"You all know I like fishing, right? Actually, fishing is a high-risk hobby."

"Hmm? What do you mean?"

"Many times when I'm fishing, things go really strange, and the bigger the fish I catch, the stranger it gets. Last time I caught a 30-pound fish and I got lost on my way home. I wandered all over the district before I finally found my way back."

"???"

"It doesn't matter if you don't understand me, but Ha Huang and Da Huang definitely will. Look, the big fish has taken the bait."

The moment the words left his mouth, the opposing team's Volibear and Sett were already close to Scissors Girl's face. Although Big Yellow's Scissors Girl kept retreating along the edge, LGD was definitely not willing to give up without leaving something behind since they had come this far.

Unless the enemy jungler is also here.

But what a coincidence! Right at that moment, Ha Huang's Zhao Xin was indeed hiding in the bushes.

Just as the bear surrounded them and entered the bushes...

A flash of cold light appeared first, then... the spear shot out like a dragon!

It's a common practice in the underworld to beat up the one who helped first.

The girl who had been pretending to retreat suddenly turned around and attacked, while Zhao Xin in the bushes was also staring at the bear's anus and stabbing it repeatedly. In this world, A-shares are losing money and B-shares are exploding, so it shouldn't be a problem for him to stab the ass, right?

"Holy crap, this bastard actually has the nerve to call in reinforcements!"

"Don't be afraid, brother, I'm here to save you." As soon as he finished speaking, Ah Le manipulated the strongman in his hand and stepped into the grass. As soon as he entered the grass, a very familiar scarlet array was suddenly triggered.

"Crack~"

With a slight explosion, a 25% slow debuff was suddenly applied to him, causing him to slow down.

This feeling.

It's like being in the lead in a QQ Speed ​​item race and getting hit by several turtles in a row. Of course, if you're even less lucky, you might experience what it's like to catch a turtle, a bomb, and a tornado, sending you straight from heaven to hell.

"You wouldn't believe it, would you? That's the charm of EDD!"

Really.

That means Swain can only use his W skill once. If he were playing Shaco, given Sett's face-checking action in the bushes, he would have stepped on at least three boxes and taken him out on the spot.

Although it's just a slowdown rather than hard control, it's enough.

With such a short time difference, it was enough for Zhao Xin and the Scissors Girl to unleash their entire set of skills on Volibear. Regardless of whether Volibear fought back or not, by the time they finished fighting him, Volibear was already in bad shape.

Now.

If Jinfu charges in again, it's a guaranteed 1-for-2 trade, with a maximum of 0-for-2.

Upon seeing this, A-Le was initially shocked. After confirming that the opposing support was no longer visible on the map, he muttered, "Kakao, hold on, he's coming!" while secretly maneuvering his own hero backward.

The fact that Roland could hit him with W means that Swain is at least near the mid lane. Based on his experience as a teammate for more than half a year, Ale even suspects that Roland is actually nearby, but deliberately threw W so late just to deceive him.

Thinking of this, his desire to retreat became even more obvious, and his actions practically screamed "I'm going to betray my teammates" on his face.

Goodness, Ah Le's just strolling around here, you can't even get on his arm if you want to.

[You got fooled, didn't you? That W skill was too ruthless; if you weren't close enough, you just flashed to create distance and threw it—that's ridiculous!]

[We have a god-like perspective; the enemy has no idea about the Raven's Flash-cast skill.]

[Only in professional matches can you intimidate people like that. In our Silver rank, even if I see the crow coming, I'll still go for it.]

Everyone is already used to Roland's deceptive tactics.

Of course, even if you've seen it a lot, if you ask a professional player who witnessed this scene if they would dare to gamble, the answer is definitely no.

If they win the gamble, there might not be any kills, but both players will have to use their Flash. If they lose the gamble, the worst-case scenario is a 0-for-2 exchange, or even having to use Flash. After being caught in the bush and having his W thrown by Swain, LGD didn't really have many options left.

They are destined to lose this bet.

Precipitation: Chapter Thirty: What is Love in This World?

"Holy crap, how did this guy get back to the bottom lane so quickly?"

"Wait a minute, Ah Le, didn't you say the support was almost at the top lane? What the heck is this crow?"

"I don't know either, but he definitely used his W skill to throw it at me from a distance, at least he was in the mid lane."

"It seems like we've been tricked by the other side."

When the crow appeared out of nowhere in the bottom lane, Kramer and Mark were almost startled by the opponent. Of course, this was only because Mark was playing Karma. If he had Leona or something, he would have already targeted the crow the moment it threw its W skill.

Unfortunately, that's the downside of BP.

If you want to seize opportunities in lane, team fights will be difficult; if you want team fights to be easier, you'll definitely feel frustrated in lane.

"What a pity, the other side didn't get carried away."

JKL looked at the enemy's retreat with a regretful expression. He had already lured them in so deeply, but the enemy duo still didn't take the plunge and tower dive. What could he do? He could only let the support come back to soak up experience.

After more than a year of playing together, JKL has fully understood one thing.

Once you accept AD's weakness, then he is—invincible!

As the saying goes, "tanking AD is the ultimate AD carry." I know that in this version, ADCs can't deal much damage in the early game and are very squishy, ​​so I might as well just support them. In the past, supports treated AD carries like dogs, but now JKL's mentality is completely reversed.

"That's right, you can't possibly win every time you gamble, and gambling is a bad thing."

"Gambling is bad? You old gambler, do you have the right to tell me that?"

