[Tsk tsk tsk, to be honest, these two are really beasts.]

[I'm Rambo, and I'm completely dumbfounded. Even after being taught how to use Flash, it doesn't seem to work.]

With all his skills and Flash available, Alistar has absolutely no chance of survival for Rumble, let alone tanking the tower.

For professional players, tanking towers is just the most basic thing.

So easy!

[TES_Haro kills FPX_Doinb]

The head was given to the centaur.

"Ah, that feels good~ Let's keep playing at this pace and clear the middle lane directly."

"Okay, let's do it again when we reach level six." Ha Huang nodded, indicating that the idea was good.

"Huh? Level 5? What? Level 4 tower diving? I'm only level 3, isn't it a bit inappropriate to just camp him like that?"

Ah Le, Ha Huang: ? ? ?

A few seconds later, after Doinb was certain that the enemy jungler and support had left, he used his teleport in the fountain.

However... after he landed, two familiar figures with low health appeared behind him once again, right on time.

Doinb: ? ? ?

Doinb: Holy crap, are you guys dogs?!

[FPX's Doinb kills TES's BAN]

[TES_Haro kills FPX_Doinb]

FPX_LWX kills TES_JKL

[TES_JKL kills FPX_Crisp]

The canyon fell silent once again.

Summary: Chapter 75: My Art Style Is Above Yours

"Hahaha, let me tell you, run fast after the game, or I'm really afraid the monkey will come looking for trouble."

"It's alright. With his build, I reckon he can't beat you." After carefully examining the muscles on Roland's arm, JKL thought that this guy was really overthinking it.

"Wait a minute, how come you didn't seem to feel anything when you were tower-dived?"

"There's still that unlucky guy on the other side, and my style is now far superior to his!"

That's right.

Although he lost money on the trend line, at least he switched to another one.

But the opposing Rumble used both summoner spells and died twice, losing at least three waves of minions; it wouldn't be an exaggeration to say he quit the game. A mere two-man gank and tower dive is nothing compared to FPX's infamous four-man gank; from a purely results-oriented perspective, he actually came out ahead.

With Rumble in the mid lane performing so poorly, Tian, ​​the jungler, naturally has to sacrifice his time to help gank the mid lane, which in turn reduces Pantheon's control over the side lanes.

Niu Guli was doing a good job of pressuring Knight in the top lane, but when he turned around, a blue figure suddenly rushed towards his position at the entrance of the jungle behind him.

To avoid being interrupted by the first part of Aatrox's Q skill, Haro even performed a sudden stop drift just before he was about to land the damage.

Outstanding Continuous Technology 1100

Handbrake drift

Ultimate Speed

Outstanding Drift 325

Beautify the landscape 1100

After a perfect scoring, Centaur kicked Sword Demon into Jinfu's face.

Although Nuguri is arguably the best top laner of the year in terms of laning ability, even the strongest individual is helpless against the enemy's top and jungle synergy.

After a series of attacks, the Sword Demon was forced to use his Flash, and his health was also reduced to almost zero, forcing him to return to base to replenish his health.

Yes, this is also a new approach to jungling that TES came up with after studying the version.

Jungle playstyle based on map movement.

As the tasks of junglers have increased year by year, they not only need to gank and counter-gank, but also set up vision and take map resources. They also need to have the ability to invade and support, and it is best if they also have control and tankiness. So after a lot of people made their selections.

Udyr jungle playstyle is gradually becoming popular in the LPL.

TES is different.

They turned their attention to Centaur, the master of map exploration.

With decent jungle clearing speed, terrifying support speed, dual control from E and R skills, plus the ability to take Zombie Ward in the Domination tree, Hecarim almost has all the attributes, especially the fact that he can take the Domination tree.

The dozen or so vision points that zombie wards add on average can sometimes be the straw that breaks the camel's back.

At this moment, the initial results were finally visible.

"I told you this thing was fun."

"This is really exciting. Although I ganked a lot, my CS difference with Pantheon wasn't that big. This guy's movement speed is too strong."

"Let's go!"

FPX's core strategy of using Rumble and Pantheon for roaming has been greatly diminished now that Rumble is no longer viable and Pantheon is in full swing.

But it's different for TES.

