You actually want me to...
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Considering the gap in strength, perhaps the expectation for EDG this year is simply to reach the finals? But as long as they haven't been eliminated, they should be our LPL's last hope.
Quoting a popular online comment:
你的对手
One is the rising world number one
One is a peerless demon king who has made a comeback.
One is a venerable king in his twilight years, full of ambition.
And you EDG
A domestic legend who consistently reaches the top eight and occasionally the top sixteen.
It is a defeated and unwanted stray dog.
They are a group of despicable, hopeless, and weak people whom everyone despises.
Now, make your choice: become a legend or die at their feet.
Integration: Chapter 109: No destruction, no construction!
Holy crap, we got a full combo, guys.
[BO5, let's play Battle Song!]
The final match was purely a clash of pure skill, and the winner is undoubtedly the strongest number one seed from the LPL.
Come on, I can't wait!
Any match that goes to the finals and reaches a best-of-five series, whether it's a clash of titans or a game played in a hospital ward, is already at its most thrilling.
Because there is no way to retreat, everything will come down to this one battle.
Back in the rest room, after experiencing Flandre's incredible comeback, the TES members relaxed on the sofas and began to adjust their state.
BO5 is like this.
The first game depends on your form, the second game depends on the draft, the third and fourth games depend on your signature moves, and the last game is a direct test of willpower and confidence. As long as it fits the meta and doesn't deviate too much from the team's lineup, pick whatever you're confident in.
In this game, aside from making targeted draft picks, the coach basically played the role of a spectator.
The battles against strong teams are different from the usual ranked matches against tough opponents, because there are so many more things to think about. At this point in the game, using unfamiliar unconventional strategies will only put you at a disadvantage. Everyone understands that we have now reached the final clash.
"To be honest, we carried Flandre in the fourth game, so shouldn't we have the right to be carried in the last game?" Roland joked with his teammates in the room, his gaze fixed on the notebook that White Crescent had just made.
Even though it's a rest day, some last-minute cramming is still necessary. While the coach's analysis of the game records might not be immediately useful in the next match, what if it is?
"It's not impossible, but the outcome is uncertain."
"Seriously, sir? Before I joined the team, you said there would be tons of pros in the team, and I was supposed to just slack off and get carried? Turns out, you guys actually wanted me to carry?"
"Is this how it is, or you can play AD and I'll play support?"
"Forget it, just play the ATM position yourself and don't come out and mess with people." After thinking about the terrifying survivability of ADCs in this version, Roland decided it was better to just bury this position.
For the TES players at this moment, the so-called morale-boosting is useless. On the edge of the cliff, everyone has their own way of adjusting. Moreover, they are the winners of the fourth game, and JDG's condition is probably even worse than theirs.
The fifteen-minute break passed in the blink of an eye. Although the stadium was almost empty due to the natural disaster, they knew that on the other side of the big screen, countless netizens were eagerly awaiting their triumphant return.
After thinking for a moment, Roland carefully took out a roll from his bag and then pulled out a seemingly ordinary mousepad. JKL noticed this and frowned slightly, but didn't say anything.
"Then, let's go all out, brothers." Having prepared everything, Roland opened the door and shouted back to his teammates inside the room.
"Let's leave no regrets, let's go today!"
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. . . . . .
. . . . . .
. . . . . .
PS: Congratulations to EDG!
I'm satisfied. If I win the final, I'll make a huge profit; if I lose, it won't be a loss. I'll play with momentum and remember that nothing lasts forever.
I originally wanted to add more chapters, but I really don't have any drafts saved up, so I'll leave it for now and make up for it when I find time on Saturday or Sunday.
The update tomorrow might be a little late; I'll update it after I get off work.
Finally, EDG is awesome!!!
Fusion: Chapter 110: Killer Moves Are Always Built on a Foundation
When they returned to the field, both teams were fully focused, and the difference between heaven and hell was just one game away.
First round of bans:
JDG: Quinn, Caitlyn, Swain
TES: Twisted Fate, Ornn, Renekton
In any game, top lane Renekton, Ornn, and Quinn, and bottom lane Caitlyn are absolutely not allowed to be picked in this version; they are considered meta bans. As for the other two, they are purely bans based on respect and tactics. Everyone knows about Twisted Fate's support capabilities.
One round of PICK:
JDG: Kindred, Zoe, Ashe
TES: Lee Sin, Jhin, Syndra
Each player unleashed their best skills, and by this point in the game, there was nothing to fear. It was all about confidence and fearlessness!
Second round of bans: Jinfu, Kled, Camille, and Braum were all banned.
In their fourth pick, TES secured Jayce.
With Jayce, Jhin, and Syndra as the three core champions, it means TES is going to play a poke game. At the same time, Karsa also picked his most confident Lee Sin, showing that they are determined to fight the mid-to-late game against the opponent.
So here's the problem: TES's current lineup is severely lacking a front-line initiator, and Leona would be a very nice choice. Currently, Bard, Leona, and Tahm Kench are all available, which correspond to three options: confident signature champions, picking them instead of banning them, and bot lane counters.
