Considering the team needed a frontline to increase the team's survivability, EDG picked Nautilus and Ornn for their last two picks.

Ornn's move is actually quite cunning.

When laning against Sett, E can be immune to W, and a counter-attack auto-attack can knock him back. Q will be slowed by Ornn's Q. Starting from level 3, the health exchange will be one-third. Once Ornn gets a Thornmail, Sett's combo will take 1/4 of his health, while his combo will still take 1/3.

To win against Ornn in lane, Sett needs to rush Blade of the Ruined King, which makes him particularly vulnerable in early team fights.

But if you don't rush Blade of the Ruined King, you're forced to farm peacefully with Ornn.

That's where Flandre's slickness comes in; he might not be able to dominate you in a single lane, but he can definitely annoy you to death in all sorts of weird and wonderful ways.

EDG's roster is now complete:

Top lane Ornn, jungle Nidalee, mid lane Viktor, bot lane Tristana + Nautilus

Seeing this lineup, White Crescent closed his notebook slightly, stood to the side of Ha Huang and bowed slightly: "You've seen the opponent's lineup too. They don't have many point-control abilities, but they have a lot of AOE. Strictly speaking, they can barely be considered to have cobbled together a stage. If you want, I can help you get it."

In fact, while EDG was putting together the lineup they wanted, TES was also constantly giving the opponent the mental guidance they wanted. A player's growth often requires many things, such as accumulating experience, settling down their mindset, and letting go of and picking up things from the past.

They won a small regular season game in exchange for Haro's reactivation.

He felt this deal was worthwhile.

Looking at the somewhat unfamiliar coach, Haro tightened his grip on the mouse and asked in a deep voice:

"So, Coach, what's the price?"

"No need." She straightened up, quite pleased, and gave Roland, sitting at the far end of the seat, a confirming look. "After all, you already paid for that thing, didn't you?"

"It turns out, love is the deepest sin."

TES fifth pick

King of Ruin - Fryego

Locked successfully!

Integration: Chapter 102: It really made things clear for the designer.

"Foyego?"

"TES's player selection is as bold as ever."

It's no wonder the commentators were puzzled. Fryego is a rather unique champion in the history of League of Legends because he was banned throughout the entire Spring Split of Season 11 due to numerous bugs. He was only gradually released during the Summer Split, and even then, it was restricted to LPL players first, with other regions not allowed to use him.

In this life, Roland's unusual hero pool throughout S10 sparked a development frenzy across the entire league, leading the designers to prematurely unban Fryegor for the S11 Spring Split. Of course, there were conditions: it was limited to the LPL, could not be used in the playoffs, and if a bug occurred, the game had to be replayed and the hero banned again.

With these three conditions reinforced, most LPL teams are actually not so willing to let their players practice this so quickly.

the reason is simple.

Although this hero appears strong and sophisticated on a macro level, his weaknesses are also quite prominent: he is fragile and very susceptible to crowd control. Coincidentally, in most professional matches, there is no shortage of crowd control lineups.

The reason why EDG didn't consider this point at all in today's game is because TES's first four picks were not heroes that needed to be controlled and targeted, which gave Foygo the opportunity to play.

[Here he comes! The King of Thieves, Fóyagó, is here!]

This hero is ridiculous; when he's strong, he's incredibly strong, but he also has a lot of bugs.

[Iron Man: I steal stats. Zoe: I steal summoner spells. Neeko: I steal skins. Sylas: I steal ultimate. Fryeglor: I steal basic skills. The designers have finally figured out the direction for the new champions.]

[A word of advice from a Fryegor player: Don't steal the enemy support's hero unless absolutely necessary.]

[When it comes to team fights, he'll probably just keep switching bodies like an old Zuo Ci.]

Many viewers in the live stream have played this hero, which has already been released on the Chinese server. Even those who haven't played it have faced it in lane. It's fun, but it's also really easy to die because this guy is a pure damage-focused dash hero.

At this point, TES's lineup is: Top laner Sett, Jungler Foygo, Mid laner Orianna, Bot lane Draven + Thresh.

