Not forcing it open?

The enemy's handsome and powerful Jayce is unleashing his long, thick, and tough weapon on you, and you simply can't withstand it. In fact, the entire TES team is having a blast, desperately protecting Jayce and constantly adjusting the position of his cannon.

"Hmph, I used to try to get along with everyone by being humble, but that only resulted in alienation. I'm not pretending anymore, I'm laying my cards on the table. This sniper rifle can fire single shots, eject the barrel, and kill one person with one shot. It's 12.5 caliber. Please enlighten me."

"Wait, you call this a sniper rifle?"

"Never mind that. Back in the day, Lao Luo was a cultured man, not some pig wearing glasses. What didn't we see when we were young? Everyone in the surrounding area knows that Lao Luo worked on the atomic bomb. Ah Le, fire!"

"boom!!!"

A perfectly good BO1 spring finals match was transformed into a dramatic shift in the game after TES used a suicide strategy to feed for more than ten minutes in the early game. The game was transformed into a turning point in World War II – the Battle of Shuchingrad.

What does it mean in the game for Jayce to have unlimited firing rights and not be afraid of being fired at?

Two words: Invincible!

Watching FPX get completely overwhelmed by Jayce's single-handed attack, countless viewers outside the arena were utterly dumbfounded.

Good grief, how did the game suddenly turn into a four-protect-one strategy?

At first, I didn't quite understand the lineups on both sides, but the more I looked at them, the more they reminded me of when I play ARAM and the enemy team is all poke while my team is all melee. It completely shut me down.

[What's most outrageous is that JKL's Xayah sneakily auto-attacked for ages, but the total damage wasn't even as bad as a single shot from Jayce. That's ridiculous. This once again proves to us that playing an ADC in this patch is pointless; you should probably switch to another class.]

[FPX: I got up, one-shotted, what's there to say?]

finally.

Driven to distraction by TES's mobile artillery, FPX finally lost their temper and launched a final suicidal charge against TES in the upper river. However, unfortunately, Doinb's Orianna was simply too green and could not fulfill the responsibilities of a carry in this desperate situation.

27 minutes

With TES's final push, TES took the lead 1-0 and secured the victory.

A great start!

Contest: Chapter Fifty-Seven: The So-Called One Thing Subdues Another

"Wuhu, first victory."

"Thanks to FPX for picking Orianna for Doinb, it's practically like giving him a free win."

seriously.

In a fight, it's not your skill that's scary, it's your dirty tricks, especially those who try to magically enchant themselves with a broom covered in excrement—that's the epitome of treachery. Take FPX, for example. They had a powerful roaming mid-laner, Doinb, but they didn't use him; instead, they gave him a useless, underperforming champion.

Seriously, the entire TES team is grinning from ear to ear.

"I really didn't expect this. I even prepared several underhanded tricks to deal with him."

"Who knows what will happen in the next game? The other side isn't stupid enough to keep playing like this to us."

When playing against a team like FPX, you have to take it slow and steady. One or two victories are unlikely to break them down, because they were once a world champion team.

of course.

It's also a team whose management is somewhat flawed.

The disastrous performance of IG's SuX in S8 serves as a cautionary tale. Yet, even after winning the championship, the club continued to use rookie contracts to hinder players. It can only be said that FPX's decline was largely due to the mismanagement of the management team, leading to their self-destruction.

Okay, to put it more bluntly.

You've already blocked them so much, and you don't even deserve to give them some motivational speeches like "World's Best Player" or "World's Best Player"? It's obvious that the management team hasn't been in the real world much. Any leader, big or small, who has been beaten down by the real world knows that you have to give your subordinates a hard time. And look at the official FPX team vlog released by the official team, all I can say is "heh".

Of course, Roland was completely unaware of the situation on FPX's side. He was still thinking about how to deal with the opposing team's Tear.

The same trick won't work twice on a mask warrior.

But unfortunately, Si Shao is also the core engine that can coordinate the mid, jungle, and support in a matter of minutes, no matter what you do with him. Unlike those bad babies in ranked games who always say they can't play support and then turn around and pick Xerath, he really has his own ideas.

"Will the next draft also target the enemy support?"

"We must target them. We need to prioritize banning the mid, jungle, and support positions. Giving up the support position is an inevitable choice for FPX. Why don't we exploit their weakness... wait, it seems we can still start with the support position."

"???"

Ten minutes later.

First round of bans:

TES: Hecarim, Kai'Sa, Xayah

FPX: Udyr, Tristana, Ezreal

With both junglers banned in this patch, and then the bot lane AD carry banned four times, TES's draft strategy in this game left FPX somewhat confused. In the previous game, they almost banned all supports, but this time they didn't change any of them, which made FPX a little suspicious, but they still followed suit.

One round of PICK:

TES: Jayce (first pick) + Draven and Olaf

FPX: Thresh + Aphelios (first and second picks) + Volibear

This draft pick, along with the first pick of Jayce, was a deliberate attempt to lure the opponent into thinking they were playing in the top half of the map. FPX readily accepted the offer. The bot lane combinations they could currently pick were the Samira-Ryle duo, but Samira had just been nerfed; the Jinx-Thresh duo, but their power spike was too late; and then there was the classic Ursa-Thresh duo right in front of them.

