You actually want me to...
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The dummy he placed had a built-in true sight effect, and it was a hero unit, which was very dangerous.
Especially regarding hero units, countless professional players have fallen victim to these four words in matches, it's simply ruthless.
One round of PICK:
TES: Udyr (first pick) + Camille and Kai'Sa
C9: Lee Sin Tristana (first and second tier) + Morgana
In the current version, due to the buff to Lee Sin's E skill in the top lane, and the fact that Lee Sin is a fighter, and fighters are exceptionally compatible with the Bloodthirster item, the Bloodthirster build for Daruma has gradually become popular in competitive play.
Of course, TES can't bring this out yet.
First, Ale is clearly still practicing this in ranked games. Second, once this thing is used in competitions, DK or other top teams can calculate whether this thing can be mastered as a counter based on your proficiency with Lee Sin in lane and the coordination between the mid, jungle and top laners.
The current TES is...
Ah Le plays ranked matches, but I just don't pick him in tournaments.
Hey, I'll let you guess.
I want to know if I can play Lee Sin in the top lane?
Okay, let's trade it for a victory. It's that simple and straightforward.
Second round of bans: Galio, Twisted Fate, Alistar, and Nautilus were all banned.
On their fourth move, C9 picked the Japanese heroine.
The Little Cannon Leona combo is a strong laning combination with high burst damage in the bot lane. Just look at TES's Kai'Sa pick; you can tell that TES's focus in this game is still on the top lane. If they don't take advantage of this opportunity to bully your bot lane, when will they?
Force it open, choose him.
Looking at the enemy's bot lane pick, while White Crescent was still debating whether to give Roland Sett or Bard, a familiar yet unfamiliar hero suddenly appeared in front of him, making his eyes light up.
“A-Ban.”
"what?"
"Can you still perform that support skill you practiced before?"
"Are you crazy? What kind of team composition is that? You want me to pick a support champion?"
If it weren't for all these cameras pointing at him from all directions, Roland would have at least gone up and silently examined his forehead to see if his brain was fried. What difference would that make from sending him to his death?
"It's okay, Ah Shui is playing Kai'Sa, he's not easy to kill."
"Yes, yes, let him choose, let him choose, Coach, I wholeheartedly agree." Upon hearing that he was going to give the culprit who kept him up all night a soft support role, JKL instantly felt energized.
Really.
This is such a rip-off.
Seeing him doing well is more painful than seeing myself doing poorly; if I can drag him down with me, I must.
"No...it wasn't me."
"It's decided then. After all, you wouldn't want your USB drive to suffer in the screening room, would you?"
"..."
Faced with such pressure from the white crescent moon, Roland knew he had nothing to say, so he simply chose. What else could he do but break the agreement?
[Salepani makes a dazzling appearance!]
TES's last two picks: Clockwerk + Starry Night, locked in successfully!
The Battle of the Deer: Chapter 30: The God of Chaos!
"Selphine?"
"I think the last time I saw this hero in a match was in the mid lane, right?"
When the commentators saw this hero, they all thought it was just a smokescreen by TES, since Roland is known for not playing enchanter supports much, and it seemed a bit far-fetched to pick this hero as a support in this situation.
"Hey Miller, do you think it's possible that this is Seraphine mid, Orianna support?"
"Absolutely impossible, don't talk nonsense like that."
If this is indeed the case, then it's no longer a question of whether it's a strategy or not; it's escalated to the point of not taking the opponent seriously. However, judging from TES's current stance, this hero might really be being played by Roland.
That's very strange.
Holy crap! A green tea b*tch!
[Look what you've got? You look down on my great Seraphine? Do you even know what the ultimate healer in Super Smash Bros. is like?]
I have reason to suspect that the champion pool of the "Board King" (a popular streamer) was learned from ARAM (All Random All Mid), because almost all the champions he's using are weak in ARAM.
Is it possible that you, the person upstairs, actually guessed correctly?
To be honest, this hero was really honed by Roland in ARAM.
The only difference is that he mastered this skill before his time travel. The reason is simple: this hero is just too strong in ARAM. Unless the opponent has an unstoppable poke composition or a strong dive, this hero becomes the most broken character in ARAM if both sides have a balanced composition.
It combines control, shield, speed boost, and healing; if you lack damage output, just add a big mask and you'll have plenty of damage.
She's practically an all-rounder in every sense, and the rise of the 36D Sona to the top—what does this signify? It shows that even the most innocent big-breasted woman can't compete with a real-life "green tea" (a manipulative woman). Sona can only work as a DJ and occasionally do part-time work at Sona's Home to support herself; while Seraphine, on the other hand, started as the center of K/DA and then dominated the 18+ category of a certain all-English desktop skinning app. The difference is obvious.
