Stability was the core principle for TES's bot lane in this game.

As for the output in the early and mid-game?

That was Kaminari's mission; it had nothing to do with them.

As we all know, Senna is a champion we can practically ignore before she reaches 60 stacks of Soul. She's okay in lane, but in small skirmishes, her healing is completely insufficient in the early game. Her W root is also difficult to land in professional matches, and her E skill is just an escape skill. If you really want her to take over the game, it will take at least 25 minutes. Her mechanics are a bit like Nasus'.

However, if you give her 300 layers of soul, even a black iron player can chase down five professional players.

"It's so painful, P-Emperor. I should have gone up to help instead."

"Come on, that's not what you said just now. You didn't make any move at all." Looking at Roland beside him, who was full of resentment, P-Emperor felt that he was more wronged than Dou E.

It's one thing for him, an ADC, to not be able to farm, but he still dutifully followed orders to gank the top lane. As a result, when he returned, not only was his own support dead, but he could only watch helplessly as the enemy bot lane duo took the turret plating. Was it easy for him?

For others, the coating may just be a coating.

But for an AD player like him who wants to stretch every penny, plating is his lifeline!

If the bottom lane is uncomfortable, then the top lane will be comfortable.

When has 369 ever had such a comfortable lead in all his matches against IG? With three kills in hand, he can now completely reverse the gap in player skill and is directly dominating Gnar in lane.

However, due to his aggressive suppression, Karsa dared not stray too far from the top lane, resulting in IG securing the first two elemental dragons.

There's nothing we can do; TES's bot lane has absolutely no lane priority.

Although Roland rationally wanted to buy a damage build to show the enemy AD what it meant to be unstoppable, he considered that doing so would likely result in him being benched by the coach immediately after the game and then relentlessly dealing damage. After much deliberation, he opted for a tank build instead.

Thanks to the gold from last-hitting minions, Roland completed his tank items quite quickly this game. Gargoyle Stoneplate was already very cheap this patch, costing 2500 gold, which is incredibly cheap compared to other items. With the team's gold advantage, Roland was able to get his first major item just in time to catch up with his teammates.

In other words, he can go out and have fun from now on.

"GOGOGO! Let's go fight, I can take a ton of damage right now."

With plate armor in hand, I have the world at my command.

With this equipment, Titan has an incredibly high margin for error. Even if he gets hit by a full combo from the enemy, he won't die easily. What tank players love most is this feeling of being able to charge in and out of the enemy's camp with impunity.

"You can only attack if the other side responds; they're not stupid."

"No, you're wrong. You can really beat IG." Seemingly to test his tankiness and damage, Roland was determined to use his Q to gank the enemy bot lane duo. After he was fully prepared, he activated his Q skill, Clear the Channel, and an anchor flew towards the enemy duo's position.

Then... I got nothing on Q.

"This is what you call being able to fight?"

"Ahem, oops, oops." Roland scratched his head awkwardly, not expecting his hook to miss. It could only be said that the Nanfu duo, who had just finished charging, were in such good form that even from an angle Roland thought was almost a sure hit, Puff found a chance to dodge.

However, the IG players clearly wanted to have a small team fight with TES.

Thresh unleashed a Death Sentence, successfully hooking the enemy Nautilus while simultaneously throwing his lantern backward, his position rapidly closing in with the second part of his Q.

Counter-initiating!

That's just how IG is; if you want to fight, don't think you can just run away if you miss a hook. If the Nanfu duo was relatively stable before, then they've absorbed a lot of hype lately and have involuntarily picked up some of IG's bad habit of getting carried away.

The successful skill hit undoubtedly excited the Nanfu duo instantly. However, in their focus on counterattacking, they overlooked the importance that the entire TES team placed on the hero Aphelios.

The TP light shone, and 369 decisively pressed his teleport button.

At this point, Shy had died too many times in lane, and he had already used TP to catch up on his development. It was precisely this difference in summoner spells that became the reason why IG's bot lane had this problem.

Titan, having broken free of control, immediately unleashed his ultimate on Aphelios, then countered with a basic attack powered by his passive, freezing Thresh in place.

What are Titan's advantages?

