You actually want me to...
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Poppy, on the other hand, is indeed not afraid of Pantheon.
Standing on the shoulders of giants, Roland had many options for dealing with Pantheon. To put it bluntly, Pantheon's strength in S10 was largely related to the meta, because no other support could so mindlessly come in, deal 300+ damage with a single combo, and then retreat safely like an animal with their E skill saved. Because of the performance of the original player in the S10 finals, many people in LPL solo queue games also encountered a lot of Pantheon supports.
After suffering enough setbacks, players have come up with their own countermeasures.
The first type is defensive heroes such as Tahm Kench, Janna, and Lulu.
The second type is a counter-attack, such as a strong offensive against the bear, making him unable to escape.
The third type is a reactive approach, such as Thresh or Poppy, which directly interrupts Pantheon's W.
Considering the margin for error, Roland chose the last option, which was also the Poppy support that he had repeatedly tried and tested in ranked games during his previous life in S10. He left the lane pressure to the AD, while keeping the protection and counter-engage in his own hands. His W could bounce Pantheon back to interrupt his movement and stun him, and his E could push Pantheon away or onto a wall, perfectly countering Pantheon's burst damage to the ADC or himself.
At this point, the TES roster is complete.
Top lane Ornn, jungle Lillia, mid lane Irelia, bot lane Ashe + Poppy
The lineups are set, the match begins.
At the very start of the game, both teams' supports noticed a slight problem with the opponent's talents, and both sides tacitly chose the Inspiration tree as their secondary rune path.
BAN, BeryL: "That scheming bitch/that little fox."
We're all seasoned cunning strategists, so let's not play any fair games. We can all guess with our eyes closed that the other side has chosen Inspiration's Minion Dematerializer. However, Roland's runes are a bit more unconventional. His primary runes are Predator + Sudden Impact + Zombie Ward + Relentless Hunter, which is all about fast, unconventional support.
Don't underestimate the Inspiration tree. Although it doesn't have much damage output, it's still quite strong. As a secondary tree, Inspiration is great for laning and saving money.
Shoe-shaped cookies are the most common.
Certain heroes can have movement speed buffs, Alipay, Hexflash, etc.
If the damage of Smite is fixed in Season 11, the 5% cooldown reduction of Astral Insight will be even more outrageous and unimaginable.
You can choose items based on consumables, or you can build your team around functionality, or you can even simply pay for the late game of your lineup in advance.
The advantage of the Inspirational Talent system lies in its comprehensiveness.
In this game, thanks to the presence of Ashe's Flash, Karsa, who was in control of Graves' jungle clearing movements, still chose to start from the bottom up. The principle is simple: when Lillia knows the enemy's vision in the first few minutes, it is also difficult for her to beat Graves.
However, if Graves chooses to start with the red buff, as long as Lillia chooses to fight later, the red buff will last a little longer than Graves'. This way, even if Ashe's Flash is on cooldown after level 3, Karsa won't have to worry about encountering Graves in the jungle.
The competition has only just begun.
Sublimation: Chapter Sixty-Three: Details Hidden in Talent
Back to the laning phase.
In this game, TES's bot lane had a 100% success rate in securing level 2 first.
Poppy's Q skill at level 1 has an AOE effect, and Ashe's W skill at level 1 also has an AOE effect; these two joyful things overlap. And these two joys brought even more joy to TES's bot lane. With the constant AOE attacks, Genshin Impact and Ghost were forced to stand in front of the tower waiting for the minion wave to come in.
There was nothing BeryL could do. Before the match, he thought the opposing team would most likely pick Sett to lane against his Pantheon, and Sett's level 1 AoE ability was practically nonexistent. But who would have thought that the opposing support would pull out Poppy from under their crotch?
After successfully securing second place, JKL and Roland once again employed their underhanded tactics.
They went into the bush, lost minion aggro, and then just stayed there, only absorbing experience and not farming minions, waiting for DWG's bot lane duo to come out and give away free kills.
Nothing much, just consistently ordering food from you.
Either they'll lose half a wave of minions because of my experience.
Either you come over and we'll take your combo, trading your health for minion aggro, we just won't let you have an easy time. Seeing the enemy bot lane duo's insane pressure, the LCK commentators kept exclaiming, "Aren't they afraid of our jungler?"
Okay, I'm not afraid at all.
Do you really think this is the version where pigs and dogs ruled the world a few years ago? In this S10 version, if Graves dares to gank bot lane at level 2, Karsa will take over the entire enemy jungle.
In Season 10, experience is far more important than gold for junglers.
With no other option, Genshin Impact had to sacrifice himself and bravely go up to take a beating from TES's bottom lane in order to create vision in the bushes for the minions.
"TES' bot lane really benefited from this second-place finish."
"They gained experience and depleted their health. While retreating, they could also set up river vision to prevent being separated. This bot lane decision was quite brilliant." Looking at the bot lane situation, which was completely different from the semifinals, even the experienced Haier Brothers had to sigh at the difference.
Throughout the World Championship, Ghost's AD carry performance seemed to get worse and worse. During the semifinals, countless experts created data charts for the bot lane, and they all felt that Huanfeng consistently outplayed Ghost.
And then...
Now look at the current situation: the most notorious feeder duo in the LPL bot lane is practically crawling into the enemy's face and feeding, and DWG's bot lane can only take it. This is the truly correct way to play an LPL bot lane!
"how?"
"The distance is ridiculously large. Even if you don't have any problems, I can completely dominate the laning phase for the opponent."
"That's definitely no problem. Just control the pace and play the mercenary style well."
