The classic move was to chop it off and send it back down into the sewer.

When a melee unit can't clear creeps in the early game, it's destined to be phased out of the online meta.

After the lineups were finalized, the match began immediately.

Unlike the players who were fully focused on the competition, Roland was lounging in his chair with his legs crossed, a bag of fries in his pocket, a glass of cola in his hand, watching the big screen with an air of invincibility. This extremely relaxed demeanor directly affected White Crescent and Lao Guo, who were watching the game next to him.

"No, your teammates are all going up to play, aren't you nervous at all?" White Crescent was also puzzled. They were all extremely nervous when they saw LCK teams playing, so why was White Crescent the only one acting like nothing was wrong?

No jokes.

If they lose this game, their official Weibo account will be bombarded with messages from fans.

"What are you cowardly about? You've seen how hard the Prophet works every day. It's just that the current version doesn't match his hero pool. Otherwise, I should be the one sitting on the bench right now." Roland had a deep understanding of the team's situation.

Having only transitioned to LPL support for a year, his only option to compete for the championship is to solidify his strengths, which has led to a stark contrast in the characteristics of the support players within the team.

Tell the truth.

Even with this kind of defensive support, Roland might not be as effective as the Prophet; that's a skill that only a human can truly excel at.

"By the way, speaking of LCK teams, what's the deal with that support player who declared war on you?"

"Oh, that guy." After thinking for a moment about his memories of Genshin Impact from his past life, Roland said, "That so-called knight he called himself was essentially just a somewhat talented but fickle otaku."

White crescent moon: ? ? ?

Sublimation: Chapter Fifteen: Seizing the Landlord

In this game, TES controlled the early game tempo almost entirely in the hands of their mid and jungle players, because both top and bottom lanes lacked lane priority, especially the top lane. Quinn's counter to Renekton is a well-known food chain relationship, and without help, Flandre would have a hard time making any impact in the early game.

Honestly, Roland doesn't believe that White Crescent wasn't intentionally chosen for training purposes in this draft. Luckily, he wasn't on the field this time, otherwise, this kind of game that drags on to the late game would have suffocated him.

If the top lane is blocked, the bottom lane will also be in a difficult situation.

At this point, Tahm Kench is still the old version of Tahm Kench, whose W skill can consume teammates. Draven and Thresh form a composition where a successful crowd control lock is almost guaranteed to kill, making JKL's ability to land his Q passive extremely important in this game.

Senna caught the Q, and Tahm Kench swallowed Senna without any consequences.

If Senna hadn't followed up with her Q and Tahm Kench had, she would have lost at least a third, or even more than half, of her health.

So you might think the Prophet is easy to beat, but that's not necessarily true. Protective supports have to suppress their instinct to block skills for the AD carry. If Roland were to play, there would be absolutely no psychological pressure. However, if Roland were to play, the W skill would most likely be used to devour minions and pressure the enemy's health.

But it's not a big problem.

"In the early game, I'll farm minions and harass, you just need to block and ignore me except when I get hooked and you have to swallow me." After saying this, JKL excitedly started looking for a good position to deal damage.

The Senna-Tahm Kench combo was nerfed during this period, after considering the benefits of building support items on Senna. That playstyle was considered too unhealthy; with good laning and sustain, it became increasingly powerful in the late game. However, even with a Senna-focused farming combo, this combination still had zero strength, just with high pick requirements, much like playing a AAA game.

First, good teamwork is essential. Senna needs to be willing to poke people to quickly stack her soul, but poke always carries risks. If Tahm Kench reacts too slowly and the AD gets hit, the bot lane is doomed.

Secondly, the mid and jungle need to be strong. Because this bot lane duo's power spike comes much later, at least after Senna has 100 stacks of Soul, the early game responsibility falls entirely on the mid and jungle, so the mid and jungle picks must be strong.

Thirdly, the top laner must pick a strong mid-game hero to help the team transition through the mid-game period when it is weak; otherwise, this lineup will often not last until the late game.

