You actually want me to...
Page 364
With the end of the BP phase, the splitting of lanes on both sides also begins.
TES: Top lane Tristana, Jungle Morgana, Mid lane Sett, Bot lane Jinx and Gragas
C9: Top lane Kennen, Jungle Udyr, Mid lane Renekton, Bot lane Kai'Sa + Riven
Morgana jungle is a new playstyle that TES has recently learned.
As mentioned earlier, the jungle's importance has been reduced in version 10.6, rendering carry junglers obsolete and ushering in an era where tempo-based junglers will dominate. However, this reduction in jungle importance can be interpreted from a different perspective.
Since junglers have more to do and can't fall behind in levels, why don't I find a jungler who can clear jungle camps quickly and start clearing them early on? This way, I can put pressure on my teammates from the start. If my teammates can handle it, the experience lead and the resulting Smite level advantage will make the team invincible in the subsequent team fights for resources in the Rift.
Even setting that aside.
The advantage of a higher level will also be reflected in small-scale team fights and ganks in the early game. The bonus from a higher level in the early game can even be higher than the bonus from the equipment itself.
In summary, Morgana's advantages lie in her fast jungle clearing, reliable gold income, long-lasting crowd control, and compatibility with AD mid laners, making her a perfect all-rounder jungler.
Training has now begun.
Confrontation: Chapter Three: Do you want to understand the meaning of life?
Because TES's lineup was too weak at level 1 and Morgana's early jungle fighting ability was very poor, Roland immediately placed a protective ward in his own jungle at the start of the game. Under the Predator tree of the mastery tree, he also took Zombie Ward in order to better protect Haro's jungle.
There's no way around it; you always have to make some sacrifices when you're playing by the rules.
As the pace of the game gets faster and faster, the traditional three-carry lineup is gradually becoming less effective. In this environment where everyone is striving for victory, the two-carry configuration is gradually returning to the mainstream.
In this match, the team's core damage dealers were the top and bottom laners, while the other three players were just supporting these two.
After completing the necessary tasks, return to base and replace the trinket ward with a scanning Roland. You can then temporarily ignore your jungler and focus all your attention back on the lanes.
Jinx and Gragas check in with Salieri.
The key is whether Ryle can seize the opportunity to unleash a combo on TES. If it's a 2v2 fight, she definitely won't lose against C9. However, if the crowd control is negated by Gragas's crowd control, the bot lane won't be able to fight. Jinx's cannon form and Gragas's Q skill can effectively annoy C9's bot lane and suppress the opponent's health.
"How is it, Ah Shui? After laning against so many AD carries from different regions, did you finally realize that the AD carry from your own region still puts more pressure on you?"
"For now, that's all. We haven't even faced LCK yet."
JKL wasn't modest either.
Even if JKL is in bad form, his training volume is still far superior to that of professional players from other regions. Considering the training volume of professional players from other regions, it is still far superior to that of players who only play casually. In the past 10 years of LOL, apart from LCK, there are very few AD carries who can be named.
Because this position really requires a lot of training.
"Of course, don't underestimate the other side. Some veterans deserve respect. After all, how does that poem go again: 'An old steed in its stall still aspires to gallop a thousand miles, sweeping away hunger and returning to its true self.'"
"Wait, is this how you recite the poem?" The moment they heard it, JKL and the others immediately felt that something was wrong, but as people who had been away from the classroom for too long, they felt that this thing sounded extremely familiar.
Haro, who was jungling, almost burst out laughing when he heard this.
The early game saw the main breakouts concentrated in the top lane.
In the bottom lane, there's always a Gragas who can interrupt Riel's dash. As long as Roland doesn't lose focus or the enemy support doesn't play recklessly, there's basically only one possibility for trying to force an engage on JKL: that he gets carried away and moves out of his safe distance, feeding himself to the enemy.
Putting that possibility aside, the top lane is undoubtedly the easiest lane to cause trouble.
Not only are they both ranged, but they're also fragile, and the benefits of catching them after they jump are huge.
Without even needing anyone to remind him, C9's jungler Blaber rushed to the top lane after clearing three camps and reaching level three. If he could get a win, the enemy Poppy in cannon form would be at his mercy for the rest of the time.
After all, that thing.
AD stands in the top lane, while parents watch from heaven.
As a high-quality jungler, Blaber had already decided on his ganking plan the moment the opponent picked Tristana top lane. As for why he ganked at level 3...
it's actually really easy.
Tristana is a standard stat monster. Either don't give her a chance to get her stats high, or once you do, she can jump at level three, flash in your face, and then get a jungler to help kill her. She's incredibly easy to kill.
"Be careful, the enemy jungler will most likely gank top at level three."
"This is a bit difficult. This wave of price action is from the past. If I let it go, I'll be in big trouble."
"In that case, Ah Le, activate the alpha tactic."
Knight, JKL, Haro: ? ? ?
No, when was the alpha tactic agreed upon? How come they didn't hear a thing?
Before they could figure out what this was, Ale's Tristana completely ignored Udyr, who had already flanked him from behind. Instead, she calmly used her E skill, activated Q, and auto-attacked, quickly clearing away the remaining minions that were blocking her from reaching the tower with the splash damage from her E skill.
This is the problem with Kennen top lane.
Even though the jungler had already flanked, Kennen still didn't have any crowd control abilities to keep anyone in place before level six, so he could only wait for Udyr to come close and didn't stop Tristana from clearing the wave.
In their view, Ah Le definitely sent the money.
