Use the least amount of time to gain the most attention and deal the highest damage.

Especially when the damage list is displayed and your output is the best in the game, the pride and satisfaction that bursts out from your heart is far beyond what a regular mid-lane AP hero can provide.

"You're kidding me. There are too many nuances to how you make this thing. If the opponent has more than two strong initiators, you're doomed."

"It's alright, I have the General Scarecrow, which can prevent them from charging."

"That thing... you might as well get a crow."

After winning the first game, TES inevitably faced a counterattack from SN in the second game. As the losing side, SN had the priority to choose sides in the second game.

SN's idea was simple: offer tea to the big boss (Sofm).

The draft picks were designed to make the jungler comfortable, providing comprehensive support for Sofm. They also gave SwordArt a roaming support, ready to go head-to-head with Roland. In this meta, no one believed in Sofm's talent more than SN themselves, and sure enough, in the second game, Sofm returned to the top of the Vietnamese rankings, his aggressive jungle play leaving Karsa in a terrible predicament.

Once Karsa's comfortable early-game rhythm was gone, and with Roland being kept in check, TES couldn't suppress SN's development at all. In the mid-to-late game, SN won the game with more refined team fights.

1 is better than 1

However, TES is not worried.

In the third game, TES, having regained the right to choose sides, continued to suppress your jungler and support duo. Come on, let's go for the tempo! Karsa in S10 is in terrifying form, like a Super Saiyan. He wasn't afraid of your Vietnamese bandits' dominance at all and directly and violently won the third game.

By the fourth game, the situation was different.

The fourth game is a match point for the team with the advantage, so they are under less psychological pressure and can perform at their usual level more easily. But it's a different story for the team with the disadvantage. Although the SN players are still in a state of resurrection, if they lose to TES in this BO5 series, then even if they come back in the next round, they will still be in TES's shadow.

It's ridiculous, but this kind of thing actually exists.

In the TES lounge, Roland was still studying S10's equipment. Although he had memories of his past life, he couldn't possibly remember all the details, especially the numerical values, so he had to ask the experts online for help.

only...

"Are you still fixated on your ridiculously high limit value?"

“Yeah, if you don’t have the skill, you can make up for it with numbers. Maybe in a crucial game, you’ll be missing just a few dozen or a hundred more damage.” Compared to most players who rely on intuition to judge the kill threshold, Roland felt that he needed to delve deeper into the area of ​​numbers.

"It probably isn't easy to calculate, is it? Did you find a guy from the Anti-Japanese Bar?"

"No, he's the data king of the DNF forum."

"???"

Roland wasn't just randomly picking targets; looking across the entire Chinese gaming community, he had never seen a group more obsessed with data than DNF players.

Think about the daily life of a DNF player in the past: when a new Mythic item drops, they would open a calculator and spend a whole day trying to find the optimal solution. Just looking at the yellow, white, and critical hit items was enough to make their eyes go blurry. They also had to calculate the values ​​of different levels and the improvement of consumables, striving to make the values ​​accurate to single digits.

Most players in other games don't like seeing pay-to-win events, but these hardcore gamers treat pay-to-win events like it's New Year's. They think they can get stronger this time, and they secretly take out their calculators to calculate how much they can improve, and even calculate how many accounts they need to farm.

It's a real waste of talent for these people not to study science.

In White Crescent's eyes, Roland's actions, though particularly psychedelic, were essentially aimed at improving himself, so he always maintained a tacit attitude and offered his support.

There's nothing we can do if they don't accept it as the default.

Finding a dedicated data analyst in the LPL is difficult, not to mention the salary. It's a tough and tiring job with low pay, definitely not as comfortable as working for these online experts, since it's free.

"Let's take this fourth one seriously and win it for him." At this point, Roland spoke up, using his acting captain's authority.

After all, these are two different timelines. No one can guarantee that the teams that make it to the World Championship this year will be the same four teams from before. For the players, starting from the playoffs, they are already walking on the edge of a cliff.

If they win, they will carry the glory of the LPL and pursue their achievements in the World Championship.

If you lose, you entrust all your hopes to those who go out and carry on those hopes.

While tricks can certainly produce surprising results, to truly convince someone, you still need to use solid strength to subdue your opponent, tell them that they can rest assured, and tell them that their defeat was not entirely unjust.

Upon hearing this, the rest of the TES players stopped what they were doing and nodded at him. Actually, TES already has many veteran players; strictly speaking, they aren't exactly a new team.

Saint Gun, Karsa, and Prophet are all players who are old enough to retire. Even Knight and JKL, who are hyped up, have been playing professionally for three to five years. No one knows better than them what qualifying for the World Championship means to a professional esports player.

"It's rare to see you so focused; it feels a bit strange."

"The World Championship is coming soon. Before I started playing professionally, what I feared most was seeing our team's playoffs turn into a chaotic mess in the hospital wards. We have to give the audience some peace of mind, right? Even if it's just for the fans."

"Yes, even if it's just for the fans."

. . . . . .

. . . . . .

. . . . . .

PS: C9, the fifth seed from the LPL that we had high hopes for, ultimately fell to GEN (sad).

Fusion: Chapter Ninety-Eight: Project Source - Sell

In the fourth game, TES didn't play any tricks on their opponents.

First round of bans:

SN: Renekton, Sett, Syndra

TES: Twisted Fate, Caitlyn, Camille

If you don't give me Sett's three-lane sway, I will never give you Bin's most proud Camille. Let's counter each other's moves and have a head-on showdown.

One round of PICK:

SN: Ashe, Orianna, Jayce

TES: Zoe, Graves, Thresh

I've thrown the bait here. If you ban Aphelios, Ornn and Wukong can't defend against it. Conversely, if you ban top lane, I can pick the Dire Maelstrom combo in bot lane.

