It is expected that at least three sorties can be launched before engaging in battle. By dusk, the fleet that has initially mastered radar tactics will be able to strike the remaining damaged targets again from a superior position. At night, they will retreat under the cover of darkness and launch a large number of missiles to cover and strike the radar-detected location.
Then, fighter jets took off again the next morning. With aerial reconnaissance and air strike capabilities, the initiative in the battle was in their hands. They were not afraid that the enemy would escape their sight. This tactic, which was like sticking to the ground, could greatly make up for the gap between the two sides in terms of tonnage and traditional fleet combat tactics.
However, a rainstorm destroyed everything. Natural disasters are unpredictable. In peacetime, there are messengers who travel around to predict and inform people of natural disasters, but it's not so easy to say during wartime.
Furthermore, the cycles of natural disasters have become extremely unstable due to the extensive use of Originium weapons.
At the same time the enemy was spotted, the enemy also spotted the Apocalypse Knight. After all, the engines of the land-based ships are too loud. When they are parked or running at low speed, it's fine, but when they are running at full speed, the noise is transmitted through the ground and spreads very far.
Furthermore, Terra is not without radar and sonar or sound collectors targeting land-based ships. The low-frequency vibrations generated by the tracked land-based ships rolling over the ground will be transmitted along the earth, just like earthquake monitoring, which can detect the approximate location and scale of the cluster.
Of course, this detection method is very crude; it can only tell you that something might be vibrating there.
It could be a land-based ship, a civilian cargo ship, a mobile city relocation, or even a natural disaster meteorite; in short, anything is possible.
However, given the current situation, the probability that the enemy will ignore it as a harmless target is not high. Destroying the reconnaissance ship would confirm our presence.
Conversely, even if the reconnaissance ship is not destroyed, it will be discovered sooner or later, or it may have already been discovered.
Conversely, destroying the reconnaissance ship can prevent further intelligence leaks and raise the enemy's awareness.
Instead of immediately engaging in a decisive battle, we should delay the inevitable. Time is Kazdel's best friend. If we can drag it out until daytime, the War Knights can be deployed. If we can delay until the city's port area is captured, the enemy fleet will lose its supply points and anchorages.
Of course, the enemy also knew that time was not on their side. They had to defeat Kazdel's fleet as soon as possible and support the city. Kazdel's paratroopers made the enemy realize their intentions and decisively quickened their pace.
"Target acquired!" Like a pride of lions hunting a buffalo, the scattered land-based ships closed in on the frantically fleeing reconnaissance ships ahead. "Main gun calibration, fire!" Four orbital missiles landed around the target, stirring up large clouds of smoke and vibrations.
"Faster, faster!"
"The engine is overloaded; we can't outrun them!"
"Aren't they large warships?"
"Damn it, they're brand new warships, and this old ship of ours has been in service for almost twenty years!" The chief engineer slammed his fist on the pipe next to him. "We haven't been assigned any new, fast fleets here."
The Leitanians generally believed that Kazdel lacked naval power. Therefore, there was no need to deploy their valuable, newly-developed fast reaction fleet here, which meant that although the Leitanians here had a significant numerical and tonnage advantage in their warships, their technological sophistication was not high.
"Whoosh!" "Bang!" The entire reconnaissance ship shook as an orbital missile grazed its stern, instantly tearing off a large section of the hull, scattering it into tiny metal fragments everywhere.
"Clear the missiles, their next round, and we'll be airborne!" Land-based ships can't easily zigzag their missile trajectory; if they did, their main shaft would be gone in two hits. Then, they'd be sitting ducks, ready to be smashed to pieces.
"Whoosh!" The ear-piercing trajectory of the bullet flew overhead and landed in front, kicking up dust that clung to the metal-mesh observation window, leaving a large, yellowish-brown stain.
"Divine Light Cannon Calibration, Attack!" A blinding white beam flashed by, and a small portion of the reconnaissance ship's tracks disappeared instantly. "Tracks broken, we can't escape."