The key is that his ultimate ability has a built-in tracking effect and is almost guaranteed to hit, making it an incredibly reliable form of crowd control for Aphelios, who lacks mobility.

How could you possibly lose if you're facing a Fireball on top of someone? You simply can't lose.

"The ocean is boundless!"

After using his R skill Deep Sea Impact to knock up Aphelios, all that was left was to just mash the keyboard, using whatever skills were available, except for Weakness, which he planned to save for the next team fight.

result.

Aphelios emerged from control, and just as Jayce's final hammer was about to fall, Puff finally recognized the ultimate ability in his hand. A massive blue flame danced among the TES trio, and in just an instant, Senna, who was at full health one second, was reduced to a third of her health the next.

The power of the Moon Man is terrifying.

"Holy crap, what kind of damage is this? Did the designer come from the DNF department next door?"

"It's okay, I can handle it. You can keep 369, the kill is yours."

"You're too kind, then I won't stand on ceremony."

Please don't be shy.

To thank the top laner for his teleport to save the day, the two bot laners tacitly gave up their kills, bringing 369's total kill count to five.

At this point, I have to say something.

When a top laner uses Teleport to support the bot lane, unless the top laner is a utility champion and the bot laner is a mid-to-late game AD carry, it's best to let the top laner get the kills if possible, otherwise they'll be in trouble.

On the top lane, it's fine to push the minions first and then teleport, so even if you die and return to lane, the minion wave will have just arrived. But most of the time, the minion wave is in the middle. If you teleport and the opponent doesn't, and you go down and get nothing, you've essentially lost a minute of farming time.

If you lose a minute while the opponent farms safely for a minute, it's equivalent to the opponent making up for a full two minutes' difference by simply "matching" with you. Considering the average gold per minute of a mid-tier LPL top laner is 400, that's equivalent to the opponent directly making up for 800 gold by "matching" with you, not counting plating.

If it weren't for hero counters or an early lead, the top lane would have already been doomed.

You need to understand this when playing League of Legends.

The most important thing in playing games is not your skill level, but whether you can get good teammates and whether you can learn about human relationships in the Rift.

The following period was purely a snowballing period for TES.

With five kills in hand, Jayce was no match for 369. Even a Platinum top laner could dominate the enemy top laner and carry the entire team. A group of players immediately surrounded Jayce and started firing at him relentlessly, bombarding IG with barrages of bullets that left them in a terrible predicament.

Unfortunately, despite having an advantage and lane priority at the start, the bot lane's advantage and lane control can only help them secure one or two small dragons in the early game. Once they leave the laning phase, they have nothing left.

Ultimately, the meta for the Spring Split is still the meta for mid, top, and jungle.

At this point in time, Ning Wang was sleepwalking, Shy was suppressed, and even the only one on whom high hopes were pinned, Rookie, couldn't make a sound.

Yes, the chicken didn't make a sound this game.

Despite his famous declaration of victory in the semifinals, Zuo Shou's actual strength is not bad. It's hard to tell how he will unleash his full power yet, but at least his daily performance can be described as being at the level of a toothpaste when he's in top form.

The real strength of Zuo Shou in the mid lane is not in how flashy he is, but in how consistently stable he is.

Yes, putting aside foreign battles, in domestic battles, Zuo Shou is practically a mid-lane turret-level mid-laner.

He can hold his own in lane and dominate when necessary. His only weaknesses are a lack of roaming ability and a tendency to be hesitant to make plays in international matches. Otherwise, his abilities are quite good. Simply put, he's the team's best damage dealer. As long as you consistently teach him what to do at what time, he can perfectly accomplish what needs to be done for you.

Having teammates who are carry players, and all you need to do is initiate team fights, ward, and protect your own AD carry – this feeling of slacking off on the field is incredibly satisfying.

Seriously, this was a very important reason why Roland chose support when playing professionally, especially since he was a tank support.

From a purely support perspective, soft supports are much harder to play than hard supports. There are too many details involved, and you also need to consider your positioning to avoid being hit and killed by AOE attacks.

