You actually want me to...
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Biopanther had no way to express its grievances.
Before the match, he was full of confidence and said that he didn't need anyone to help him clear the top lane. But now the most fed player on TES is actually the other team's top laner. What's worse, the core of the risk transfer strategy is not to transfer the risk on the field, but to transfer the hatred between the players.
The more Riven ganks the mid lane, the more dissatisfied PGG's mid and jungle will be with their top laner's performance. Consequently, they will pay less attention to Riven causing trouble in the upper jungle. As long as he doesn't touch map resources like the top second tower, PGG will practically ignore him.
This is the wildcard team.
When they have the advantage, they naturally engage in chaotic battles and snowball their advantage. However, when they are at a disadvantage, they don't really know how to exchange resources or arrange their troops. When the situation is starting to get a little out of control, the only thing they can think of is to protect the bottom lane.
Of course, Roland wouldn't make it clear, but would quietly develop his strength in a stealthy manner.
If Riven only has one item, and the enemy team is determined to gank him, he might struggle to hold his own. But if he plays defensively and farms until he has two items... then things will be completely different.
As for now?
Let's start by playing like a battlefield team, with each member doing their own job. For example, let the medic charge forward, let the assault soldier destroy vehicles, and let the support soldier lie prone.
What he needs to do now is to follow AD's path and leave AD with nowhere to go.
Abbreviation: Eat Four Roads (doge)
The Battle for Supremacy: Chapter Ten: Interviewing to Build Rockets, Working to Tighten Screws
After Roland successfully grasped the key to causing trouble, the situation on the field instantly became much more unpredictable. Almost everyone in Summoner's Rift was engaged in a chaotic battle, fighting their way from the Hundred Herbs Garden to the Three Flavors Study.
Roland, however, quietly hid away, feeding on soldiers, jungle monsters, and tower gold, showing no desire to provide support or cause trouble.
The main reason is simple: although the equipment is very suitable for Riven, Riven is not so suitable for the version. In this version where stat monsters can crush everything with bizarre Mythic equipment, Riven's stats are not as high as everyone imagined.
How do we determine a hero's numerical strength?
The simplest way is to look at the pick rate of this hero in high-level games. Even if you're lazy, just look at the highlights and see which heroes appear most often; those represent the current meta.
CD, displacement, control, shield
The combination of any one of these factors forms the basis for Riven's various maneuvers. This is why cooldown reduction is particularly important for Riven. Before acquiring Roland's Bloodthirster and the Warhammer (a component of Death's Dance), he has no intention of flexing his muscles against the enemy. He'll focus on farming and building his items first. It's not some software that 6 players can't conquer; League of Legends is relatively realistic now. At least given enough time, you can build your items no matter what.
To be honest, what does 60,000 people mean?
The number of people taking the college entrance exam in Beijing each year is only this many. Just imagine the scene, and you'll know how outrageous that software really is.
With Riven stabilizing and Urgot being freed up, TES found it increasingly difficult to fight in the lower jungle.
Ultimately, it was Teacher Xu and the scarecrow's area-of-effect attack that was too ruthless.
TES's lineup is mostly an initiating composition that deals damage and then runs away. However, when they encountered the Fiddlesticks + Urgot fear control chain, they could easily be caught out by the opponent's perfect team fight. Even though the team was on high alert to meet the opponent's initiation, being outnumbered is still being outnumbered. In a 4v5 situation, there were some areas where they really dared not make vision decisions.
What's most infuriating is that Ah Shui and the others were actually fooled by Roland, and while they were having fun, they were also trying their best to buy him time.
This leads to the field of "the art of slacking off".
Switching positions to become a professional player is essentially starting from scratch, much like a graduate getting their first job from nothing. Despite countless motivational speeches telling you that the right approach is to study more, work more, and actively seek opportunities, the reality is... the way to truly make yourself comfortable at work is to make your boss think you're an idiot and still avoid being fired.