Fourth, Senna can get carried away, but Tahm Kench absolutely cannot. In the bot lane, an AQ combo only deals a little over 100 damage, meaning any AD carry can easily dominate this duo during the laning phase. However, to disrupt the rhythm of this duo, someone will often intentionally create openings.

If the AD carry gets carried away, they can still be saved, but if the support gets carried away, it's truly game over.

Therefore, in conclusion, it is not recommended to choose this combination in daily ranked matches, because it will only torment your own jungler.

Of course, as mentioned before, the early game tempo was controlled by the mid and jungle. For Douyi, this was definitely his most difficult game yet.

Because the card system has been broken.

Before this match, the Nightmare mid lane Conter Twisted Fate combo had never been used in professional matches. Putting aside the effectiveness of the ultimate after level 6, even before level 6, it was already difficult to suppress Twisted Fate in mid lane.

Pulling minion waves? Knight's laning prowess is no joke.

You can criticize Zuo Shou for lacking a sense of the game and self-awareness, and for his Earthbound Spirit playstyle, but you can't criticize his laning phase.

From Knight's first-person perspective, you can see that this player's mid lane play is full of details. Although he is still being taught a lesson by some veteran mid laners in the LPL, it is because he has lost experience. Just in terms of laning, during the MSC, Knight could suppress the four major mid laners in the LCK and make them speechless.

As for comparing ranks? That's even more ridiculous.

Chovy's Irelia is undoubtedly his signature champion, but when he faced Knight's Darius in a ranked game, he was completely outmatched by Knight, going 20/0.

If you can't beat them in lane experience, what about their hero advantage?

Basic attacks? You can't get through many attacks before you're back to the defensive.

Card selection? The moment W skill is activated, all cards in your hand are confiscated.

Q skill? That thing might only land a few times at most in a top-tier player's laning phase.

Unable to exert pressure online, and not being able to clear lanes as quickly as Nightmare, Twisted Fate is already exhausted. Especially Nightmare's W skill that doesn't collect cards, Chovy was originally planning to make a royal flush or a full house, but now, every card played turns into a bomb, so what's the point of playing?

Now you have to bid to be the landlord when playing cards, right?

Pyosik's Lee Sin had just finished clearing the jungle and was about to control the top lane river crab when he suddenly realized he had to return to the mid lane.

Good grief, our mid laner is being pushed back to the tower to farm minions?

Instead of grabbing Jill, he decisively ran to the lower river to eat another river crab, thus giving Nidalee a group of jungle monsters for nothing.

There's no way around it, that's the jungle clearing order.

The red team's Lee Sin started at level 4 quickly, clearing the bottom jungle, the top jungle, and the river crab. However, since Nidalee clears jungle faster and is more mobile in the early game, Pyosik left the last set of Krugs untouched and went to the river crab first to be on the safe side and prevent the river crab from being stolen.

Then came the chain reaction.

Nidalee had a lead in the jungle, and the enemy top laner Quinn, knowing Nidalee was in the top lane, didn't dare to pressure her. Flandre's Renekton took the opportunity to farm heavily. As for the bot lane, the Senna-Tahm Kench composition was inherently a tower-farming lineup with a very high margin for error. They weren't afraid of being poked or tower-dived; they could let their jungler come if they wanted.

JKL even became more and more aggressive, turning a Senna fight against Draven into a Draven fight with the intensity of a Senna fight.

He knows Draven all too well.

Senna vs. Draven: her first auto-attack triggers Glacial Slow, then she uses her Q to trade for Draven's first auto-attack, takes a step back, and auto-attacks Draven again as he picks up his axe.

Due to the glacier's slowing effect, Draven only has two options.

One option is to continue attacking, in which case Senna will continue to pull back.

One option is to retreat directly, in which case Senna can take the opportunity to bully Thresh who comes up from the side.

Regardless of the approach, Senna can ultimately come out ahead, provided she makes good use of Tahm Kench's Guardian ability, her own range, and her insidious Q ability that penetrates minions.

