As the saying goes, "If you can conquer the land, you can conquer the land; if you have no money, you have no generals; if you have no generals, you have no strategies; if you have no strategies, you can only watch the show; and if you watch the show, you will perish."

The Tao, Heaven, Earth, Generals, and Law—which of these can you control without money?

These days, even Marvel movies tell you that the rich rely on technology and the poor rely on mutation. It's quite rare for a team that's rich and willing to spend money to not make the playoffs, but it's truly rare for a team that's poor and has a lot of new players to make the playoffs.

Having figured this out, even if the coaches of the various teams were extremely envious, they could only keep it to themselves.

The match began quickly.

First round of bans:

TES: Gwen, Sylas, Irelia

WE: Lee Sin, Lucian, Jayce

One round of PICK:

TES: Ruined King (first pick), Luna Gragas

WE: Bomberman Crocodile (first and second tier), Captain

Seeing that TES was planning to pick Gragas and play passively, WE immediately followed up with Gangplank to retaliate. Gragas is a great champion for laning, but if you think you can use him to pressure others, that's a bit too optimistic. As for whether it's Gragas as a support, WE can't say for sure. But no matter where Gragas is from, they can't go wrong by picking Gangplank. From the moment Ziggs came out, the top lane has become a solo game.

Second round of bans:

Thresh, Nautilus, Alistar, and Riven were all sent away.

WE picked Xin Zhao as their fourth pick.

With Renekton, Captain, Xin Zhao, and Ziggs, WE's strategy for this game can be basically seen from these four picks: to play aggressively in the early to mid-game to gain an advantage, snowball with Ziggs, and try to break through Top Esports' "15-minute rhythm" from the early game.

If all else fails, there's always the mid-game captain to look up to; the idea is pretty good.

"Their last pick should be an engage champion, like Rakan or Leona." After glancing at the opponent's picks, Roland had a rough idea of ​​which champion he would play.

In lane, you need to be able to poke, have sufficient control, not be too squishy, ​​and ideally have some ability to counter-engage.

He's familiar with these elements.

"Have you thought of what to play?"

"I've got it! A hero who's tanky, deals damage, has poke ability, and is incredibly good at keeping enemies in place, protecting them, and counter-engaging." Seeing his teammates' expressions of disbelief, Roland couldn't hold back any longer. "Don't let my appearance fool you, I'm someone who's awakened superpowers. I have a feeling this hero will definitely be a huge asset."

"Give me a break, you're talking about superpowers? I'd believe in the power of money, but you don't have that."

"It's true. According to my research, superpowers can actually be awakened later in life. For example, I have them. Through long-term learning, I can now mentally fill in and restore certain mosaics."

"???"

Just as JKL and the others were still wondering what kind of crazy stuff this guy would pull out next, TES made their last two picks, and two unexpected heroes appeared in everyone's sight.

Poppy, the Hammer of the Holy Will

Twisted Treant - Maokai

Locked successfully!

【? ? ? ? ? ? 】

[What the heck? Where's the damage output? Where's this team's damage output?]

While Poppy can indeed easily defeat Renekton and Gangplank, isn't it a bit overconfident to rely solely on JKL for the team's damage output?

[WE: We've never had such a wonderful start.]

The audience was stunned.

Dude, your AD isn't Big Smart, GALA, or Viper, but JKL, who's famous for flashing to die. Are you sure you want to play like this?

Seeing TES's last two options, WE didn't hesitate and immediately picked Rakan to initiate a team fight.

This is the end.

TES: Top lane Poppy, Jungle Blade of the Ruined King, Mid lane Gragas, Bot lane Aphelios + Maokai

WE: Top lane Gangplank, Jungle Xin Zhao, Mid lane Renekton, Bot lane Ziggs + Rakan

Games start.

Sedimentation: Chapter Seventy-Seven: Go throw it away, go throw away that undefined tree son.

The key to this game lies with the mid and jungle players on both sides. It makes sense, since Tongtiandai is the only player in the WE3.0 team. It's normal for their coach to bet on the jungler, because if the jungler performs well, he can indeed give the team a significant advantage in the early game.

As Roland pondered, he inevitably thought of someone again.

The script was almost identical, but due to the limitations of the times, it was unlikely that anyone could reach that level again. Since he traveled to S10, he wasn't sure whether the sadness in S11 was a master or a mediocre one.

Well, let's see. Gold will always shine. If gold can't shine, it just means there are too many impurities on its surface.

For example... these adorable new 3.0 players.

"Could you help me with some vision control? This lineup is a bit difficult to play in the early game."

"No problem, I'll do the upper half for you."

Although the overall strategy revolves around creating opportunities in the bottom lane, the early game rhythm still depends heavily on the top, mid, and jungle players of both sides, especially in the top half of the jungle. Gragas is too weak before level three and doesn't synergize as well with Blade of the Ruined King as Xin Zhao and Renekton do. Once the enemy's Beishang invades the jungle in the early game, Hahuang will have a very difficult time.

After thinking for a moment, Roland decided to focus his attention on the middle of the river.

This time, his runes are: Comet, Manaflow Band, Celerity, and Waterwalking in the primary tree, and Future's Market and Movement Speed ​​in the secondary tree. All the runes are focused on movement speed and items. The movement speed is to support the jungle at any time and suppress the enemy jungler's momentum. As for Future's Market...

Four words: Severe punishment without leniency.

To avoid being outmaneuvered by the opponent, Ha Huang thought for a while and chose to start the game in the opposite direction.

I feel like you're trying to mess with me, so I'll start from the bottom and give you a mirror start. Although the Captain can be played solo, it's not impossible to catch him if you really want to.

As for the bottom lane?