However, tank supports are different. Because they are relatively tanky, they have a high chance of recovering even if they make a mistake in a team fight. In most cases, they don't need to do anything except initiate team fights and set up vision, so they can be relatively free to think outside the box.

All things considered, playing a tank support is simply the most suitable role to lie low on the field.

"Let's hurry up and finish them off. Don't wait until heroes like Aphelios and Syndra have their three items. Let's crush them in the early game first."

"This... IG probably won't accept this."

“All teams might not accept, except IG. You don’t even need to argue with them. Just hang around in front of them a couple of times and they’ll come up and kick you.”

"reality."

As veterans who had faced IG several times before, they couldn't agree more with this statement. IG was a complete bunch of reckless players; they were the kind of team that would charge at you and attack you the moment you provoked them.

Now that TES is pressing in again, logically, as the disadvantaged side, their best course of action should be to try and stall for time until Jayce's power spike. However, judging from IG's actions, they seem to want to fight TES, which is quite absurd.

There's nothing we can do; nobody knows exactly when IG will start a fight.

Professional matches aren't like some TV dramas where they shout "321 to start" before a team fight. Normally, if there really is a stupid team that shouts "321" before a team fight, then by the time that team finishes shouting the slogan, the team's deathbed is probably already over.

Just as TES pushed the enemy's second mid-lane tower and Jayce moved forward slightly to fire one more shot, a green pile of excrement fell from the sky and slammed hard at Jayce's feet in the fog of war in the blind spot of the jungle.

IG has started a fight.

Thanks to Zac's long-range leap, the IG team swarmed forward. However, before they could get very far, they were all blasted back by the experienced Karsa's Explosive Barrel.

Are you kidding me? You, Zac, who's been captured and killed, are you hiding somewhere and not getting any warning?

What is radar?

Do you even understand the significance of the word "radar"?

"Ah Ban!"

"Don't worry, I'll be right back." Hearing Karsa's call, Roland didn't hesitate and used a hook to close the distance by hooking the wall diagonally, then suddenly unleashed his ultimate on Syndra on the other side.

Misalignment control.

What should a tank support do most in team fights?

When your own AD carry is a carry, their natural role is to protect your team's damage dealers. But when your own AD carry isn't a carry, their only role is to hinder the enemy carry's damage output.

Waves surged up from the ground like the ultimate move of the Earth Tiger, rushing towards Syndra's location. Along the way, they passed right under Gnar's feet, forcing TheShy to use his first E skill.

Then, Gnar stopped doing his job because he wasn't close enough to auto-attack Syndra, leaving what he couldn't handle to his teammates. Continuing forward, just as his ultimate was about to reach Syndra's feet, Gargoyle Stoneplate activated.

There's no need to worry about damage reduction; his more important task now is to absorb damage.

Gnar and Zac went to flank their backline, while he and Gragas were responsible for trying to delay the enemy's damage output; that was their core task.

A flat attack (A), control.

Position yourself to block the Moon Man's attack direction as much as possible, and at the same time, pay attention to whether you are in a straight line with your teammates to avoid being chained together by EQ combos.

Finally, he used his E skill to slow the enemy, trying to annoy them for as long as possible. Only when all his skills were on cooldown and the Aphelios was ready to enter the fray did Roland finally apply his Weakness to the enemy AD carry, thus completing his mission perfectly.

As for bonus points, they come from retreating after holding off one wave to see if there's a second chance, while also setting up vision in advance for bushes that might be entered. Unlike other positions, what supports can do are all these kinds of details that aren't apparent during team fights, but it's often these details that can have a surprising effect at certain times.

This team fight has left IG completely bewildered.

Zac descended from the sky, and Gnar took over.

Everything was going perfectly, but the Titan's follow-up after the Gragas exploded was just too perfect. Whether a support player is good or bad is often best known only to those who have been annoyed by them.

Syndra failed to follow up with her control immediately, and Aphelios' ultimate also failed to achieve its best effect due to weakness. For IG, who were playing against stronger opponents, this team fight was essentially a suicide mission. The fed Jayce and mid-lane LeBlanc, who had recovered their senses, were not going to miss this opportunity.

With a 1-for-4 exchange, TES secured a resounding victory.

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