You actually want me to...
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If you don't buy everything at once and instead buy the basic individual pieces first, after purchasing the cloth armor and magic resistance cloak, you have to wait until you have 750 crafting fees before you can craft them.
What does 750 economy mean?
Without securing kills, assists, or even roaming once, relying solely on your salary to build a support item takes five to six minutes, making it a truly stupid item.
If that's the case, why not join the great Sunfire Cult?
Praise the sun!
Integration: Chapter Thirty-Five: Strategists and Advocates
After securing lane control during the laning phase, Roland officially began his roaming activities after his first return to base.
To put it bluntly, he and JKL are both sacrificial lambs.
Yes, despite their high net worth, as the senior members of the team, they need to set an example and make way for the new teammates.
In this game, Roland can roam around.
Since they pushed the minion wave before returning to base, EZ would be back in just as the enemy minion wave reached the tower. With at least three waves of minions, EZ could maintain a slow push and be in a relatively safe position. Against a combination like Miss Fortune and Trundle, unless JackeyLove made a stupid mistake and walked to the wall and got blocked by a pillar, the enemy had almost no chance of tower diving and killing him.
But trolls are different.
EZ takes tower wave and has mobility, while Miss Fortune takes mid wave and has no mobility. Without support protection, Graves can make a killing every time he comes to the bot lane.
Therefore, VG had no choice but to move their jungler closer to the mid lane, ready to deal with Leona's surprise attacks at any time.
However, what they didn't expect was that Roland was indeed going to gank this time, but his target was the top lane!
"Let's get ready for a gank. They'll never expect me to gank top. Let's take advantage of Ornn's Flash before it's ready again."
"Huh? That's that intense?"
"Let's go! GOGOGO!"
While Ornn is undeniably incredibly tanky in the late game, as mentioned earlier, he's actually quite squishy in the early game. Even with scaling armor, a level 5 Ornn only has 49 armor, just two more than a level 1 Leona. Although he looks massive, he's mostly all show and no substance; even a casual auto-attack will feel painful.
clam?
You're saying Ornn can farm items online?
The problem is that Jax can also harass Ornn in lane. Blue-collar top laners who play this kind of teamfight utility champion have one thing in common: unless they are really unable to hold on, they are not willing to easily give up their TP to replenish their health and mana. They are thinking about saving their TP for teamfights. Jax, on the other hand, has no such concern.
Ornn's current health isn't exactly bad, but it's not too good either; at least it's maintained at a kill threshold where his weapon can't finish him off.
Just as the weapon used its E skill to jump up again, Cube subconsciously used his own set of skills, intending to control the weapon and then dodge the weapon's second E skill from the rear, thus achieving his shameful goal of getting something for free.
However, the very next second after he unleashed his combo, a strangely familiar golden light appeared again, leaving Cube completely dumbfounded.
What the hell?
How the hell would a support player like you appear in the top lane at this time?
I can accept you ganking me at level 1, but you're doing it at level 3?
You're a beast!
Facing an Ornn who had no Flash or skills, Roland was not in a hurry at all. He slowly used basic attacks and skills to control the enemy, and then triggered Conqueror to start chipping away at their health.
[TES_ale kills VG_Cube]
An easy encirclement and annihilation.
If it was just a gank, then Leona's roaming was already considered both ingenious and merciful. However, what's even more absurd is that after the kill, Roland didn't immediately return to the bottom lane. Instead, he took the initiative to help Jax finish off the remaining minions, and then retreated far to the side to recall, looking as if he was afraid of stealing his own top laner's turret plating.
Roland's state left the audience completely dumbfounded.
[Holy crap?! This is the King of the Board?!?]
[No kills, no dirty minions, no turret plates—this top laner must be the long-lost son of the King of the Hill.]
[This scene shocked me just as much as the story of someone with body odor encouraging their teammates to play the game seriously—it's an absolute gem.]
[Prophet, I know you're under the emperor's bench, get up now!]
It's not that the audience hasn't seen the humble and generous King of the Hill before, but his level of rank-grabbing is really quite different from the impression he usually gives to everyone.
"Board... I'm scared of you looking like this."
"What's there to be afraid of? Even Ah Le isn't afraid."
"Ahem, actually I'm scared too. Captain, you haven't taken the wrong medicine, have you?"
"Of course not. I've done my duty as a support in these two waves. I've chewed up the food and fed it to the top laner. If you can't make a difference later, A-Le, you might as well prepare to play the role of the guardian of the cosmos tonight."
"???"
Just as a top laner can enjoy the right to win by giving up minions, kills, and tower plates according to League of Legends rules, his two long-distance ganks as a support player also met the conditions for winning by doing nothing.
In short: I'm starting my business!
Although he didn't quite understand what everyone was thinking, Roland knew that as the first match of the complete team, he couldn't let the new players, Ale and Hahuang, place all their hopes for winning on him.
Roland's meaning is simple: I have already secured the advantage for you, and I have already set the stage for you. As for the time that follows, that is of course your individual showtime!
Delegation is also an art.
After several days of observation, Roland had begun to see the team's problems more clearly. Ale's aggressive playstyle was prone to impulsiveness, but he had changed a lot after Roland's conversations with him. Although Ha Huang was individualistic, he was also trying his best to lead the team with his own understanding.
So what's the problem?
The problem was that they had long been accustomed to their own playing styles, and the sudden change in their familiar rhythm by the team commander made them feel various kinds of discomfort in a short period of time.