Of course, Tahm Kench isn't necessarily a bad pick, but if the enemy team is clearly playing their top lane and you don't know why they dared to pick Jayce, prioritizing giving the bot lane a chance isn't a bad thing.

Second round of bans: Gragas, Rey, Twisted Fate, and Rumble were all banned.

FPX banned all of Roland's commonly used support champions that synergize with Draven, leaving only Leona. Since Leona is countered by Thresh, it wasn't a big problem. Meanwhile, TES countered by targeting Doinb in the mid lane, sending two of his roaming champions to the kill.

For their fourth pick, FPX chose Irelia.

The Irelia vs. Jayce matchup is quite a classic scene. Leaving Doinb with a counter pick was also to see what kind of draft TES was up to. Judging from the current situation, TES's draft is almost like giving away free kills, especially in the bot lane. I can't think of any support that can pose a threat to them.

Meanwhile, on the TES side...

"Are you even capable? I don't think I've ever seen you play more than a few rounds."

"Sure, just think about my accuracy. I'm a pro at this, okay? I am One-Punch Man."

"The middle lane?"

"Let's pick Ryze. Remember, if the first strategy fails, then we'll start the second strategy around Ryze. You guys follow Aban's orders. That kid is a master at finding opportunities."

"OK!"

Last two picks: Ryze + Blitzcrank

The moment the option was selected, cheers erupted throughout the venue!

Holy crap, 666666!

[One trump card after another, an inexhaustible hero pool—is this the true value of being the most formidable hero in the Chinese server?]

To be fair, when Banhuang streams ranked games, he does pick heroes randomly.

This thing is a killer move!

As we all know, there is an ecosystem in the support role.

In addition to the well-known four major categories of support heroes—offensive, defensive, utility, and magic-based—there are also some heroes with unique one-on-one counters. Among them, Blitzcrank counters Thresh.

In most situations, Blitzcrank isn't as well-rounded as Thresh.

but.

In terms of laning phase alone, Thresh is no match for Blitzcrank, because Thresh is just too squishy.

With its extremely fragile body and the lack of mobility of the core Aphelios, once the robot senses that the hook has landed, no matter who it hooks, both summons will be used to escape, because the hook is too fast.

On the other hand, if the robot gets hooked...emmm, at most it can only trigger a passive skill, so its margin for error is much higher.

Looking at FPX's lineup again: Irelia, Volibear, Thresh, Aphelios

These four heroes, no matter which one they hook, the QRE combo won't be able to withstand the subsequent output from TES. They also don't have any major crowd control abilities, so it's like a tailor-made opportunity for Blitzcrank.

Of course, the premise is that the hook must be accurate.

Seeing the combination that TES brought out, FPX fell silent, and even stopped their hand from picking Kassadin.

Kassadin is Doinb's most popular champion lately.

However, this hero has high requirements for entering the game. First, the team fight needs to be chaotic enough for him to take advantage of the chaos. Second, the enemy needs to have few hard crowd control abilities so he can escape in time. Right now, there's a robot standing there with a full set of skills, including two crowd control abilities and a silence ability. Why would anyone choose this hero?

A lack of AP means that AP must be replenished.

When he came to his senses, he suddenly realized that his best roaming mage card, Twisted Fate or Rumble, was gone, and even Ryze had been stolen by the opponent. He couldn't very well pick Sylas at this point, since the opponent didn't have anything he could steal.

With a sigh, FPX's Naiban ultimately decided to pick Galio for him.

This is the end.

TES: Top lane Jayce, Jungle Olaf, Mid lane Ryze, Bot lane Draven + Blitzcrank

FPX: Top lane Irelia, Jungle Volibear, Mid lane Galio, Bottom lane Aphelios + Thresh

Game start.

Confrontation: Chapter 58: I'm here to negotiate with you!

At level one, TES completely ignored the opponent's strong level one team fight lineup and just grouped up and charged in.

Thresh's Q skill has a cast range of 1075.

Blitzcrank's Q skill used to have a range of 1050, which was 25 units less than Thresh's. However, since Blitzcrank's Q skill was buffed in patch 9.25, the designers have inexplicably given him an extra 100 units, making it 1150.

Many people don't know what 1150 yards means.

To put it simply, when a jungler normally comes down from the river to gank a spot where the enemy is hiding in the bush, Blitzcrank can hook the enemy over the wall right next to his own turret. If it weren't for a secret nerf in the Chinese server, he could even pull the buff in the river without taking damage at level one.

of course.

According to the theory of canyon relativity, if the hook gets longer and can't catch anyone, the robot will be controlled for a longer period of time (laughs).

However, in a level 1 team fight, as long as the enemy team doesn't have Braum and Sion, the team with Blitzcrank is practically invincible. Because of the long range, as long as you hook the enemy, you can quickly eliminate them, which is something Thresh obviously can't do.

Seeing the TES bandits' undisguised invasion, the FPX team was furious but helpless.

"I really want to drive."

"Don't go, they have robots."

"Don't we have Thresh too?"

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