In this game, both sides finally returned to a normal probing game. With the victory in the first game as a stepping stone, TES wanted to try to counter FPX's coordinated tactics.

One round of PICK:

TES: Ezreal, Irelia, Nidalee

FPX: Graves, Kai'Sa, Leona

As usual, JKL was given Ezreal. One reason was to free up Roland's roaming, and the other was that Ezreal is indeed considered the favorite of this version. Although it is not easy to perform well in the early game, as long as he develops normally, the mid-game is definitely Ezreal's personal stage.

As a result of picking EZ, Graves was picked by the opposing team first. Fortunately, Karsa had also practiced Nidalee in ranked games, otherwise it would have been a real headache.

Second round bans: Twisted Fate, Ryze, Swain, Sett

With five bans and three bans on support, FPX has shown Roland considerable respect.

"Good heavens, I never knew I'd be able to take three bans from someone one day."

"I guess you provoked the other team last time. I have a feeling you're going to get into trouble this time."

"No way. Anyone with a brain knows JKL is more attractive. I'm a tank support, why would anyone target me?"

"That's true."

As expected, FPX's fourth pick was Rumble for the mid lane.

The Rumble-Kasa-Leona combo basically screamed "gank bot lane," while JKL remained expressionless. He was used to being caught out almost every game. Roland, however, was conflicted, wondering what other support he could use to make a difference in this situation.

Fourth and fifth picks: Flandre brought out his signature Renekton. Considering that the top lane might also be ganked, Roland had thought for a long time and brought out Pantheon, the husband of Leona.

Come on, let's hurt each other.

Either the girl leans against the wall, or the boy lies flat; let's see who can seduce whom.

TES: Top lane Renekton, Jungle Nidalee, Mid lane Irelia, Bot lane Ezreal + Pantheon

This last pick of Pantheon was unexpected for Warhorse. He had planned to pick Quinn as his last pick in the top lane, showcasing the advantage of a ranged champion against a melee champion. Now, if he had dared to insist on picking Quinn, the enemy support would probably have gone straight to the top lane as soon as their ultimate was ready.

If Quinn can't be picked, and the enemy has Pantheon with strong crowd control, then Kennen is too squishy and easy to catch. So the only option is to pick Gnar. Fortunately, Gnar received a slight buff in patch 10.12, so it's still a viable choice to deal with this situation.

So FPX's lineup is: Top lane Gnar, Jungle Graves, Mid lane Rumble, Bot lane Kai'Sa + Leona.

In terms of team composition, both teams were extremely greedy in their picks, with an average of four to five damage dealers per team. However, it's likely that the core purpose of such a draft by both teams was to help the jungler test the effectiveness of the jungle carry and to drag the game into the mid-to-late game as much as possible, which makes sense.

With the lineups finalized, the match officially begins.

Integration: Chapter 52: Who are you to try and extort money from him?

For FPX, playing against TES is actually a particularly interesting match.

Especially when 369 was still the main player in the Spring Split, it was hard to find any other team in the league that could be as pure as this team.

A mid-laner who plays assassins but doesn't roam, a top-laner who plays warriors but doesn't build tanky, a jungler who plays tempo but doesn't carry, and a support who plays protective but doesn't initiate team fights.

Putting these four together is absurd in itself.

Although JKL and Roland were later brought in, neither of them were normal players: one played AD and would frantically follow up with Qs without ever retreating, while the other was even more outrageous, with a style that was the complete opposite of the Prophet.

Roland only knows how to initiate team fights; he has no intention of protecting the AD carry at all. Even when he picks Karma, all he thinks about is how to stop the enemy team from initiating team fights on his own.

Looking back at the ten-year history of League of Legends, it's hard to find a team like TES that is so full of contradictions in every region's league teams.

Since the top, mid, and jungle were all quite strong in the early game, everyone stopped thinking about invading or not. They just positioned themselves properly. At most, Doinb, who had lane priority in the mid lane in the early game, would push the lane and go to the enemy's F6 camp to set up vision, while Karsa would passively counterattack.