The rapid-fire guns on the land-based ships launched futile counterattacks against the ever-approaching Abaddon-class destroyers, the blows clanging against the external composite armor without any effect.
"Bang!" The drone landing platform on the aft deck shattered, leaving a crater that went all the way to the bottom. "Switch to Dragonfire Bullets!"
Another round of firing left only a blazing mass of burning scrap metal on the ground. The fleet passed right past it, and the massive battle group spread out to search for and engage the enemy.
It wasn't until the eastern sky began to lighten that the two sides finally located their enemy. Under the rising sun, amidst distorted smoke and dust, the first Abaddon-class aircraft carrier broke through the smoke and appeared before the Leitanians.
Then came the second and third ships, both on the horizon, while overhead, a formation of war knights and drones, like flocks of raptors, swooped down on the Leitanians.
[PS]
Regarding the PV for "The End of the World," all I can say is: Ugh...
No internal traitors, how about some official character designs?
Chapter Sixty-Nine: Using Strike to Promote Peace
Chapter 69
At 6:50 a.m., the War Knights formation entered the combat airspace. Due to the heavy weight of the aircraft and the longer time it took for the formation to accelerate, the Leitanians were already ready for battle when they entered firing range.
"Red Knight, Target A is yours to handle. Destroy its rapid-fire cannon system." The peace dove is enough to damage the capital ship.
However, there are only six War Knights, and even if all their ammunition is used, it can only severely damage one warship at most.
In contrast, destroying its rapid-fire gun system would allow friendly small warships and ground forces to easily approach the target and destroy its tracks and substructure.
"Don't let them release the suicide car." This is a weapon similar to a torpedo used on land. It is a high-speed remote-controlled car loaded with explosives that enters between the target's tracks and running gear and detonates. It is very powerful, and multiple hits can cause devastating damage.
However, they are also easily destroyed by rapid-fire weapons. After all, ground-based suicide vehicles cannot hide underwater like torpedoes and can only be detected from a certain distance. They also have the additional concealment provided by water refraction.
"Target locked" Locking onto the target was not difficult. When the other side realized that they had become the target of this flying monster, they also used various weapons to fire anti-aircraft barrages. But the result was meaningless. They could only watch helplessly as three of the four peace doves accurately hit the secondary gun group on the secondary deck.
Lacking turrets, with only gun shields, nearly half of the secondary guns were blown off. Thick smoke billowed from the Conqueror-class warships as crew members tried to extinguish the fire, only to be bombarded by the War Knights, which had been fitted with 40mm twin-barreled automatic cannons.
"Release the Thornbirds"—suicide drones equipped with brain chips detached from their wings, and a total of six thornbirds performed a kind of circus act for the Letanians.
However, the Thornbird's less than 2 kilograms of explosives obviously couldn't cause any real damage to the heavily armored warship; it only destroyed the artillery-guided drones docked at the stern.
At 7:30, the Conqueror-class battleship HMS Centurion broke anchor for unknown reasons. The rest of the fleet did not suffer significant damage in the first wave of air attacks.
After all, land-based ships are not surface warships, and bombs are unlikely to sink them by reducing buoyancy.
At 8:10, the second round of airstrikes was launched. In this round, two Leitania-class cruisers were severely damaged, and a Light Knight patrol boat was destroyed on the spot after running over an unexploded peace dove.
850 kilograms of azide anions tore this poor little thing to pieces.
However, the weakening effect of the airstrikes was not significant enough compared to expectations, as it was not in accordance with the normal plan.
In fact, a third wave of air strikes should have been launched to destroy another large warship, which would have completely overwhelmed the Kazdel fleet.
At exactly 9:00 AM, the two sides officially engaged in battle in the northern part of the Longnan Desert. The Abaddon-class destroyers, with their longer range, opened fire first, using high-rate-of-fire Originium orbital missiles to attack the two remaining Conqueror-class destroyers.
However, the insufficient caliber and power meant that the actual damage inflicted was not as satisfying as when hitting small and medium-sized warships.