A job that could be finished in half a day, but with a look of grim determination and full of confidence, he tells the boss it will take three days, and then submits it on the morning of the fourth day. This is the unique way Roland learned to slack off after encountering setbacks everywhere in society before his transmigration.
Paying to poop is a low-level operation.
True sophistication lies in being able to flexibly adjust one's work hours, since the boss can't understand them anyway.
As the saying goes, "Interviewing is like building a rocket, but doing a job is like tightening screws." Most people's jobs are not as high-end as they imagine. Even if you start from scratch, you can basically get the hang of it in three months. The work speed will only get faster and easier. What most people have to do is maintain the "hard work" they had when they first started working. Just get the hang of it.
Ah Shui and the others naturally knew Roland's abilities as a support, but as for top lane... they usually only duo queued together in ranked games. The difference between ranked games and professional matches in terms of pace and gameplay is ridiculously large. How could they possibly know how long it would take Roland to farm an item, or how much gold his teammates actually had?
then...
When he was only 900 gold away from getting his second item, he asked his teammates for 5 minutes to farm and secretly farmed to his heart's content.
Good grief, he's at it again.
[An economic lead of five or six thousand, but a population deficit of three or four? That's outrageous!]
[This guy, Banhuang, is definitely the reincarnation of Lü Meng. Damn, if I couldn't switch to first-person perspective, I wouldn't have known he could hoard so much stuff.]
[His skillful wall-climbing and jungle-clearing routes... just imagine how many jungle monsters he's stolen from by random players!!!]
If Flandre's top lane style is aggressive, TheShy's top lane style is stable, and Xiaohu's top lane style is playful, then Roland's top lane style is cheeky.
Extremely despicable.
The timing of jungle monster respawns is even more outrageous than that of Haro. He can arrive at each group of jungle monsters ahead of time and immediately plan the shortest jungle route. Then, he can use his third Q skill to jump over walls, thus saving space for traveling.
If that were all, it wouldn't be so bad. While it's true that the ability to calculate time and simulate routes is impressive, there are quite a few players in the LPL who can do that as well.
What really struck the audience as outrageous was...
When he was clearing the Krugs in the jungle, he was able to decisively activate his ultimate skill and use the second stage of the reverse whirlwind slash when there were no enemies and he couldn't determine whether the bottom lane needed support. He cleared the minion wave on the lane while clearing the jungle monsters and swinging his blade wind through the wall.
Others' exile blades are all killing techniques used to kill.
Like some obsessive-compulsive players who play single-player games, they won't use any skills until they see the boss, and would rather spend half a day just using basic attacks.
This guy even used the Exile's Edge as a jungle clearing buff to increase his jungle clearing efficiency. After a series of actions, he completely stunned the viewers in the first-person perspective live stream.
"This style of play... is truly worthy of you."
Redmi watched as Riven's bizarre jungle clearing routes appeared on the big screen, and his lips twitched uncontrollably.
You might ask if this way of playing makes sense, but actually it does.
Showing off too early makes Riven a prime target for PGA. Once restricted, her development will naturally be affected. Conversely, by actively concealing herself and directing aggro to her teammates, she can maximize her chances of quietly developing.
On the surface, Roland gave up the opportunity to perform and chose to move closer to victory. In reality, this was the best way to make a name for himself by using his teammates as stepping stones.
How long does it take for a top laner to be remembered by the whole world?
Is it a match, a season, or a championship?
Actually neither.
For a top laner to be remembered by the whole world, often all it takes is a simple team fight or a memorable moment.
With Riven's development ahead of schedule and her impressive proficiency evident in her jungle clearing and wall-jumping routes, Redmi had already anticipated what was to come, even though nothing had happened yet.
Once Riven gets a significant item upgrade, with PGG's lineup, if they give Riven the opportunity, it will be impossible to deal with her without at least three people watching her closely.
Of course, if he were the coach of TES, he wouldn't object to Roland's approach either.