It doesn't matter, unless something unexpected happens. Both sides should be revealing their jungle routes. In reality, the pace of the game will depend on which side gains an advantage first.

In this game, both teams' bottom laners reached level two at the same time.

Both are melee hard supports, and the AD carries are said to have particularly strong wave clear capabilities. Their early game fighting power is weak if they don't fully utilize their passive abilities, so it's considered a peaceful start.

But after the second round, neither side made a move; instead, they stood apart.

There was no way around it; neither side was confident they could gain an advantage over the other.

"Aren't you going to go?"

"I won't go. I feel like I might not make any money if I do."

???

"You've already sensed it before the fight even started?"

"You don't understand, this is the convergence of auras between world-class support players."

"He's a top-ranking official, what makes you think you can get away with this?"

"I'm the number one support player on Tieba, and you won't even give me a spot as the number one support player?"

"Damn, you're awesome."

Just like in the previous life of a certain Douyin No.1 Middle School, Roland's status as the number one support in the Tieba forum is also certified by everyone. The main reason is that this guy's support is too similar to everyone here. No matter what he picks, he will just engage. If he engages, he will make a great play. If he engages, he will lose and give away a free kill. In addition, his hero pool has all kinds of random things, which is very suitable for the most popular ARAM players.

Due to the abundance of memorable moments, both positive and negative, and the overwhelming influence of Hero Microphone, it gradually became jokingly referred to as "Tieba's Number One Chef Support," or "Tieba's Number One Gold Medal Chef Support."

In a sense, Roland, who was dubbed "the best support player" in that kind of place, could indeed try to piggyback on Tearful Young Master's fame, after all... surely no one hasn't been a chuunibyou (a person with delusions of grandeur) at some point, right? [doge]

Of course, all things considered, TES still has the advantage.

The reason why the Leona can tank is because she is particularly good at absorbing damage. When her W skill is activated, her armor and magic resistance increase ridiculously in the early game, and when combined with the Aftershock talent, she becomes incredibly tanky.

However, while she could endure it, he couldn't.

Pantheon and Ezreal are different because they can both shoot.

One is long, thick, and hard, though his cooldown time is a bit long; the other is soft, thin, and long, but his firing rate is fast enough. Once the burly man and the pretty boy are combined, their overall combat power increases exponentially, and the two female heroes on the other side simply cannot withstand it.

As they kept shooting, the right-of-way was eventually secured.

"Reporting, Brother Ka, we've secured the bottom lane control. Ready to provide support at any time. Over."

"Received, received. We are heading to the lower river channel. Over."

The advantage in the bottom lane was a situation that Karsa had anticipated. From the beginning, his jungle clearing strategy was to farm from top to bottom. After all, expecting Renekton to pressure Gnar in the early game is something that only exists in low-elo solo queue games.

In the top lane, without jungle intervention, the typical long-range vs. short-range matchup is always a case of the father beating the son, unless you're referring to a long-range champion like Kayle after level six, in which case disregard what I said.

Angel players, after Season 10, are all low-end players in the ecosystem.

Casa was also quite helpless.

The disadvantage in the top lane was actually foreseeable, but what really frustrated her was Knight in the mid lane. As mentioned above, Knight has a slightly unconventional mid lane playstyle.

He doesn't gank.

Or rather, his awareness of proactive ganking is very weak. Most of the time, he just follows the enemy mid laner. In most cases, if you look at the mid lane, you can only see him playing against the enemy in the mid lane, or he is looking for resources to farm after the laning phase.

This is what's known as the "toxic" or "cancer" playstyle.

A player lacking ganking awareness won't have the same level of commitment as Doinb on the opposing team to sacrifice himself to support his teammates. Again, it's not a matter of willingness, but rather a matter of whether he subconsciously has that thought.