The Conqueror's external armor was breached. However, the inner main structure did not suffer too much damage. After enduring nearly fifteen minutes of fire, the Conqueror's main guns came into range. This type of super-heavy spell cannon is one of the standard configurations of Terran landships, although it burned a bit too many warlocks.
The projectiles from the spell cannon have a certain directional property, tending to converge on the nearest Originium device. Abaddon's deck, which is equipped with a large number of Originium devices and a catapult system, is its chosen target.
A deep purple light bullet fell, unleashing a shockwave carrying high-energy stone particles. A War Knight that hadn't had time to be stored in the hangar was instantly destroyed, becoming Kazdel's first casualty.
Then, following standard tactics, the Leitanians unleashed a barrage of artillery fire at a rate of one round per minute, before rapidly closing in. Once the distance was within range, they used broadside rapid-fire cannons to suppress the enemy's deck. Paratroopers with jetpacks then quickly boarded the ship to suppress the enemy.
Then they turned around, and the second round began, like a large group of heavy cavalry charging at each other. This is also one of the most common tactics in Terra, unlike the large-scale tactics of small-team combat.
The mobile fortresses would follow behind the fleet, then anchor and deploy their heavy artillery. Both sides would target each other's mobile fortresses and capital ships, using ground armored formations, artillery fire, boarding maneuvers, and all other means to destroy these fortresses and capital ships as much as possible.
Otherwise, these mobile fortresses will quickly move to your heartland after victory and anchor themselves, rapidly creating one intractable obstacle after another.
Meanwhile, land-based ships rapidly approach the city, sending hordes of combat squads and armored units into it.
"Report the extent of the damage!"
"The extent of damage to the upper deck is unknown. More than 70% of the side armor has been destroyed. The structure is currently stable. The power system is 2% overloaded. The running gear is not significantly damaged. End of report."
It can still fight; if the armor is destroyed, it can be replaced with quick-change armor plates. However, if the running gear is destroyed, it won't be so easy to deal with.
In reality, both sides were trying their best to bombard each other's tracks and lower decks. Once the targets were disabled, there were plenty of ways to deal with them slowly. However, if they couldn't be disabled, destroying such targets was incredibly difficult.
"Boom!" A railgun landed near the superstructure. The Leitanian commander touched the bandage he had just wrapped. "What are our losses?"
"This is bad. The enemy's artillery fire is too dense, and we can't repair the secondary guns in time. We're going to suffer losses."
Without secondary guns, it's impossible to suppress the enemy's secondary gun group after closing the distance, and the operators in the boarding group and drone group will suffer a great loss.
In terms of main gun firing, both sides have their own strengths and weaknesses. The opponent's weapons have a high rate of fire, long range, and high accuracy, but their power and quantity are insufficient.
While their main guns have sufficient power and quantity, their rate of fire is slow and their range is short. Crucially, they also lack sufficient ammunition, which puts them at a significant disadvantage.
"Buzz buzz buzz!" Just as they were about to pass each other, a swarm of small drones collided in mid-air. Kazdel's drone technology was obviously more advanced, and soon several swarms of drones swarmed onto the deck, causing considerable casualties to the Leitanian assault troops who were ready to board.
But all of this pales in comparison to the devastating damage inflicted by the four broadside volcano guns.
In that instant, everyone felt as if the other side was an erupting volcano, with a barrage of fireballs bombarding the warship like a torrential downpour. The entire deck and the lower boarding deck were engulfed in surging flames, as if they were in hell.
After a standard charge, the common sense is that both sides should turn around or even risk destroying the target's mobile fortification before entering the other's fortification range—before being caught and beaten to death by the enemy from behind.
However, these Kazdel people were different. They stopped in their tracks, put down their hoes, and stood outside the fortress's firing range. The Leitania Tower-class mobile fortress, which was still busy completing the subsequent anchoring and raising of more heavy cannons, watched these people's unusual behavior with tension.
