You can see soldiers, officials, scholars and pilgrims from different worlds.

Gothic spires have not disappeared.

The imperial eagle emblem has not disappeared.

Terra remains the same throne world steeped in imperial style.

In the distance, an Imperial fleet returning from outer space is entering near-Earth orbit.

On a higher orbit, the defense platform slowly rotates.

The city bells rang out along the wide streets.

Terra is also humanity's home planet.

It remains the political, military, and religious core of the empire.

It has finally become a planet capable of fulfilling the responsibilities of a capital city once again.

Millions of talents from around the world gather here, and orders from the five major star regions are issued from here.

Fleets are dispatched here, and laws are formed here.

The empire's strongest army guards this place.

It truly became Terra of the Empire.

…………

Ten years later, the empire is still at war.

However, the nature of war has changed.

In the past, the human empire was fighting aliens with one hand and suppressing rebellions with the other, while someone was stealing artillery shells from the warehouse behind the scenes.

Ten years later, the wars within the million-world system have all been suppressed.

The empire now only needs to focus its efforts on a few sufficiently large battlefields.

This gave the empire something that was previously a luxury: surplus resources.

Beyond the Eye of Fear, chaos has surged many times over the past decade.

The empire is becoming increasingly difficult to conquer.

The once sluggish behemoth can now turn around.

Ten years later, outside the Eye of Fear, the Imperial fleet was more than five times larger than when Lawson first entered Terra.

This is only the permanent force.

Once a nearby star sector enters a state of high alert, another batch can be deployed in a short period of time.

The orbital defense platform was rebuilt, the fortress world was restored, and a large number of keystone sequences were connected to the front-line command.

It is becoming increasingly difficult for the Chaos Fleet to launch a successful surprise attack.

The situation got worse as time went on.

The reason is simple.

The empire has more and more soldiers available.

The Eye of Fear has become more like a cage.

Meanwhile, on the other side of the galaxy, the Tyranids are also shrinking.

Over the past decade, the forces that Lawson has been most willing to commit to the Zerg front have never been ordinary Astronauts.

It's a combat sequence, it's a mech, it's a Flying Bear motorcycle, it's a Hurricane motorcycle.

It consists of a large number of unmanned combat platforms capable of repeatedly weaving through swarms of insects.

The war turned from a cyclical investment into a real loss.

A Zerg fleet consumed three agricultural worlds, which could have replenished a large amount of biomass.

As a result, they later ran into the mech legion from the dark side of the Empire.

The first thing the world swallowed, it wasn't enough to just spit out everything it had.

After several battles, the bee swarm's antennae began to shrink.

Some Zerg fleets that were originally intended to enter the heart of the Empire even changed course midway.

The Tyranids simply found that the investment in this hunting ground was disproportionate to the returns, and began to avoid certain areas heavily guarded by the Empire.

They retracted their tentacles and sought a more cost-effective breakthrough.

In the strategic hall of the Seal Keeper's Palace, the entire Terran front was stretched into a three-dimensional map.

More than a dozen Zerg routes that had once clearly extended towards the Empire are now slowly retreating.

The swarm's backend has made numerous predictions about the Zerg's actions over the past few years.

The results all point in the same direction.

The Tyranids are consolidating their front lines, reducing unnecessary losses, and regrouping some of their large bio-ships.

It's more like pulling back a fist, preparing to smash it harder next time.

Leontus looked at the star map.

"They haven't found their target yet, but they seem to be brewing something big."

The Tyrannical Front thus entered an eerie calm.

Lawson had no interest in chasing the fleet into the unknown depths of the void just to kill a few hundred million more insects.

The mech army moved with the swarm of insects.

Wherever the Zerg swarm retreats, the Empire pushes its defenses in that direction.

The largest swarm of insects in the entire galaxy is preparing for something big.

As for when it will hit, nobody knows.

Another place that is never quiet is Armageddon.

This place has completely transformed into a strange world.

Humans call it a battlefield, while orcs consider it a sacred place.

In some large orc tribes, if a war chief says he intends to rule over the greenskins of several planets, someone will soon ask:

"Have you ever won a championship in Hamilton?"

If not, laughter would echo throughout the entire camp.

As a result, more and more orcs flocked there.

Lawson even specifically designated Armageddon as a long-term war zone.

The combat formation also goes in periodically for training, and the Mechanicus takes new weapons there to test.

Some outstanding commanders who have just graduated from the officer academy will also be thrown in to see what real large-scale ground warfare is like.

The two sides continued fighting like this.

The orcs were having a great time, while the Empire was becoming increasingly skilled at fighting.

What the Imperial strategic level truly values ​​most is the Space Necromancer.

These ancient races are unlike any other enemy.

The green-skinned creatures can predict what they want to do.

The Zerg have at least a clear biological logic.

Even in the most chaotic and maddening worlds, there are still laws governing subspace and faith.

The problem with space necromancy is that you never know when the planet beneath your feet, which looks like it's been dead for millions of years, will suddenly open up.

A tomb awakens the world.

There may only be tens of thousands of undead warriors.

It's also possible that an entire dynasty could be crawled out directly.

As the Empire reorganized its sectors and colonized worlds, many old planets were re-examined.

As a result, it also inadvertently woke up a lot of things that shouldn't have been awakened.

As a result, conflicts between the Empire and the Necromancers in space have become increasingly frequent.

When fighting them, the Empire rarely gains a pure technological advantage.

Even though the Empire's dark side has produced a large number of new equipment, it can only narrow the gap.

This is one of the reasons why Lawson has been having the T sequence study the Martian dragon.

The research lasted for ten years, and the Void Dragon Fragment was criticized for ten years.

A considerable amount of technical information has been published.

In particular, things related to the Necromancer's energy structure, Astral constraint technology, and certain dimensional parameters have begun to be used in Imperial weapons.

The space undead soon discovered that humanity's new equipment was increasingly targeting them.

The conflict between the two sides escalated as a result.

Guilliman has spent most of his time in the relevant war zone in recent years.

The Necromancers have thus become the Empire's truly large and persistent adversary at this stage.

Changes also began to occur in the subspace.

The first to discover the anomaly were the demons located near the core of the empire.

The golden sun was slowly expanding, and many demons had already disappeared.

At first, some demons thought it was just the Emperor occasionally reaching out.

Later, they realized something was wrong; the emperor was indeed becoming more proactive.

A treacherous demon once tried to approach the edge of that golden light, intending to find out what the Emperor was doing.

Before they could even get close, a giant hand made of golden flames reached out from the sun and pulverized it into ashes.

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