"Ahem, that's right. Back then, I also had my own unique title. Just mentioning my name would strike fear into the hearts of everyone on the court."

"May I ask your name?"

"I am—Brother Want the Ball Home, please enlighten me."

"..."

Roland didn't leave the court until he had been dominating the backboard for a full hour. He didn't say anything, but his teammates who were exercising in the gym equipment area on the other side finally began to vaguely realize something.

Perhaps they are all wrong.

The title "King of the Board" may not have originally referred to ranking.

A few hours later, when the TES team returned to the arena, the mysterious force from EDG struck them down as soon as they met.

Logically speaking, EDG should have been a complete disaster in S10.

But perhaps that curse took effect; just when you thought EDG was bound to disappoint, their disappointing buff began to take effect.

In the first game, EDG looked like they were back in S6.

The top lane was rock solid, the jungler ganked the entire game, the support was both brave and resourceful, and the mid laner turned the tide of the game. The overall feeling of the game was: a team is carrying a boss, 200 per game, come quick.

Yes, BBD, who came on as a substitute, has made himself look like the boss.

[Classic four-wheel drive, one-car truck for business owners.]

As expected, I always believed in EDG's first game.

Indeed, as a die-hard fan, I always skip the second game and wait for the result of the third game. If we lose, I watch the first game twice. Today is another day of EDG winning 2-0.

[It can only be said that EDG is extremely reliant on the performance of their mid and support players.]

As a team that generates both buzz and controversy, EDG's strength has always been a mystery. When their mid and support players don't make mistakes, EDG can beat anyone; but once their mid and support players lose their composure and their performance plummets, they can lose to anyone.

Like in the previous life, ES had taken down almost all the teams in the LPL, but in the end, they still fell to EDG.

When you regain your hope for him, he can go toe-to-toe with V5, who are at the bottom of the league.

It's... kind of strange.

Before the second match, Roland saw EDG's current coach, Mr. Ming, once again. To be honest, Roland felt quite strange looking at him.

You might say he's impressive, but the image of him being idolized by Peanuts is still vivid in my mind.

You might say he's weak, but at his peak, he was truly unstoppable in the jungle.

But if you ask whether I ever liked him because of his peak, I can say for sure that I never did. There are plenty of players at their peak, and during EDG's peak, the most outstanding players were actually the Korean duo from the LCK.

But if you ask me if I'll miss him, then yes, I will.

Despite his numerous actions, he actually rejected several of the best opportunities to retire and make money, stubbornly clinging to a dream that even he knew would not succeed. Heaven knows how many of his haters have been worn down by his persistence. In a sense, this achievement makes him the number one player on the field.

Is 4000 RANK a lot of power?

That's impressive. This level of skill even ranks ahead of Doinb, which indirectly proves that he is indeed unwilling to accept defeat. If it were just for show, a normal person wouldn't have that much energy to play ranked games.

Then why do it?

Perhaps it's precisely because they know they will fail that they want to witness their own failure firsthand. As the saying goes: effort doesn't guarantee success, but success is always due to the effort you've put in.

Looking at the factory manager, who was dressed in a handsome suit and had his hair styled in a flamboyant way, Roland smiled knowingly and lowered his head.

In a sense, this man was his grandmaster.

First round of bans:

TES: Kalista, Troll Warlord, Aphelios

EDG: Ezreal, Varus, Kai'Sa

After losing the first game, TES made a direct change in the second game, and their final ban caught the opponent off guard.

You want to let Syndra out to take Aphelios's core carry? I won't.

I've banned Aphelios for you, which is like telling you I'll pick Kai'Sa if you dare to let me have her. I don't necessarily have to pick Syndra. I can totally use Ekko Conter if I want to.

Faced with this threat, EDG naturally didn't dare to gamble and banned Kai'Sa instead.

One round of PICK:

TES: Graves, Mercy, Karma

EDG: Miss Fortune, Lee Sin, Ornn

Second round of bans: Rumble, Syndra, Braum, and Nautilus were all banned. Since the opposing team didn't pick an AD carry, the only viable combinations left on the field were either a Miss Fortune or Senna composition. Mingkai guessed that TES's last two picks might be Senna and Nautilus. Considering the opposing support's insane ability to find opportunities, he felt it was better to ban Nautilus and give Tahm Kench to the opposing team.

In the second round of PIKC, EDG immediately picked Azir.

Ornn, Lee Sin, Azir, Miss Fortune. If you replace Lee Sin with Trundle, this will be the hottest lineup during the Spring Split. You can just add any support and it's over.

Just when everyone thought TES would definitely pick Tahm Kench and Senna in their last two picks, two champions suddenly appeared on TES's pick list.

Blade Dancer - Irelia

Jinx, the Loose Cannon

Locked successfully!

Integration: Chapter Forty: Three Forms

"Jinx?"

