"Judging from the name, it should be correct."

"Really? Was the recording on?"

"Absolutely. We'll help them test out their lineups, and they'll teach us dirty tricks. Then we'll just use them in our LCS region to annoy others and then pin all the blame on them."

C9 members: ? ? ?

Good heavens, I never expected you, with your thick eyebrows and big eyes, to act so serious all the time, but you're actually a filthy, rotten thing inside.

I love it so much!

After clarifying that the core idea of ​​this match was to learn from the opponent's unorthodox tactics, the entire C9 team cooperated much better. If you are not mentally prepared to be disgusted by others, it is really disgusting; but if you are disgusted by others with the mindset of learning and drawing lessons, that feeling will successfully turn into excitement.

At least, players like C9 are quite looking forward to it, and some even hope that TES will bring in more players.

"strangeness..."

"what happened?"

"I feel like the opposing team's playstyle has suddenly become much more active, and they've inexplicably stopped contesting vision points with me." Roland, who was in charge of overall vision control, was extremely sensitive to changes in the overall situation, but he couldn't figure out the reason for this change no matter how hard he tried.

Playing dirty tricks?

That doesn't make sense either. If you play dirty tricks, you'll expose yourself to my entire network. Are you playing dirty tricks or just giving yourself away?

After much deliberation, Roland could only explain C9's change as a unique style of the LCS region, and then, with the help of his teammates, successfully secured the Herald.

C9 can't handle this wave of attacks.

Putting aside the fact that TES's bot lane could rotate to the mid lane faster, Roland's successful interruption of Renekton's recall and disruption of his rhythm was enough to give C9 a run for their money.

Again.

Death is a normal thing in a game, and some deaths are even necessary sacrifices. What really hurts is death during special periods that can affect the team's rhythm and the overall game (such as the level 3 jungler stealing the river crab, the level 6 bot lane fight, the eight-minute Rift Herald fight, and the subsequent elemental dragon and Baron fights). The same applies to those who are forced back to base even if they are not killed.

With the first hero secured, TES's rhythm began to pick up completely.

Even during the original S11 era, TES's operations were flawless. The only problems were twofold: either no one initiated team fights, or teams that were good at team fights suddenly stopped doing so.

This is a psychological and coordination issue, and has absolutely nothing to do with operations.

The biggest problem for regions other than LCK is that they don't know how to effectively convert their advantages into victories through strategic operations, and instead rely on winning team fights to forcibly convert them.

Similarly.

They had no way to resist TES's standardized operations.

Pioneer, Dragon Turn, Split Drive, Order Grab

Another key factor that allows the LPL and LCK regions to outperform other regions is vision control.

It's not just about placing regular wards near bushes or jungle entrances. For truly top-tier teams, the wards they need to secure through fights are actually the ones that players often overlook in ranked matches.

The eye position is the eye of the thread.

In the early game, it is mainly used to observe whether the enemy mid laner has pushed the lane and then uses the fog of war to provide support, or whether the top laner is pretending to recall but actually sneaking into the bush to ambush you. It can even be used to prevent the jungler from ganking from the lane by flanking the bush. In other words, its main role in the early game is to prevent the enemy from causing trouble, and it is primarily defensive.

But things change in the middle stage.

What is the most important point about the mid-term trend line?

It involves observing whether anyone on the opposing team is recalling to base and the minion wave situation.

Assuming the ward detects that one enemy player is recalling, TES can choose to push forward and destroy the enemy base, or they can choose to take Baron Nashor, or they can directly invade the enemy jungle. With a 5v4 advantage, the enemy will have no chance to attack them.

As for the minion wave strategy, it is mostly used in top-level and high-stakes games.

Many top laners like to flank and engage, often with the support invading first to place a ward, and then the top laner teleporting to that ward before the team fight. But sometimes the support can't go to place a ward, so where can the top laner teleport?

TP lane wards (placed on a single lane) or lane minions.

Regardless of which one, as long as the enemy top laner has a minion wave passing by when they teleport, it will inevitably affect the passing minion wave. The former will make the minion formation somewhat messy and not straight, while the latter will make the minion used as a teleport springboard completely disconnected from the minion wave in front, exposing a huge vulnerability.

Roland didn't even have time to use his crooked ideas; he had already made things quite difficult for C9 just by taking advantage of the information gap in vision and the difference in player strength.

"This won't work. This way, we can't really test the strength of their strategies. I have a feeling that they're not playing seriously."

"Of course, we're pretty much the same. This was originally just something to show you the basics. Of course, we shouldn't be too presumptuous. Some things may not seem like much when viewed individually, but when they're put together, they can create unexpected and memorable images."

"For example?"

"For example, elevators, grenades, teammates."

"???"

Soon, the crucial moment arrived: the Dragon Team fight. This is how it is when a strong team plays against a weak team. As long as I don't make any mistakes, this is the only chance for you to turn the tide. This is because this is the point where both teams' carries have two core items, but the team with the advantage is still a bit far from having three core items.

Simply put, it's the moment when the equipment gap is smallest.

The outcome will be decided at this moment.

Contest: Chapter Seven: Three Heart-wrenching Levels

"Pay attention to the locations of each jungle entrance. Although the opposing team gives me the impression of being a bunch of straightforward guys, it's hard to say that they might suddenly decide to pull a dirty trick on us."

"Ok."

"It's up to you two to hold the line against Harvey and Knight, and create space for the two carries to deal damage. The enemy's equipment won't last long."

"clear."

"By the way, keep a close eye on Ah Shui. I'm afraid that guy will charge in and start another fight later."

