You actually want me to...
Page 22
"King's chance has come."
"Open mid, can kill!" At this moment, Knihgt had already controlled the crocodile to circle around to the bush next to the enemy's bottom outer tower. Because the vision in the first river was cleared, JDG's bottom lane duo could not know whether the enemy mid laner had gone back to base or come down.
By the time they saw the second line of sight, the enemy had already cut off their rear.
Whether or not a team fight breaks out depends on Thresh's hook.
Without hesitation, the moment the minion wave reached the tower, Roland controlled Thresh and charged directly towards the two enemy players under the tower, then suddenly stopped.
Press Ctrl+3 again.
"A feint, he didn't hook!"
"Not again?"
The sudden charge startled Loken and Green Hair. Just as Loken was about to use his movement skill, Green Hair's words successfully dissuaded him.
At this point, Thresh only has one chance to hook.
Is it Morgana, or the policewoman?
Green Hair's attention was also at its peak. Both supports only had one chance to choose. It was at this moment that Roland finally pressed his Q skill.
"A feint to the east while striking in the west, capturing the enemy in one fell swoop."
"Give me the prize!"
This time, it was the same move as the third-level attack. However, this time Roland didn't choose to directly throw the hook, since the same move can't be successful twice.
So, this time they resorted to some fancy tricks.
"Bang!"
With a crisp sound, Thresh's skill hit successfully!
First Encounter: Chapter Thirty-Five: The Only Chance!
【666666】
[This Thresh play is a feast for the eyes!]
I thought they were just finding someone to take the blame, but it turns out they found their dad to save the day.
[A-Ban: I originally came here hoping to curry favor with someone powerful, but I ended up being the powerful one?]
Without a doubt, the most realistic thing about professional matches is that no one cares about anything else about you; they only look at your performance on the field.
If you put the Prophet in a normal team and pair him with an ADC with decent individual skill, the Prophet's strength will become incredibly terrifying because he is really good at enchanter supports, or rather, in the old era, there was no support who wasn't good at enchanter supports; that's a fundamental skill.
But he plays for TES.
This team lacked four things: initiation, a top-tier AD carry, a commander to lead the charge, and someone to liven up the atmosphere. As a result, this perfectly capable support player was completely absent from all four areas, creating a stark contrast with Roland.
A perfect team fight start, with the mid and bot lanes each securing a kill, and the Renekton taking off with a double kill at the start!
"Awesome, two heads! Now I'm completely unafraid of Jayce." Looking at the more than 1,000 gold in his pocket, King of Fighters smiled smugly.
"Calm down. Kanavi has already secured the kill. If he goes back to base and gets combined with Jayce's damage, he can still kill you instantly. Don't be too careless."
"Okay, okay, okay"
"When Brother Ka is about to take the dragon, tell him in advance. K-King, keep an eye on the position. P-King, save some mana."
"clear."
For the first fifteen minutes, Roland left the main pacing to Kaka, only offering reminders. While a team is normally led by the support player, the team can't have only one leader. If the support player gets tilted while playing bot lane, someone has to step up and take over the command.
RNG in S8 suffered from this problem.
That year, none of the players, including Xiangguo, Karsa, and Xiaohu, took on command roles. The top laner was usually withdrawn, and Xiaoming hadn't matured yet. As a result, when Uzi withdrew, the whole team instantly lost their rhythm because the team didn't have a second commander.
Having experienced the RNG era, Karsa clearly understood his intentions and began to gradually arrange the rhythm of the game, while also paying attention to Roland's opinion.
Learn from each other and grow together.
Kaka, who is already at the end of his professional career, has long since thrown away all his so-called pride. As long as he can win an S-series championship before retiring, he will do anything you ask.
Taking advantage of the early game with the crocodile, TES almost effortlessly secured all the map resources they had calculated in the early game, and their team's economy quickly ballooned to around 2500.
To reiterate, while there may be differences in individual skill levels between the teams, it doesn't mean the slightly weaker team can't beat the stronger one. Even a weaker team, given an early advantage, has a significant chance of defeating a stronger team. Furthermore, the individual players on TES are all quite skilled; they just haven't gelled yet.
However, after the eighteenth minute of the match, Roland gradually sensed that something was wrong.
The advantages have always been there, but no substantial progress has been made.
Although they got both Vanguards, they only managed to push down one lane in the opponent's mid lane combined.
JDG secured three map resource dragons, but at the cost of having their tower count caught up with and even surpassed by the opposing team. JDG's rhythm was just like that of the LCK in the past: silent yet relentless.
"Still too young."
Below the stage, White Crescent Moon watched the stalemate on the screen, constantly taking notes with a pen in her hand.
This phenomenon is actually quite simple: the leadership is confused.