The focus remains on the bottom lane, mainly because both sides know Flandre too well and understand that ganking him is pointless; it's better to use that time to farm more jungle monsters.

At the start of the game, TES directly formed a team to forcefully invade EDG's lower jungle. Roland's Thresh took the lead, showing a standard 5v5 invasion posture reminiscent of ranked games.

Don't ask, the answer is simply to control the amount.

If you control a champion like Sett, Thresh, or Fryegor, you're dead. They don't even give the enemy a chance to use Flash.

Faced with this rogue army, EDG had no choice but to back down, watching helplessly as the opponent placed trinket wards in their own jungle, and then racking their brains to think of a better way to start the game.

This is the best start when facing Nidalee.

Because Nidalee can pass through walls, has a short cooldown, and is a decent jungler, she often has one or two more opportunities to gank or invade than other junglers in the early game.

However, this hero is not all-around capable; he is vulnerable to being counter-ganked.

Once someone catches out on his jungle route, they can set up an ambush in the lane or jungle beforehand. One kill will be devastating, two kills will end the game, and three kills will turn it into a 6v4 situation, because a Nidalee without a level advantage cannot pose any threat to the opponent.

"Red opening?"

"Start with the red buff, otherwise I won't have the strength to face the enemy in the jungle."

After retreating from the enemy jungle, Haro controlled Foygo to sneak towards the red buff location in his own upper jungle. Seeing this, Roland and JKL returned to the bottom lane bushes in perfect unison, intending to see if there was an opportunity to ambush the enemy duo.

In the current version, Tristana has received a slight buff and has a decent early-game fighting ability. Most ADCs would have no way to deal with her. But Draven is different. His axe damage in the early game is incomprehensible. In a level 1 duel, he is among the top-tier ADCs in terms of strength.

It's a bit of a shame, though. Meiko is a veteran support player, so how could he let TES miss such a basic mistake? By taking a small detour, both sides were forced back to the normal start of the laning phase.

There's just one thing to keep in mind when Thresh fights Nautilus:

Unless you are very confident or have a significant advantage in your combination, never make the first move by throwing the hook.

Thresh is very squishy in the early game. With Aftershock, he can withstand some damage, but without Aftershock, if he gets hooked by Nautilus, Tristana can force a kill. Don't be fooled by Nautilus's seemingly clumsy nature and lack of damage in the late game; his base damage and control chain are incredibly strong in the early game. A Q followed by his passive is almost a two-second stun.

Therefore, Roland's initial task was quite simple.

Let the AD carry go out to farm, and then use the E skill to interrupt the enemy Titan's dash when he gets hit by Q. As long as the interruption is successful, they can chase the enemy back and auto-attack all the way back, maximizing their health in the trade.

This is how Thresh plays against Nautilus. Oh, and of course, when there's nothing else to do, you can stand behind the minion wave and use your long range to poke the enemy support a few times. Even if you get blocked by their shield, it doesn't matter. You're also draining their mana.

"Go for it, Ah Shui! I believe you can definitely take on two opponents at once."

"Damn it, you're a support player and you're positioned even further back than me, how dare you?"

"Stay calm. This is a passive skill unique to your support role. As the saying goes, behind every successful man, there is always a man who is even more successful than him. You know what I mean?"

"Get out of here, you male ketone!"

The saying goes well.

When you have a hammer, you feel like there are nails everywhere in the world; when you have a kitchen knife, you feel like there are melon vendors everywhere in the world; but when he has a silly teammate, he always feels like there are clowns running around everywhere in the world.

"I should have asked the coach for Samira's. I'm really good at Samira."

"Give me a break, you?"

"Wasn't it my Samira who carried the team when we played against IG?"

"My assessment of your Samira is: it's not as good as typing +left and +forward in the console."

In this game, TES's bot lane needs to be careful of the Titan and Tristana's attacks before level three, because their jungler farms from top to bottom. If the enemy Titan gets close and engages at level two, triggering their passive, they might avoid death, but they will definitely have to use their summoner spells.

