Roland first threw a bomb and a speed boost at Twitch, then marked JKL's location while refreshing his Q skill for a second attack. Twitch, still invisible, decisively flashed to the landing point. [PS: Zilean's Q skill will stun if two bombs are placed on the same unit.]

Dizziness triggered, bomb explodes!

Despite only hitting the edge of the skill's range, it successfully stunned Wild Turtle's Jhin.

Ignite was applied, and poisoned arrows followed again. Zilean's double Q and Twitch's small burst of damage left the enemy Jhin dead in front of the tower before he could even react to what was happening.

First Blood!

The first notification sound from the canyon rang out.

The live chat exploded!

Sublimation: Chapter Nine: Don't force me to take action, even I'm afraid.

[Holy crap!? This actually works?!]

[Hey guys, these two are seriously treating the other side like they're not even human.]

[I'm Jhin and I'm dumbfounded. When others go invisible, they might at most sneak up and get a few auto-attacks, but you go invisible and immediately start attacking my suicide minions?!]

As an AD carry player, watching JKL use Flash always gives me a huge headache.

To put it bluntly, these two are just having too much fun.

If this happened in the LPL or against the LCK, they wouldn't dare play like this even if you gave them eight hundred lives. But today they're playing against FYL. Everyone knows how strong the teams in the North American region are. Apart from one or two god-tier teams, the rest are all trash.

But there's no denying that even though these two are playing recklessly, the way they play is really entertaining!

"666666"

"Holy crap, you can do this in the bot lane? Ah Ban, you're hiding something again."

"No, this is really just a trial. If it doesn't knock out the rat, it's a sure thing."

"Brothers, this is a masterpiece from the Sparrow Clan!"

After securing First Blood, the two quickly pushed the minion wave and immediately recalled to base. Looking at the huge sum of money in his pocket, Roland hesitated for a moment, then used all the remaining money to buy a Fairy Charm, except for a Control Ward.

The price is 125, the selling price is 88, and in return you get 25% base mana regeneration per unit.

This small item was undoubtedly one of the most popular items for AP support heroes before the S11 item rework, almost like getting it for free.

Does the blood of time matter?

Cough cough, actually it's quite important, after all, people are fragile and have short legs, they really can't do without blood.

But he is time itself.

The E skill can accelerate or decelerate, and the ultimate skill can revive the user instantly. With these two skills, mana becomes a variant of health.

As long as they have blue buff, TES's bot lane can take the initiative in the early game.

It can push lanes and dominate the Rift, or it can bomb and whittle down enemy health. The entire skill set highlights its flexibility, allowing you to play however you want.

As long as I don't get hooked.jpg

They're having fun bombing people in the bot lane, and they're also having fun bombing fish in the top lane.

If you're facing a top laner who has already used Flash and health potions in the early game, and you, as the jungler, don't go to the top lane to comfort their weak heart, how can you live with yourself?

It's obviously impossible to get past, right?

Volibear can't avoid pushing the lane when facing Camille. Due to Volibear's skill mechanics, he's actually not afraid of Camille coming to fight him.

On the contrary, he fears the kind of top laner who refuses to fight and just waits for teammates to call for help.

Unfortunately, Flandre is a prime example of this.

I know you don't have Flash, and I know you used a health potion, but I'm not going to fight you head-on. I'll just use my W every now and then to annoy you. In this situation, Volibear only has two solutions: one is to push the lane hard so the opponent can't farm, and the other is to wait until level six and then tower dive to kill the opponent.

Unfortunately, in this game, Karsa directly copied Kanavi's strategy.

I'll just grab him from level three.

With the red buff Graves and the mobile Camille, the two chased Volibear from our first tower to the enemy's first tower before finally managing to kill him.

Although the process was somewhat tortuous, the ending was always good.

With both top and bottom lanes flourishing, Knight in the mid lane was in no hurry to show off to the opponent; he was just waiting to see what they could do and make a mistake.

That's how the competition between the middle units works.

You have skills, and so does he. The lane is only so short, and everyone can predict the opponent's vulnerable periods. If you, who have been unable to trade blows successfully, suddenly find yourself able to, it only means one thing: the opponent is determined to kill you.

PowerOfEvil's Syndra is a ranged champion fighting melee, and before Akali reaches level six, he can still dominate her. However, being in the mid lane and facing death from all sides, he's unconsciously starting to get anxious due to the situation.

This is also one of the drawbacks of picking Lillia as a jungler.

Before level 6, Lillia is really hard to help in lane and hard to set the pace in the early game, so her teammates need to take the lead first.

What if we can't hold on?

Then send it!

I'll go straight for 15 points per game because this thing is really hard to play in a losing situation; it's too fragile.

After pushing another wave of lanes, Roland quietly ran towards the mid lane with Twitch. To reiterate, besides his ultimate, Zilean's core skill is his amazing passive ability—feeding experience.

