Duration: Permanent.

Summoning Costs: A certain amount of psionic energy and more than 10 kilograms of soil.

Talent: Clay Body.

Skills: Land Bond, Clay Shaping.

Note: They work hard without complaint and obey orders without question, eating dirt and squeezing mud!

Clay Body: A body composed of psionic energy mixed with clay, which provides excellent damage reduction and is unaffected by most negative effects.

Earth Binding: The clay golem's psionic energy creates a 20-meter radius slowing zone around itself, hindering and slowing down the movement of enemies within the area, as if they were covered in a lot of mud.

Clay Shaping: Clay golems can slowly shape themselves or nearby clay by consuming psionic energy.

A Black Iron 4-star summon card!

There's money to be made!

Isn't this a front-line tank that doesn't seem to feel pain? It even has a built-in area-of-effect slowing effect, making it a truly sticky tank that you can't even get away from.

Zhao Hao currently has four summoning cards, but Orange Summoner doesn't take up a card slot, so he can equip Clay Golem.

Zhao Hao patiently planned to go to the backyard to summon the Clay Golem after he finished drawing cards.

The fifth card shows a bald young man wearing a red robe with a solemn and cautious expression.

He also had tattoos on his head, making him look very gangster-like.

【The Red Robe Wizarding Guild - Red Robe Wizards (1/3)】

Black Iron 4-Star Character Card

Attributes: +4 Intelligence, +2 Spirit.

Talent: Exceptional intelligence

Skills: Level 0 Trick, Level 1 Spell, Level 2 Spell

Note: Anyone who can stand out from countless disciples to become a formal red-robed mage is no benevolent person.

Exceptionally intelligent: has an IQ much higher than that of the average person.

Level 0 Spells: Dance of Light, Shocking Shock, Frost Ray, Illusionary Sound, Mage's Hand, Healing, Message, Light-Freeze, Arcane Mark, Magical Tricks.

Level 1 spells: Mage Armor, Grease, Falling Rocks, Summon Mount, Level 1 Summon Monster, Invisible Servant, Charm Human, Burning Hand.

Level 2 spells: Create Magical Tattoo, Level 2 Summon Monster, Web Spell.

The last five cards were flipped over with a single tap, and they turned up two Black Iron Enhancement Cards and three Black Iron Fragment Cards! Holy crap!

Zhao Hao replaced Afu's card with the red-robed mage he had synthesized using two fragment cards, only to discover that this character card actually contained a great deal of magical knowledge!

Unlike Gargamel's spells, which represent research directions and are more like teaching you how to learn from scratch, this card's spell directly tells you the formula, but without the derivation process.

Although there's not much to learn at first, with dedicated study, one can discover new things.

The latter, on the other hand, already had a whole host of ready-made spells right from the start, but because they hadn't systematically learned the knowledge, they couldn't delve into it on their own.

------------

Chapter 155 Slaying Magic in a Dream

Zhao Hao fused the [Doran's Ring] with the [Supreme Guardian Ring Type 1].

【Supreme Guardian Ring Type 1.5】

Black Iron 4-Star Equipment Card

装备:+5护甲、+1力量、+2体质、+1敏捷、+1感知、+1智力、+2精神、+1魅力、+1幸运。

Psionic Regeneration: +20% Psionic Regeneration Speed.

The Ring's Protection: 15% of the damage taken is replaced by psionic energy.

Note: I am currently working towards the Supreme Two Commandments!

I also fused [Mage's Hand] and [Vajra Palm] together to free up an ability slot for [Magic Shield].

【Vajra Palm of the Dharma Master】

Black Iron 3-Star Ability Card

Equipment: Enables you to learn Mage's Vajra Palm, consuming psionic energy to create two invisible magical Vajra Palms.

Vajra Strike: The Vajra Palm of the Mage can attack ethereal entities and spiritual energy, and has special effects such as knocking away, knocking back, and suppressing.

Note: Take this move, Golden Handprint!

The result of the integration was neither too good nor too bad, but it was acceptable.

Afterwards, Zhao Hao summoned a clay golem in the woods in the backyard.

The puppet was three meters tall and very thick, with a waist diameter of over 1.2 meters. It looked like a simple human figure with indistinct facial features.

Although the movement is not very fast and is slightly slow, it has its own range of deceleration, so it is not a big problem.

Overall, it's a decent cut of meat for the front row.

Finally, Zhao Hao briefly tested all the spells of the new card, the Red Robe Mage, in the forest, gaining a thorough understanding of them.

Well, most spells aren't very useful.

