On the field.

The art styles on both sides have completely veered into bizarre and strange places.

Troll: ? Retreat? Retreat? Retreat?

Jhin: I am lightning!

He was running, he was chasing, he couldn't escape.

Meeting, face-to-face, gag with a gun, jpg

Facing the slow-moving troll without any mobility, Jhin fully utilized his advantage of being fast and accurate within seven steps. After using his Q skill [Dancing Grenade], he used his W skill [Deadly Flourish] to immobilize the troll, buying time for Roland's Time to arrive.

"They're here, they're here."

"Can't you hurry up? At this speed, you can't even catch up with hot shit."

"Damn it, give me a Flash! My Flash isn't on cooldown, so I have to take a detour."

The two chased after each other while exchanging wild banter in the team voice chat, showing no concern whatsoever about the enemy troll escaping. It wasn't until Zilean's three abilities were ready again that Roland cast a bomb and speed boost on himself, and then refreshed his W ability, quickly catching up with Jhin and the troll.

E [Time Clockwork] slows down the opponent.

E [Universally Admired] To throw at someone's feet in front of them.

The slowdowns were stacked on top of each other, making it impossible for the sad troll to move an inch. But that wasn't even the most desperate part. Roland was directing his teammates to take the vanguard while he and JKL slowly tethered the troll to the ground, preventing him from escaping and grinding him down.

As long as the jungler is still in my control, Aphelios alone in the bot lane won't have a chance to take down the elemental dragons, perfect.

then...

This time, the grief exploded.

Slow down - Slow down - Imprison - Stun - Slow down

Various debuffs kept appearing from Jhin and Zilean and being applied to his face. Although the damage was not high, the insults were extremely strong. What was even more annoying was that because Zilean had his ultimate ability, the other teammates of WE had to think twice before trying to save him or get a counter-kill.

Ultimately, driven by reason, WE chose to give up.

[TES_JKL kills WE_Beishang]

It wasn't until Haro's Xin Zhao successfully secured the Rift Herald that JKL finally ended Trundle's life with a single shot, giving him his final release.

[To kill someone, you must destroy their spirit! (doge emoji)]

That's how it is; people need a bit of aggression between them, I like that.

[It's truly torture for a clumsy hero like this, with no mobility, to run into these two bastards. Just imagining it makes my blood pressure rise.]

The person who invented this scheme is truly despicable. Behind all this, is it a distortion of human nature or a decline in morality? Is it a sexual outburst or a desperate thirst for pleasure?

Its ruthlessness and disgusting gameplay made it seem almost too cruel, even to teammates.

"If you two play like this, you'll have no friends after the game." Ha Huang's left eyelid twitched, and he picked up the Rift Herald somewhat unnaturally. Although they had indeed gained an advantage in this wave, he felt that some people in the team seemed to have inexplicably lost all their integrity.

"It's okay, Ah Shui is here, he'll take the blame."

"No way, what the hell does this have to do with me? Isn't this the scheme you came up with?" JKL was immediately displeased. They agreed to go through thick and thin together, but now that it's crucial, are they planning to discard you after you've served your purpose? This is not fair.

"The gameplay... I did suggest it, but I didn't teach you how to flash over the wall."

"..."

Finale: Chapter Seven: The Divine Separator

The Jhin + Old Man combination, before it even had a chance to unleash its full speed potential, was already incredibly annoying and frustrating.

Unfortunately, getting Hong Kong reporters to cover their stories requires accumulating information from several key points.

First: Jhin's critical strike chance must reach over 60%. Only with a critical strike chance of over 50% can he trigger his parkour passive. This is a matter of luck. For example, when RNG's GALA played bot lane in the Mid-Season Cup, he had a 60% critical strike chance and managed to land six critical strikes out of seven shots. That's incredibly lucky. On the other hand, look at Xubin, the bot laner of a certain LPL team. He played Caitlyn with a 75% critical strike chance, but only landed one critical strike out of six shots.

Is this a problem with critical hit rate?

No.

This is purely a matter of luck. Years ago, when the talent Kleptomancy was still available, a certain wildcard top laner took this talent in the top lane and failed to trigger its effect for five minutes. He immediately stopped the game and asked the program to be checked. Later, it was discovered that the program was correct; it was just that he was unlucky.

Second: You need to level up your Time skill, increase the skill level of W, and stack up its cooldown.

Not only do you need to achieve instant control with QWQ, but you also need to achieve EWE double acceleration. Have you ever played KartRider or QQ Speed? After leveling up and cooldowns increase, the acceleration effect is similar to the double boost after drifting, and it happens on average every 3 seconds.

In short: a top-of-the-line Renault, and one with special effects.

"I have a question."

After remaining hidden for a while, Knight cautiously spoke up after seeing the bot lane duo return to the bot lane: "Suppose, suppose you're a jungler, and you've just been completely outplayed by the enemy Jhin and Zilean for over ten seconds. And coincidentally, you know that both of their skills are on cooldown, and the AD carry's Flash isn't ready either. Do you think it's possible for the jungler to do something irrational, like... a father-son gank or something?"

......

......

......

"That's a good question, but could you ask it earlier next time?"

"Huh? Why?"

