If you teleport down, I'll be ahead of you by one teleport. With no turrets protecting your bottom lane or side lanes, the advantage of having one teleport ahead is self-evident.

In the simplest case, with a lead of one TP, TES can let Gnar push solo and bait the enemy. When the enemy comes, Twisted Fate can use his ultimate to kill them, and then Gnar can TP back to the main force for a 4v4 fight. In this solo lane, it's just a matter of switching to Twisted Fate to continue pushing.

While engaging in team battles, they also sought to undermine each other's morale.

What is an infinite loop?

This is called a true vicious cycle!

The essence of the fast push system is this: if you fail to disrupt the opponent's rhythm before the eight-minute mark, then once the eight-minute fast push system is in full swing, unless the player's individual skill explodes, most people will have to rely on this style of play.

"To be fair, there was a reason why IM and WE were able to make it to the World Championship using this strategy back then."

"Absolutely, this is the power of our predecessors."

"But...why do you always use such weird skins? This red skin is so ugly, but the blue Santa Claus one is quite nice, isn't it?"

"You don't know anything. Didn't you study Tiga thoroughly when you were a kid? Anyone who has watched Tiga knows that the blue form is weak. You have to use the red form to fight a strong enemy."

As the saying goes, red was a symbol of hope in the Showa era, a symbol of power in the Heisei era, and a symbol of chefs in the Reiwa era. Even Ultraman, who is the embodiment of light, said that blue is really trash. So, as the inheritor of light, Roland naturally thinks so too.

TES's strategy is actually somewhat similar to DK's strategy during the S11 World Championship.

The strategy involves using the Vanguard to quickly gather on the sidelines, destroying two enemy towers at once, rapidly reaping map resources and economic gains, and then using this advantage to snowball. The only difference is that, because the AD carry JKL is a Ziggs, their tower-pushing speed far exceeds that of the future DK sideline quick-gathering system, because they can take down towers too quickly!

The vanguard crashes in, and the Bomber uses a W.

"bang"

A defensive tower fell down so easily. Apart from not making money as quickly as selling vegetables in Edinburgh, this short-sighted approach to economic management can be considered the best in the whole game.

That's just how it works.

Once it takes shape, it will be met with a barrage of attacks from the opposite side.

The relentless attacks from the bottom outer tower to the top outer tower, then to the top middle tower, and finally to the middle outer tower caused DK's lineup to become somewhat chaotic for a time. This was another major problem for Khan as a newcomer to DK: the team's synergy was too poor.

Unlike LPL.

LPL ranks by reputation > skill > other factors.

For example, if you're on the same team as Dog, you'll never have the initiative.

If you're on a team with a strong player like Rookie, he might not usually participate in commanding, but as long as he speaks, everyone will generally listen to him.

Further down the list are the rest of the random rankings.

Available in LCK.

Even someone as strong as Faker could be relegated to a bench, and in a certain team's vlog, there was a strange figure like Brother Ge.

The twisted nature of South Korea lies in the fact that seniority is greater than heaven.

Unless you're someone like Faker who's super easy to talk to, everyone thinks that whoever started playing professionally first is the best. The seniority system within the DK team was always very clear, but then suddenly someone like Khan, a super veteran, came in.

That's the problem.

You should respect his seniority and obey him. This guy seems silly and easy to bully, but you have some bad intentions.

If you don't respect seniority and obey him, you won't be able to get past the domestic system.

He went directly to Kana (pure speculation, no evidence).

Even in the original S11 World Championship, players could easily see from a god's-eye view that Khan's communication with the rest of the team was delayed, and there was a clear break in the tactical system at Khan's position. It was just that Ghost was too bad, which masked Khan's problem. This kind of situation should not exist in a team led by Kkoma.

The biggest reason for this situation is probably the seniority system, which even those who are not qualified to follow it.

"I feel like the other team's coordinated lane rotation is a bit slow. Is this really DK coached by Kkoma?" JKL scratched his head in confusion. You know, it's not like they haven't played against T1 before. Last year at MSC, Roland and others swept four LCK teams, including T1, which was coached by Kkoma, and they still retain a strong Kkoma coaching style.

But now, with DK... could it be because the newcomer Khan hasn't fully integrated into the team yet?

"Who cares? Their problems are their problems. They've given us a chance, so why not take it decisively? Besides, Khan is a bit of a mystery. He's like Ah P, with some kind of special buff. Playing against him, I even want to give him a song."

"Wait, wait! You're not going to do it again, are you?"

"Listen to me, thank you, because of you, the four seasons are warm. Thank you, thank you for being there, the world is more beautiful. I want to thank you, because of you, love is always in my heart. Thank you, thank you for being there, spreading happiness."

The Battle for Supremacy: Chapter 74: The Double Crown Winner

TES's fast-push strategy in the third game brought back memories of Season 3 for countless viewers.

This was the early-game team-up push strategy during Season 3. In the early game, the team would group up to take down towers, and then the mid, top, and jungle would coordinate with the support to establish vision in the jungle. Teams without towers could only watch helplessly as the push team entered their jungle, reaping their own jungle monsters while dancing on their own teammates.

In particular, TES's fast-push strategy incorporates some elements of the POKE system to increase fault tolerance, making it even more annoying to use.

How can we counter fast streaming?