Although JKL and Roland are seen as playboys by the public, they are not actually that reckless.

Many things are deliberately maintained for the public eye, like the character personas mentioned in previous chapters, which can be incredibly useful at times. For example, Dove has done a very successful job; it appears in anything related to smoothness. Red Bull isn't bad either; it's involved in anything related to reckless behavior. [laughs]

Compilation: Chapter 103: Holy crap, it's time stop!

"This kid is pretty shrewd."

"Don't underestimate him. In terms of academic performance, he's gone much further than you."

Recalling Roland's green appearance when he first entered the LPL last year, and then looking at the Thresh on the other side with his seasoned and experienced style, Meiko has to admit that some people do have talent in their profession. At least with Roland's current level, he can no longer be easily crushed.

TES successfully navigated their weak period at level two, so level three became the turn of TES's bot lane. Fortunately, EDG had already pushed the lane, and although they couldn't gain any significant health or skill advantage, they had at least placed wards into the enemy jungle during the push.

In this game, the key in the early stages lies in the junglers on both sides.

Because of the early ward placement during the level 1 invasion, Haro was able to roughly guess Nidalee's location. Putting aside invasions and such, at least she could ensure that she wouldn't be harassed while farming in the early game.

But this is not enough.

The team went to such lengths to give him the Counter position to make him effective and create opportunities. A conservative approach would create many unpredictable factors on the field, so he has to take the initiative.

A little over a minute later, Haro, having missed clearing one jungle camp, used the vision to enter the side lane bushes ahead of time, calculating the time difference between the disappearance of the mid lane ward and the disappearance of the mid lane ward. Cleverly, he deliberately chose the bush that was farther away from his own mid laner Orianna, instead of the one that was closer.

This is a psychological tactic.

In a normal gank, the closer to the bush where Orianna is, the easier it is to catch her. However, such positions are also more likely to be warded, and the enemy's attention is more focused. The situation is different on the other side. The greater the distance, the more people subconsciously feel they have time to react, and their vigilance will be slightly lower. Normally, this would be the case, but the enemy jungler is Nidalee.

Nidalee's W skill has an additional range bonus if it hits the human-cat form.

clam?

You asked what to do if you didn't win the bid?

If you don't land a gank, just keep farming! No one has ever stipulated that a jungler's gank has to be successful to be considered acceptable. Even if Nidalee didn't land a single gank this game, as long as she frequently appears in the mid lane, she is already putting pressure on the enemy mid laner in a sense.

"Hmm? Is Haro trying to wait for the rabbit to come to the tree stump?" Frowning, Ai Luoli in the commentary booth was also a little puzzled by the unusual behavior of the Ruined King.

"It should be, but isn't this too much of a gamble?"

"Probably not. TES did invade and place a ward at level one. Although Jiejie tried his best to prevent the ward from discovering his position in the early game, the experienced Haro must have still found something."

"Here she comes! The leopard woman really did head towards that spot."

From the omniscient perspective of the live stream, Haro seemed to have anticipated that Nidalee would come to this bush, and he ambushed there in advance by sacrificing a jungle camp. Meanwhile, Jiejie's Nidalee was walking step by step into the trap that TES had woven for her, just like in a scripted movie.

Just as Nidalee habitually leaped from the top of the jungle into the bush on the side of the mid lane, Haro's Ruined King had been waiting there for a long time.

My heart is already as withered as wood.

"The...the Ruined King? When did that happen?!"

Amidst the flustered team voice chat between the two junglers, Blademaster prematurely cast his E skill, "Scorched Earth." Since he lacked mobility skills and the opponent was a fast-moving Nidalee, casting it early prevented him from running out of movement speed and letting the opponent escape.

WAQA unleashed their own burst of power and controlled the enemy for about 0.5 seconds.

"Whoosh~" x2

The moment the control was removed, Blade of the Ruined King and Nidalee flashed almost simultaneously on the map, returning to the position where Nidalee had jumped down using her W skill.

"Trying to run? It's too late!"

Knight, who was prepared, immediately flashed to create distance and used E, then activated W!

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