The key to maintaining a resilient mindset is to gain an advantage in other areas.

If the bot lane duo five minutes ago was all about "Don't Bully the Young, the Middle-Aged and Poor," then now it's evolved into "Respect the Dead."

"The Grave Robber's Chronicles", "The Tears of the Grave Robber", "The Grave Robber Walked Away Cursing", "The Grave Robber Came Back, Getting Angrier and Angrier", "The Mysterious Disappearance of the Corpse".

"The opposing team's momentum is completely gone."

Taking advantage of the moment when the enemy Morgana appeared in the vision, Haro quickly glanced at the enemy's jungle clear count, calculating the enemy's development level from the number of minions converted from jungle monsters. However, since Haro said so, it must be that the enemy's development is not very good.

"Don't underestimate them. Don't forget how we handled things when we were being managed by the LCK."

"You mean... a desperate last stand?"

"Absolutely, this is the Lion of Madrid."

Throughout the LEC playoffs, MAD's playstyle was consistently conservative, and their championship wins relied on other teams making mistakes, reminiscent of EDG's dominance of the LPL back in S6.

but...

When competing abroad, the team is no longer the same EDG they used to be.

Not to mention, the LEC region is known for its players' fiery tempers, especially in the Western mindset: the heroism of dying on the front lines is exactly the kind of romance they crave.

"Then what do you mean?"

"Vanguard, we must fight this team fight!"

Due to Roland's constant roaming, his Thresh level was slightly lower than the rest of the team. Although the opposing top laner also died once, he had grown up by gaining experience from solo lanes, so reaching level six shouldn't be a big problem. As long as the Rift Herald was activated after 8 minutes and 30 seconds, the situation on the field would be such that all of MAD's players would be level six, while TES would only have four level six players and one level five player.

Sometimes, advantages are created by exploiting time differences.

Roland anticipated that the opponent might do this, because both sides had very stable lineups. The only opportunity to seize was this one. At this point, even if he rushed to the mid lane to get Knight's experience, his level would still not be high enough to reach level six.

"Should we accept it or not?"

"Go ahead and take it! Why can't we take it? The minion wave isn't high enough to reach level six. We can just kill a few more people."

"???"

A hero's experience bar is somewhat like a man's endurance threshold. If watching porn isn't exciting enough, then add some erotic pictures and the Imperial Uncle. There's no rule that you can only finish in one way.

If all else fails, you could try using a dual-screen setup, either way you can manage (doge).

While having five level 6s against four level 5s is certainly an advantage, ... once Thresh also reaches level 6 through kills, the impact will be huge. Thresh's level 6 ultimate, "Ghost Prison," placed in a terrain like the river, is practically a guaranteed kill.

As Formula One driver Schmidja famously said: You'd better enter the corner before he hits the handbrake; once his index finger is on the handbrake, the outcome of the corner is already decided.

Soon... as time went by, before the Rift Herald spawned, both bottom laners had already coordinated to recall and then ran straight towards the Rift Herald's location in the upper river.

Roland is rather unique.

Let him farm the mid lane... though it's not enough to get him to level six.

But by using the excuse that he can reach level 6 by stealing lane kills, he can openly steal minions!

With a ward already at level 75, a single piece of equipment can easily cost two or three thousand. As a support, he can only buy things by relying on his starting gold income. He doesn't get any kills, assists, or tower plates. It's rare to have a chance to earn extra money legitimately. Only an idiot wouldn't take it!

"Hey, leave some for me!" Knight's temper grew as he watched the support constantly wreaking havoc on his mid-lane minion wave.

"Relax, relax, the artillerymen are all being replenished with their wages, it's all shared."

"But what about the ranged units..."

"Huh? That really has nothing to do with me. I just wanted to use my E skill to pull them back a little so you could farm minions, but I didn't expect to kill them. Oh my god."

"..."

It's worth mentioning that in this game, Roland even used Thresh's ugliest and cheapest skin, "Abyssal Fear," to annoy his teammates while also subtly slacking off and making jokes with this virtually invisible skin.

Many people say that it's fair that League of Legends skins don't offer any stat boosts, but that's actually wrong.

Look at skins like the one with the bell-ringing cow, they're basically designed to be ridiculed by everyone. This one isn't Udyr's skin, it's designed to be a joke. And the most common ones are those skins for various heroes that can change their color and make it very conspicuous. Aren't they just asking for a beating?

Thresh's skins, apart from this "Abyssal Fear" skin, are all flashy and overly colorful. They stand out in a crowd, and when the enemy uses AOE attacks, the skills will inevitably shift towards him.

It was only after experiencing countless defeats in the Chinese server that he gradually came to understand the true meaning of returning to simplicity.

Amazing special effects? Vibrant colors? Unique dialogue and voice acting?

That's all just talk.

The skin looks old, the model is ugly, and changing it feels like it's worse than not changing it at all?

It's so ugly, but I love it!

This is the unique aesthetic of the strong, and it is also one of the reasons why Roland can always seize the opportunity to initiate team fights in ranked games. His teammates' skins are too flashy, so he naturally receives less attention when he looks at them.

"Shouldn't we work on the field of vision first?"

"No rush. Vision has already been set up on our side. As for the vanguard, unless they're completely insane, they won't choose to fight the vanguard in the Baron pit; they'll definitely pull it out."

Really, it's just a small place, about the size of a bowl.

If MAD dares to gather all there, Monkey can go in and use Aphelios' ultimate to instantly explode!