Just as the minion wave was pushed through, Ah Le's Tristana suddenly leaped into the air!
Not backwards.
Instead, move forward!
W [Rocket Jump], leaps suddenly into the range of the enemy's defensive tower.
F [Flash]: While enduring a turret attack, he flashed into the enemy jungle, separated by a wall, and then frantically ran towards the enemy's high ground. The whole sequence of actions was fluid and seamless, without the slightest hesitation or pause.
Kennen: ? ? ?
Udir: ? ? ?
The remaining three members of TES: ? ? ?
Goodness, no wonder I didn't discuss it with them. So that's what your alpha tactic is all about?
Since I'm going to die anyway, I might as well just drag the enemy down with me. I'm heading towards your high ground, so either your jungler comes after me, or your top laner comes after me, or both of you come after me. If only a few come, I might actually be able to escape, but if too many come, your top and jungle will suffer a huge loss in tempo. You decide what to do.
Faced with such a shameless tactic, C9's jungler Blaber was immediately enraged. He activated the Bear's Power and flashed over the wall to chase after them. Just as the mid laner, Perkz, was about to provide support and form a two-sided attack, TES's mid laner, Sett, couldn't resist and activated his E skill for crowd control.
It's all messed up... the rhythm is all messed up.
By sacrificing themselves, they disrupted the opponent's rhythm, helping their own jungler gain early-game development space while also disrupting the opponent's top laner's development as much as possible, forcing the opponent to explode along with them.
It must be said that Roland was indeed a tactical genius at times.
"Tsk tsk tsk, you guys say that Aban's shady tactics are so bad that the whole league knows about them. Why didn't these guys from C9 think of checking them out before playing against us?" Looking at the slightly explosive rhythm of the opposing team, team leader Lao Guo was also laughing heartily.
After all, cats catching mice is indeed fun.
"I looked at it, but not completely."
"What do you mean?"
"As the saying goes, the lesson that mankind learns from history is that mankind never learns from history, and the routine never goes out of style." Just as White Crescent and Lao Guo were chatting happily on the left and right, Roland, who had been keeping an eye on the top lane battle royale, quickly gave Ale some advice in the team voice chat.
"Ah Le, do you want to understand the meaning of life? Do you want to truly...live?"
"Isn't that obvious? Speak up if you have a plan, they're catching up soon."
"Then remember this well, and repeat after me: 'To find the dragon and divide the gold, look at the winding mountains; each winding mountain is a barrier.'"
Ah Le: ? ? ?
. . . . . .
. . . . . .
. . . . . .
PY: "I am Kong Wu, skilled at winning people over with virtue."
Confrontation: Chapter Four: Did you think I was on the first floor?
In the end, Ah Le could not escape C9's pursuit and died by the enemy's high ground wall.
This is normal. The one Roland taught him to recite was called the Dragon Seeking Technique. It was just to help him see which feng shui was more suitable for burial. It had nothing to do with escaping or anything like that. After all, to raid a tomb, you need a tomb first, right? This little guy's burial site looks very suitable for a tomb.
"That's it? Didn't you ask Ah Le if he wanted to live? And this is what you came up with?"
JKL was dumbfounded. At first, he really thought that this guy had come up with some crazy idea to help Ah Le escape. Turns out, you were just talking nonsense.
"I'm sorry, I couldn't save his life." Roland said this while flashing an emoji, his tone deep, "But it's okay, I've already saved him."
The remaining four members of TES: ? ? ? ? ?
As we all know, long-range top laners are destined to die, either from overextending and getting counter-killed, or from being constantly exploited by the mid and jungle. But at least this time, Tristana's sacrifice was worthwhile, as she successfully gave Haro a perfect start.
Morgana is relatively easy to jungle.
Go wherever there is wildness.
Don't worry about revealing your position when you pass by, or about what to do if you can't gank the lanes, because after the first wave of recall, Morgana basically has the ability to quickly clear jungle camps. By the time others see you coming, you've already finished clearing and left. With a gray shield, you don't have to worry about being left behind.
As for ganking ability?
His Morgana has no ganking ability in the early game. He throws out a Q when it's convenient, and throws out a W to steal some minions and then runs away. He even created a scene where he passed through the mid lane three times without ganking, highlighting his overtime work.
At first, C9 didn't feel anything.
As long as it's an AP jungler, without any kills in the early game, the best they can do is farm a little faster. Blaber said he could accept this difference, but soon, the mid laner, Perkz, realized something was wrong.
As the only designated CJB testing master on the entire network, Ah P naturally possesses an attention span that ordinary people lack.
Both mid laners returned to base and respawned at the same time, but the enemy mid laner was inexplicably a level lower than him. Consequently, the enemy mid laner's playstyle became much more cautious after reaching level four. He initially thought it was just because the enemy wasn't paying close attention to the minion waves, but a few minutes later...
-------------------------------------
"Hey guys, I feel like something's off with the enemy mid laner."
"How to say?"
"I'm six and a half waves ahead of the enemy."
"Isn't this great? My god, you can already dominate the champion mid laner in lane."
"But the problem is... I couldn't control him either, could I?"
Those who know their own situation best understand that the two top laners are not far apart in the mid lane, and the opposing mid laner is a tough guy. In this matchup, as long as Knight doesn't get carried away, even if you give Perkz a perfect performance, he still can't solo kill the opposing Knight.
That would be very strange.
Since the mid laner is synchronized with me, where did the experience I missed go?
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