules!
This kind of major event involving the future road can of course not be selected indiscriminately, and Punk’s positioning of his major skills and minor skills is very clear and strict, and careful selection after careful consideration is absolutely essential!
For the part of Rule that he wants to major in, Punk’s requirement for himself is “Even if you are in a serious injury coma, you can rely on the subconscious instinct without barriers and instantaneously!”
Because in the positioning of Punk, Rule as a major must be the main means for fighting. There is no Class Holder to ensure that he will always remain intact when he enters the battle. Only the skills of the major can be practiced. Instinct proficiency can make you have the ability to fight when you are seriously injured.
As for the minor Rule, Punk’s requirement for himself is that he can be proficiently released anytime and anywhere.
This type of spell seems to Punk to be more of the spell that assists the experiment and research when conducting the Legend Level experiment. The Spellcaster in the safety laboratory can naturally spend a little more time to carefully construct and prepare the spell model, so This part of Rule Punk’s requirement is to be skilled, but the series of spells minoring in Rule must have a lot of learning to ensure the diversity of experimental methods!
As for other countless spells that are involved and reinforced, Punk’s requirements are much lower. There are too many spells in Great Arcanist Vedrasia’s memory. Punk impossible each and everyone is proficient in a short period of time, so he plans to master these spells. Check it out, and then make sure that you must use it with the incantation and arcane magic gestures without making any mistakes!
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