While the Irelia is eyeing the enemy's kills, the enemy is also eyeing the Irelia's body.

The chain of death sentence fell precisely. This hook, the culmination of seven years of skill, is something only Irelia can withstand.

Knight accepted this.

There's only one way to advance, and EDG isn't stupid enough to give you that many chances. I deliberately created openings to lure you into the top lane. Now that you've fallen for the trap, isn't this Irelia just for them to "hehehe" at?

Thinking of this, the entire EDG team was already grinning from ear to ear.

However, the next moment, a milky white halo suddenly bloomed on Irelia, sweeping away the smiles on EDG's faces.

Michael's Crucible

Removes control effects and provides a two-second slow immunity effect.

"Shu~"

Another side flash dodged Scout's Azir ultimate, and Irelia retaliated with a Herald Blade, ensnaring the entire EDG squad that had just tried to focus fire on him.

Looking at the enemy covered in marks, Knight's fingers were already subtly moving as he pressed the Q skill button.

"Grandma always said, 'QQQQQQQQ' is all it takes."

"Ionia, may your spirit never be broken!"

Shouting rousing slogans, Irelia charged into the crowd with her blade, simultaneously unleashing her second E skill at the perfect moment, forcibly immobilizing the only threat to her, Lee Sin.

The massacre began.

An 18-minute Blade of the Ruined King, Black Cleaver, Cloth Armor, and Boots-equipped Irelia is godlike in professional play. Incredibly tanky while dealing massive damage, unleashing a flurry of flashy Qs throughout the game – unstoppable.

The team fight began, and Ornn's Teleport had already landed.

However, for Roland, his task became much clearer.

When playing support in team fights, it's all about finding your target. Use RE to give your teammates a speed boost, allowing them to bypass Azir's wall. Throw your Q skill at enemy melee minions with high health to create a springboard for Irelia.

Then I did nothing but stand next to the minion spot where Ornn teleports and started AFK.

It wasn't until Ornn landed and unleashed his ultimate that the chains from his W skill finally appeared on Ornn and Karma.

W [Unwavering]

If the chains are not broken, the enemy will be [bound] in place.

Yes, constraints.

In League of Legends, it's important to understand the difference between "imprisonment" and "binding." "Imprisonment" prevents spellcasting, while "binding" prevents basic attacks.

Ornn's W skill grants immunity to crowd control, as everyone knows. However, if Ornn uses W, he cannot use his second ultimate. But if you don't use W, once the chains take effect, Ornn cannot reposition himself to unleash his second ultimate while bound.

A profession is about turning every detail into a resource you can utilize.

I'll just put the dog on a leash here.

Either you activate W to grant immunity to crowd control, then your second ultimate skill will be wasted.

Either you don't activate W and I freeze you in place, then you can't reposition yourself with your second ultimate and continue to feed.

Try it out.

Using TES's weakest position and weakest hero, they created the team's strongest constraint.

A bond stronger than gold... a lock made of wood!

Fusion: Chapter 44: This AD is rather special

"Hmm? Is Knight planning to go in? But with Thresh and Lee Sin around, it's not good for him to get in."

"She's in! Irelia's in! Wait a minute!? What did I just see? Ah Bian actually bought a Crucible? So he buys support items after all."

"Wow, that Irelia's entry and control was beautiful, but she needs to be quick, EDG's Ornn is about to come down. With Azir's ultimate splitting the battlefield, Ornn's ultimate is still quite a threat."

"Hmm? This Audi is so big..."

At this moment, the three commentators in the commentary booth were stunned as they watched Ornn throw out a seemingly pointless ultimate move.

What the hell?

With all those TES players in front of you, even a random player could have landed two or three ultimates. What's with you, the farmiest player on the field, throwing out a completely wasted ultimate?

Audi's sarcastic remarks?

[Hilarious, that's huge, I could do that too.]

[As expected of EDG's top laner; his previous performance was indeed just a flash in the pan.]

[Don't be so harsh. While EDG's past top laners may not have been great in the laning phase, they shouldn't have made such big mistakes in team fights.]

Ornn's missed ultimate really cracked me up.

Without that crowd control ultimate, TES's lineup played much more freely. It's worth noting that among their four players, Graves, Irelia, and Karma are all quite agile champions. The only relatively clumsy Jinx, however, can immediately take off after getting an assist or a kill.

The white crescent moon calls this tactic the "inverter air conditioner" tactic.

To put it bluntly, it's about using a flexible lineup to bully a non-flexible one. But the thing is, my flexible lineup only activates under certain conditions, so if you don't immediately see the trick, you'll fall into my trap.

On the battlefield directly in front, Knight, who is both tanky and deals high damage, is like a god descending to earth. Killing squishy targets is a piece of cake for him. Even if he can't kill them, Jinx can finish them off with her ultimate from a distance.

Then, the parkour began.

JKL is a rather special AD carry. Although he plays aggressively (referring to consistently stomping noobs), lacks laning ability (constantly getting hit by Qs in lane), and has a relatively low KDA (AD carries the dual responsibilities of initiating team fights and tanking towers), his late-game farming ability and team fight damage output are truly remarkable.

