You actually want me to...
Page 148
"Then what are we waiting for? Let's go!"
As the saying goes, "Take advantage of your life to make you sick."
By the time the game reached Season 10, most LPL players, including professional players, had already become part of the "gamblers." Normally, they would dare to steal the Baron if you were missing one person, but now that you are missing two, if they don't rush in now, when will they?
This is where Roland's role came into play.
Because Rakan's W can traverse terrain, he did sneak into the enemy jungle to ward, although that has almost disappeared now, it definitely happened.
In the bush pit near the blue team's red buff, a teleportation light suddenly flashed on a red team's trinket ward.
"Hmm? Does TES have a plan? It seems like... they might have a chance after this TP!"
"Can JDG see it? JDG can't see it. Their vision is in the red buff bush. The ward can see the crossroads in the jungle, but it can't see the innermost part of the red buff pit."
"Wow, JDG is going to blow up this time!"
The art of vision.
It's not really art; for safety reasons, Luo's vision is either placed behind a wall in the red buff pit, or positioned so that the enemy is facing out from the F6 camp—these are perfectly normal ward placements. It just so happens that for Greenmao, placing the trinket ward in the bushes is definitely the best option, because it allows him to see more areas.
The two sides had different considerations, which indeed gave TES an opportunity.
Seeing the indifferent JDG team, Flandre's Nightmare landed and he activated his ultimate! This ordinary skill button was terrifying in the eyes of the JDG team.
As the only excavator not targeted by concentrated fire, it could only watch helplessly as a nightmarish figure flew past it in the darkness.
That's fine, it's common knowledge that Nightmare can fly to ADC.
Then, in the next moment, he saw Zhao Xin, Akali, and even Ezreal's ultimate abilities flash by. One strange thing after another flew past him, but none of them seemed willing to even glance at him.
This made Kanavi feel both insulted and somewhat gloating.
Thank goodness, thank goodness, I'm fine as long as it doesn't fly away.
The screen went dark for just a second, and suddenly three people and a giant monster flew over. That's terrifying.
However, just as he was about to make a quiet escape without firing a shot, a beautiful figure suddenly appeared beside him.
Have you ever been kicked by the light?
"???"
Taking advantage of the fleeting moment of time remaining, Roland successfully charmed the excavator by using his teammates as a springboard.
too fast!
Both Rakan and Nocturne are champions who can initiate team fights without much thought. Especially with Nocturne's ultimate ability turning off the lights, Rakan's entry into the fray is practically unstoppable, because the enemy can't see him at all.
In a mere instant, by the time JDG's bot lane reacted, they were already surrounded by muscular men, who had thoroughly dealt with them.
A 0-for-3 exchange by TES's all-engage composition immediately sparked a massive online uproar.
This tactic is pretty aggressive.
[Nightmare turns off the lights, Luo enters the arena. The actual effect might be even better than our God's-eye view, because the players' screens are truly completely black.]
[The AD carry should probably be replaced with Kai'Sa; that way, at least three enemies could be instantly teleported over.]
Kai'Sa's laning phase is a bit weak; at least Varus and Kalista need to be banned before she can be picked.
Of course, the group in the TES voice chat was also filled with excitement at this moment.
"Holy crap, it's even easier to kill them in seconds than I thought."
"Screw you, where's the head? We agreed on one head per person!"
"Ahem, you know, it was so dark, it's understandable that a weak top laner like me might go a little overboard, right? Besides, don't think we didn't see you deliberately saving your Q skill to try and get a kill. Your sneaky Q through minions isn't a one-off thing."
"Cough~ cough."
JKL is completely out of sorts. Since he plays Ezreal, he's quite good at poking and harassing, but getting him to get kills in this aggressive lineup is not an easy task.
The most outrageous thing is that his attempt to deliberately hide his skills in order to get a kill was discovered by others.
That was pretty awkward.
Looking at his three teammates with their smirking faces, and then at the AD carry who looked like he'd eaten shit, Roland silently opened his Roland's Diary in his head and wrote:
The savage capitalists from hell are plotting our bounty.
An indescribable mid-lane demon is closing in on us.
The despicable top laner started making tactical excuses.
His Majesty the Supreme Lord Roland today reviews his loyal servants.
The shameless AD carry will be nailed to the pillar of shame for TES in this game.
Integration: Chapter Thirteen: This is talent.
For the next few tens of minutes, JDG was almost helpless against TES's aggressive strategy, mainly because Redmi hadn't expected the opponent's lineup to be so extreme.
As the saying goes, the best defense is a good offense.
If only one or two players charged in, JDG could naturally hold on; if three or four charged in, they could grit their teeth and manage; but now that TES is charging in with all their players, it's really putting a lot of pressure on JDG's three backline players who lack mobility.
Roland and his team played at a very fast pace this round.
On the one hand, their lineup is difficult to play in the late game because they have too little crowd control and a very low margin for error.
On the other hand, they wanted to finish this game as soon as possible.
As the saying goes, every minute you play for less means 60 seconds less of pleasure.
In order not to let JDG waste their time, TES rarely went into full-on firepower mode. As soon as their skills were available, the whole team charged around like mad dogs, completely overwhelming the unprepared JDG team.
Of course, Redmi also has to take the blame for this.
TES was testing out their lineups, while JDG was even more aggressive, practicing their heroes directly.
Yes, I'm talking about Lux with green hair.
While it's possible to try out the double poke system to gain an advantage in lane for the sake of studying the version, a new hero also means a completely new level of proficiency, and Green Hair is clearly not proficient enough in that regard.