Don't underestimate this little bit of experience compensation. Sometimes, it's just this little bit of experience that makes the difference between level 5 and level 6. It is because of the existence of time that the rat was able to roam with the support in the early game.

Syndra on the other side was completely unaware of this.

Invisibility means invincibility.

A few seconds later, when the MISS signal finally sounded on the lower lane, PowerOfEvil finally realized that something was wrong.

However, it was too late.

"I will get that thing back!"

[Poison Barrel] Follow with a basic attack, then another basic attack, then another basic attack. For mid lane, use E in the opposite direction followed by Q.

"Shh!"

With no other option, Syndra was forced to use her Flash, and then frantically marked MISS for her teammates in the bottom lane.

Is this some kind of horror game?

In such a short time, the rat had already run to its side. And this was a rat that wasn't even level six yet. If it were level six, and the enemy rat had Flash, it would probably be dead.

This tiny mouse-based time system is terrifyingly powerful!?

[LGD, did you see that? Learn from them.]

[TES is just messing around with your predecessor's signature moves, you, as his true disciple, should really step up your game.]

[This game was all about Twitch; I don't even want to think about what TES will pick next.]

[I suggest directly copying Brand's Steel Slayer build; the enemy team is very likely to build Mordekaiser this patch.]

Nothing much to say, it's just fucking awesome!

As the saying goes, extremes meet. The more frustrating the play-in stage was, the more enjoyable the group stage is now. It's clear to everyone that the four LPL teams that made it to Worlds are all strong, or rather, there are no truly weak teams among the teams that made it to Worlds. The competition is simply about how well each team can learn from the others.

This statement is correct in normal understanding, but it's not quite suitable when facing LPL.

Why?

The biggest problem for LPL teams in international competitions is psychological.

They have the skill, the hero pool, and the team composition; they dare to release and pick meta heroes.

But I don't know why, it seems like he can't transform himself unless he goes through a tense and exciting BO5, and he plays like an idiot in the world championship.

To put it bluntly, it's a matter of mindset.

LPL teams, as long as they dare to stick to their own playstyle and choose lineups and systems that they are comfortable with, will not have too bad results no matter how they play.

Well, unless the difference in center position is too obvious.

But what does this have to do with Roland's team, TES?

Their team's mentality is definitely not a problem; the only concern is their form. Thinking back to TES, whose performance at the World Championship in his previous life had consistently faltered, Roland's thoughts began to expand.

If it's the same this year, then don't blame him for using his special technique.

Guide the most powerful civilian causal weapon in the country: Wong Tai Sin!

Sublimation: Chapter Ten: Don't ask, just know it's the demeanor of a master.

Thanks to the passive effect of the Time Rift and the team's early-game advantage, TES secured control of the first Rift Herald. This reflects TES's team style; all their tactics and choices prioritize the Rift Herald, a strategy that differs from the understanding of many other teams.

In the Elemental Dragon version, most teams still prioritize Elemental Dragons when it comes to map resources, because they are indeed very powerful once the Dragon Soul is activated.

The biggest difference between S10 and S11 is that S10 does not have Mythic items.

While the introduction of the Season 11 Mythic items brought new changes to the game, it also subtly increased the game speed by more than one level, indirectly making many heroes that were viable in Season 10 unable to recover.

Put it this way.

If Season 10 was about adapting different equipment to different heroes, then Season 11 is about adapting different heroes to different equipment. In Season 11, a hero without suitable Mythic equipment simply has no chance of appearing.

Therefore, S11 places more emphasis on vanguards, because the economic advantage brought by vanguards can accelerate the team's carry to obtain mythic items, thus leading to an early strong team that drives the later strong teams.

But not in S10. Even if S10 got the Herald and had the plating to get a big item first, the difference wouldn't be too obvious. So why did TES still prioritize the Herald?

Because TES has extremely strong individual online skills and Karsa in terrifying form.

A player's strong individual skill in lane can leverage the benefits of turret plating to widen the gap single-handedly, thus rewarding the player. Meanwhile, a player in terrifying form like Karsa can often steal one or two dragons in the early game.

As for elemental dragons, if you manage to get one early on, even if the opponent takes all four next, it will be 30 minutes later. After that, unless the dragon soul is particularly suited to your team composition, even if you give up the entire dragon soul, the game won't be completely unwinnable.

After securing the Herald, TES immediately switched lanes.

Camille went bot, and the jungler and support immediately moved to top to release the Rift Herald and take down towers, focusing all resources on Twitch. Although this isn't Twitch's meta, in any meta, if Twitch gets too farmed in the early game, he'll become everyone's nemesis.

Each generation has its own jungle god, and every generation plays the jungle role of stealing kills.

The bear, who was still pondering whether to retreat from the outer tower, was about to set off when he noticed a mouse suddenly appear beside him.

After throwing the poison, they started shooting at him incessantly.

As a top-tier Tier 1 top laner, Volibear, he has never suffered such humiliation since the rework. How dare you, a mere ADC, scratch me at such close range?

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