This playstyle works fine when "ordering food" (a term used in online games), but if you encounter a player like Doinb who frequently runs away, you'll easily suffer losses if you can't pressure the opponent in lane.

This can be understood as similar to the recent popular Ekko player, whose "rogue" playstyle against Faker is extremely similar to Doinb's current approach to dealing with Kningt.

Therefore, Roland had to get moving.

After pushing the minion wave all the way to the enemy's turret, Roland told JKL to play it safe while also taking the initiative to go to the jungle to help Kaka watch the river crab and also to set up vision in the enemy's jungle.

Assuming Graves farms from bottom to top, after he returns to base at level four, he will most likely continue farming the second round of jungle monsters that spawn in the bottom lane. Placing a trinket ward at this time can effectively detect the movement of the enemy jungle.

With Graves and Nidalee as the two jungle carries, Nidalee's jungle clearing speed is faster than Graves' in the early game.

As long as Karsa can track the enemy Graves' route, he can use Nidalee's early-game map-crossing ability to invade the enemy jungle or even gank a lane.

But at that very moment, Si Shao suddenly stepped forward.

Flash, Zenith Blade, land, then Shield Slam, and Ignite. Seeing this, Da Congming also flashed to deal damage, but due to the distance, he hadn't even had time to build up full Plasma stacks before EZ used E+DF combo to forcefully create distance.

The unexpected flash engage caught JKL completely off guard.

"No one in the bot lane flashed, and the support used Ignite too."

???

"Have they lost their minds?"

"No, the enemy team retreated immediately after their combo. Ka-bro, can the bot lane come over later?"

"No, he has no jungle camps in the bottom half of the map. He came down there but couldn't catch anyone and he's going to lose."

TES failed to locate Graves, but FPX roughly determined Nidalee's route through Roland's support jungle, so they decisively engaged her.

In the next wave, even though they used three summoner spells, their bot lane only needed to play defensively and wait until level six, denying the enemy jungler any opportunities, to firmly pin the enemy bot lane duo who had lane priority to their lane.

You're ganking in the jungle, and I'm playing defensively. We don't have any jungle camps in the lower half of the jungle, and if we invade, we'll run into Tian's Graves. Now look what's happened, your jungle carry has collapsed.

If you jungler don't gank, I'll continue to play defensively. Of course, you can roam as support Pantheon, but without Flash, Ezreal better watch out for Leona's engage.

Keep in mind that this is a Hextech Leona. For top-tier supports like her, it's easy to use vision control, then use Hextech Flash followed by E to initiate a strong engage.

Faced with such a difficult choice, Roland was torn.

Fusion: Chapter 53: Famous Quotes from League of Legends

"Let me tell you, after this wave, the enemy Pantheon will definitely be unable to move."

"Indeed, Young Master Liu is quite skilled."

"You guys should go down and gank them as soon as you reach level six. Just focus on ganking this support. As long as he can't roam, Karsa's jungle carry can't carry the game by himself."

"Actually, after calming down for a while, I feel that the psychological trauma I suffered from the Scarecrow isn't that great anymore." Feeling the calm and familiar rhythm, Doinb suddenly felt that the fright he experienced in the last game wasn't so bad after all.

We're all professional players, but we actually have a pretty good personal relationship.

It seems that support players have a kind of inexplicable magic that makes people unable to help but feel good about them. It is no exaggeration to say that most of the social butterflies in a team are their respective support players.

TES is no exception.

Roland's personality is both simple-minded and cheeky. They often interact and create entertainment value together. Doinb felt that he was narrow-minded to agree to go to military training as a support player.

It's just a scarecrow. At most, it's a hero, not even as scary as Jia Hui back then. How could it hold a grudge like that?

In life, one should be calm, peaceful, and know how to lay down the butcher's knife and become a Buddha on the spot. Nowadays, professional teams are changing players so frequently, who knows, they might have a chance to be on the same team again in the future?

Just as he was thinking this, Doinb noticed a faint flash of light coming from the bushes.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like