You actually want me to...
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Meanwhile, as the bottom lane secured a double kill, JDG also made their move in the top lane.
Olaf, after securing the Rift Herald, immediately surrounded and tower-dived the top lane. LeBlanc went to flank and ambush the enemy early on. The three of them directly killed Ornn under the tower and released the Rift Herald. This exchange of resources between the top and bottom lanes left 369 with absolutely no room to maneuver.
It's just exchanging kills, who's afraid of who?
Looking at the helpless corpse beneath his own tower, 369 felt a sense of helplessness. "That guy is too much of a beast, he has no shame and just killed me like that."
"There's no way around it, they'd be at a huge loss if they didn't beat you. It's okay, we also won an elemental dragon this time, a huge profit." With their lineup, if TES could get an elemental dragon in the early game, it would be a win for them. This time, they've already broken even.
Similarly, TES also mirrored this and began pushing down the opponent's bottom lane outer turret.
JDG's intentions are clear: by aggressively pushing the top lane, they free up Aatrox and allow the top laner to move freely. Only when the top lane is active and breaks the shackles imposed on them by TES during the laning phase can JDG continue to reach out and control other map resources, while also freeing up the support.
Despite TES's attempt to stall, they had no choice but to grit their teeth and follow suit after seeing the opponent's strategy. It's worth mentioning that in the mid-game, the side lane minions are more important than the mid lane minions.
We say that the mid and outer towers are very important in the early game because losing them means losing the jungle. However, the side lane towers are equally important. If I have a tower in my side lane and you don't in yours, then I only need to hold you off in the mid lane, and the minion waves will naturally put continuous pressure on the opponent.
As the three-man teams from both sides began to dismantle each other's top and bottom lanes, the outer turrets on both sides also began to fall one after the other. From this moment on, JDG officially broke free from the shackles of the laning phase and began to enter the team fight phase.
Then, the power of JDG's lineup began to show.
Led by Bard, Olaf and LeBlanc roamed almost constantly throughout the game, picking off isolated targets and forcing TES into small-scale team fights. Faced with Olaf's relentless, ultimate-activated attacks, TES often found themselves unable to avoid engagements.
So, for the next few minutes, the audience saw JDG suddenly pick up the pace, chasing and biting TES players all over the map, leaving them completely dumbfounded.
JDG played really aggressively this game.
[Bard with the green hair is really something; the way he opens those doors is just ridiculously absurd.]
No, Pantheon's roaming relies heavily on his ultimate; he's not as mobile as Bard, so he can't compete at all.
[They couldn't win team fights, and they couldn't pick off isolated targets. TES had a really tough time in the early game.]
Having watched so many TES matches, it's rare to see TES struggle so much in the early game. Ultimately, it's because their lineup and style suddenly changed. Knight and Karsa, who used to be the two playmakers, now play Lissandra and Trundle, respectively, and are incredibly stable. The only remaining support, Pantheon, is struggling to carry the team alone. TES is now somewhat caught in JDG's rhythm.
"How much longer, Aban?"
"Give me this wave of soldiers, and I'll have them right away."
"Okay, you eat, you eat, I'll make sure you get this wave of minions." Hearing his reply, Ah Shui decisively stopped moving forward and immediately pressed S to start AFK.
"Tsk tsk tsk, I never thought I'd get this kind of treatment one day." Roland retorted with some emotion, and then ruthlessly devoured an entire wave of minions.
Return to town, open the shop, and successfully purchase the Shadow Broadsword!
Because he just lied and accidentally stole an extra wave of minions, he can now buy two more control wards. Perfect!
This item will be the most important item for TES to survive the early and mid-game, without exception.
I previously analyzed the JDG team. They're a team where Kanavi plays like a jungle carry no matter what he picks, which is a matter of player and team style. I also analyzed that because of his unique playstyle, Kanavi ranks seventh in wards placed per minute among the many teams in the playoffs, while jiejie ranks eighth (we really want to finish in the quarterfinals without Kanavi, right?).