At this point, the TES roster is as follows:
A teamfight-focused composition featuring Camille in the top lane, Udyr in the jungle, Orianna in the mid lane, and Kai'Sa and Selephani in the bot lane, leaning towards the mid-to-late game.
Seeing the opponent's last two picks, C9 didn't hesitate at all.
The fifth pick, Malphite, completely baffled the entire TES team.
"A stone man? Wow, I'm having a hard time on the road."
"You C9, after half a year, you've already started scheming against people."
The reason for choosing Camille is that she is one of the few top laners who can compete with the Bloodseeker jungler, especially in the mid-game. In the early game, unless Camille takes Ignite, she is not as easy to play as you might imagine without jungle help.
But C9 ended up with a Rock Golem, which completely stunned A-Le.
A furrowed brow, and the lava behemoth appeared.
A pure tank build Malphite, if he manages to get Ninja Tabi and a Vest, Camille can't even scratch him with her ultimate, no matter how well she attacks him.
The title "The Stone Man, the Nemesis of Physics" is no joke.
At this point, C9's lineup is: top lane Malphite, jungle Morgana, mid lane Lee Sin, and bot lane Tristana + Leona. This lineup is completely focused on the early and mid-game. In the late game, this lineup has no damage at all. If they cannot secure the Dragon Soul or gain an 8,000 gold lead by 25 minutes, C9's lineup is practically a free win.
The standard lineup selection for weak teams in the early to mid-game, and for strong teams in the mid to late-game.
So far
Game start.
Since the opposing jungler is Morgana, although she has crowd control, C9 doesn't dare to invade TES's jungle without her control. No matter how late-game TES's lineup is, in the narrow terrain of the jungle, Seraphine's E skill can lock down a whole group. At that point, it's hard to say who will engage whom.
Because the opposing bot lane duo was too aggressive, and both Kai'Sa and Seraphine were squishy and dapper.
After some thought, Roland made some minor changes to the talents he brought this time.
Selphine has three main talent point allocation options.
There are three main builds: the conventional Aery build, the control-oriented Glacier build, and the burst-output Electrocute build.
Considering that playing against C9 requires following the coach's instructions and winning through vision control, and that support champions like Roland rely heavily on vision control, Roland simply chose the Electrocute rune.
Electrocution - Malicious Injury - Zombie Guard - Hunter in the last row, with Inspiration Cookie and Cooldown Reduction in the secondary tree.
Max E first, then W, and take Q at level 1.
Why prioritize E skill when its benefits are clearly low?
Firstly, because all three of this hero's skills have long cooldowns, the E-max and W-max build can significantly improve skill cooldowns in the mid-game. Where you might only be able to use two sets of skills in a team fight, you can use three sets with E-max and W-max.
Secondly, they didn't even look at what kind of combination the opposing bot lane had.
With Tristana and Leona, Seraphine's Q creates distance for the enemy, and Leona can easily target them with her E. It's not worth risking your life for such a small amount of damage.
It would be so nice to have a main E.
With a straight-line range and an instant slow effect, it's unparalleled in both crowd control and poke. If the E skill didn't only deal 60% damage to minions, this skill would be a guaranteed kill!
Seeing that C9 hadn't made a brainless move at level 1 and wanted to invade and exchange jungle camps, Roland put the skill points he hadn't leveled up into his Q skill.
Although the opposing team's burst damage combination is indeed very strong.
But... before the Japanese hero reaches level 3, they can still pressure the opponent in the bottom lane without much trouble.
clam?
You're saying a level 2 person can have a burst of power?
But we can reduce the opponent's health by level 1.
Upon entering the lane, just as the enemy Leona was about to come over to trigger her support item and last-hit minions, he used A+Q+passive second Q. One auto-attack plus a skill dealt nearly 150 damage, and the AOE helped the AD clear the wave and harass while also accumulating 12 stacks of notes on himself.
As long as one can take two.
With a quick EQ combo, Seraphine can instantly stack 20 notes, meaning even if Leona retreats far, her increased attack range from the notes guarantees she can land her auto-attack.
If all of the above QE skills hit, theoretically, after level two, Leona will only have half health left without using a health potion. What are they afraid of?
By the time your female character drinks a health potion and her health recovers, they'll already be level three.
There are only two key points in the entire process:
First: Seraphine's skill hit the person.
Second: The enemy support didn't expect this strategy and didn't immediately use a health potion at level one.
From the skill set and combo combinations, you can see the true nature of this hero – a cunning and manipulative character. Everything is carefully laid out from the very beginning. The only downside is that the magic damage bonus is indeed too low.
This time I was lucky.
The opposing support probably hadn't played this champion many times in lane and didn't quite understand the tricks of the trade. Plus, Seraphine's abilities have a large range, so the first two steps were completed perfectly.
Seeing the Leona pushed down to level two by his and his support's combined efforts, JKL was quite excited.
"Wow, this thing of yours is really something."
"Of course, you don't even know who I am."
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