You have such a huge advantage, and you, the support, still have Flash on you?

How do you play this?

Flash out of the bush with E and follow up with Tristana's W skill to charge in. With the double buff, which AD carry can be confident of withstanding this combo?

Let alone AD, even the female version of the game has to think twice.

Under such a huge blow, PSG struggled to maintain their early game rhythm. Even so, if the jungler dies once in the early game, he'll only be unable to make a sound for a few minutes, and he can still slowly catch up later. Korean junglers may not be good at much else, but they are incredibly good at avoiding fights and stabilizing the situation.

The focus is on the middle lane.

Originally, Maple had finally managed to gain an advantage in the early game thanks to his hero, and the arrival of the jungler turned the tide for him. But before he could even enjoy it, the enemy suddenly crushed their jungler in the early game. Who the hell can he complain to? How is he supposed to push the mid lane now?

TES's rapid style changes and flexible gameplay completely overwhelmed him.

It's like you see a GIF, go play it, and ask someone what anime it's from. They tell you it's called *Rascal Does Not Dream of Bunny Girl Senpai*, where a boy, afraid of getting hurt, maxed out his agility, resulting in him running into a bunny girl's shield and being transported to Sword Art Online. He becomes a Black Butler, starting his Re:Zero -Starting Life in Another World-, and embarks on a bizarre adventure with JoJo's Bizarre Adventure. He then discovers Konoha and vows to become the Pirate King, only to accidentally become the Dragon King of the Stick, end up in jail, and then gets reincarnated as a slime.

It sounds incredibly impressive, but when you come to your senses, you realize you still don't understand what it is (laughs).

With none of the three lanes (bottom, bottom, and jungle) having an advantage, A-Le in the top lane started playing very recklessly.

Other teams' top laners are the core, and their mid and jungle players directly confront the opposing top laner in front of everyone, giving the top lane all the economic advantages and waiting for the top laner to set the pace in the mid-game.

TES's top laner's core strategy is to apply full pressure to the other lanes. You can play however you want in the top lane; you can either dominate and play aggressively or get ganked and destroyed. Basically, you're given unlimited freedom. If you collapse, I'll cover for you; if you take off, I'm invincible.

In this relaxed and stress-free environment, Ah Le opted for the safest approach.

Main W-style orange build.

Don't ask, the answer is always to play it safe and not be reckless. If it were a hero he's good at, that would be fine; he could skillfully build an advantage and it would be quite a sight to see. But if he can't even figure out how to use oranges to cure poison and keeps playing recklessly, isn't he just like the United States? That's like shooting himself in the foot!

This is equivalent to a pay-to-win gacha game.

That's definitely a case of paying a fortune for purple!

"You can all leave the government as you please, I'm going to lie down now."

With the addition of W skill, and the ability to stand under the turret, Ale directly replicated Roland's favorite playstyle for climbing the ranks: the "lying down and doing nothing" approach.

"No... is it really appropriate for you to arrange it like this today?"

"The main problem is that I'm not very good at playing this hero, but no worries, I can still last-hit minions and unleash my ultimate. If you need airdrop resources, just let me know, and the bombing zone will be safe."

"Okay, that's enough."

The captain, you know.

Anyway, they're all for early game pressure. Unless it's like that match where they start with a Lightbearer minion and the opponent starts with a Mask of Pain, you don't need to worry about the top lane much under normal circumstances.

Since the other lanes are all fine, it's time for the bot lane, which has the ability to cause trouble, to make its move.

"Ah Ban, get ready to freeze your hands!"

Seeing that the time was ripe, JKL quickly called on Aban to activate the super transformation form. In response to JKL's call, Roland responded decisively and began loading the new system into his brain.

Deep Blue, Skill Points, System, Skill Points:

You have injected (Pig Posture Sensing), (Free and Easy Extreme High Power), (Salary Eye), (Microwave Heating), (Nine Swords of Stock Gambling)

"Whoosh~" They appeared in a flash!

Without any hesitation or casting delay, the moment the enemy AD accidentally took an extra step forward, the outcome was already predetermined.

Roland was having a blast flashing around, but PSG's eyes were practically popping out of their sockets.

Damn it, they're under the tower!

Even if Kai'Sa accidentally takes a step forward, she's still within the turret's range. Aren't you all afraid of my dad (the turret)?

Okay, I'm not afraid at all.

As we all know, Sett's full combo of skills can't take down a cannon minion, but with a normal build, he can definitely take down an AD carry. Even though he was playing support this game and his damage might be a bit lacking, well... there's always Tristana, right?

Screw you being a coward, just do it!

The sudden attack prevented PSG's support Leona from launching a counterattack immediately. She was pulled into Sett's arms with a "hug and pull" move. The control time was less than two seconds, but it was enough for the TES bot lane duo to unleash all their burst damage. Even Kai'Sa's healing couldn't save them.