In this meta where junglers and supports control most of the team's vision, the less wards you place as a jungler, the more pressure the support will face. And unfortunately, Bard support, played by Green Hair, is a champion that heavily relies on vision.
Suppose there's a vision error, and someone with two or three teammates opens a portal to gank a lone target, only to find the entire TES team there when they emerge.
That's not order taking anymore, that's giving away orders.
The Shadow Blade's vision-clearing effect serves two purposes: firstly, it reduces JDG's vision offensive and alleviates pressure on teammates; secondly, it reduces Bard's roaming frequency, buying time for teammates.
Of course, the most crucial point is the third: it's cheap enough.
The price of 2600 makes it not too difficult for supports to build this item, and for Pantheon, who is already an armor penetration build, building this item can also slightly increase his damage output.
Of course, all we can do is defend, try our best to protect our own field of vision.
As for elemental dragons and such, forget about them; just let them have their way.
If we say that in the last game, TES was possessed by the spirit of RNG, a peak four-protect-one strategy...
In this match, TES is now paired with EDG, so they can practically give up everything.
The five members of the team kept pressing the clock to develop their characters, while their eyes were all fixed on the time in the upper right corner.
If 20 minutes ago, TES only needed to control vision in their own jungle, then after 20 minutes, they also had to keep an eye on the location of Baron Nashor.
From the 20-minute mark until the TES team is fully formed, whether they can withstand the onslaught from JDG's powerful duo will be the key to their victory.
At this moment, what TES needs to do is become the legendary "pressure-resistant" team.
. . . . . .
. . . . . .
. . . . . .
PS1: I suggest that Riot Games' technical staff give a toast to all three commentators today; it really wasn't easy for them.
PS2: There are quite a few new books being launched on the website lately, and there are more books being recommended on weekends. In a way, they are quite bold, after all, my last book... ahem.
PS3: I really like a quote from Colonel Guan: "LNG has come to an end."
Metamorphosis: Chapter 46: Ancient Secret Techniques Reappear in the World.
Guess how bad the economy is right now?
"At most 3,000, and that's an overestimation. It's probably around 2,500 in reality." While setting up vision, Roland was also discussing the enemy's damage with JKL.
There's no way around it; it's just so boring when there's no fighting.
After Pantheon acquired the Shadow Blade, JDG's offensive rhythm clearly experienced a break, as vision is still extremely important in professional matches.
The advantages of the warding blade are obvious, but its disadvantages are also quite outrageous. Very few heroes can build it as their first item, and Pantheon is one of them, which is somewhat similar to Bard on the other side.
They all gave up some things but gained others in return.
With crowd control, vision control, a brief period of invulnerability with his E skill, and rapid support with his R skill, Pantheon becomes a threat comparable to, or even more so than, Bard by Green Hair in the mid-game.
"JDG seems to be playing steadily. We haven't seen the opponent make any mistakes after playing for so long."
"Oh? Are you alright?"
"What? Did I say something wrong?"
"That's what happens when you're young, 369. When a team that makes mistakes starts to stop making mistakes altogether, it's already walking on the edge of a cliff." Roland explained with a laugh in the team voice chat after marking the location of Baron Nashor.
Are you kidding me?
For JDG's lineup to create such a small economic gap by the 20-minute mark is already a huge problem. They probably didn't even expect Karsa to be so ineffective in creating any momentum throughout the entire game.
With both carries farming, the jungler following the support to establish vision, and Ornn being given a solo lane to farm and level up, TES showed no intention of engaging the opponent. The team played in a way that was completely unlike their usual self.
To reiterate, TES is a team that relies on smurfing.
What is a boosting service? It's a team that will strictly follow orders once you give them, and they rarely have their own ideas.
I won't think about getting a solo kill, I won't think about stealing the dragon, I won't even think about greedily farming lanes... cough cough, I might think about the last one, but it's not a big problem.