"Because it seems we've been ambushed!!!"

He had barely returned to the tower when a very familiar, enormous body suddenly burst out of the bushes in the jungle behind his own left side. Upon closer inspection, it was none other than the vengeful jungler Knight had mentioned!

"Holy crap, dog, accelerate!"

"Ah Shui..."

"Hurry! Otherwise it will be too late!"

"I never expected you would go to such lengths for me. I can't thank you enough, I'll be leaving now." As he spoke, Roland couldn't help but feel a little moved. What is brotherhood? This is brotherhood!

We'll share the good times and bear the bad; we'll be sworn brothers with as many of these great traitors as possible!

"Yes, that's right, so hurry up and give the acceleration... wait, you just said who retreated first???"

Before JKL could even react, he saw Time, who had just been beside him, and immediately activated his E skill, Clockwork, on himself, with a flash of white light.

"Shu~"

With the brief displacement of Flash and the huge movement speed of E skill, Zilean ran three Flashes away from Jhin in just a moment of hesitation, successfully slipping out of the encirclement before Trundle could flank him.

Ember: Σ( ° △ °|||)

Troll, Thresh, Aphelios: (●′?`●) (●′?`●) (●′?`●)

[WE_Elk kills TES_JKL]

A predictable tower dive kill followed, and until JKL's screen turned black and white, he still couldn't understand what had gotten into his head that made him decide to train this guy as his support.

【6666666】

[As for Banhuang, you could say he's strong, since he completely failed to predict the enemy jungler would retaliate after respawning; but you could also say he's weak, since his escape route and skill combos were almost perfect, which is quite absurd.]

The problem isn't with the jungler either. In this patch, AD carries flash over walls to chase warriors—aren't they risking their lives?

AD carry players must remember three things: Don't offend the jungler, don't offend the jungler, and don't offend the jungler, regardless of which side the jungler is on!

That's professional speed.

If they really have a grudge against you, they won't waste time talking to you. As soon as they respawn, they'll head straight to the bottom lane and dive you without even consulting you. But it was precisely this kill that allowed WE to comfort themselves after their loss in the vanguard team fight: at least their AD has gotten back to full strength.

"If I hadn't been playing Jhin this time, I would have definitely used Divine Intervention with Mythic items."

"Why are you so desperate? Why don't you become a monk?"

"No, I'm fucking splitting up!"

Showing off only lasts a moment, but the price can be unbearable. If JKL were given another chance, he... well, he might still get carried away and rush to chase after someone, but wasn't it the other side who made the first move? Who told him to use the meme tactic?

Despite Jhin's death and Aphelios' solo bot lane ganking allowing WE's core Aphelios to rejoin the game, WE is still clearly at a disadvantage overall. Both the first elemental dragon and the first Rift Herald have been taken by TES, meaning they must try to withstand TES's relentless offensive pressure.

Can it survive?

Obviously, that won't work.

When Ha Huang saw the jungler appear in the bottom lane, he immediately went to the top lane and released the Rift Herald. With the help of Jayce, he forcibly destroyed the enemy's top lane. Okay, now here's the problem: your top lane turret is gone, which means your minion wave will be locked in front of the second turret indefinitely.

And what's really bad is... WE's top laner is Lu Xian.

In the early game, Lu Xian was forced to stay in the top lane bushes, while the enemy top and jungle were Jayce and Xin Zhao. Haro didn't have to do anything but keep showing his face in the top lane to put pressure on them. WE would then be forced to make their jungler stay in the top lane as well.

The problem is coming.

Putting aside the top and jungle, can your mid-lane Shanks beat Knight?

Putting aside the top, mid, and jungle, do you have any way to deal with Jhin and Zilean in a 2v2 situation with your bot lane Ursa and Hammer combo?

No, right?

What is that if not a slow death?

The biggest mistake WE made, and the one that traditional coaches are most prone to, is that their thinking couldn't keep up with the changes. They either blindly followed the meta junglers or blindly followed heroes that countered and restricted the opponent's heroes. Simply put, they only considered how to lane and how to counter, without considering whether this lineup was suitable to use, or whether it was suitable to use against different opponents.

This setup should be fine against slower-paced teams. When it comes to carrying, we have Lucian to cover the early game, Shanks and Sad to cover the mid-game, and Elk to cover the late game. Everyone has their own lineup, so it's just a matter of playing against each other.

But if you encounter a team like TES that throws out a trump card right from the start, what's the difference between your draft and giving away money?

Despite being a three-protect-two lineup, the team lacked any strong initiation options. A quick review of past World Championships will reveal the implications of this draft strategy.

The principle is similar to being in debt:

If you owe 100,000 yuan, you have to sacrifice your life experience to make up for the deficit.

If you owe a billion dollars, the creditor will have to sacrifice their life to make up for it.

That's the difference!

Finale: Chapter Eight: The Heroes Appear!

"No, this team has no chance of winning."

After several skirmishes with TES, Missing's face turned completely black. Some heroes, when viewed alone, don't seem that powerful, but when paired with the right lineup, their performance can be terrifying.

For example: the acceleration of time.

Before Jhin got his three core items, Roland used almost all of his speed-boosting abilities on Jayce. What does that mean?

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