Warhammer: Empire Reboot
Page 95
Eighty thousand people? That's less than a fraction of the margin of error.
After the Ministry of Justice was taken over, identity fraud lost all obstacles at the data level.
Swarm intelligence has penetrated the core databases of the Ministry of Justice and the Ministry of the Interior.
Eighty thousand brand-new identification codes with perfect logical closed loops were generated within ten seconds and silently written into the bottom layer of the Thinker array.
Then, the infiltration began.
Twenty thousand non-combatant suicide soldiers appeared as supplementary troops in various grassroots companies of PDF.
At the garrison of an infantry company in the ninth defense zone of the No. 1 Nest, the company commander frowned as he looked at the pale-faced, taciturn recruit in front of him.
Which organization are you from?
"Seventh Company, 42nd Regiment, sir." The suicide soldier answered without hesitation: "After the defense zone collapsed, the unit was scattered. We retreated all the way here."
The company commander sighed. This kind of thing was all too common during the Green Guard siege.
He scanned the identification card on the data panel, and the green light came on.
"Alright. Take your rations and ammo, and report to the third platoon."
No ordinary person bothered to verify it.
Given the chaotic organizational structure following the siege, it was perfectly normal for a company to have a few unfamiliar soldiers.
They will be promoted to officers and become secondary command nodes for combat suicide squads.
Thirty thousand assassins emerged from the dark passageway of the lower lair and became workers.
At the promethium refinery in Nest City No. 2, a suicide soldier dressed in oil-stained work clothes stood in front of the assembly line.
His hands operated the pressure valve steadily, his movements more skilled than those of the veteran workers around him who had been doing the job for twenty years.
The foreman walked past him, glanced at the identification badge on his chest, and snorted, "New guy? Not bad at all. Don't slack off, or you'll lose your rations if you're late."
The assassin did not answer, but simply nodded slightly.
Unbeknownst to the foreman, this new worker was using the swarm network to upload data on the entire factory's production capacity, promethium reserves, and details of the foreman's secret transactions with the black market to the Hive at an extremely fast rate in real time.
The remaining 30,000 assassins broke up into smaller groups and scattered into gangs, markets, black markets, and transportation hubs in Zhongchao and Xiachao.
They were bartenders, beggars, mercenaries, and shuttle pilots.
In the Rotten Tooth Market, the largest black market in the lower hive of Nest No. 3, a ragged scavenger squatted beside a mutant stall, scanning every face that passed by him.
His brain is being compared in real time with the Ministry of Justice's genetic database within a swarm network.
Thirty seconds earlier, he had already identified a PDF deserter who was purchasing prohibited ammunition.
This intelligence was marked as low priority and added to Lawson's to-do list.
Within four hours.
Eighty thousand non-combatant suicide soldiers have achieved 100% integration.
No one suspected anything. No system alerts were triggered.
Lawson closed his eyes.
He felt the rapid expansion of the swarm intelligence network.
These 80,000 people constitute 80,000 mobile sensors, 80,000 pairs of eyes, 80,000 pairs of ears, and 80,000 anchor points that can be used for space deployment at any time.
The tentacles of information gathering have reached into the very capillaries of this planet.
Computing power is increasing in tandem.
System feedback: Non-combatant zombies also provide computing nodes and endogenous psionic resonance for the swarm network, but because their cerebral cortex is not genetically optimized, the computing power contribution of a single individual is only ten percent of that of combatant zombies.
Eighty thousand non-combat suicide soldiers provide computing power equivalent to eight thousand combat suicide soldiers.
Lawson calculated the cost-effectiveness: 20 life points are exchanged for 0.1 unit of computing power, while combat suicide soldiers are exchanged for 100 life points per unit. The computing power cost-effectiveness is only half that of combat suicide soldiers.
The resource conversion rate is low.
However, the core value of this investment lies not in computing power, but in the fact that it does not occupy the 50,000-person combat-type limit. Under the ceiling of hard rules, this is the only legal means to expand the intelligence network and psionic pool.
Computing power is incorporated.
The overall computational threshold of swarm intelligence was raised again.
The Ministry of Justice's servo skull array, fixed communication listening stations, and image transmission data from orbital spy satellites were overlapped and cross-verified with real-time signals transmitted by 80,000 assassins scattered throughout the city.
The fog of intelligence was forcibly dispelled.
In Lawson's mind, the three-dimensional holographic models of the three hive cities were illuminated, and most of the dark alleys and all the factories were exposed under the gaze of the swarm mind.
Faced with this massive data network, any large-scale rebellion plot on this planet can no longer remain hidden.
Along with the expansion of computing power, a qualitative change in energy levels is occurring simultaneously.
The number of people with intrinsic psionic resonance has surged from the original 25,000 to over 110,000.
