Take Aftershock as your main talent, and allocate points to the rest as you like. For the secondary tree, take Zombie Ward and Ultimate Hunter. Since the Scarecrow trinket has a built-in True Sight effect after level 6, the priority of the Zombie Ward talent is greatly increased, while Ultimate Hunter is purely for cooldown reduction.

Upon entering the lane, Roland immediately occupied the bush terrain, and then, from a great distance, while enduring Bard's ultimate Q skill, he used his E skill to counterattack, hitting Aphelios while also reducing the minion wave's health.

A normal personnel reshuffle.

Of course, Roland felt he had come out ahead.

Only those who have been in the situation can understand how severe the nausea and frustration they feel when silenced is. Even without using any skills, the sudden appearance of the skill bar and the icon above their head can make someone feel nauseous for a long time.

That's the essence of the scarecrow: disgusting.

If your skill isn't meant to annoy the opponent, then using your E skill will be pointless.

The ES bot lane duo clearly lacked experience with Fiddlesticks and failed to maintain proper distance, getting hit by his E. The Aphelios had just emerged from the silence effect when Miss Fortune's E skill rained down from the sky.

It doesn't do much damage, but it's annoying and it also helps with pushing lanes.

Even Bard, known for his strong laning phase, was somewhat helpless against this combination of rogue skills.

While range is crucial in the bottom lane, occasional mismatches can be overcome by other factors. For example, in this instance, under the combined attack of the two opponents, the Moon Man instinctively took two steps back and went out of range.

These two steps allowed Roland to get a slight advantage over the opponent, reaching two points ahead.

In the downstream ecosystem, whoever reaches level two first becomes the boss.

The moment the upgraded light appeared, Roland immediately pushed the scarecrow forward.

Fear - auto-attack followed by silence, Miss Fortune even came over to greedily auto-attack + Q skill in the middle, and then finished with an E skill.

One second of fear + 1.5 seconds of silence + slow down, which made the enemy bot lane duo extremely annoyed. The key point is that the moment they also reached level two, these two annoying guys took advantage of the time when they were slowed down to quietly widen the distance.

With a simple pull and tug, the advantage of over a hundred points of health was quietly created.

The line control is now in my hands.

First Encounter: Chapter 55: He Just Didn't Have That Fate (Part 2)

"Ah Ban's skill with Fiddlesticks is surprisingly high." The colonel couldn't help but sigh as he watched Fiddlesticks use his E skill at various extreme distances on the screen.

As a member of the commentary team, Da Xiao is one of the few male commentators who actually plays games. He has played Fiddlesticks since the champion was reworked, but he played him as a jungler with a damage output build. He personally felt that Fiddlesticks' E skill was difficult to control, unless you fear him first before throwing it, otherwise a simple silence skill is easily dodged by the opponent.

But looking at the Scarecrow in this match, his E skill is like a targeted skill, with a hit rate of up to 70%, and his distance control is simply amazing.

"This is probably Ah Ban's style. It feels like whenever a new hero is released or something is reworked, he can always bring us surprises." The second brother also agreed with this.

The commentators generally have a high opinion of Roland as a player.

Having served as commentators in the LPL for so many years, they naturally know the criteria for judging a good player. Talent goes without saying, as no one can help someone without it. However, when both players possess talent, their willingness to make skillful plays and their intuitiveness become crucial evaluation criteria.

Daring to choose, daring to use, confident in achieving results, and unafraid to initiate team fights and take the blame. Every support player must go through this inevitable path before becoming a top-tier support; this is already a recognized process in professional matches.

He's on the right track; now it's just a matter of whether he can stick with it.

Back on the field, TES's early-game pressure solidified Karsa's plan to invade the enemy jungle at level two.

"Can you maintain your suppression?"

"Stay calm. The opponent's laning ability isn't actually that strong, so there's not much pressure. However, I can't be sure what Bard leveled up at level two. If it's Wall, you need to be prepared to retreat at any time."

"Row."

The early pressure, besides allowing Karsa to invade, primarily serves to prevent the enemy support Bard from roaming and warding. Typical Bard supports, having usually secured an advantage at level one, will typically use their wall ability to ward the enemy jungle after reaching level two to track the jungler's movements. (Most supports who gain lane priority at level two can do this.)

Roland's plan was simple: just like other teams did against them, he would preemptively break Bard's legs. As the minion wave advanced, ES's bot lane duo was forced to retreat to a small area in front of their tower. However, they weren't in a hurry; this position was quite safe, and they could wait for their jungler to gank, with a very high success rate.

However, at this point, Knight in the mid lane began to make a difference.

The mid-laner, Nightmare, suddenly launched an attack, forcing the two, who had been keeping to themselves, into a brawl, which drew the attention of Lee Sin, who was about to head towards his own lower jungle.