He just couldn't understand why he would go to such great lengths to use such a unique method to become famous in one fell swoop, when he already had enough fame and there were obviously simpler ways to become famous.
Is it just for fun?
Or... for the purpose of teaching by example?
. . . . . .
. . . . . .
. . . . . .
P.S.: The second update might be a bit late, um... I've been set up on another blind date ( ).
The Battle for Supremacy: Chapter Eleven: Top Laner Still Not Back After Splitting the Lane
"Damn it, are you done yet? It's been about seventeen or eighteen minutes, hasn't it?"
This team fight lasted so long, and although it was very enjoyable, losing one person always prevented us from experiencing that sense of triumph (we didn't win big), and we also suffered small losses from time to time. If it weren't for our superior macro play, TES's bot lane would have collapsed long ago if they were on par with the other team.
As the saying goes, the top laner is still pushing lanes and hasn't returned, the jungler is nowhere to be found while counter-ganking, the mid laner has never had a chance to find love, and the bot laner went for a tower dive and never came back. In this game, TES players were basically playing their own game in the early and mid-game, doing whatever they wanted. They only teamed up slightly during skirmishes. It would be a miracle if they could beat PGG, who have good teamwork.
You know the Akatsuki organization, right?
They are invincible when they team up. Their first and only time fighting a group was in the movie. They can fight head-on against anything.
After we separated... I was repeatedly picked off by the opposing team, who outnumbered me.
Even a powerful organization like Akatsuki was destroyed because of its inability to team fight. So, TES, which is similar to Akatsuki, naturally cannot repeat the same mistake. Of course, whether they will have a chemical reaction after getting together and become a bunch of idiots like Nestlé Studios is a question that JKL cannot foresee.
"Nonsense, only a few minutes have passed."
"Stop pretending. How long has it been since you upgraded your gear? You can fool others with the same tricks, but you can't fool your own people?"
"Wow, Ah Shui, you've grown quite a bit."
"That's not true. Boys only get older, they never grow up. You're just making baseless accusations."
"You're the one who's being a blatant hater. Boys grow up every morning, after all."
The remaining three members of TES: ? ? ?
It's a bit of a shame they didn't manage to get their full three-piece set, but two pieces plus a bunch of other items are still pretty much enough. The most outrageous item in the entire Season 11 was actually the second item most warriors bought—Bloodthirster.
With 50 attack power, 400 health, a passive ability to restore health when attacking or being attacked, and a passive ability to save the warrior when low on health, attack power, health, and survivability are all maximized, providing all the attributes a warrior needs in the early game.
Combined with a single heal when coughing up blood and low on health, this truly makes warrior heroes both tanky and high-damage dealers—a powerful and sophisticated combination.
then.
When the group saw that this guy had returned home, not only did he pull out a bloody hand, but he had also almost taken all the small items from Death Dance, everyone's eyes changed.
Holy crap! They're so rich?!
【Wait, he didn't even get a kill. Are minions and jungle camps that valuable?】
[Going to one jungle area probably won't work, but going to two jungle areas definitely will. This move is truly absurd.]
【Seriously...you're even beating around the bush?】
If Roland's initial equipment choices only provided some room for discussion among netizens, then his subsequent suicidal team fight initiation and flanking maneuvers completely drove him into madness.
For a top laner, flanking is a very normal thing, right?
The support should scout out the routes that can be detected in advance; the prophet is here.
You need to scan the area again and check for potential contamination; this requires you to go there in person.
As for those unavoidable viewpoints?
Nightmare R [Ghostly Appearances]
The moment TES used their combo skill "When Darkness Falls" first, the entire PGG team's attention instantly focused on their own carry heroes. There's no way around it; carry heroes these days are just too fragile. For an AD like Jinx, if you don't control the enemy's dashes, Nightmare will be dead within two seconds of him flying over. It's that absurd.
only...
Even though Nightmare's ultimate ability had already been activated, they were still unaware of the follow-up effects of Nightmare's ultimate.
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