The defining characteristic of Centaur is his ability to roam the entire map, switching between top and bottom lanes. If he gets two kills in the mid lane early on, he has already overcome the most difficult part of the early game – which means that you must have an advantage in the early game when playing Centaur.

First, it must be clear: Hecarim is a hero strong in the early to mid-game.

If he gets ahead, he can kick someone to death with one kick. No tank or strong crowd control can kill him. He also likes to run around killing squishy targets.

This is still not a full-strength force.

If you pair Centaur with a cat in the mid-game, the entire arena will immediately become a Centaur massacre.

The core essence of the gameplay is what Roland taught: harassment.

That means never fight the enemy jungler, and instead of focusing on ganking, harass them. Whether you manage to kill them or not, kick them anyway.

Anyway, once you've reached the two initial points, you won't be too short of money. As for losing experience...?

Just learn from online experience, and you're good to go!

For a time, the entire FPX team was thoroughly exasperated by this player who was causing chaos all over the place, and even considered calling the police to find the traffic officers.

The bottom lane is the one that gets the most annoyed.

Since neither of the bottom lane duo has any mobility skills, if Hecarim comes, and Riel tries to control Hecarim, then Alistar can come up and give you a double combo; if you try to deal with Alistar, Hecarim can kick you and cause a brain hemorrhage. These two together are truly a case of "ox and horse spirit".

To coordinate with Haro's roaming, Roland went straight for a five-speed boot on his second return. Anyway, without his ultimate, he's squishy no matter what he builds, but with his ultimate, he's tanky no matter what he builds. So why should he worry about those one or two stat points?

Let's just move at full speed! Speed ​​is power!

Watching the two freaks who started heading back to the jungle to annoy people again, even JKL and the others, as teammates, felt a chill in their hearts.

Fortunately, these two belong to our family.

"By the way, where did you copy this unscrupulous tactic from?"

"I didn't really research it. I got beaten up so many times that in order to avoid getting beaten up again, I had no choice but to grit my teeth and join in. I also gave a shout-out to the Curry Man who was using this tactic."

"Holy crap? Aren't you afraid of getting reported and having your account banned?"

"You're still young, you don't understand. When playing games, you must remember that you can play again if your score drops, and you can slowly recover your reputation score if it's deducted, but if you don't curse someone, you may never see them again."

The remaining four members of TES: ......

The core of this strategy lies in the tower-diving ability of this combination.

The Minotaur has four skills, three of which are crowd control, while the Centaur has four skills, two of which are crowd control. One has the movement speed to kick people back no matter what, while the other can easily keep up and unleash a complete chain of crowd control. Unless you are aware of this in advance, whoever you are will die.

As for Kai'Sa in the bot lane?

An ADC can get ahead no matter what if you give them minions, but if you crush an AP champion in the early game, their damage will never keep up.

So, when the Centaur reached level six, Roland once again disappeared from the lane to prepare to gank mid.

This time, however, Doinb was alert and positioned himself between the first and second towers. This position allowed him to retreat to the second tower's defensive position, significantly increasing his defensive capabilities.

Seeing Haro's Centaur Warrunner lingering at the jungle entrance, Doinb couldn't help but reveal a morbid smile, and he taunted, "..."

Come here!

How could Doinb, the mid-laner who won the S9 championship, fall three times in a row with the same move?

nonexistent.

Just as he finally relaxed his guard and was about to wait for the others to leave before going up to farm experience points, a "clang! clang! clang!" sound rang out again from his right rear.

Wait! To the right rear?

Damn it, isn't he already between the first and second towers?

Just as he was still wondering, a familiar bull-headed figure appeared in his sight once again in front of his own high ground tower.

"Wait, why is this bull's head here?"

"We have wards in our jungle!"

"Didn't he use Flash in the last wave? How did he get in?"

"Oh, Hextech Flash, that's alright then."

With an expression of "I knew it," Doinb simply gave up on all his maneuvers this time. There was no way around it; the timing was perfect. Having died twice in the early game, he wasn't even level six yet and didn't have the ability to trade one for one with the opponent.

This wave, this wave is...

The restaurant reviews are overwhelmingly negative, a true or false beast's tale.

Monkey Mountain in the middle, three people, 217.

. . . . . .

. . . . . .

. . . . . .

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