"Knight, that's enough, don't get too carried away. It would be a loss if we died this time."

"I know, be ready to yo-yo anytime." Knight replied calmly, knowing exactly what he was doing. Everything in the early game was a pre-arranged strategy, taking advantage of Wei's top-down jungle clearing pattern, allowing Karsa to invade both enemy jungle areas and disrupt the enemy jungler's rhythm.

To achieve this, the bottom lane must gain an advantage in the early game, and the mid laner must be able to draw the opponent's attention when the jungler reaches level three. Only when this step is achieved can TES's decision be considered truly successful.

Sure enough, seeing the fight break out in the mid lane, Wei couldn't resist the temptation to fight and tried to flank Knight's Nightmare by making a slight detour. Fortunately, Knight had anticipated this and decisively used Flash to save his health the moment Lee Sin emerged from the bush. He then watched Lee Sin leave comfortably in the safe zone under the tower.

Thus, TES's early deployment was perfectly executed at the cost of Nightmare's Flash.

On the surface, it seems like a stupid move for the mid laner to use Flash to stall for time, because Nocturne doesn't have any mobility and will be less effective against Lee Sin's ganks.

But in reality, the time Nightmare bought was enough for Karsa to invade the enemy's lower jungle and almost clear out the enemy's red buff and Krugs. By the time Lee Sin reacted, the river crab had also been taken by Gragas after clearing a round, and almost all the jungle monsters in the lower jungle were stolen. Lee Sin's jungle clearing rhythm exploded.

"TES's approach is impressive." Outside the arena, upon seeing this scene, countless coaches and analysts who had been struggling with the ES team instantly brightened up. ES's previous winning streak was due to the advantages of being a new team and the fact that they were ahead of the curve, catching the major powerhouses off guard. Now that TES has provided a more reliable approach to stop ES's winning streak, all the major teams immediately began to study it.

This is the LPL. Unless a team has exceptional skill and is in top form, it's difficult to maintain a winning streak in this fast-paced meta. Too many teams are eyeing the top teams, and if a team can't keep improving, it will eventually be overtaken by the lower-ranked teams.

After stealing two camps of jungle monsters and clearing a river crab, Karsa's Gragas immediately went back to base to upgrade his equipment. He then moved to the top lane to defend his upper jungle. Roland and P-Emperor also retreated behind the minion wave without hesitation, focusing on gaining experience rather than farming minions to avoid giving Lee Sin a chance to gank.

Theoretically, as long as their bot lane doesn't make any mistakes, Lee Sin would have completely dominated the early game.

With the lower jungle completely cleared and the bot lane duo having no ganking opportunities, Wei could only watch helplessly as Gragas started clearing the three jungle camps. After clearing the jungle, he awkwardly went to the mid lane bush to recall and try to steal some lane experience.

There was nothing he could do; he had no other choice.

This version doesn't have an experience compensation mechanism. If your level can't keep up, you won't be able to join a dragon raid because the level difference is too big and your retribution damage isn't enough. In this version where elemental dragons dominate, this situation is unacceptable to any team.

Therefore, his Lee Sin will not be able to gank online for the next few minutes unless absolutely necessary, and TES's strategy has begun to show results.

Then. . .

"Huh? Why didn't Aban learn W on Doom?" After everything calmed down, the commentators' attention once again turned to the bottom lane.

There's no way around it; the junglers on the map are really farming, the two mid laners are farming against each other, and needless to say, 369 is dominating Xiaobai in the top lane. So the only lane with any suspense or appeal is the bottom lane.

However, Aban's skill point allocation was a bit out of place. At a time when everyone is practicing new heroes and maxing W, this guy's Doom was actually leveling up Q and E, without even learning W once, which stunned many viewers watching the live stream.

Wow, this allowed the opponent to use a skill right in the laning phase?

[To be honest, theoretically this is a viable skill point allocation for support, since level 1 W doesn't really heal much.]

[But it's still a skill, you know. If you add points like that in the bot lane and a fight really breaks out, after you use QE on Fiddlesticks, you can only auto-attack.]

But his QE control duration is so long, it won't be easy for the opponent to drag it out and fight head-on.

Roland's understanding beyond the current version allowed him to master the new hero's support playstyle ahead of time. For Fiddlesticks, if you're just playing support, you really don't need to level up W. Unlike the pre-rework Fiddlesticks, who could heal three-quarters of his health with W at level one, the reworked Fiddlesticks' lifesteal ability is incredibly pathetic if you only level up W once.

Instead of putting skill points into that skill, you should put all your skill points into Q and E. At least the combined control time of fear and silence will make it incredibly easy to defeat those two opponents.

