"Don't rush, see me mark this minion? Q it."

"what?"

"Just listen to me, hurry, or these soldiers will be killed."

Hearing his support urging him, JKL instinctively threw his Q skill at the marked low-health minion. At the same moment the bullet left the target, Syndra used her W skill to grab the low-health minion and then threw it in front of Ashe.

The soldier who was lifted up ended up hitting nothing.

However, one of the less conspicuous bullets continued forward after passing through the soldier's corpse, hitting the ice not far from where it landed.

"Crack~"

With a crisp sound of a bullet entering the chamber, nearly a fifth of Hanbing's health inexplicably disappeared.

Hanbing: ? ? ?

JKL: ? ? ?

Live stream viewers: ???

WTF?

What just happened?

"This... stable ejection?"

"It's not very consistent either. It depends a bit on Syndra proficiency, and you have to make sure the minions are killed by the Q skill."

"Well done, as expected of my assistant, you're really good at being filthy and rotten."

???

"Other players who invent new strategies are the Edison of esports; if I come up with a new strategy, am I some kind of dirty-minded person? Do you think that's true?"

Therefore, low-level matches are the true birthplace of esports strategies.

This playstyle originated from some idle players who were doing random research. The resulting underhanded playstyle exploits the mechanics of Miss Fortune's Q skill: if the first hit kills its target, the second hit will always be a critical hit.

Every player knows how devastating Miss Fortune's second Q skill is.

But what if this female gunner builds armor penetration items?

What if this thing's Q second hit had a 100% success rate?

That's fucking invincible!

While it might not be useful in competitive matches, in ranked games against random players who are unfamiliar with this combo, wouldn't it be a guaranteed kill?

Soon, the opposing bot lane reaped the bitter fruits of their actions.

Miss Fortune's Q skill cooldown decreases by 1 second with each subsequent cooldown, starting from 6 seconds. Syndra's W skill cooldown is 12 seconds. With the support of support items and runes that reduce cooldown, it can be used every 10 seconds or so.

In other words, this combo can be used once every ten seconds, and it's guaranteed to be a critical hit.

The crow and the ice are absolutely ridiculous.

If you can't out-trade the enemy's combos, and if you want to go in for a fight, you have to use Syndra's EQ combo, you can't advance or retreat, so you can only let the enemy wear you down. It's terrifying and disgusting.

This strategy is amazing! Bot lane tech tip revealed!

Okay, I've learned it. Could you please end the broadcast immediately? I don't want others to learn it.

[Brothers, don't try this. I just played a game with them, and the enemy bot lane Lux and Xerath were incredibly ruthless.]

I just tried it with a friend, and frankly, it's not very easy to operate.

The reason why "black technology" is called "black technology" is because it generally has certain limitations, requiring a certain level of skill and expertise in both team composition and application.

Simply put, this strategy can be learned, but it might not work well in their hands.

But what does this have to do with Roland?

He's not the creator of the formulas; he's just a porter of them.

Because the bottom lane strategy was too aggressive and the lane was pushed too far, TES's bottom lane duo quickly attracted the attention of the opposing jungler Lee Sin. After clearing a round of jungle monsters and reaching level four, Lee Sin decisively headed to the bottom lane after completing his items, trying to help his bottom lane get some kills at this time.

only...

"Someone's coming from the other side." Roland, who was just a second ago looking for a soldier to sacrifice, immediately uttered this sentence and marked a retreat signal.

"Huh? How did you figure that out?"

"Because the crow took two steps back."

???

"During the past year or so of playing top lane alone, I remembered some things that were special to me. One of them is a sentence that I think is particularly suitable for the current situation."

"Oh?"

"When you see a Noxian turn around, it means that he's already on his kill list."

Integration: Chapter Sixteen: Games, the Psychology of Playing Games

Thanks to their keen sense of smell, Roland and Ah Shui figured out what the other side was up to, so they also started to subtly flirt from a distance, making the situation instantly delicate.

The duo on one side wanted to make plays, but hoped the opponent would use some skills first, especially crowd control like Swain's E skill; while the trio on the other side was waiting for an opportunity, hoping that Syndra or Miss Fortune could take a few more steps forward.

Thus, the two sides began a psychological game, which can be roughly translated into words as follows:

Syndra: Use your abilities first! How can I dare to approach you if you don't?

[Crow: You come up here first, I'll use my skill as soon as you're close enough.]

Syndra: Then just use your skill. Once you use it, I'll be back up.

[Crow: Then hurry up and leave! How can I give you the skill if you don't move forward?]

For a moment, all five players on both sides were stuck there. However, since it was a ranked game, Crow was willing to wait because he was the support in this lane, and he could afford to wait. But his own jungler couldn't stay there indefinitely. Being stuck in the top lane could be considered stealing experience, but being stuck in the bottom lane wouldn't steal much experience.

Before the start of Season 10, that is, before the preseason version, two people sharing a lane would give more total experience than one person sharing a lane. However, since the arrival of Season 10, the experience gained in a lane has been greatly changed, and the total experience gained in a lane has become fixed.

There's only so much experience to draw from; the more people you share, the less you get. How could the blind monk possibly be happy about that?