Level 0 tricks have little offensive power, but they are quite functional.

For example, that magical trick is a versatile one.

It can easily change the temperature and color of objects, clean dirt, play music out of thin air, make withered flowers bloom again, float a ball of light in your hand, and raise a candle that will be extinguished by a gust of wind.

Illusionary sound spells and healing spells are also useful.

However, Zhao Hao already has the Mage's Hand, and it's an enhanced version.

Level 1 and 2 spells are much more powerful, but they still rely more on control.

This is the general path for low-level mages in Faerûn: at low levels, try to choose utility spells and rely on magical items or teammates for attacks.

Overall, it's not bad.

However, Zhao Hao also discovered the card's limitation: all spells except for level 0 Trick can only be used once a day!

In Forgotten Realms, most spellcasters use the magic network to cast spells. The magic network lowers the learning curve for spells, but it also limits the mages' abilities.

The surface world where Zhao Hao is now doesn't have a magic network, so he can only use these spells once a day.

It seems the greatest value of this card is that it provides Zhao Hao with these spells to learn.

Zhao Hao wasn't in a hurry to fuse this card; he wanted to master all the spells first.

Of course, one cannot become proficient in the real world; that would be too disruptive and exhausting.

After using these spells once, Zhao Hao's spiritual energy was almost depleted.

Dreams are so much better! You can have anything in your dreams!

……

After washing up, Zhao Hao lit some incense. He muttered to himself, "We don't have much incense left; we've really wasted some lately. I need to ask Skinny Monkey if any extraordinary individuals who know how to make incense have any on hand..."

Unlike Western superhumans, many Eastern superhumans are "all-rounders." Besides cultivation, they are knowledgeable in various fields such as weapon crafting, medicine, divination, alchemy, and formations. They can cultivate alone in deep mountains and forests without needing anyone else.

In the West, superhumans tend to be more specialized and often need to be in a larger environment where there is mutual need.

Zhao Hao was lying on the bed, surrounded by a rectangular barrier.

However, he no longer uses water bowls to exercise; now he uses 20-kilogram dumbbells.

Of course you can't put it on your head! If you're not careful, it might crush you to death!

As he drifted into his dream, Zhao Hao appeared within his own dream barrier.

Suddenly he realized that something seemed off about his dream!

"Holy crap, why is my dream moving?"

Dreams are not static, but they won't stray too far from the dreamer without external interference; otherwise, something might be wrong.

Zhao Hao's dream was the same; before, although it was drifting aimlessly, it didn't move much. But now, why is it suddenly drifting over a large area!

It felt like a balloon that had broken its string and started to drift away.

Zhao Hao felt the dream was getting further and further away from his body, and he was immediately startled, worried that if it really drifted away, he would never be able to find it again.

Having no other option, he could only try to control the dream with his mind, consuming spiritual energy to make it move in the opposite direction.

Believe it or not, it actually works!

I can control this dream now!

At this point, Zhao Hao couldn't care less about experimenting with magic and began to study his dream.

After some attempts, Zhao Hao was able to control the movement of the dream world freely.

He tried to control the dream to drift closer to other nearby colorful dreams. Previously, he could only observe what kind of dreams the other was dreaming by chance when two dreams drifted close together on their own. Now he could take the initiative.

Dreams are a very subjective place, and distance is not objective; they may be so far that they are unreachable, or they may be so close that they are within arm's reach.

Zhao Hao went through a lot of effort to get close to a dream, which was a dark blue color with a blackish tint.

Goodness, the person experiencing this dream is having a nightmare!

In his dream, a large group of strangely shaped zombies chased him through the deserted ruins of a city.

He screamed and ran for his life. Zhao Hao saw a strange "smoke" drift out from the Dream Master's body and was eventually absorbed by the zombies.

After studying it for a long time, Zhao Hao finally understood some of it thanks to the information from his Eye of Fate.

Fate hinted: "This is a nightmare born naturally from a dream, a peculiar existence that feeds by absorbing the negative emotions of intelligent beings..."

It turns out that these zombies were all transformed from a nightmare. It sensed the dreamer's fear, then turned into a zombie to scare him and make him have nightmares. Then, taking advantage of his mental turmoil, it drained the dreamer's mental energy.

According to the Song Dynasty, this nightmare was absorbing the spirit, one of the three treasures of the dream master.

Legend has it that there exists a supernatural creature called the Night Demon, also known as the Eye-Stealing Banshee. It can find its dreamer through dreams, causing them to dream of spring, making it easier for it to absorb malevolent energy.

These are clearly different, yet similar, creatures.

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