"no problem."
The mercenary strategy was Roland and JKL's most serious approach to climbing the ranks at the end of the season. If they usually just played around and had fun in ranked games, then when they used this strategy, they truly treated every game as a matter of how much income they would get.
To put it bluntly, their strategy relies on individual online skills to achieve a decisive victory.
But if you keep pushing the lane, the weakness of the bottom lane will easily attract the enemy's mid and jungle to gank. So what should you do?
Learn the mercenary tactics from the place a summer job is most popular to go.
As everyone knows, on the battlefield, firing three shots in a row means you're well-trained, firing five shots in a row means you're daring, but firing continuously is just asking for trouble.
The seasoned veterans who have seen countless battles are all expert marksmen. Those seemingly clueless guys who stand in the trenches like in TV dramas, chest out, machine gun in hand, are all snipers by far.
The so-called modified mercenary tactics involve multiple rounds of suppression, intermittent retreats, and timely feigned weakness, all while ensuring safety and reducing the opponent's attention as much as possible, to deliver the most concentrated firepower suppression.
With the bottom lane firmly holding lane control and the top lane remaining unmoved, the only key to changing the situation at this stage lies with the mid and jungle players on both sides.
As two mid-lane players focused on laning, Knight undoubtedly put a lot of pressure on Rongguang.
Correct.
After Roland's series of words of guidance, Knight, though unable to awaken, successfully regained his normal mindset and strength.
Irelia has the ability to solo kill Orianna.
What's even more alarming is that Rongguang saw that after the Irelia's item was off cooldown, she didn't hesitate to use the Minion Dematerializer on the ranged creeps, which deepened his apprehension.
Many people overlook this talent.
Minion Dematerializer: Killing and absorbing minions in lane is a well-known effect. But this thing also has a passive effect: absorbing the first minion with Minion Dematerializer permanently increases the hero's damage against that type of minion by 6%. Absorbing subsequent minions of different types increases this bonus by 3%.
In other words, once the second minion dematerializer is deployed, Irelia's damage to ranged minions will increase by nine percent.
This bonus may not seem very useful on a regular basis.
However, for Irelia, who desperately needs minions as a springboard, this thing is extremely important. Top-tier matches are often decided by such details.
"I can't support you in the first wave."
"It's okay, with Hanbing's flashlight, we can see the enemy jungler's jungle route, so he won't have a chance to gank me."
"But after I get home, you have to help me push the wave, otherwise I can't do anything about him because he has too many minions."
"I understand, as long as you don't mind my body odor."
Although the pace of the competition was very fast, everyone was used to this way of communicating in their daily lives. On the contrary, chatting like this made everyone feel that they could get into the zone faster.
Before both sides recalled to base in the first wave of mid lane, Irelia couldn't handle Orianna.
Those who understand minion wave dynamics know this all too well. Even if you put a Yuumi in the middle of a wave of minions, Irelia wouldn't dare to engage, unless you replace Yuumi with an AD carry, then that's a different story.
Knight's power spike comes during the second time both sides return to lane after going back to base.
Although Orianna regained control of the minion wave due to pushing the lane and returning to base first, her slight advantage in the mid lane would naturally disappear as long as the jungler came over and pulled a little.
at this point.
Karsa knew, Canyon knew, and both supports knew as well.
At almost the same time, the bottom and mid lanes recalled to base one after the other, and the supports on both sides even ran towards the mid lane as soon as they left the fountain.
The ten people present were all perfectly clear about when to do what.
But how well one can perform after knowing this is a matter of subtle differences between top players.
"Be prepared for a fight."
"Dead or alive?"
"That depends on Irelia's Twin Blades, don't you think, Knight?"
Upon hearing this, Knight's pupils contracted at first, then he seemed to understand something and slowly stretched into a smile.
Well, who knows?
Sublimation: Chapter Sixty-Four: If you're so good, then you do it.
At this moment on the map, all six players were heading towards the mid lane in perfect unison. As the first player to push the lane and return to base, Orianna was naturally the first to return to her lane and begin controlling the minion wave.
Irelia and Lillia arrived later. In the early game, TES naturally hoped that the opponent would give up this wave of minions, because they didn't really want to fight so early.
While Irelia is strong in the early game, Lillia's early damage is not high. In a true 2v2 situation, TES may not have the advantage, which is why Lillia is less effective among jungle carries.
Unfortunately, Canyon's Graves still arrived.
DWG didn't want to give up this mid lane, and even thought that they had a lot of minions on their side, and Pantheon was also on his way. Graves, however, immediately used his E to get right in front of the TES mid and jungle duo and started using his skills as soon as he appeared.
As a top team in the LCK, they have an excellent understanding of all sorts of details.
Why is Pantheon the most popular support in Season 10?
Besides his skill mechanics, there is another crucial piece of data: Pantheon's base movement speed in this version is 355.
What does a movement speed of 355 mean?
Even with level 1 W, Miss Fortune only has 350 movement speed, which is another reason why Pantheon is so strong this patch. In a patch that emphasizes jungle-support synergy, this base movement speed is practically a bug.
As for Poppy, her initial movement speed is 345.
The two supports practically met each other and went home. DWG was confident that Pantheon would arrive faster than Poppy, and even if he was a little slower, they should arrive together without any problem.
only...
"They gave him a chance." Seeing this man, once hailed as the best jungler in S10, make such a big mistake, even Roland, who had been keeping his focus high, couldn't help but break down at this moment.
"That's normal. Even if you paid attention at the beginning, you probably didn't take it seriously because you didn't encounter it often enough."
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