It's very simple: either pick a target for a quick kill or engage in a mindless team fight. Ziggs is a champion with a very low margin for error. Picking Akali or someone else will likely allow you to emerge from the middle of a massive enemy team and take down the enemy general. Alternatively, you can simply force an engagement. Since your damage output is not very consistent, they'll just fight you head-on in a team fight.

This is where DK's awkward point lies.

In this match, their lineup lacked heroes capable of single-handedly eliminating the backline, and their ability to initiate team fights was relatively weak. Over time, this gradually turned into a situation where they were being attacked one-sidedly. Even their only carry, Jayce, dared not easily leave the main force to catch up on his own development.

The almost unstoppable push resulted in DK losing all of their outer towers and half of their second towers by the 15-minute mark. Facing TES's next wave of vanguard attacks, they had no choice but to engage in a team fight.

"Get ready, we're about to start a raid."

"Huh? Why are they so desperate?" After glancing at their own equipment, Ah Le and his group thought that the enemy might have some serious illness to be teaming up with them at this time.

"This is our chance. Right now, the most fed player is the Bomber. Soon, everyone will be fed. We don't need to get a kill, but it's still possible for Jayce to find a position and cripple Ah Shui."

"Are you kidding? Do you think I, JKL, am someone who accepts a Q so easily?"

The remaining four members of TES: ...

A fight is definitely going to happen.

Regardless of winning or losing, this vanguard team fight will at least make DK look like they died a glorious death. Of course, this is based on the premise that there is no danger in this year's MSI. If you say that we should let our players play like in the S12 MSI, then they would really be "double champions".

However, what TES didn't expect was...

For the Rift Herald, DK was even the first team to position themselves. While the main TES team was still gathering, a group of them ran to the river to set up vision first, and even started rushing the Herald the moment it spawned.

Want to steal?

Wait... Jayce isn't here!

Knowing who posed the greatest threat to their lineup, Roland immediately became wary of areas without vision. Although their poke-style push strategy was very successful in the early game, their lineup also had a fatal weakness in the early game.

That is, the damage is unstable.

Whether it's the four non-targeted skills of the Bomber, the tankiness of the Everfrost Mage in exchange for damage, or heroes like Twisted Fate who only start to shine after 30 minutes, all of these demonstrate TES's weakness of lacking early-game damage.

Once JKL gets hit by the enemy Jayce's damage.

Even a single shot could easily take away nearly half of the Bomber's health, making him hesitant to deal damage in the future. DK must have discovered this major problem, which is why he specifically had Jayce hide, intending to secretly snipe the Bomber.

But...did they forget that TES has a radar system?

"Should we go or not?"

"Go! We have to go! You guys go first, I'll be right behind you."

"???"

"Hurry up, don't wait until it's all over."

Hearing Roland's urging, Ah Le and Ha Huang belatedly rushed forward. Of course, while the two front-line heroes, Ueno and Naruto, were charging into battle, Knight's card activated its ultimate skill without hesitation.

Before anyone was seen, the cannons arrived.

The instant Jayce's location appeared on the minimap, his EQ combo flew swiftly toward the Ziggs' face.

-------------------------------------

"DK's positioning suggests they're planning to engage TES in a team fight during the vanguard phase."

"Isn't Khan coming out? Is Khan circling around?"

"Is this a sneak attack? But TES has Twisted Fate here, isn't Knight going to use his ultimate?"

"Use your ultimate skill! Use it! Knight, why aren't you using your ultimate skill?! Wait... here it comes!"

Off the field, as the game progressed faster, the commentators got caught up in the emotions. At this moment, they were reminiscing about the days when Abu scolded Clearlove, and they even wished they could rush onto the stage to give Knight a big hand.

Clearly, as experienced commentators, they also knew that if the enemy's only farmed Jayce hit JKL's Ziggs, this team fight would likely be lost, resulting in the team failing to take the Rift Herald.

Another problem with fast streaming.

Its offensive must be wave after wave; if the rhythm is interrupted in the middle, it will create a huge space for the opponent to turn the tide.

Just when Twisted Fate unleashed his ultimate and Jayce fired his cannon, and everything seemed beyond saving.

"Shu~"

The hero has arrived!

A flash to the side and front suddenly brought Veigar's figure right in front of Jayce's Q skill.

He took the hit with his bare hands, effectively absorbing the POKE bullet for the Bomber!

Holy crap, 666666!

[Flash to block Q, what kind of reaction speed is that?!]

[That distance was almost a double kill; the timing was incredibly precise.]

[Random AD carries should marry this kind of support!]

A flash to block the shot not only blocked DK's hope of turning the game around, but also directly destroyed the opponent's hope of struggling on. As long as the Ziggs' status is not affected, under the protection of Veigar's E skill, DK can hardly touch the opponent's AP.

At this moment, even JKL couldn't help but blurt out: "Holy crap, godfather! I have half a body covered in purines, I only regret not having met Hua Tuo."

"Don't give me that, you think you're my nemesis?"

"No, I'm not kidding. I used to be the one who blocked skills for the support."

......

"Then you're quite special."

Sometimes, the role of a support doesn't need to be as mindless as Roland used to be in team fights. Most of the time, protecting the AD carry and limiting their entry into the fray is all the support needs to do. Although protecting a traditional AD carry often doesn't really help, that's the AD carry's problem, not yours as the support.

Since they hadn't managed to inflict any damage on the bomber, the DK members, after much deliberation, had no choice but to force a retreat.

The rest is quite simple.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like