To put it simply, the current TES is essentially the same as the TES of a year ago.
Each player has their own playstyle and ideas, and as the commander of the new team, Roland doesn't need to be meticulous about every detail; he only needs to provide general guidance.
As for the rest, we can work things out together gradually.
Sure enough, after discovering that Roland only occasionally marked the MISS signal on the map and issued an eight-minute vanguard team objective in the subsequent laning phase, and then did not make any other commands, this simple and clear general direction and degree of freedom immediately allowed Haro to regain his familiar rhythm.
Yes, unlike Casa, Haro possesses another talent that Casa does not have—command.
If you paid attention to the EDG hero microphone when he was still with the team, you could hear some things, such as chasing around the Baron Nashor map, when to take the Baron, when to stop, who to prioritize when chasing, and at what point to turn back to take the Baron. Even after joining RW, he was able to lead a group of new players to the playoffs with just his own command.
This is the real reason why Roland values Emperor Harper!
Sending RW away in three moves proved his ability to find opportunities and his composure under pressure; his command with the Hero Microphone showed that he is a leader; and three years of paying off debts and the accumulation of public opinion made him increasingly clear about what he really wants.
If the former Karsa used his actions and experience to pave the way for his teammates in the early stages and protect them, then what Harold can do is to thoroughly analyze everything on the field and break it down bit by bit for his teammates to see and learn from.
"It seems he has already discovered it."
In the break room, as the team's rhythm began to get back on track, White Crescent couldn't help but excitedly pump his fist. To him, Roland finally possessed the qualities a true captain should have:
【compatible】
As a coach, White Crescent had actually seen the team's problems from the beginning, but he couldn't say it.
The problems discovered by others are handled differently from the problems discovered by oneself. Even if Roland couldn't discover it immediately, White Crescent was already prepared to sacrifice the Deity Cup to help him grow.
Commanding this thing.
You might say it's important, but it doesn't offer any real advantage to the players. It's a thankless task, and the pay isn't much higher than other players.
But you might say it doesn't matter, but after experiencing power for even a second, it can indeed be addictive.
Moreover, if not handled properly, it can easily provoke personal conflicts among team members, making it a situation that is difficult to address but even more difficult to avoid.
But Roland saw through it and proactively relinquished power; this concrete action was far more effective than empty rhetoric. The smoothness of this whole affair even led White Crescent to suspect that Roland might have had a plan in mind before even selecting anyone.
S11 New TES - Crossing the Modified Tactics: namely, the dual-command tactic.
Having undergone full training with EDG and practical experience with RW, Haro is far superior to Roland in terms of game command details, especially in terms of strategy. This means understanding long-term issues such as who to attack and where the team should go. Haro also allows Roland to focus more on the laning phase, strengthening TES's bot lane offensive capabilities.
Similarly, Roland's strategic vision and imaginative ideas are something Haro, whose thinking is constrained by EDG-style command, lacks. This is mainly reflected in tactics, that is, how to solve specific problems in the process of executing the strategic route set by Harland.
Taking the Three Kingdoms period as an example.
Ha Huang is Xun Yu, who guards the rear and lays a solid strategic foundation for the team in the early stages. Luo Lan is Guo Jia, who makes decisive decisions to help the team decide on strategies when the situation is stagnant or critical.
TES, back on track!
Summary: Chapter Thirty-Six: Holy crap! Where are my teammates?
"Huh!? This is possible?"
"To be fair, the team leader and coach of this club are indeed geniuses in a certain sense."
At this moment, countless clubs watching TES slowly regain their form were so shocked that their eyes almost popped out of their sockets.
Compared to last year's roster, TES has definitely fallen a level. This isn't a question of whether the club has enough money, but rather whether the LPL officials will provide the necessary funding.
However, TES's counterattack was executed too beautifully.
If I can't raise the ceiling of my individual players, then I'll simply raise the overall ceiling by focusing on tactical breakthroughs. To put it bluntly, it's similar to playing a standard pay-to-win game [like Dota Legends]. My card quality might not be able to improve, but I can upgrade them by upgrading equipment. That's roughly the idea.
With Haro sharing the burden, Roland was finally able to focus all his attention on the laning phase.
Then... they started calling for reinforcements.
"Knight, come down and collect a couple of heads when you have time. If all else fails, you can have some soldiers too."
"Huh? But I was the one whose line was pressed down."
"Just let Graves handle the minion wave, this game we'll just have our top and jungle carry, and we'll both concede."
"???"
Although the Earthbound Spirit's passive made him want to stay and take the lane, Knight, as a seasoned player, obediently gave up the lane and then happily headed to the bottom lane.
Seeing this, Ha Huang quickly returned to the mid lane to farm, allowing himself to reach level six first.
In fact, he had originally planned to play a dirty mid-lane strategy, but as a new member of the team, he was too embarrassed to say it. In this game, whoever reaches level six first, Graves or Hecarim, will gain the initiative in the match.
The jungler role often becomes the scapegoat because few people in solo queue understand the jungler's thinking. Even though League of Legends has been around for ten years, there are still many people who are unfamiliar with the jungler role.
Because there are too many things to think about in this position.
Take this Graves as an example. If Graves is picked, there will definitely be an invasion or forced jungle swap in the early game, which will lead to one of the three lanes being the dominant lane to help Graves cover. However, in this game, Sylas has no lane priority, and Jax in the top lane can't clear waves as fast as Ornn.
What should I do?
It's simple, I'll rush to level 6, and then invade and cause trouble once I reach level 6.
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