"How could it be gone? I've always been mortal with gambling, okay? Besides, gambling is harmful. Back when I was playing in LDL, I often heard my roommate's voice coming from his bed late at night: 'The Macau casino is online.' If I hadn't decided to give him a few chances to reform, I would have reported him to the club long ago."

"???"

After a brief moment of bewilderment, JKL simply ignored the idiot spouting nonsense in front of him.

Then... speed things up!

With the Elemental Dragon, TES's bot lane controls lane priority and vision. Even if you gave Kakao ten times the courage, he wouldn't dare to mess with the Elemental Dragon at this point.

But LGD can't afford to give up the Rift Herald any longer.

Although it's the beginning of the season and LGD can't activate their "Dou Di" bloodline to trigger the "Water Ghost" buff, as a team that has acquired famous players at high prices and has entered the World Championship twice, they still have the necessary management and rationality.

The most important thing when playing against TES is to prevent them from snowballing too much in the early game. Then, play it safe in mid-game team fights. They will feed in the late game. Countless games have already shown everyone that TES's late-game macro play is a huge problem.

Of course, there is another solution.

That's the strategy LGD is currently using: a stronger early-game lineup that can completely overwhelm you in team fights right from the start.

At 7 minutes and 10 seconds, both bottom lane duos stopped what they were doing and started recalling. Even Roland had to go back to base to replenish his resources, not for health or mana, but for a control ward, and to switch his trinket to a scanner.

The biggest advantage of AP supports like Swain and Karma is that their support items evolve very quickly.

For support champions, they can basically complete their evolution before 9 minutes, and some top-tier champions can even do it earlier, like Roland's Swain in this game.

It takes into account laning ability, control, team fight AOE, slow, long range, multi-target ability, and vision control.

That's what makes this hero so awesome.

I'll provide vision when the AD carry is too afraid to do it, I'll deal damage when the AD carry is too afraid to do it, I'll initiate team fights when the AD carry is too afraid to do them, and I'll carry when the AD carry can't do it. This is the privilege of the mage/support role. Is that clear enough?

With the W skill and the placement of a true sight ward, you can basically secure vision at the entrance of a jungle area. With teammates placing true sight wards and trinket wards, illuminating a single river and the jungle on both sides is no problem at all.

Don't forget, in this game, Haro is jungling with Xin Zhao, and with the Hail of Blades rune, there's also Zombie Ward.

The current TES team really likes to use this thing. First, it's a habit they've developed through training by their coach, and second, it's really good at farming vision points. Everyone can use it whenever they have free time. It doesn't really affect the laning phase, but it's extremely useful when laning with teammates after losing the laning phase.

"Cheer up, brothers, get ready for a raid!"

"You seem to be in a bit of an off day, Ah Ban. Do you have any exciting special skills?"

"No, do you think you're playing the national football team? What are you talking about when they're talking about form? The national team is talking about the softness or hardness of the grass and the hot and humid weather. What are you trying to say? Sweaty hands in the summer, cold and no feel for the game in the winter, no energy in the spring, and too cool and dry in the autumn?"

"Perhaps it's because...the team didn't provide sea cucumbers?"

"Get lost!"

In this wave of the vanguard team fight, TES is the side that does not need to initiate the fight. Judging from the lineup, the offensive pressure is on LGD, and their lineup is more suitable for counter-attacks. A hard charge would easily scatter their lineup.

Without the pressure of initiating a team fight, Roland began to consider the opposing team's lineup.

If I were LGD's support, how would I initiate a team fight?

Roland thought for a long time and concluded that apart from Akali, who might choose to flank and kill the AD carry, the rest of LGD would probably go head-to-head. After understanding this idea, TES's strategy became very simple.

"So the way to deal with me being flanked and targeted is to put me, the AD carry, at the very front of the team???"

Seriously, even JKL was shocked.

I thought my teammates were already pretty inhumane, but now... they're not even bothering to come up with an excuse, are they? Putting the squishiest carry in the front row, are you trying to protect the AD carry, or are you sacrificing the AD carry as a sacrifice?

"What is love in this world? It's dopamine, endorphins, and norepinephrine. Do you think we don't feel sorry for you when we see you at the front? No, it's because we'd rather you die in a team fight with some understanding than die from being flanked by an assassin."

"Well, thank you so much, you son of a bitch! Did you hear me? You son of a bitch!"

There's nothing we can do; AD carries are just so annoying in this version.

Of course, Kai'Sa is still strong in the mid-to-late game, but at level six in the early game... expecting you to deal damage is less likely than expecting you to use a couple more skills to wipe out the opponent. Any viewer who has watched the game will have noticed that even with the development ability of professional players, in the first Rift Herald team fight, an AD like Kai'Sa still has no output.

You might spend ages using various auto-attacks and skills, and still not be able to kill a top laner, only to get caught out and killed instantly with two quick attacks.

Why waste your time protecting this thing?

Just like EZ.

Once it's fully developed, that's called Ezreal.

Those that haven't fully developed are called Izawa decoys.

Moreover, the investment cost of raising AD is high. In reality, it's equivalent to selling cut cakes more than ten years ago.

You think it's cheap?

One stab and Gates sheds tears; two stabs and Trump kneels.

It's time to be young and simple, bro!

Precipitation: Chapter Thirty-One: Hope for Survival

TES's strategy ultimately succeeded.

In League of Legends, almost 95% of players have a kind of compulsion: no matter how much damage the enemy AD carry has, what items they have, or how difficult they are to kill, as soon as the AD carry enters attack range, they will instantly become the first target for all players.

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