You actually want me to...
Page 350
One round of PICK:
TES first picked Hecarim, a strong jungler in the current meta, but RNG countered by locking in Orianna, the top mid laner, and Tristana, a versatile champion with both long and short range and mobility. For their second and third picks, TES then drafted Draven and Twisted Fate, giving the opposing team the illusion that they were going to engage in a 5v5 gank, only to watch RNG lock in Udyr as their third pick.
Both sides banned their mid, bot, and jungle laners in the first round, and in the second round, TES completely outmaneuvered RNG, who dared not ban their support.
If you ban two support champions from the current meta, you'll have to face my unparalleled sea of mage/support champions in the bot lane.
You banned the top lane, but your lineup already had everyone running to the top lane, so honestly, whether you banned it or not didn't make much difference. White Crescent essentially rendered RNG's second round of bans useless, and Tabe had no choice but to bite the bullet and take the bait, not daring to make a move on the support hero at all.
Therefore, in the second round, Renekton, Gnar, Lucian, and Jayce were all banned.
With Aatrox and Camille left, the choice returned to RNG. RNG, who should have been picking support four times, suddenly sensed something was wrong. After thinking for a moment, Tabe gave Xiaohu Camille first.
Since he only recently switched to the top lane, Xiaohu's champion pool is actually very shallow. Apart from Jayce, Lucian, Gnar, and Camille, he can only say that he can pick other champions, but he doesn't play them very well. It's almost as if he has no choice at all.
only...
"We fell for their trap."
For a professional coach, nothing is more gratifying than watching the opponent gradually fall into their own draft trap. RNG's idea was simple: once Aatrox is neutralized, he's useless. He can't penetrate, he doesn't deal damage, and when someone comes to gank him, he can't escape Camille's pursuit.
But...when did they ever say they were going to pick Aatrox?
"Where benevolence extends, so does propriety; when you apply propriety, you will receive virtue in return."
"Take this, it's a big gift I've prepared for RNG."
"Ah Ban! Ah Shui, it's time to show off your special skills."
Here we go~ X2
With only two or three seconds left, TES's fourth and fifth pick positions locked in two very familiar heroes almost simultaneously.
“I know what to do” – Tauren Chieftain Arista.
"Embrace the darkness"—the eternal nightmare of Nocturne.
Locked successfully!
Integration: Chapter 111: The Flow of Heaven and Earth Living Together
Roland and his teammates were eagerly anticipating this second match and were ready to repay (beat them up).
It's just a game, whoever backs down is a coward.
If you don't believe me, just look at the Spring Festival Gala, a major annual event. Even if it's a disaster, the sixth princess dared to switch discs overnight and broadcast "Shanghai Fortress" to counter it, directly competing with each other on the spot. This is enough to show the Chinese people's attitude of not being afraid of challenges.
You played a top lane all-in combo with me last game, right? Well, this game I'll have to return the favor with a Kenxie orphan bucket combo.
Let's do it!
Seeing the combination of Nightmare, Centaur, and Alistar on the opposing team, RNG's coach Taba's eyes went black and he had some difficulty breathing. Others might not understand, but as a coach, how could he not understand how terrifying this lineup was?
Come on, feel free to gank me on the road.
Even if Ah Le completely destroys your team, I'll admit defeat if I can't kill your backline in team fights.
【666666, Que's hard work. 】
[Top lane Nocturne, I've seen a lot of people playing it in the Korean server lately, are there any strategies for it?]
[With the nerf to coughing up blood and the buff to dash in, coupled with AD champions starting to deal damage early on, these dive-in, one-for-one trade champions have suddenly become popular, and they are indeed strong.]
Has TES evolved from just the support making silly plays to the entire team randomly having one person make silly plays? That's truly outrageous.
There was no other choice.
Even though Taba realized the enemy's scheme, there was nothing he could do now that he was only a support player on the fifth floor. He could only force Riel out and hope that his teammates could establish an advantage in the early game.
At this point, the lineups for both sides are as follows:
TES: Top lane Nocturne, Jungle Hecarim, Mid lane Twisted Fate, Bot lane Draven + Alistar
RNG: Top lane Camille, Jungle Udyr, Mid lane Orianna, Bot lane Tristana + Ryze
At level one, relying on the reliable double-crowd control of Alistar and Twisted Fate, TES directly invaded the opponent's lower jungle, filling the jungle near the blue buff.
"Don't be afraid, come at me or die. If anyone shows their face, Knight can use Blink to throw a card."
"No problem, I'm a pro at playing cards."
Under immense pressure from the duo of mid and support, RNG dared not mess with TES and decisively ceded their bottom jungle, allowing Udyr to start the game in the top jungle. Seeing the opponent retreat, Roland and his team reluctantly withdrew. Of course, this invasion was quite necessary, allowing Haro's Hecarim to have a comfortable early game in the jungle.
"Then we're going back online."
"OK, remember to check the signal."
After clearing the obstacles for the jungler, Roland and JKL slowly returned to the bottom lane. In the early laning phase, they were evenly matched with the opposing bottom lane duo.
Neither side's support has much AOE wave clear ability; they can only rely on auto-attacks.
However, Tristana's E skill allows her to clear waves faster, so level two will be an opportunity for RNG, which is quite normal. As soon as both bot lanes returned to their lanes, they started fighting for levels. Roland even went so far as to skip his own minions and walk to the front, preferring to use his health to bait the opponent in order to attack minions first. Unfortunately, the opponent did not fall for it at all.
"I can feel it, the big one is coming."
"To be honest, I feel you're right."