Although Roland had watched many LOL matches in his previous life, watching from God's perspective and experiencing it on the field are two different things. Having just been promoted to LPL, it was already quite remarkable that he could lead his team to maintain their advantage. Facing an experienced support like Green Hair, breaking the deadlock would be a bit difficult.
As for the year-long LDL experience...
Forget about that. LDL isn't a team-based tournament format, and the commanders in the two tournaments are on completely different levels.
In a distant club, Ah Shui silently watched the increasingly anxious face on the screen, his fingers constantly tapping on the table beside him.
Although I really wanted to rush over and tell him how to break the deadlock, it was clearly not an option.
No professional player has a smooth start.
In Ah Shui's opinion, Roland's data on all aspects seemed fine on the surface, and his biggest problem was that he had no problems.
He's had it too easy.
His debut in the LPL was stunning, especially considering the other support player on his team wasn't suited to the current meta, and he also possessed certain team-oriented qualities. Everything made him seem like the chosen one, but it's precisely this kind of illusion that's most likely to destroy a player.
Gritting her teeth, Ah Shui couldn't help but hug the pillow in her arms tighter.
This was a game that seemed destined to fail; TES's chaotic rhythm from the mid-game already foreshadowed everything. In this slow, deathly pace, in this transformation from heaven to hell...
Do you have the magnanimity and responsibility to overcome this challenge?
This is a test.
This is a test to see if he is a general or a commander-in-chief.
On the field, the situation of the game gradually began to emerge as time went by.
When the 20-minute mark arrived, the Renekton's power spike began to weaken, while Mordekaiser and Jayce's power spikes began to emerge, giving JDG a foundation to engage in team fights with them.
At this moment, Green Hair finally began to show the skill of a veteran support player in the League. Several Black Shields almost completely disrupted Thresh and Gragas's planned team fights, and wave after wave of coordinated positioning and pressure slowly reaped TES's limited vision.
The group won't fight.
Operations, operations just won't work.
POKE isn't as good as the opponent.
Even when it comes to picking off a single target, the opponent is always one step ahead.
The transition from heaven to hell happens so silently. Even though neither side had engaged in a major team fight, they inexplicably started to lose.
As Roland watched the team hold on on the field, the pressure on him gradually increased.
"Is there any chance we can launch a campaign?"
"I'm looking. Bro, unless the opportunity is exceptionally good, you have to wait for me to unleash your ultimate move first."
"I know."
The situation is no longer what it was ten minutes ago. The 20 to 30 minute mark is the opponent's power spike. If Gragas' ultimate is used to initiate a team fight but is not used well, then even if they fight, it will be difficult for them to win.
However, JDG also understood this, Morgana just mindlessly stared at Thresh, giving Roland no chance at all.
Using time to put pressure on you is a favorite way for veteran players to bully new players. Since they've already secured match point, it doesn't matter if they lose by playing recklessly.
If they win, they'll ruin one of the opponent's genius support players; if they lose, they'll just have to play a fourth game. JDG's little scheme is perfectly executed.
The two sides remained deadlocked.
One player is betting that the opposing team will reveal a weakness, which their own teammates will be able to exploit.
The other strategy involves betting that the opponent won't find any weaknesses, and gradually overwhelming the opponent's commander through the pressure of the match.
The less he acts, the less he dares to act. Don't doubt the pressure on the field; the test of his willpower is something that viewers with a god-like perspective can't comprehend.
One minute, two minutes...
During this time, Roland also tried to hook several times, and even Casa couldn't help but throw out his ultimate move once, but it didn't have any substantial effect.
JDG's tactics were too conservative, giving TES absolutely no chance.
Outer tower... Middle tower... High ground tower
As JDG's lineup gained strength and Jayce's items came together, TES's defensive line retreated further and further, eventually being pushed back to their high ground.
Many people already think it's over by now.
[GG, the two teams are simply not on the same level.]
[Suffocating operations, terrifying pace—JDG might be the biggest dark horse this year.]
TES's mid-game shot-calling is really poor, and they rely too much on their support to initiate team fights.
[EDG taught everyone that to beat TES, you need to shut down their mid and jungle; JDG taught everyone that to beat TES, you need to shut down their support. Their Morgana and Thresh picks left everyone dumbfounded; the game was over.]
Having watched so many competitions over the years, they are all too aware of the consequences of such operational disparities. They know that when the LPL region was weak, they were bullied by the LCK in the same way.
All I can say is that TES still needs to keep working hard.
however,
At this time, Roland never gave up his hope.
He can't win in a head-on fight, he can't pick off isolated enemies, he can't establish vision in the jungle, and he doesn't dare to take map resources. In this game that is almost a dead end, what else can he do?
Yes, there must still be something he can do.
Yugi Muto once said: "The possibility of victory is always hidden in the deck." He must have missed something; there must be some opportunity he hasn't seized.
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