Roland is currently repeating the same actions in the bottom lane:

He moves out of the bush (or out of combat and forward), uses Q to fear, auto-attacks, then uses E to silence, and then goes back into the bush or retreats in an infinite loop. He's that annoying and hard to deal with, and you just can't do anything about it.

The most deadly thing is its passive ability: the statue will activate when an enemy hero approaches, and the activated statue will pretend to do a random action before disappearing.

What does it mean to pretend to do a random action?

These actions, including jumping, basic attacks, fear, and even flashing, which are triggered as soon as you enter the bushes, are a hellish sight for professional players with keen senses.

Especially with Flash, there was a time when it almost scared Wink into using Flash himself.

"I'm almost level 6." Just as the bot lane was laning, Knight in the mid lane suddenly said this, while controlling Nocturne to move towards the top jungle after pushing the wave. "I'll take your F6 to get to level 6, can you help me farm the wave in mid, bro?"

"Wait a moment, let me go get the extraction first, otherwise I'd be doing this treatment a disservice." Kasa responded to Knight's request with a smile, understanding what he meant.

Level up to 6 by farming jungle monsters, then return to town and fly down.

Because Nightmare walked towards the top lane right in front of the enemy Rumble, Guozige immediately filled up the top lane with pings, indicating that the mid lane had disappeared.

"The nightmare is gone, be careful on your journey."

"Then I'll play it safe first." Hearing Guozi's words, Xiaobai also wanted to play it safe and immediately took two steps back, trying to maintain a safe distance from the crocodile.

Although we don't know if the nightmare will actually come, it's always good to play it safe.

As a result, a dozen seconds later...

As night began to fall in Summoner's Rift, Roland, who had been waiting for a long time, immediately used his Flash + Q skill to initiate, causing the enemy Aphelios to be feared on the spot.

Straw fears and nightmares fly, fear ends and silence follows, silence ends and nightmare fears return.

An unsolvable chain of control. Under this chain of control, even with Flash on his body, the Moon Man couldn't press the button from beginning to end, and the kill was easily taken.

First Blood!

The kill went to Nightmare.

The "lights out, jump, and go" combo is not only a perfect match in terms of their ultimate abilities, but their basic skills are also a perfect synergy in terms of crowd control. Little C wanted to save the AD carry, but Nightmare's W skill makes him immune to crowd control, so he had to give up on him.

If it doesn't make a sound, it's a blockbuster.

TES perfectly demonstrated a "black technology" strategy, allowing Nightmare's initial burst of momentum to create perfect space for the team in the early game.

【666666】

[This is ridiculous! Knight has actually started actively roaming around.]

[Stop talking, let's fast forward to the end of my youth!]

[By the way, am I the only one who noticed this? Does the strategy of having the mid and jungle revolve around the bot lane only work if the top lane has an advantage?]

Amidst the majority of comments, a few saw the underlying reality behind this coordinated attack. Indeed, as they pointed out, this Nightmare Fiddlesticks strategy places incredibly high demands on the other side laner. In this meta where top lane fighters deal excessive damage, a top laner who can't withstand the damage simply can't sustain Nightmare's momentum.

Fortunately, 369 had the advantage this time, so this concern no longer exists.

Don't be fooled by 369's poor performance in S11. In S10, he was still considered a top laner quality inspector in the LPL. It's true that he was easily defeated by a host of top laners, but to put it another way, it's also true that you can count the number of top laners in the LPL who can beat him on one hand. Because there really is only one hand's worth of top laners: TheShy, GimGoon, Zoom, Bing, and Flandre.

A second-team top laner like Xiaobai plays a champion like Maokai, which is considered a weak and unreliable carry, so he can bully him however he wants.

The same applies to the bottom lane.

Due to a series of chain reactions in the early stages, Wei was unable to free up XiaoC in the bottom lane to roam, and if they only focused on laning, the strength of this combination was actually just so-so.

After all, it's Wink... those who know, know.

Of course, you can't simply say he's bad; judging him alone would be a bit of an overstatement. But if you put him in the context of his next team, IG, his performance is actually quite normal.

Throughout IG's bot lane history, there have been all sorts of terrible combinations.

For example, players like Rain God, West Emperor, Xiao Shiguang, and a bunch of nameless AD carries who come and go like a revolving door—IG dares to throw anything into their roster. Even a certain Blacklight Sword Saint played a few games as AD. Compared to these players, Wink is already considered one of the strongest.

So to be honest, it was truly an anomaly in IG's history that they were able to assemble a relatively stable and capable duo like JKL and Baolan.

In conclusion: Of all the AD carries IG has had, only JKL and WXZ have been truly outstanding. To put it bluntly, this team is simply destined to lack an AD carry. Just look back at their history and see which AD carries they've missed out on, and everything will become clear.

Stain, Nami, JKL, Hwanbong, Corner.

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