In League of Legends, while skillful play can be judged by the variety of flashy champions, such as the four top laners, game sense is often better judged by champions with simpler skills. This is because, generally, the simpler the skills, the higher the required awareness and sensitivity.
Take, for example, a Garen player who was featured in a special report and reached a high rank in the game.
Every League of Legends player knows Garen's skills and his burst damage. In fact, this champion doesn't even have a dash ability. So why is it that some people can climb the ranks against the meta and get solo kills in the early game, while others can only pick him for fun in low-elo games?
To put it simply, that's talent.
All seemingly outrageous maneuvers are actually based on an understanding of the mechanics' details; many master players always have details you don't know.
In some aspects, League of Legends is all about understanding its mechanics. It's less about playing to improve your skills and reflexes, and more about developing your intuition and insight. It's like shooting basketball: accurate players know exactly what went wrong with every missed shot, while those who miss don't understand why the ball went in, even if it does. That's roughly the feeling.
Green Hair has his own understanding of Bard and Fiddlesticks, but he can't grasp the essence of Lux. Once her Q skill fails to provide effective crowd control, their backline is completely defenseless, allowing dive champions to easily pounce.
It has to be said that TES really got the perfect combination of timing, location, and support in this match.
"That was great! We just went for it with mindless rushes." Back in the lounge, the group was still savoring the satisfaction of the match even after it ended.
Both involve aggressive, head-on attacks, but the feeling of playing professionally is completely different from playing in ranked games. Moreover, this is JDG, so the level of prestige is truly exceptional.
"So what about the next round?"
"Let's keep experimenting with lineups. Everyone's experimenting with lineups at the beginning of the summer split. Our strength is definitely stronger than the weaker teams. We won't lose the points we can get, but those points that we might not be able to get are gone if we lose them. Let's not reveal too much before the next minor patch update."
"clear."
It's okay to hide things, but it's impossible to hide them for a long time.
In League of Legends, even a minor update can ruin a champion or elevate another to the top. Take Udyr, for example. In the ten years of LoL, he only had a brief period of popularity in the North American professional scene during Season 6, and he has barely had any appearances in the LPL.
And what happened? It suddenly became version T0.
Therefore, in order to maintain the team's competitiveness, White Crescent requires the team to retain some things, but also requires them not to suppress them too much. Then, like learning the Northern Darkness Divine Skill, they should quietly learn from the experience of other teams in the competition and make up for their own weaknesses.
The idea is correct; as for the results, well, that's up to fate.
In the next two games, JDG's lineup became much more stable, and Kanavi once again brought out his jungle carry. Although Roland was able to limit him in this area, their bot lane made too many mistakes in the second and third games.
In the last two games, Roland and others tried out the Tahm Kench/Senna combo.
As a result, either JKL was chasing after someone and getting killed instead, or during team fights when the enemy team came to flank the backline, JKL suddenly realized that his support had gone to flank the enemy backline.
The consequences were predictable: the bottom lane completely collapsed in both games.
All I can say is that TES's bot lane is truly exceptional.
[Senna getting killed while chasing is one thing, and it's true that champions with too much "spirit" can get overconfident when auto-attacking, but Tahm Kench going to dive the enemy backline? That's just ridiculous! Are you playing an assassin?]
Calm down. Everyone knows that besides playing AD carries, all other champions are just initiation tools in Banhuang's hands.
[Indeed, and he did succeed in doing so; after all, there was no rule specifying which side's AD carry it had to be targeted, right?]
LPL viewers are more or less used to this scene. It seems to be a special curse; almost every famous support player in the LPL has some kind of strange ailment.
Even a dog could win in the bot lane, but he's the Grim Reaper. If he doesn't die seven or eight times in a game, he'd be unworthy of his title. Many times, his teammates finally manage to gain an advantage in their lane, but he just ganks and sends them all back to the enemy.
Meiko was almost the best support player in the Chinese server back then, but his command ability has not improved over the years. He always has to choose between command ability and personal ability, and he seems to never be able to learn the excellent dual SIM dual standby capability of domestic knock-off mobile phones.
As the Imperial Dog Consort, Xiaoming, even if he has extensive support experience, should at least have a good mentality after playing many external battles. So what? One moment he's a bright king, the next he's a dark king. Playing a game is like flipping a coin; nobody knows whether he'll be a carry or a liability this game.
Si Shao is a relatively well-rounded champion. He's great at roaming and can initiate team fights. His skill ceiling is lower than the champions mentioned above, but his floor is higher. His weakness is that he can only play one defensive support, Braum. He does have one or two minor off-field weaknesses, but they are not significant.
Influenced by these negative examples, LPL viewers have become quite accepting of Roland's shortcomings.
So what if it's easy to get carried away? It's a minor flaw, but the overall quality is still great. Just don't make a mistake during the big competition or you'll be finished.
after all.
LPL has been suffering from a lack of support players for too long.
Integration: Chapter Fourteen: To be honest, I'm also a newcomer.
A day has passed since the match ended, and the loss to JDG hasn't had a significant impact on TES. Firstly, everyone was still figuring out the meta during the Spring Split, and the lineup they fielded in this match clearly wasn't the same as in the Spring Split.
Secondly, they did achieve some results, but their lack of proficiency and overconfidence led to their downfall. Looking at the screen full of sarcastic comments, Roland sighed helplessly: "You guys, winning and losing are common in war. Even the legendary EDG couldn't maintain a winning streak for two seasons. We TES are just rookies, you're asking too much of us, brothers."
Forget it, this team has several veterans and mostly rookies.
[JKL: Yes, yes, I'm a rookie AD carry, the kind with a world championship certification.]
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