"What does this have to do with me? Wait, you've arranged so much, what about you?"

"Me? Of course I'll find an opportunity to initiate a team fight." Roland said to his teammates in the team voice chat while making a big circle.

A good team cannot be without an initiator, and in the current lineup that TES has chosen, he is the only one who can initiate the fight.

To reiterate, the opposing team's lineup consisted of a five-man charge composition: Kennen, Udyr, Renekton, Riven, and Kai'Sa. The most outrageous thing about this lineup is that all five of them charge together, and TES simply cannot stop them.

Regardless of whether you can win or not, he can at least force you into the realm of free-for-all.

Would Roland accept this?

That's definitely not possible. In that case, we must thwart the five-man charge from the other side.

The method is also very simple.

Don't initiate team fights for them; just initiate them and that's it. Forcefully divert the enemy's attention from team fights.

Seeing this familiar self-destructive mode start again, Ha Huang and the others sighed in unison, expressing their exhaustion. Holding everyone down while running off to the other side to start a team fight was simply too savage.

Meanwhile, White Crescent, standing behind them watching their first-person training match, expertly pulled an unused cigarette from his pocket and lit it with practiced ease.

In the year or so that I taught Roland, I dare not say anything else, but his smoking skills have improved by leaps and bounds.

He has already successfully passed the first level of smoking, "smoke finds mouth," and is now mastering the second level, "mouth finds smoke," while continuously progressing towards the third level of smoking, "PDD" (Personalized Demand).

Don't ask, the answer is that I'm feeling restless.

Roland's flank maneuver took advantage of the enemy's lack of wards on the lanes. He used his E skill to successfully flank into the red team's jungle, passing through the fog of war after the minions disappeared. Then, he used his scanner to make a small flank, walking along the wall to the Wolves camp and back to the bush opposite the Wolves camp wall.

For teams that are not stationed, people will generally increase their efforts to monitor and control the area.

However, C9 didn't have much vision to waste on the area their main force had just passed through. In their understanding, any ambushes would have appeared when they passed by, so it was definitely safe now.

"Tsk tsk tsk... He managed to get past that?"

The prophet who had "disappeared" for dozens of chapters stared in disbelief at this scene, and couldn't help but give a thumbs up to C9's support player. In this position, one dared to go around, and the other dared to let go. These two were truly the hidden dragons and phoenixes in the training matches.

"It's not surprising. Teams in these regions don't focus much on vision control. This is largely due to the level of competition in these regions. Even if they don't need to build vision, they can still win games with just their raw skill. Over time, they will neglect the gap in vision control." White Crescent didn't seem to think anything of this.

Exploiting the opponent's weaknesses is also a tactic.

not to mention.

They were already incredibly lucky that C9 was willing to exploit this weakness. If it weren't for the natural disaster, it would have been reasonable for the entire C9 team to treat them to a nice meal after the match.

Morgana's role came into play while Roland was still determining the opponent's location and hadn't yet made a move.

Lottery, lottery, and more lottery!

Morgana's Q skill has a fixed cooldown of 10 seconds. The Liandry's Torment, which is equipped with double penetration, can provide 20% skill haste. Combined with the cooldown reduction from talents, Morgana's Q skill can be used on average every 7 seconds, costing 70 mana each time.

It looks like it's been a long time, doesn't it?

However, in professional matches, it's normal for a dragon fight to drag on for 30-120 seconds. As long as I don't attack the dragon first, just pulling back and forth like this is enough to annoy the opponent to death.

With such a large base number, the Q skill, which has a 7-second cooldown, can be thrown four or five times. With such a high frequency of control skills, there's always a chance to control the unlucky opponent once or twice.

Sure enough, just as Haro threw out his Q skill for the third time, Morgana's Dark Prison finally touched C9's support.

The opportunity is here.

Since Morgana usually uses QW in a combo, under the AOE of W, the rest of C9's teammates will consciously move to the other side of the river, and the four of them will almost gather together. Can Roland tolerate this?

E [Meat and Eggs to Fill Your Hunger] + Flash + R [Exploding Rice Bucket]

Suddenly, the Gragas burst out from behind and decisively used E-Flash to create distance. Of course, Flash-E is also an option, but the main thing is that starting with E-Flash-R looks cool and makes him look even more dashing.

"Boom!"

A huge explosion came from the side of the C9 members. Before they could even figure out what was happening, a tremendous force from the explosion slammed them all against the wall.

"straight line!"

Seeing the C9 four-man group lined up in a straight line, Knight's eyes lit up. He also used Flash + Q to create distance and then grabbed the girl in his arms to kill her!

"Smash it!!!"

This is how team fights work in League of Legends.

Without a reliable crowd control ability to keep the enemy team in place, teammates' skills will be thrown out in a chaotic manner. However, as long as one ultimate skill is used well, teammates can immediately become top-tier team fight masters, using the right skills at the right time to make the team fight a beautiful sight.

Commonly known as: DNA moved.

Foxfire, twilight, calcification!

Under TES's subsequent AOE attacks, C9 was unable to mount any effective counterattack and fled in disarray.

"WTF! Can anyone tell me why that barrel appeared behind us?"

"I don't know, we clearly provided vision on the sides."

Hearing his teammate's words, A-P couldn't help but sigh. After a brief moment of surprise, he belatedly realized that it was this guy who sent DWG to the abyss last year with Gragas. It was the same inexplicable initiation position that even DWG fell for. It seems normal that a small C9 like them would be tricked.

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