After a brief moment of thought, Green Hair ultimately chose the Leona + Gnar combination, intending to use the pick to ban Roland's strong engage. Without Leona, the other strong engage replacement for the support role, Nautilus, wouldn't perform particularly well against this lineup.
The pressure was once again on Roland.
At this point, the only remaining support options for TO are Nautilus and Thresh, but they are still not the optimal solution. There are also defensive supports like Tahm Kench and Taric, but they still feel like something is missing.
So, we can only look for it in the list of legal aids.
Meanwhile, the commentators watching this draft were impressed by Redmi's strategy, as it essentially shut down all the top-tier and top-tier support champions they could think of.
"JDG has put pressure on us with this draft. I think we should pick Tahm Kench. He can be played in the mid, top, and jungle."
"They probably won't give up. Even with Jayce on top lane, it's still not easy for Flandre to beat Zoom, because Lee Sin actually needs to spend a lot of time dealing with marked jungle monsters on the map. Kindred's passive is also an advantage if used well."
"That's it. Raven isn't there either, Titan can't push it, and Doom doesn't have the first move. We can't just play a build that only had one time, can we?"
"That's unclear. The selection period is almost over, hasn't A-Ban made up his mind yet?"
As the countdown on the screen continued, countless eyes focused on the support role. In the last two seconds of the countdown, a hero never seen before in Roland's matches suddenly appeared in everyone's view.
[Happy times are about to begin!]
Gragas the Barrel, locked in!
"A barrel!?"
"He can even play with this thing?"
Upon seeing this hero, everyone from the commentators to the audience was stunned for a moment, and then... the more they thought about it, the more it resonated with them (and made them nauseous).
Holy crap, it's Beer Man!
Wait, has this guy ever played this thing? I've never seen him touch it in ranked matches.
[Hello, he played in the LDL back then, but he was in the top lane.]
[An old fan can attest that the wine barrel at Banhuang that night was indeed prepared by the hotel's head chef; the food he made still leaves me wanting more.]
It has to be said that TES's support player is absolutely amazing.
Often, the problem in game drafting isn't a lack of viable champions, but rather the limitations imposed by a player's champion pool, leading to setbacks. We might not see this as much in the support role, but let's take mid lane as an example. Imagine you're playing against a top team, and you discover your team's mid laner doesn't know how to play LeBlanc, a top-tier champion in the current meta. How are you supposed to draft then?
It's impossible to do it well.
The reason a move is called a "killer move" is that it's based on the premise that the optimal hero is banned when all the heroes available in the current version are available. It's not about not even knowing the optimal hero and then pulling out some weird, useless heroes from the shadows and calling it a "killer move".
At the very least, Redmi is now indeed based in Bengbu.
It's not that he hadn't thought about Gragas, but Roland had never played this champion in either ranked or competitive matches, so Redmi naturally assumed he wouldn't.
He actually took it out, and that's when the problem became huge.
Even after finishing the draft and getting to the bowing segment (the coach's handshake was changed to a bow due to the natural disaster), Hongmi's head was still spinning. Looking at the wicked smile on the white crescent moon's face opposite him, Hongmi almost couldn't calm down the anger he had been holding in.
You old scoundrel, you actually tricked me!
【Isn't it the same for a large item like yours?】
Even with just a glance, they understood each other's meaning. Unfortunately, in the end, JDG's data king Redmi was defeated by TES's shameless whale White Crescent.
Game start.
At level one, relying on the strength of their team with a bunch of long-range heroes, TES directly invaded the enemy jungle and wandered around. Finally, when they retreated, they quietly threw a trinket ward at a spot a little bit near the F6 spawn point. This ward could see both the river spawn point and a small part of the F6 spawn point. As long as the enemy came to farm the F6 spawn point, TES would definitely be able to see it.
In this game, the key player is still JDG's Kindred.
Kindred is a champion who relies heavily on his teammates' lane control due to the special mechanism of his passive. TES understood this, so they gave Flandre Jayce, the master of 100% lane control in the top lane.
The top lane has stable control, while the mid lane control depends on how lucky the enemy Yasuo is. Zoe is a champion who is basically invincible in lane as long as she picks up the summoner spell "W" a little bit. The most classic example is a highlight reel where she picked up four or five Ignite spells and burned Yasuo to death. This is unpredictable.
However, the bottom lane was originally a position that Redmi intended to compete for, but after Roland's Gragas came out, it was already a disadvantage.
Gragas charges up his Q, Jhin finishes with Q followed by W. I can't say it's 100% guaranteed to kill, but at least pushing the wave is no problem at all. The crucial thing is that if you play this guy well, his E can interrupt Leona's dash, WQ can reduce damage and trade blows to enhance the laning phase, his passive provides some sustain, and his ultimate can even perfectly counter Kindred's ultimate.
It has all four of the following: lane harassment, front and back attacks, ultimate counter, and hero tankiness, which is ridiculous. The only downside is that it depends a lot on the feel of the game. If the ultimate is not good, you will instantly become the sixth person in the team fight.
Looking at the fat guy dancing next to the enemy minion wave, Green Hair pondered for a moment, then sighed, and then perked up again.
This is going to be tough.
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