"Can your bot lane hold its own in the early game?"

"Absolutely. We two are the most stable bot lane duo in the entire LPL, don't you think so, Ah Shui?"

"That's right. Although the methods are different, as long as the two of us are the ones who stay online in the end, that's a stable approach, and no one can change that."

"..."

Looking at these two big shots who were not ashamed of their slutty behavior but were proud of it, Emperor Ha simply decided to give up. Anyway, you two are big shots, so do whatever you want.

After avoiding collisions at the start, the laning phase in the bottom lane returned to the familiar strategy of rushing level two and ambushing opponents.

Okay, actually there's no need to rush for second place.

Roland doesn't need to do anything. He just needs to learn his E skill at level one and throw tree spawns into the bushes. Even if Rakan manages to get level two first, I, Aphelios, will just lean against the bushes. Do you dare come any closer?

Don't underestimate the damage from AP Maokai.

Although it becomes fragile, weak, and useless in the later stages, unable to do anything.

However, in the early game, this thing's E skill is absolutely top-tier in terms of disgusting power, especially after getting the Liandry's Torment, which doubles the spiciness and doubles the fun.

Anyone who's played Super Smash Bros. knows that feeling.

Of course, you can't build it like that in a match. If you have an initiator, go for Locket of the Iron Solari; otherwise, go for Rhapsody. This champion can initiate fights, has crowd control, provides sustain in lane, and can knock back and protect the AD carry. If you take Aftershock, it even has some tankiness. The coolest thing is that it can also safely use its E skill to scout vision.

If you're going for the Aftershock talent build, then level up W at level 1 and Q at level 2. At level 2, you can immediately go in and unleash a combo. This build is good for early game dueling and creating opportunities to get kills, making it suitable for players who are more likely to engage in fights early on.

If it's Roland's Comet rune build, then you should just sit back and learn E at level 1, and don't level it up at level 2 yet, leveling it up depending on the situation. The advantage is that you can control the bush vision early and annoy people, but the disadvantage is also obvious. This build means giving up river vision in the early game, and you don't have much ability to engage or fight before level 3. You can only kite and throw saplings to harass.

Of course, if you want to rush level 2, you can just use the gold-generating item. Don't kill the first wave of minions; save it for the second wave. This is a fairly basic strategy for supports to rush level 2. Unfortunately, I've seen quite a few supports who don't have this awareness lately, so I'm just mentioning it casually.

Of course, if you're just playing casual games with friends, then ignore what I said. Play however you want, and if you're in a bad mood, you can even sell a few AD carries.

Against a champion like the enemy Ziggs who can push lanes quickly, you definitely can't beat them to level two first.

Then, use the gold-generating item to kill a melee minion in the first wave of minions, and then retreat after the front-line minions are all dead. Once the minion wave pushes over, that's it. Anyway, the Moon Man has a green blade at the start, so his range is definitely enough to safely last-hit minions.

The reason Roland gave up the lane in this game was ultimately because he used his trinket ward to support the upper jungle. The river was completely dark. If you use your E skill to scout the river in the early game, you can't hold a position in the bottom lane bushes without saplings. Conversely, if you take the saplings to the bottom lane bushes, the river will inevitably be completely dark. Since that's the case, it's better to just give it to the enemy.

What level is required to fight?

Since JKL rarely plays the role of the male supporting character, Da Shu, he proactively inquired about the time.

"You can fight when the jungler comes, or if you've stacked up your white blade and the enemy gets stupid and tries to fight you," Roland replied after thinking for a moment.

"So useless?"

"Look at what you're holding in your hand. If you're going to play the late game, then being weak in the early game is reasonable."

Honestly, unless you've actually played it yourself, you can't imagine how outrageous the laning phases of AD carries were in those LOL novels you used to read. Things like Vayne dominating Caitlyn in the early game, Aphelios using his range to kite and kill Tristana, Caitlyn's combo to instantly kill Miss Fortune with half her health. To Roland, these are god-like plays. At least in the simplest sense, burst damage alone isn't enough.

Take a man in his early thirties as an example.

Even if JKL manages to land three shots and maximize his damage, the damage he deals to the Bomber is only slightly more than half. This doesn't even take into account Rakan's shield and Q skill healing. If you factor that in, he might lose more than a third of his health.

With such low and unstable burst damage, Roland must have been out of his mind to go looking for trouble with the opposing team along with JKL.

Isn't it nice for him to just throw tree branches around in the grass?

Immersed in your own world, throwing around a tree son that no one understands, and then silently waiting for a vengeful person to take the bait—isn't that happiness?

Of course, he wouldn't completely deny JKL the chance to have fun.

"Once you've mastered the White Blade, we can consider launching an attack."

"It absolutely has to be a white blade?"

"Absolutely. The enemy Bomber has a longer range than you, and you don't have any mobility skills. By the time you get close to him, you'll already be hit by his combo."

"Then why did you say that..."

"Within seven paces, a gun is fast, but you can only fire one shot; but if you turn your bayonet around within seven paces, you can be both fast and stylish, wouldn't that be wonderful?"

Precipitation: Chapter Seventy-Eight: Project Source: Shake

"Can we catch them on the road?"

After quickly finishing a lap and reaching the top lane, Ha Huang instinctively shouted into the team voice chat, and also asked Zui Da Huang. Of course, even if he said no, Ha Huang would still go up and give it a try.

There's no other reason than that the captain was pressing the line too hard.

Poppy can't win the lane against Gangplank. It mainly depends on the synergy between the two champions and the team fight contribution. But... I didn't expect to get dominated in lane or get kills in lane, did I?

From the moment he picked up Bobby, only one word was on his mind: mess around.

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