Thirty thousand combat soldiers plus eighty thousand non-combat soldiers.
A massive bioelectric field converges in the gap between subspace and the material world.
Lawson closed his eyes.
The psychic perception domain extends outward in a spherical shape from the Governor's office.
One kilometer, six kilometers.
The expansion has stopped.
That is the limit of current computing power and psionic energy.
But six kilometers is enough.
It covers the core area of the entire No. 1 main hive.
Combined with the network of assassin anchor points scattered throughout the three hive cities, Lawson's sensory tentacles have effectively extended to every corner of the planet.
He didn't need to see the No. 3 hive city 120 kilometers away in person; the assassins there were his eyes and ears.
Lawson opened his eyes.
The Oberlus Galaxy, in near-Earth orbit.
The massive metal debris floated silently in the vacuum.
Those were the remains of two orc warships destroyed by Lawson.
Without the support of their capital ships, the remaining small orc escort ships and raiders drifted around the perimeter of orbit.
These ships, lacking large-caliber macro cannons and heavy plasma accelerators, could only stir up faint blue ripples on the planetary void shield that Obolos had restarted.
Air superiority and orbital defense, after the swarm intelligence took over and repaired the defensive arrays, returned to human hands.
The ground, the Ash Wasteland beyond the three main hives.
The death of the warlord led to the breakage of the macroscopic Waaagh energy field of millions of green skins.
Having lost their supreme ruler, the chaotic genes inherent in the orcs' nature took over their behavioral logic.
Millions of greenskins split into thousands of independent warbands and tribes. Some continued to attack the hive defenses, while others broke out in internal strife in the wilderness over resources and chieftainships.
The counter-encirclement campaign has begun.
Three hundred PDF-based thousand-person teams were deployed to the surface battlefield as offensive forces.
An army of 300,000 ordinary people.
In Lawson's organizational structure, the nerve center of this army was completely replaced, with platoon-level suicide soldiers parachuted into command positions at the regimental, battalion, and company levels, severing the ineffective command chain of ordinary officers.
The swarm intelligence approach has taken full control of the tactical deployment of 300 teams of 1,000 people each.
Changes in the battlefield environment.
The interior of the derelict spaceship is a closed space, and the combat mode is limited to the struggle for passages and the infiltration of pipes.
The Ash Wastes of Obolus are quite different.
This is a vast, flat open area filled with highly toxic dust.
The battle line was stretched to thousands of kilometers, and the distance to the enemy increased from ten meters to several kilometers.
This kind of terrain is a paradise for firepower and coordination.
The orcs' ground armed forces were fully displayed on the open battlefield.
The concept of a production line does not exist in the green-skinned version.
All the equipment was pieced together by the Great Tech Master through intuition and my own idealistic energy.
On the wilderness, tens of thousands of orc vehicles kicked up clouds of dust.
Leading the charge were orc war chariots and battlefield motorcycles.
The chassis of the tanks were usually made from steel plates cut from abandoned Imperial vehicles, with tracks and tires used interchangeably.
The engine is exposed outside the armor and uses a crude solid-liquid mixture of fuel with extremely low combustion efficiency, but it can instantly generate huge kinetic energy, accompanied by a lot of black smoke and deafening mechanical noise.
The vehicle's surface was covered with spikes and rusted iron plates. A multi-barreled dead gun was welded to the passenger seat. It had no rifling, and the calibers varied. The bullets were crudely compressed from scrap metal, resulting in an extremely high rate of barrel explosion, but at close range, they could create a dense metal storm.
Following closely behind are the Orc trucks, the Greenskins' primary troop transport vehicles.
The carriages were open iron cages, crammed full of orc boys wielding machetes.
The drive shaft was exposed, and the armor plates were forcibly secured with large rivets. The exhaust pipe was modified into a flamethrower to scorch enemies on both sides during the charge.
The vehicle had a huge ram welded to the front, specifically designed to crush infantry lines.
Interspersed among the armored formations were numerous humanoid mechanical creations.
The killing jar is about three meters tall and looks like a metal trash can with mechanical legs and weapon arms. Inside, the nervous system of a fart demon has been directly connected to the machine through brutal surgery. The weapon arms are equipped with a huge circular saw and a crude rocket launcher.
The Death Fearless is an enlarged version of the killing jar, standing three to five meters tall.
A neuromorphic orc was stuffed inside.
Each of the four robotic arms is equipped with a powered claw, a heavy flamethrower, and a specially designed death gun. The power source is typically an unstable, decommissioned fission reactor, which is constantly at risk of melting down, but has an enormous output power.
There were also plundered Imperial vehicles, including plundered tanks that had been welded with orc totems and had their main guns removed and replaced with super-heavy bombardment cannons.
The armor of these vehicles was painted red.
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