[TES_JKL kills PSG_Doggo]

But that's not all.

Since it's all about diving the tower anyway, if you try to retreat, you'll most likely be left under the tower by Leona and forced into a 1-for-1 trade, so you might as well not run at all.

From the moment he tower dived for the kill, Roland had no intention of leaving the turret. His only worry was whether JKL's passive would be triggered again. If the AD carry tanked the turret first, the two of them would die on the spot.

Looking at JKL's tower diving plays throughout his career, eight out of ten times they inexplicably appear to be late-entry plays, but in reality they attract the tower's aggro.

When others stand next to a defensive tower, they're considered "sons of the tower," but this guy standing next to a defensive tower is definitely "grandson of the tower"!

Fortunately, this kind of malicious behavior did not occur.

"Keep going!"

"GO!"

After refreshing his skill with a full E, [Rocket Jump] landed on Leona's head once again. The two of them had completely gone berserk. Kaiwing saw that there was nothing he could do. Since the other two had no intention of leaving, he could only risk his life to see if he could trade kills with them.

finally.

PSG_Kaiwing kills TES_BAN

[TES_JKL kills PSG_Kaiwing]

Double Kill

With his last sliver of health remaining, JKL finally managed to kill the enemy support just before the turret could unleash its next basic attack, securing a double kill!

It is worth mentioning that.

Roland seemed to have deliberately made a Ctrl+3 taunt key binding before he died. It was unclear whether he was intentionally taunting or what, and everyone was confused. So Knight asked him about it.

"Oh? Well, I was mainly thinking about whether I could simulate a rolling motion."

"Huh? Why?"

"Because... there are invincibility frames when you roll."

"???"

The Battle for Supremacy: Chapter 57: The Players' Inherent Flaws

Good grief, it went overboard?

[As expected of their notoriously reckless playstyle, they attacked before the minion wave even pushed in. It's a miracle PSG could react in time.]

If I played like that in ranked games, my teammates would flame me to death.

[With Banhuang's playstyle, if he were paired with a more conservative AD carry, he could instantly go from being the best starter in the world to the worst feeder in the world. Even Death God PYL would have to admit he's a pro.]

It's fair to say that these two have really mastered the art of squandering their advantages.

Seeing his own bot lane successfully tower dive, Haro thought he had to make a move too. He happened to see that Knight in the mid lane was doing well, and was even about to take down the first turret plate. Wasn't this the perfect opportunity to gank?

"Knight, I'm coming to mid to help you."

"Huh? That's not a good position to get into. It doesn't seem like it'll be easy to kick it back."

"It's okay, step back a little, I'll look for an opportunity."

"alright."

Even though Knight wasn't very optimistic about this wave of ganks, since Haro said so, why not go for it? You know, if the jungler gets unhappy and stops coming, he'll be the one in trouble.

Positioning, acceleration, and impact!

Having found the perfect position, Haro used the extra movement speed from his E skill to dash from the jungle all the way to the mid lane. Of course, PSG had already placed vision in this position, and Orianna, noticing something was wrong, immediately began to retreat.

Normally, once discovered, ganking should be impossible, but this Centaur still relentlessly charged towards his position.

Is there someone else around here?

Maple was startled and quickly looked at the minimap.

The opposing bot lane duo is either dead or severely wounded, so they couldn't possibly be here at this time. And the enemy top laner, Gangplank, is still safely under his tower... Wait a minute!

captain!?

Maple quickly glanced at Captain Ale's level and saw that the captain was already level five, while his own top laner was just level six. This meant that the enemy captain could reach level six and use his ultimate to support at any time.

That's it!

Having figured it out, Maple adjusted her position while keeping her finger firmly on the Summoner Spell Flash, intending to use Flash to forcibly dodge the impact damage the moment the Centaur Warrunner kicked at her.

Closer...closer still.

As the charging distance between the men and horses drew ever closer, Maple's tension increased little by little.

800 yards...

500 yards...

300 yards...

coming!

Just as the centaur ran right in front of him, Maple quickly cast a shield, intending to dodge the moment the centaur kicked him.

only...

The centaur did manage to kick it up.

However, he kicked the outer defensive tower right next to him.

"Ding~"

A crisp sound of plating breaking rang out, followed by a jump of +160 gold from Ha Huang's character. In that instant, all players, both inside and outside the game, were stunned.

【666666】

[I totally thought that centaur was going to kick it, and you're telling me you kicked the turret?]

[Harry: I can still tell the difference between +160 and +150 (doge)]

I don't know about other things, but I do know that Harvey definitely ganked the mid lane this time.

Not to mention Maple, even Knight was dumbfounded. The 160 plating was supposed to be a reliable way to farm the tower and secure the win, but when he stood back to bait the enemy, the enemy ganked and quietly stole all the gold.

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