"Cruise missile is about to be launched. All non-essential personnel, stay away!" The deck hatch opened. Missiles that use terrain and inertial navigation are somewhat difficult to hit moving targets, but it's a different story when hitting low-speed or even stationary targets like this.
The Leitanian capital fleet and mobile fortresses, which were slowing down and turning around, saw several flames rising from the other side's deck, and smoke instantly covered the entire launch area, as if something had exploded.
However, the next second, as the missile, having reached its apex, adjusted its attitude and plunged headlong into itself, everyone realized what this thing was.
The missiles could have been launched in the first salvo. However, at that time, the mobile fortress was not anchored, and the enemy's capital ships had not penetrated deep into our territory. Launching them would indeed have caused enormous damage and destruction to the enemy.
But that was all; it was a bit of a shortcoming for the first use of a completely new anti-ship weapon. But things are different now.
Firstly, it allows for maximum damage output now, as moving targets are still more difficult to hit than stationary targets;
Secondly, it can also deceive the enemy, as the actual range of this weapon is much greater than its apparent range.
If the Leitanians come to fight a fleet battle again, they can give their new fleet a surprise.
Instead of exposing the full capabilities and details of this new weapon to a bunch of old, outdated junk.
A stream of flames fell from the sky, piercing directly through the upper level of the mobile fortress. Then, flames burst forth from every crevice, turning the raised heavy artillery units into a pile of scrap metal.
The same thing happened on the land-based ships. They smashed open the armor plates that had been almost completely destroyed by the ship's guns from the side, went deep inside, and then the explosion ripped off the entire upper deck.
It's like someone stuffed a giant firecracker into the sole of your shoe; the insole is instantly torn to shreds, and all sorts of steel and carbon material "flakes" fly everywhere.
After a total of 60 missiles were launched, the Leitania Tower-class mobile fortress turned into two blazing torches. These old-fashioned mobile fortresses had no top dome and rose in layers like mechanically driven towers, and were equipped with a large number of heavy cannons.
Its range is longer than most land-based ships, and its firing accuracy in garrison mode is also high, plus it has a large number of garrisoned soldiers.
It's equivalent to a small core city block. According to traditional Terra attack methods, it would be very difficult for the fleet to destroy or capture it in a short time.
It would also come at a great cost, just like in the age of sailing ships, you shouldn't try to attack fixed coastal fortifications, or you'd be treated like a fool and get beaten up.
The ensuing battle was rather lackluster. For the sluggish Leitanian fleet, this barrage of missiles and the subsequent third wave of air attacks nearly broke every bone in their body. The ground forces, realizing the fleet's defeat, crumbled even faster than they had attacked.
Meanwhile, the fighting within the city was nearing its end, with the Letanian army surrendering in the order of "regular army," "militia," and "noble private army." However, a small number of nobles remained entrenched in easily defensible areas, putting up a last-ditch resistance.
The regular army surrendered the fastest because they were just ordinary people who had been conscripted and trained. In an era when the military pay in Letania was becoming increasingly meager and domestic prices were soaring, it was pure nonsense to expect them to have much fighting spirit under such circumstances.
Secondly, in Letania's official propaganda, these Sarkaz are portrayed as utterly wicked, cruel, and tyrannical beings. Driven by the simple intention of protecting their families and cities, the militia often display remarkably high morale and fighting spirit when engaging in defensive battles.
They almost really showed the Kazdel people how Stalingrad was fought.
However, with the surrender of the noble lords and the fact that the Sarkaz did not engage in traditional raiding, this will to resist gradually faded.
Among them, the best-equipped, bravest, and most determined fighters were the noble private armies. Most of them were born into the family, meaning that three or four generations of their family had served a nobleman.
They were regarded as completely trustworthy by their families, and their parents, wives, children, and brothers all worked on the nobles' estates. To ensure their combat effectiveness, some wealthy nobles would even hire professional instructors to train them.
Loyalty training begins from birth, and even disregarding that, according to the rules of this era, they normally enjoy the treatment of personal guards.
However, if something goes wrong, they have to pay with their lives—if the nobles die and they return alive, their only fate is death.
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