Second round bans: Ornn, Wukong, Lee Sin, Jarvan IV

Since the opposing team chose to pave the way for their top laner, TES countered by annoying SofM in the jungle, and then picked Aphelios as their fourth pick.

SN had no choice but to continue with their existing strategy, experimenting with Olaf and Nautilus. This resulted in a lineup of Jayce top, Olaf jungle, Orianna mid, and Ashe and Nautilus bot.

TES, after some thought, picked Malphite as their last pick.

It's not that we don't want to give top laner Conter, but TES's bot lane already has a carry. It's rare to see a scenario where every lane has Conter in professional matches. There must be some reasons why you want to pick certain heroes but can't.

For the fifth pick, TES lacks initiation. If it weren't for this factor, Shen might be a better choice than Malphite, at least it wouldn't be so easy for the opponent to dive the tower.

Therefore, TES's lineup consisted of Malphite (top), Graves (jungle), Zoe (mid), and Ursa (bot).

The pressure has once again fallen on the jungler and support.

"In this draft, TES's lineup doesn't have much room for maneuver in the early game." After hesitating for a while, Guan Daxiao finally decided to use a more tactful way to point out that TES's lineup was too weak in the early game.

Long-ranged fighters can take on short-ranged opponents on the road.

The middle lane is currently evenly matched.

In theory, SN's lineup is better in the bottom lane, but against the unstoppable "drain plate" duo, it's hard to say whether they can secure lane priority.

But at least from the perspective of the lineup, Karsa's room for maneuver in the early game is indeed not high.

"They must have some ideas. It's rare to see White Crescent make such a late-game draft, but with this lineup of TES, they're almost invincible in the late game." Having an early disadvantage naturally means having an advantage in the late game.

Graves, Zoe, and Aphelios are the three core champions.

The damage increases as the game progresses, and the more aggressive they become when they enter the fray. Eventually, once the three carries are scattered, SN might even find themselves in a terrifying situation where they don't know who to focus on.

The fourth match began amidst the discussion between the two commentators.

In this game, Karsa will have some difficulty establishing an early game rhythm.

The advantage of Ashe as an AD carry lies in this: she is an ADC who plays the early laning phase and provides illumination in the jungle. She focuses on functionality, especially with her level 2 flashlight, which can usually clearly indicate the jungler's position.

Roland understood this, but he couldn't stop the other side.

He can only try to reach level two first, hoping to put pressure on the enemy bot lane through skillful maneuvers and extend that pressure into the enemy jungle. While the Thresh-Earthrottle combo is a late-game focused combination, primarily designed to protect the ADC, Thresh himself possesses limitless potential.

This is where we need to talk about the comparison between these two heroes.

Thresh vs. Nautilus is theoretically a 50/50 matchup, but it's not the same as a 50/50 matchup in lane. Thresh's advantage lies in his semi-ranged nature, greater mobility, and his hook's thinness, which allows him to pass through walls. Often, Thresh can engage Nautilus, while Nautilus struggles to engage Thresh.

And importantly, Thresh is better at breaking Titan's skeleton.

However, it should be noted that if these two heroes hook each other, Thresh will definitely be at a disadvantage, because he is not a hard support, so he also needs to block the opponent's Aftershock.

For example, right now!

Just as JKL created an opening while Titan was aiming his hook at level 1, Roland simultaneously activated his E skill. On the audience's screen, they saw Titan being forcibly interrupted by Thresh's E skill as he flew towards Thresh.

Although the root effect of Q skill still applies, the short distance is no longer enough for him to use his passive to root the AD carry. Without the passive control, Ashe simply doesn't have enough time to walk up and attack him.

Holy crap, this can be interrupted?!

[Otherwise, how could it be called the most perfect support hero? As long as you have a movement trajectory, even if you teleport, I can interrupt it.]

[With such skillful maneuvers, just how many hooks did the King of the Plate block for JKL?]

[Judging from the Moon Man's positioning, I even suspect that they've developed muscle memory for this move.]

Even as the enemy Titan activated his Q ability, JKL's actions remained unwavering. He auto-attacked, moved, and auto-attacked again. Only after clearing two ranged minions did he switch back to Tongbi and poke the Titan who was about to move out of attack range.

He had anticipated Titan's hook move, but he had to make that move.

The Ashe + Nautilus combo is very risky for the bot lane if the opponent reaches level 2 too early. However, Ashe has an AoE at level 1, while Aphelios does not.

What should I do?

Sell!

Show your weaknesses to let the opponent make their move.

As long as Roland's Thresh can interrupt the opponent, Nautilus will waste a Q and a basic attack to immobilize Thresh, and their combination can use this time for the AD to attack the minions twice and the support to attack the minions once, trading health for experience to minimize the early game gap.

After this little scheme, even though TES's Thresh used a health potion, the bot lane duo could both reach level two at the same time. Without the experience advantage, SN's bot lane naturally didn't dare to play as recklessly as they usually do in lane.

"Sure, I almost thought I was going to have to use my Flash."

"You're kidding me. You barely moved anything; you were just farming minions the whole time."

"Hehe."

Once both sides reach level two, there isn't really a clear advantage or disadvantage in the bot lane anymore, because Ashe must level up her E skill at level two, otherwise the effect of the flashlight will be halved if she uses it too late.

In that case, Ashe only has one W at level two, while Aphelios can have two skills at level two by switching weapons!

Given that both sides' AD skills are two against one, Aphelios's range is 650, while Ashe's is 625, and Nautilus is weak from level 1 to 6, and JKL is known as a master of ordering food, how long will it take for TES to gain lane priority in the bottom lane?

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