Crow, you're not going to join us, are you?

I'll go!

The Heavenly Sound Wave was suddenly thrown from the bushes, aimed directly at Syndra, who was positioned relatively far forward, but Roland, who was prepared, dodged it. He then marked a low-health minion and unleashed his Soul Fusion Skill "Let the Bullets Fly" again, directly reducing the health of the Lee Sin who had just been exposed.

"See, I told you there would be people there."

"Can it be operated?"

"I can't control it, but I can lose some health."

Before the crow used its E ability, all their actions were just theoretical. They had already gained enough from this wave, at least delaying the enemy jungler for several dozen seconds.

As Syndra unleashes her combined skill to deal damage, she then throws out her QE combo. Although Syndra's QE combo doesn't have the range of a fully charged E in the early game, it's still sufficient in most situations, successfully stunning Lee Sin in place.

When Miss Fortune landed her E skill at its maximum range, the combined damage from both of them reduced the enemy Lee Sin to about one-third of his health, indirectly creating a jungle advantage for their own jungler.

They failed to ambush the enemy jungler, who was now low on health. The remaining two squishy champions, Swain and Ashe, who had been harassed for half the day, could only cower under their tower, watching as the enemy pushed the lane and comfortably went home.

Combinations that have the initiative to return home in the early stages have an advantage.

When you have an advantage, returning to base earlier than the opponent to update your equipment serves two purposes. First, it ensures that your condition and equipment are updated, making it easier to fight. Second, it allows the jungler to take advantage of this time to secure the elemental dragon, as the opponent's jungler alone won't dare to contest it.

In this game, their jungler was Olaf, and he wisely came over to take the dragon, securing the first dragon resource in the early game.

"I'm going out for a swim; I have a feeling something's going to happen in the mid lane."

"Go ahead, I'm used to it."

Ah Shui has gradually become accustomed to this guy's roaming, which is also the general trend. The S10 version environment is to let your support go crazy looking for opportunities in all lanes, because the AD's survival environment and power spike are too poor, so protecting the AD is meaningless.

Not to mention that online experience was also nerfed. In Season 10, there were many instances of top laners at level 12 and mid laners at level 11 taking kills from level 8 AD carries.

Of course, it's not entirely impossible to protect.

If you're matched with a top-tier AD carry who goes 8/0 or 9/0 in the early game, then it's still okay.

Yes, that's the current threshold for protecting AD carries, because it's really hard for them to carry.

After abandoning his own ADC, Roland immediately started interacting with the chat when he left home for the mid lane.

"Alright, brothers, what I'm about to teach is very common, but there are still many people who don't know it or subconsciously overlook it. I'll teach you again." After saying that, he manipulated Syndra to his own (blue side) F6 pit, sticking to the wall and not moving.

"See this position? First of all, our mid-lane Ryze is having a hard time dealing with the enemy LeBlanc. You can see that the enemy LeBlanc has a large wave of minions here and may engage at any time, but Ryze doesn't have enough mana to fight back, so we're hiding here."

"What's the purpose of hiding here? That's right, it's to gain experience points." Roland uttered this statement quite abruptly, as if to say something truly shocking.

【? ? ? ? ? ? 】

【Wait, didn't you come here to help the mid lane counter-gank?】

Wait a minute!? You can actually get experience points at that spot?!

[Damn, can you please stop talking? We junglers are scared.]

League of Legends has been around for so many years, and top junglers and supports know every corner of the Rift like the back of their hand. For example, the jungle between the top lane of the blue side or the bottom lane of the red side, as well as the F6 camps near the mid lanes on both sides, are all good places to quietly gain experience.

A jungler with poor acting skills might pretend to pull Frog Princess towards the lane while farming, making it seem like they're actually pulling jungle monsters instead of farming experience. But a skilled actor is truly impressive, like Roland, who just stands there frantically marking his Hexflash, "Dare you kick me out?"

I definitely wouldn't dare.

Ryze desperately needs someone by his side to give him a sense of security right now, even though he knows this guy is maliciously leeching his experience points in front of the tower, he can only accept his fate.

What can we do?

It's better to get dirty experience than to be killed by the enemy in a single lane.

This was a well-thought-out plan. Roland's keen eye and experience in commanding others allowed him to perfectly time the mid-lane minion wave and successfully ambush the enemy there.

The bot lane AD got some experience by himself and then made up for his development in the mid lane. When he returned to his lane, he would be a level 7 and a level 6 against two level 5 players. They could kill the bot lane at will.

As for the middle lane?

Anyway, the mid laner will go down and switch lanes with the bot laner after the bottom tower is destroyed, so they can just farm then.

"Tsk tsk tsk, they're really good at transferring risk."

"It's the same for both of us." You gained gold, I gained experience, and we both have a bright future. Just as Roland was preparing to enjoy this peaceful time and calmly farm experience in this wave, Ryze in the mid lane showed off a series of unique and skillful plays.

The instant he leveled up to level 6, seeing the red minion wave about to enter the tower, he used his ultimate ability to teleport all of his own blue minions to the enemy's tower.

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