Vision is very important. In the early game, before everyone has upgraded their support items and their vision control is strong, you need to make good use of every trinket ward you use. If you don't have the initiative, rushing to occupy vision positions on the map resources is like giving the enemy money to destroy wards, and it will also cause positions that could have been properly warded to be missed due to a lack of available wards.

"Then what about us?"

"Just wait... someone will be more impatient than us." Looking at the blind spot at the entrance to his own jungle that he had deliberately left out, a slight smile appeared on Roland's lips.

There is a saying that even a lion uses its full strength to hunt a rabbit.

But there's also an idiom, "waiting for a rabbit to bump into a tree stump."

The Battle for Supremacy: Chapter 43: Giegie, don't let the distant enemies go unpunished!

"This scene... does seem somewhat familiar."

Almost simultaneously, most of the LPL players watching the game couldn't help but frown. As the saying goes, one trick is enough to make you successful, and Roland has used this kind of trap-fishing tactic more than once or twice in the LPL.

They deliberately create a blind spot for you to see, then wait for you to make your move.

Seriously, with just this simple move, no fewer than three world-class support players have already stumbled.

"I'm an old fox, but unfortunately, I haven't seen many of these kids from abroad." Although the factory manager's words seemed to be for MAD's benefit, his tone subtly carried a hint of cunning and Machiavellianism.

to be honest.

Although there is information and match videos of various teams everywhere on the Internet, with so many teams and so many videos in the entire league, how could it be possible to master them all in just over ten days? Generally, being able to figure out a player's hero pool and route is already considered very impressive.

This kind of skill that Roland has used to defeat countless famous players in the LPL would be a killer move in other countries!

At this moment, MAD's jungler ELYOYA was still proud of his sneaky opportunity to invade and leave vision undetected by the enemy. He even tricked top laner ARMUT into TPing around a large area. Little did he know that in Roland's first-person perspective, he had already moved the vision to the empty blind spot and successfully spotted MAD's red TP aura in a place full of vision fog.

The principle was explained in a very early chapter:

Once you place a ward, you'll have vision of the enemy's teleportation point, and it will be displayed on the minimap.

Without wards, you can't see the enemy's TP. The minimap isn't realistic, but if you zoom out the whole screen, the TP's glow will still be visible.

Once he was sure the opponent had taken the bait, Roland slowly informed his teammates in the team voice chat, and then marked several locations where Gnar might be.

Here it comes, the Emperor's fishing trick!

Every time I watch this guy's first-person perspective game, I feel like he's genuinely using his brain, unlike me, who's using my feet.

[This is outrageous. The marked locations are almost identical to those seen from a God's-eye view. If I hadn't seen so many LPL games, I would have really thought this was scripted.]

[Actually, that's the only position where you can use your ultimate to flash over a wall; the key is to think about it that way.]

Don't expect much technical skill or difficulty in playing the support role.

Of the five positions in the entire league, jungle and support are arguably the positions with the lowest numerical requirements for mechanics. In fact, for these two positions, mental agility is even more important than manual dexterity. Otherwise, the "meditation training" playstyle of Yuan Shen Ge wouldn't have been reported in the LCK.

Do you really think people spend all their time playing Genshin Impact?

He simply devoted more of his training time to studying videotapes of other teams' players' matches.

"Get ready, whoever gets photographed later has to treat everyone to a late-night snack."

"Wait a minute, didn't the club already cover all the late-night snacks? How can we treat everyone?" Ah Le paused for a moment, then casually asked his question.

"Although the club has covered all the late-night snacks, the money for them is still in everyone's hands. The late-night snacks don't have to be paid, as long as the money is there, you know what I mean."

......

"You greedy bastard, you might as well die of greed."

Even with a star player on a contract worth over ten million, this guy still seems strangely greedy at times. His attitude towards life truly embodies the saying: "Take the bus, go to the bar, save where you should, spend where you should."

To give the opposing team more confidence, at Roland's instruction, Olaf moved significantly forward, and the other three backline units also moved forward a few steps, positioning themselves where Gnar could flash over the wall to use his ultimate ability.

Upon seeing this, the MAD members' eyes lit up.

Without Kaiser, who was in charge of commanding, saying anything, Armut, who had clearly seen the positions of the TES players in his field of vision, immediately threw a boomerang in the opposite direction towards the three wolves in the TES jungle. It hit - restored rage - and the rage turned yellow.

Professional players' understanding of Gnar is almost entirely focused on controlling his rage.

Although Armut is only considered a mid-to-lower tier top laner in the LPL, he was "unprepared" and was in a good mood for fighting back!

"Shu~"

flash.

Almost at the moment the rage bar began to glow, Armut decisively manipulated Gnar to flash over the wall, activate E to jump, and land on Aphelios as his rage surged. His body, now faintly red, showed that he could have easily followed up with his ultimate in mid-air and unleashed his "Buddha's Palm".

Yes.

It was just a fleeting moment.

Armut, who had already imagined himself shining brightly with a slap, did only one thing at this moment: he pressed his R key so hard he broke it. If players of Audition Online and QQ Dance from ten years ago saw this scene, it would surely trigger their memories of frantically pressing the space bar on their internet cafe keyboards back then, making them cry and shout, "I'm back!"

pity...

No matter how frequently he pressed his R skill, he couldn't successfully unleash the imagined "Buddha's Palm".

Upon closer inspection.

A dark green hook had quietly wrapped around his body without him even realizing it.

Q【Death Sentence】—Control Successful!

"WTF!?"

"What the hell is that reaction speed?!"

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