You actually want me to...
Page 289
Blue Team: Graves, Rumble, Renekton
Red Team: Scarecrow, Crow, Barrel
The moment the red team's ban was revealed, the entire live stream chat was instantly flooded with various screens.
Holy crap, three bans on support.
[666666, this is truly giving the board king a lot of credit.]
To be honest, only he could play a mage support role this badly.
[Banning all three of his signature moves is really something, isn't it? Let me think... there's also Zilean and Pyke, those disgusting characters? Are they really going to stick to this?]
While the audience was discussing it, both teams made their first three picks quite quickly.
Blue Team: Lu Bu, Aatrox, Taliyah
Red Team: Nidalee, Sett, Irelia
In the first three picks, both sides swapped their top, mid, and jungle positions. The only difference was that the red team's Sett and Irelia were both flex picks, allowing for a lot of room for substitution later.
Second round bans: Zilean, Pyke, Pantheon, Draven
With five support heroes banned, the red team practically gave the blue team's Roland a huge advantage in the third game. After all, Roland is an All-Star, and if any of these five heroes were given to him, and the players were relatively relaxed, he might actually create some memorable moments.
Instead of living in fear, it's better to just ban them decisively.
Second round of PICK:
The red team picked Thresh first, it seems they're planning to go for the Ursa-Harrystone combo.
Neither Irelia nor Sett can be considered late-game champions, and Nidalee's damage is also inconsistent. A late-game carry Aphelios can perfectly support the team's tankiness. Even if Aphelios is picked by the blue team, they can replace him with a lower-tier AD Jinx.
only...
"It really is Thresh. The enemy AD must be a late-game AD. Do you want to fight him head-on or try to annoy him from the side?"
"What are they all?"
"A head-on fight would be Taric + Samira, with Thresh having several crowd control abilities at level six, making them invincible under the tower; a side-lane annoyance would be Morgana + Caitlyn, and luckily Caitlyn hadn't been nerfed yet on the tournament server." Because the tournament server version is a bit slower than the normal version, Caitlyn at this time is still the Caitlyn strength she was buffed during the World Championship. She can't be said to be very strong, but at least she can be built, and with a long-range poke, she's incredibly annoying in lane.
"That disgusting combo, but Morgana doesn't need it. Let's switch to Lux. The smart one probably won't be able to catch Q much."
"Absolutely."
Hearing this, LWX couldn't help but feel a little smug.
Both being championship-winning AD carries, he may lack JKL's aggressiveness and play a more conservative style, occasionally getting carried away and feeding. However, his biggest advantage over JKL is that he doesn't take Qs.
After discussing it for a while, the fourth and fifth floors also decisively chose Lux + Caitlyn.
The red team, on the other hand, managed to steal Aphelios.
At this point:
Blue Team: Top - Aatrox, Jungle - Taliyah, Mid - Lucian, Bot - Caitlyn + Lux
This lineup is very strong in the early game and very strong in the early to mid-game, but it starts to weaken in the mid-game. Its biggest weakness is the lack of a front line and hard crowd control, making it vulnerable to being caught out. Furthermore, the heroes in each lane have no synergy whatsoever, making it perfect for teams like the Blue Team that like to go all out in the early game.
Red Team: Top lane Sett, Jungle Nidalee, Mid lane Irelia, Bot lane Aphelios + Thresh
This lineup is much more balanced, with stronger late-game damage output. With two dashers and Thresh's protection, it has a high overall margin for error, making it perfect for teams like the Red Team that rely on a top and mid-lane composition.
The lineups are set, the match begins.
At level one, JKL's red team definitely wouldn't dare to fight the blue team. Although they have Thresh who can control the enemy, the opposing team has even more crowd control abilities.
In a level 1 team fight, a hero who can control two people simultaneously is second only to Braum and Sion in status, and can even be called a "god".
Well, that's assuming it's in Q.
However, according to unreliable statistics, the hit rate of Tier 1 raids is mostly ridiculously low.
But as long as there is one, the other side won't dare to come.
Both sides had a normal start at level one. Once they reached the lane, the two long-range heroes skipped the initial steps and fast-forwarded to the main event.
This means that once you're online, you're in control; and if you have long range, you're invincible.
To enhance the gaming experience, Roland specifically chose Lux's Elementalist skin. Among the many transformations of the Elementalist, the storm formed by combining flames and aura is his favorite transformation.
One reason is that when this thing transforms and unleashes its ultimate attack, its appearance is extremely similar to that of Misaka Mikoto when she unleashes her ultimate attack.
Secondly, the E skill of this transformation is relatively transparent, so it is not too conspicuous in the chaos of battle, making it easier to get kills.
Not much to say.
Facing the AD carry with the longest attack range in the early game and a long-range mage who is quite annoying in the early game, even the JKL + Ming combination can only manage to farm three melee minions at level one before retreating and playing cautiously.
Taking advantage of her level 1 strength, Roland, as a ranged support, will definitely cross the minion wave to get the passive of the support item. When playing the support role, you must be clear about your strengths and weaknesses and your role. For a mage support like Lux, if the support item is not upgraded to Sightstone before 10 minutes, then this laning phase is considered a failure.
In other words, you need to be bold enough to engage and trigger the passive ability. If you just hide behind the AD carry and keep throwing E, you'll waste your advantage as a long-range support.
"By the way, Banhuang, I heard you played top lane before you went pro?" Since the game has just started, there's no need for command yet. While suppressing the opponent, the team can chat and connect with each other occasionally in voice chat.
After all, LPL teams change teams so frequently, what if we end up on the same team next year?
"Yeah, I actually quite like playing top lane."
"Hmm? Because you're good at flashy plays? I think you're pretty good at flashy plays as support too."