Just like everyone on the internet said in the past, TES is actually missing one thing. Either they need a strategist to lead the team, or they need a support or top laner who can initiate team fights (they have to be good at laning). If they do, the team will immediately undergo a qualitative change, because everyone else is just a solo-playing carry.
If you ask them to engage in direct combat, they won't.
However, if you initiate a team fight, you'll find that they can rush out from all directions in all sorts of bizarre positions and wipe out the enemy team.
To put it in simpler terms, without Roland, this team would consist of one archer and three assassins, with no tank, no warrior, and no support.
Therefore, in the eyes of many teams, Roland's strength is not really that strong. In terms of experience and operation, there are at least four or five supports in the LPL who are better than him. But he happens to have a little bit of everything that TES lacks the most, and he has added the most points to the team fight initiation that TES lacks the most.
Thus, a direct chemical reaction occurs.
In JDG's team, Green Hair was having such a headache that he was about to explode.
Let's start Baron Nashor. With Baron Nashor reducing both physical and magical resistances, and Ornn activating his ultimate in the river, their win rate will directly reverse that of TES.
Let's get the Dragon Soul. But because TES took a dragon early on, JDG would have to wait until almost 30 minutes to get the Dragon Soul, by which time it would be too late.
If they don't reveal their weaknesses beforehand and don't rush into team fights, JDG might as well just give up if they keep dragging this out.
"We need to engage in team fights with the enemy."
"I know, but the other side isn't answering."
"So we need to use Baron to force a team fight, and use my ultimate to initiate." In this critical moment, Green Hair felt that they could no longer delay. Once the enemy Lissandra and Aphelios had three items, and Ornn gave them a bunch of items to supplement their damage, they would be out of the game.
Do it when you think of it.
Thanks to JDG's deliberate maneuvering, TES quickly discovered the opponent's intentions.
"They panicked and proceeded according to plan."
???
"What plan?" Upon hearing this, the TES team voice chat was instantly filled with confusion. They hadn't received any information about it. Everyone was thinking, "Did someone make some dirty deal with this idiot before the match?"
"You are all sensible people, and I understand what you mean. I am also a sensible person, and sensible people should understand what I mean by understanding what you mean. So, do you understand what I mean?"
"Speak like a human being, if you still want to have food tonight."
"Oh, so you guys go over and scuffle with them first, I'll follow shortly, and then just watch my actions and that's it. Isn't this basic communication essential for any team?"
"Common sense my ass! Get the hell out of here!"
Although everyone was a bit confused about what he was up to, they at least understood what he meant and obediently followed his lead.
Then, the classic scene reappeared.
After Ornn, Trundle, and Lissandra arrived, they immediately dispersed to three different locations. When TES players appeared in JDG's field of vision, they were surprised to find that only the ADC was left in the front line.
Wow, classic positioning.
[Some moves are truly ingrained in TES's DNA, haha]
【You could say Crystal Maiden is circling around, but what the hell are Ornn and Trundle doing circling around?】
I don't understand it, but I'm deeply moved.
Seeing his teammates' positions, Roland was dumbfounded, and JKL didn't even dare to approach the dragon pit, just watching from a distance.
There was nothing he could do; he was the only one facing him.
If the other side were to rush in, there wouldn't be enough space for them to escape. Although this kind of positioning is indeed a bit far-fetched, it is also a very real phenomenon.
Meanwhile, looking at the bot lane ADs facing off against TES, Green Hair's mind seemed to have gone blank.
His imagined scenario: He would seize an opening in the opponent's positioning, unleash a powerful ultimate move, immobilize three or four opponents, and then his teammates would follow up with a team wipe, allowing him to secure the Baron Nashor.
What he actually saw was that the enemy's top, mid, and jungle players all had their scanners activated and missed in both sides of the jungle. At the farthest point in front, there was only one AD player watching them like they were monkeys, without making any moves, and even preparing to run away at any moment.
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