As a result, LPL viewers were surprised to find that the bot lane, which was initially worried about whether it would collapse, was now the one where TES's bot lane was dominating the opposing bot lane.

The visuals are just... amazing.

【? ? ? 】

Wow, the ADC is outplaying two opponents by himself and even has a CS lead?!

[Mr. Dai, what are you doing, Mr. Dai?]

[Stop talking, Mr. Dai is already writing his application to join the Party.]

That's absolutely outrageous!

When Banhuang was still playing, everyone thought that Ah Shui's playstyle was becoming more and more stable. But when Banhuang was substituted this time, everyone suddenly realized that it wasn't that his playstyle had become more stable, but that the benchmark they had set for him was just too damn reckless.

One JKL is already pressuring the opponent so much that they can't even leave the tower.

What if we add that arrogant guy, Banhuang, to the mix?

Wow~ At this moment, countless viewers finally understood the significance of the coaching staff sending out the prophet.

Sublimation: Chapter Sixteen: "Brotherhood Alliance"

The next ten minutes or so were a very boring operational process for TES's lineup. They naturally couldn't compete with the opponent for the Vanguard, but Karsa could steal the Elemental Dragon to counter it.

This is the lineup for the later stages.

While TES may be aggressive in lane, their team fights will inevitably crumble before they've fully developed their abilities. At this point, the only two things TES can do are avoid fights and try to outnumber their opponents.

In this respect, the prophet Tahm Kench played a significant role.

Tahm Kench's absolute defense thwarted Lee Sin's repeated attempts to land his Insec kick; the vision control placed at key points on the map created more room for TES to develop; and the most brilliant move was Prophet's ultimate, which allowed the jungler and support to coordinate and create a numerical advantage.

In this game, the Prophet's performance with Tahm Kench was almost textbook perfect, leaving even White Crescent in awe. Looking at Roland, who was deep in thought, White Crescent thought that perhaps the Prophet's outstanding performance had threatened Roland, finally causing the guy to calm down and start thinking.

So he asked.

"What's wrong? What are you thinking about?"

"I've thought of some areas for improvement, and I feel that Tahm Kench's potential is far greater than this."

"Oh? Give me an example."

"What if we replaced the AD carry with Neeko, let her build AP and use her ultimate, then swallow her with her W and drive away, wouldn't that create an explosive effect like the Dongfeng Express?"

White crescent moon: ......

While theoretically this is indeed possible, since Neeko's ultimate is a forced activation, and Tahm Kench can indeed achieve this effect by finding a good position and using his ultimate, is this any different from the combo skill of the Yeti?

This is purely a fun playstyle, unless you put Neeko in the top lane.

Back to the game.

At this point, the DRX team's voice chat was becoming increasingly tense, and the pilot was already on the verge of losing his composure. Before the match, they had said that the opposing support was a reckless newbie who was good at playing hard supports, but the match turned out to be incredibly stable.

Honestly, for a moment, Deft even felt like he was laning against two turrets.

Several perfect defenses have prevented DRX's lineup from gaining any significant advantage for several minutes. If this drags on, they will inevitably be the ones to lose in the end.

Of these factors, BP was the most significant contributor.

Nobody expected that Nightmare's ultimate would be so invincible in countering Twisted Fate's ultimate. When Twisted Fate uses his ultimate, he has full map vision. When Nightmare uses his ultimate, Twisted Fate's screen goes completely black. What the hell do you think he should do? Fly or not?

He flew away and landed blind. He was neither a disciple of GDS nor had he inherited the legacy of Asura, let alone any kind of cunning or cunning. If he landed in this state, he might be taken down by a group of enemies in two shots.

But if you don't fly, then there's no point in choosing cards.

There's no solution to this.

I can't push it (QA Tiamat to clear a wave of creeps), I can't fly, and my damage isn't even as high as the opponent's.

Twisted Fate said that in all his years of playing in the Rift, and even in the ancient times when he used Q to create three distinct lanes for the League, he had never suffered such injustice.

But there was nothing that could be done; he was truly beyond help.

Then we'll have to swap them.

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