"No, it's because every man wants to be a lone traveler on a certain path, and I'm no exception. You know what I mean."
The remaining four members of the blue team: ? ? ?
Of course, the opportunity that led Roland to switch to studying law was also quite special.
Players who started as top laners, while not necessarily vengeful, at least don't hold grudges. When he first switched to support, it just so happened that the support role's support item was reworked in Season 8.
Because I'm in a bad mood, I want to use a disgusting hero to disgust others in return.
So why am I in a bad mood?
Because he was disgusted by all sorts of annoying mage/support heroes.
The prevalence of AP supports during that period dealt a huge blow to Roland's young mind. It was also because of that time that he finally evolved from a "top laner - tank" to a "Cao Cao - tank".
Therefore, the Alliance's historical records state:
At the beginning of the first year, Ban Li made a statement in the valley, saying: "I would rather betray others than be betrayed by them!"
Compilation: Chapter Twenty-Four: Will be delivered to you as soon as possible~
After teaming up with Roland, Da Congming gradually realized the true value of the FMVP award: Roland's lane dominance was too ruthless.
If you put the support role into the AD role, this guy's laning phase is exactly the same as JKL's. He's reckless and aggressive, and he doesn't even consider the possibility of getting hooked by Thresh.
This feeling... is completely different from that of Si Shao, who has been with me for many years.
After three matches, what shocked Da Congming the most was that, under Roland's guidance, he gradually adapted to Roland's offensive rhythm.
How can I describe this feeling?
The gist of it is that Da Congming thinks that if he plays a few more rounds, he'll probably have to kneel at Si Shao's door when he gets back, crying out that he's no longer clean.
Yes, that's how awesome it is.
In top-tier bot lane duos, a large portion involve support players adapting to the AD carry's style, transforming themselves into the shape the AD carry desires. However, this particular player is almost identical to JKL's (support version), and due to his overly aggressive playstyle, his infectiousness is exceptionally strong.
In Da Congming's eyes, Roland was practically synonymous with "mistress." He couldn't believe that Roland, a support player who could match JKL's style so perfectly, had only been developing for a year or two. He was definitely someone who had been quietly nurtured since the Baolan era.
While the bot lane was pushing the lane, the mid lane was also relentlessly pressuring Doinb's Irelia.
Since Ning's Taliyah is weaker than the enemy's meta jungler Nidalee, the mid and bot lanes must secure lane priority to create space for Ning to farm. As for the top lane Aatrox... he's practically a three-item carry with just two items, so he's very easy to feed.
If all else fails, we can simply set the team fight location in the river and give the enemy a taste of divine intervention.
"Be careful when you're pushing, the enemy might not be farming in the top jungle, watch out for Nidalee ganking you." After observing the frenzy in the bottom and mid lanes, Ning, who had been away from the battlefield for a while, felt that these guys were being a bit too reckless.
"What's there to be afraid of? It's just playing in the jungle. We welcome guests to visit. As the saying goes, 'When friends come from afar, we must first test their will, strain their muscles and bones, starve their bodies, empty their minds, and disrupt their plans.' Then we whip them dozens of times and drive them to another courtyard."
"Wait... is that how it's memorized in the book?"
"Probably, that's about the gist of it. Men shouldn't fuss over so many details."
Shoe King: ...
Although we are all of the same generation, I always feel like I'm being looked down upon for my intelligence.
In this game, Roland's Lux went for the Comet Suppression build, playing a melee mage in the early game and a war turret in the late game. Although he knew that JKL would most likely catch his Q, he rarely used his Q skill.
This is the Achilles' heel of support champions like Lux.
She only has one set of skills, and her control over them is extremely unstable.
When the enemy jungler hasn't shown up, your Q skill is your only way to survive. Once you've used your Q and the enemy jungler comes to gank, you won't be able to escape using only your E skill.
At best, both summoner spells will be used up; at worst, the player will have to start over. No one can withstand that. Moreover, mages and supports should try not to die in the early game. Because the support role doesn't have much gold, there are high requirements for the level of mages and supports.
Unless they have already crushed the opponent in lane, or have already been crushed by the opponent, roaming mage supports are mostly the opponent's sixth person. They have no damage and can't protect their teammates, and they will also take away the experience and attention of their teammates in other lanes.
Therefore, before level 6, both bottom lanes are basically Earthbound Spirits.
This was also the first wave of both sides' junglers rushing to level four. Both junglers launched attacks on the opposing side lanes. Looking at the attack signals constantly marked on the map, Roland also paid a little attention to the position on the minimap and the time at the top of the screen.
Then...
"Holy crap, Taliyah jungle can be this fast?"
"Actually, it has already been nerfed, but the passive movement speed was not cut, so it's still barely okay."
"Wow, that movement speed is practically like racing in the early game."
"It's just average. Ultimately, it's just a straight line. As the saying goes, a fast curve is a truly fast road. Everyone knows to pick up food at a banquet!"
"Indeed, Prince Ning is quite something."
Seeing his jungler coming over, Roland, who had taken up a position in the bush in advance, suddenly unleashed his ultimate move from the bush: a triple combo!
The so-called "three-step combo" is to first use E to slow down and cover up one's true intentions (i.e., start by saying "let's not talk about the facts"), then use W to bait out reactions and add a shield to reduce damage (followed by saying "to be honest, she has already apologized"), and finally use Q to finish off the opponent with a root and kill (rumor has it that she has already been killed).
The entire sequence of movements has no learning curve; the most important thing is to be fast!
Before the opponent's logic returns and their brain has reacted, launch a thunderous attack to seize absolute initiative.
Ahem, I meant tactical gameplay in the game.
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