"Wait, why is there another Irelia pick at the end? Can Irelia be played as a support?" The moment the champion was confirmed, the commentators, as one of the few audience members who could speak, instinctively asked this question.

Then... he instantly realized he had made a fool of himself.

"Ahem, that was a slip of the tongue by the commentator. In this game, TES should have Irelia mid and Karma support."

"really."

Although the commentary was timely, classics are always born unexpectedly.

[Hilarious, that's what I subconsciously thought too.]

Who the hell would have thought that this guy, Banhuang, could play enchanter supports? Does he even know how to play them?

[Thinking about it carefully, why did I subconsciously assume that a professional support player couldn't play enchanter supports?]

[Because he's genuinely never played it before.]

Everyone has been watching Banhuang's matches and live streams for at least half a year. They've seen all kinds of support types, from offensive to aggressive, and even defensive. But there's one enchanter support... It's not that they haven't seen them before, but every time they appear, they're always amazed.

Over time, Roland gradually stopped playing support roles, and everyone slowly got used to it.

And you still come here, you son of a bitch?

They'd seen this kind of hard-working talent before; after all, driving schools were full of them, and getting a license was as difficult as going to university. But this was different. This was a professional competition. If Roland dared to play like this, would White Crescent really dare to let him off the hook?

"This... coach, how do we choose?"

"Thresh, he's more balanced."

Although their minds were also a bit out of sync, at least their lineup had no room for adjustment.

TES: Top lane Kayle, Jungle Graves, Mid lane Irelia, Bot lane Jinx + Karma

EDG: Top lane Ornn, Jungle Lee Sin, Mid lane Azir, Bot lane Miss Fortune + Thresh

In terms of solidity, EDG's lineup is undoubtedly solid, but in terms of late-game capabilities, TES can be described as a four-core driven team.

With the lineups finalized, the match officially begins.

At the start of the game, both sides entered each other's jungle F6 to set up vision and check the opponent's position. From Graves' perspective, the goal was definitely to farm from bottom to top to protect Kayle. Although Jinx in the bottom lane is also a big carry, her development is too slow, and Karma's ability to keep enemies in place is also relatively unstable.

Of course, the main problem is that they can't win in 3v3.

From Lee Sin's perspective, it's the opposite. Although it's almost always a game with your cards on the table, who knows if the opponent will suddenly pull a surprise move? Setting up vision for each other is a tacit understanding.

Online, Roland couldn't help but sigh as he looked at the seemingly weak Jinx next to him.

"So, this is what the coach meant by 'you just got it normally'?"

"Yeah, that's just an ADC, it's perfectly normal." Ah Shui didn't suspect anything. Although Jinx didn't deal any damage in the early game, her last-hitting felt really good, and he quite liked her.

"The problem is, how are you supposed to fight with this thing in the early game?"

"It's simple. You go up and take on two of them, cripple them, and then I'll finish them off. That'll start a fight, won't it?"

"???"

Hearing JKL's uncontrollable laughter in his voice, Roland's lips twitched involuntarily.

Of course, what he said is indeed correct.

Karma is a champion who can indeed 1v2 in the early game, provided that the enemy support is not an enchanter support, mage support, or hook support. In short, as long as the support is defensive, she can easily 1v2. If the support is offensive, she can also 1v2 as long as she avoids crowd control skills.

Don't ask, the answer is simply that it's a noble level one dual skill.

In all these years of League of Legends, you can count the number of champions with two abilities at level one on your fingers, but there really isn't one with her level one damage as high.

Incantation Burning + Radiant Light

“Sae Eleisa Tera Vi.”

He threw out a skill that resembled a puddle of mud, directly at the minion wave, reducing the minion health while also significantly lowering the enemy Thresh's health.

The profession and the ranking are different.

In ranked games, Roland would always try to find an angle to throw his skills at the enemy AD carry, but this is a professional game where everyone is a master of positioning. If your first RQ is dodged, Thresh can immediately come up and use his E to combo you.

But if you throw troops into a group, the damage from the explosions will also splash onto him, and he definitely won't dare to come up and fight you.

Seeing Thresh forced back by Karma's abilities, JKL couldn't help but shed tears.

How long has it been!

God knows how long it's been since he implemented the White Crescent strategy of using late-game tactics against weaker teams, and he hasn't had a chance to reach level two at level one!

He skillfully allocated skill points to the Q skill.

Instantly switching to cannon mode, JKL immediately followed Roland and began pushing the minion wave at high speed.

Against a support like Thresh who has strong engage capabilities, you must establish a sufficient advantage before the opponent reaches level three. This could be either a health advantage (making the opponent poke you badly) or a minion wave advantage (pushing the minions to the tower). Otherwise, if Thresh reaches level three without an advantage, your bot lane will have a very difficult time laning.

Level up to level 2, apply the shield, accelerate past the minion wave and use Q skill, then turn around and do a small movement to dodge Thresh's hook.

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