Especially in team fights, JKL or the mid and top laners were the ones who survived many comebacks in the past. He is an AD carry who will explode in damage if you think he is dead (he will die while dealing damage), and he will also explode in damage if you think he is not dead.

After the entire team started bullying the opponent's short-range lineup, EDG finally felt the deep malice brought to them by the draft.

We can't catch up.

It's really impossible to catch up.

Ornn, Miss Fortune, and Thresh are all positional warfare heroes.

Lee Sin is indeed agile and mobile, but in this version, Lee Sin really becomes a carry in the early game and then becomes a utility player. Only Azir is left, but because he dies too many times in the early game, he has no output and is even squishy.

After a team fight, the player with the most peculiar feeling was Flandre in the top lane.

Even though he hadn't done anything and hadn't used Teleport, good news from his teammates appeared like it was flooding the top of the Rift, and they won a 4v5.

When a person is sitting on the road, their thighs come down from the sky.

He doesn't need to do anything; he can just focus on pushing lanes and developing his character. Even so, he still has a bright future ahead of him.

This life is amazing.

Two were traded for four, and what's absurd is that neither of the two carries died; instead, it was Graves and Karma who died.

With Knight's deliberate strategy, JKL got two kills each, and after the team fight, both of them were incredibly rich. Then they pushed down the enemy's low-health mid-lane tower and second tower.

With the mid tower destroyed, EDG's jungle has officially been opened.

From that moment on, TES's guerrilla tactics became increasingly aggressive.

What are the characteristics of Karma?

During the laning phase, he consistently outplays the enemy bot lane, and during team fights, he provides almost uninterrupted speed boosts and decelerations.

As long as your own "father" is fat enough, when he sees an enemy, he can quickly unleash a combo on his teammates, and the scene is really no different from unleashing the hounds from behind closed doors.

Even if you encounter an enemy, don't panic.

Unless there's a huge equipment gap, if you give yourself a shield, RW combo can be chained up, and the dog-walking tactic can be brought back to life on the spot.

Roland these days does whatever is most disgusting and aggressive, forcing you to get carried away and attack him, then having his teammates, who are hiding behind him, swarm in and trap you.

With wave after wave of vision-based tactics, EDG gradually found themselves in a difficult position.

"No, the field of vision is completely blocked; it feels like there are people everywhere."

"We still have to do it. If either Azir or Miss Fortune goes into the jungle and gets ambushed, they'll be instantly killed. At this point, I have no doubt that if one of our carries dies, the enemy team will start Baron."

"Can't we use punishment instead?"

"Wake up, you're two levels below the enemy Graves."

At this point, the Smite is not the fixed Smite value from Season 11. Its Smite value changes with the jungler's level. Combined with the jungle item mentioned earlier in Season 10, which provides extra experience after level 9, Karsa, who has control of the map, has already created a huge gap between himself and Jiejie's Lee Sin.

EDG's current problem lies here.

The recent team fight loss has widened the equipment gap, so waiting for Ornn to reach level 13 is pointless now. We must wait until Azir gets his items and starts dealing damage.

But... the enemy team still has an Angel who's been farming.

Everyone's commenting, do you think EDG or TES will profit in the end? TES would love for you to just stay on your high ground and farm minions without farming the jungle.

Seeing this scene, Meiko, the team's commander, was also somewhat desperate. Although he was the team's commander, his biggest weakness was precisely his inability to command.

Fortunately, his experience helped him a lot.

Seeing that no one from the opposing team had come out of the jungle for a long time, Meiko immediately realized something was wrong. He threw a blue trinket ward at Baron Nashor, and sure enough, the TES team ran to Baron Nashor and started to start Baron Nashor.

"They're opening the dragon!"

"Quick, quick, we absolutely cannot let them get the Dragon, if they do, we're doomed."

In a flurry of commands, the EDG team quickly assembled and slowly made their way towards Baron Nashor. This was their only chance, and they even hoped that the enemy was really stubborn and intended to take the dragon. With Baron Nashor's resistance reduction, if the enemy was stubborn, this wave of Ornn in the river could teach them a lesson.

Just as the EDG team finished communicating their tactics, two invisible ghosts silently attached themselves to the Lee Sin and Thresh who were walking at the front.

Then... deceleration successful!

"What?!"

Twin Shadows

The addition increases movement speed and cooldown, while the active ability summons two ghosts that slow the opponent by 40%, with the slow lasting longer the further away they are.

The most terrifying thing is that while he is slowing down, he also exposes his line of sight to the target he is entangled with.

"It's over."

The next moment, the TES team, carrying a group speed boost shield, surrounded EDG in the river. Seeing that there was no way to avoid the opposing team, EDG could only reluctantly engage in the team fight.

Then, the EDG players saw that the Irelia, who was at full health and at the very front of the tank, was even affected by Kayle's ultimate.

Seeing such a shameless display, Meiko sighed and remained silent.

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