Almost immediately after the two finished speaking, the RNG bot lane duo, who had reached level two first with their E skills, launched the first attack. Ryle used W to knock up the enemy, followed by Flash and E to control them, while Tristana jumped, used W, and then E to fire, even applying Ignite to herself.
This is what a strong second-tier combination looks like.
Tristana, as an AD carry, is arguably one of the AD carries with the highest burst damage in the early game bot lane. With the support's help, she can unleash her full abilities and then auto-attack a few times to take down an enemy without any problem.
only...
Despite being controlled and focused down by the Minotaur, Roland didn't panic at all. After regaining his freedom, he first used his basic attack and used the execution threshold of his support item to forcefully kill a minion.
A white light shone out, and Draven and Alistar both leveled up to level two.
Then activate the magic card: Support Ultimate Technique - Daddy, come!
The WQ combo knocks the enemy into the air, buying crucial control time, and Hecarim's E skill is activated.
Draven threw out his axe, securing a second instance of crowd control, and Hecarim's position was now in front of RNG's vision.
After using Flash, Alistar flashed towards the turret after controlling the enemy bot lane duo, then deliberately paused for a second or two, waiting for them to take the bait.
as predicted.
Upon discovering that the enemy jungler was flanking him and that the enemy support was already low on health, Gala realized he couldn't escape and decisively used Flash to finish off his last bit of damage.
[RNG's Gala kills TES's Ban]
First Blood!
[TES_JKL kills RNG_Gala]
[TES_JKL kills RNG_Ming]
Double Kill
In a single exchange, they wiped out four players: TES's jungler and support, and RNG's bot lane and support, leaving the commentators and viewers outside the live stream stunned.
"This... a level two arrest?"
"Hiss~ I think I understand what TES is trying to do."
Before the match, the commentators were discussing how well-established RNG's four-protect-one strategy was, and how TES might have a hard time finding a way to counter it. However, the next second, TES showed everyone their championship-winning strategy. Even if they couldn't figure it out right away, they could copy it!
We must use magic to defeat magic—we must use level two attacks to defeat the four-protect-one strategy.
Our factory is not lying to me.
In a sense, ganking bot lane at level 2 in this version is a stupid thing to do, because Smite is level-dependent, and junglers must farm and level up as quickly as possible to maintain their level lead in order to have more initiative in Rift Herald and Dragon. Ganking bot lane at level 2 means that TES completely gives up the upper half of the jungle and top lane, and the jungler's level will be affected.
But does it matter?
That's not important, because Draven got the kill in TES's bot lane.
If the top lane collapses, Nocturne can still use his ultimate to fly into the AD carry; if the jungler collapses, Hecarim can still use his ultimate to charge into the backline. In fact, Nocturne's ultimate even enhances his survivability. With the two ultimates working together, the enemy backline has no room to deal damage.
and so.
Kill one, earn two; kill two, earn two pairs.
As long as Draven can get ahead, it's worth it even if the jungler loses half of their jungle, or even if they have to give up their entire jungle, because Draven's damage conversion rate after getting a kill is one of the biggest bugs in the game.
"Wait, we've been tricked!"
It wasn't until then that the RNG coaching staff, watching from below, finally realized the seriousness of the problem.
This wave of attacks may seem like a minor first blood, but he only has a maximum of 875 damage. Draven, on the other hand, has two kills and his passive fills up. If he gets a few more kills, he'll have at least a Noon Quiver. If he builds armor penetration items, he'll be even more terrifying.
And most importantly, they submitted both summons.
If Wei doesn't come to the bottom lane, then Hecarim and Alistar can tower dive and trade kills with them, which would be a huge win for TES. Once Alistar reaches level six and has his ultimate, they can directly trade 0 for 2 or 1 for 2 to reduce costs.
However, if Wei goes down to the bottom lane, at best their bottom lanes can only restrain each other, but the problem in the top lane will be exposed. Without the jungler's help, Nocturne has the potential to solo lane against Camille. Once Nocturne gets too ahead, Tristana, who is hiding in the corner, will still die quickly in team fights.
During the laning phase, you can use Draven's passive to repeatedly trade kills and exploit a bug.
During team fights, you can use Nightmare Hecarim's ultimate to force your way in and finish off enemies.
This is the brand-new tactic that TES prepared for RNG – the "Heaven and Earth Together" strategy.
Integration: Chapter 112: Coincidentally, we're also a four-protect-one team.
Choosing heroes based on team composition is the key to many players' inability to climb the ranks.
A good team composition needs to meet five key requirements: control, tankiness, damage output, initiation point, and system. Often, people's attention will focus on the first three points. The so-called warrior-mage-priest trinity consists of tankiness, damage output, and control.
However, the subsequent team fight initiation points and systems are actually extremely important in both daily ranked matches and professional competitions.
Without an initiation point, the lineup has no initiative even if it gains an advantage. It can only lure the opponent into initiating a team fight, or force the opponent to fight for key map resources in the mid-to-late game. This kind of lineup can easily give the opponent breathing room.
The systemic points are even clearer.
You need to know what the opponent's core strategy is, and what you can use to counter it. The simplest example is if the opponent's top laner picks Jayce or Rumble and wants to dominate the early to mid-game. You know you can't let them get ahead, you have to gank them, so you pick a ganking jungler like Elise. That's the strategy.
To put it simply, if someone has a global card deck with a kidney, you can counter with a lineup that's strong in the laning phase and completely dominate them before level six, crushing them so much they can't even leave their tower and are unable to function. That's what you call a system.
Global push, 4-1 split push, ultimate push, poke push – these are all strategies. There's no absolute counter to any of them, but they are relatively easier or harder to counter.
One of the key elements supporting this system is the player's hero pool.
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