You actually want me to...
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Galio is an option. WE does have a Galio system, but it feels a bit off in this kind of game due to the lack of familiarity with it. At this point, Shanks is just a coin toss: Ryze, Sylas, LeBlanc, Syndra are four champions to pick. Of course, this is also related to the fact that Beishang in the jungle can't pick many AP junglers. At this stage, the only AP champion Beishang can come up with that can be used in the game is Volibear, which is not enough.
The reason why the original WE team lost the finals and later became a ticket seller was because their lack of hero pool was exposed. At the same time, their gameplay system was always the same. If everyone figured you out, how could you win?
It can only be said that there is indeed a limit to the number of newcomers.
"So, Coach, how did you manage to figure out WE so quickly? I remember you spent far more time studying other teams than WE, right? Are you cheating?" After listening to White Crescent's analysis, Roland decisively raised his hand and asked.
"No, but based on your idea of looking for other regions and top players, I extended it a bit. Before going to bed last night, I browsed through various discussion threads and comment sections of item websites, piecing together information and adding my own understanding. It's about right."
"Wow, so you're a PhD too?"
"What? I went through all this trouble to assemble a team of top-tier players, and now I'm expected to go through all that trouble to figure out how to play? I assembled this team of top-tier players so I could better copy their strategies, is there a problem with that?"
Roland: ......
Final Chapter: Chapter Ten: Endure, Endure the Damn It
The fifteen-minute break passed quickly, and the two sides immediately faced off in the second game. For WE, if they couldn't win this game, their chances of winning the game today would be basically over. Although coming back from a 0-2 deficit to win 3-2 sounded wonderful, they didn't think they had that much strength and willpower.
Of course, it would be fine if it were S6.
Ultimately, TES has a 24-year-old and a 22-year-old "veteran" in the team. As long as they drag each game out, using the energy of the younger players to wear down the older ones, they can outlast the opponent.
Let me reiterate: the BO5 format of the competition is very different from the five ranked games you usually play. Because you have to be highly focused and have your brain working at a high level throughout the entire game, most people would feel noticeably tired after about three games in 30 minutes. Unless you are a professionally trained player (who trains every day), most people would not be able to keep going.
Therefore, the tactic of outlasting the opponent is theoretically possible, and we can take LCK as an example.
They're experts at stalling for time.
If all else fails, we can drag out the game without team fights, and see which side's bladder gets worn out faster. It's something that men will tacitly agree to endure when it comes to their pride. Who knows, maybe we can just wear down one of our opponents (laughs).
Before going on stage, Roland experienced the atmosphere of the semi-final twice.
It has to be said that it was really exciting. Although it is still slightly inferior to the national football team, those who have been to the national football team's stadium know that the scene is unimaginable to normal people. You think it was just crazy cheering?
No, that's wrong.
The national anthem chanted so uniformly and loudly on the field that it was truly a unique characteristic of the Chinese national football team.
In the second game, WE was on the blue side.
First round of bans:
WE: Renekton, Gragas, Lee Sin
TES: Ziggs, Jinx, Syndra
Here's a quick mention of Renekton. In the playoff patch, Renekton's importance was actually reduced, but WE didn't dare to let him go. As mentioned before, junglers can't get AP champions, so the priority of AP champions in the mid lane has to be increased. And precisely because they can't get him but the opponent can, WE had to ban Renekton or Sett, who are the best synergies with Nidalee.
Considering that Jinfu lacks agility, then banning Crocodile should be the priority.
One round of PICK:
WE: Xin Zhao (first pick), Aphelios Thresh
TES: Crystal Maiden, Blade of the Ruined King (first and second picks), Gnar
Second round of bans:
TES removed Sylas and Ryze, while WE removed Varus and Ezreal. It wasn't comfortable for both sides to play together, so neither side should complain about the other.
In their fourth pick, TES chose Kai'Sa.
There was no other way. The main carry AD carry was either banned or picked, and the opponent didn't give the carry AD carry a chance. So, the only option left was a versatile champion like Kai'Sa. In the last two picks, WE came up with the Ornn + Galio combination.
At this point, WE's classic lineup is set up:
The ultimate four-protect-one combination: top lane Ornn, jungle Xin Zhao, mid lane Galio, and bot lane Aphelios + Thresh.
The reason for this lineup is simple: we can't win in lane.
WE's characteristic is this: to put it nicely, everyone has problems, and the advantage is that they can complement each other's weaknesses and eventually form a whole; to put it bluntly, their individual overall strength is not strong, and when they encounter strong teams, they can only hope to win through team fights.
Breathing Bro can pressure with Conter but can't wear yellow, so the top and jungle can't fight; the mid laner has a limited champion pool and the jungler can't pick AP, so they can't find a strong mid-jungle duo; the most promising bot lane can't exert their strength until the mid-late game, but they can't hold out until the mid-late game.
It was pretty awkward.
Then we can only fight in team fights. Gnar's anger will eventually dissipate. When that happens, Ornn will initiate the team fight, Xin Zhao will bring Galio in, and the ADC will follow up to clean up. The lineup is still relatively solid.
That's why LPL used to be so heavily pressured by LCK coaches because of their draft picks and champion pool issues.
Back then, everyone was looking at the game from the same starting line. From the perspective of Plants vs. Zombies, LPL saw firepower coverage, multiple points of attack, and the strong leading the way; while LCK saw the ability to place Psychic-shrooms and create some underlying conflicts by bribing a small number of zombies, causing them to fight each other.
Look at them, look at others, that's the difference.
It wasn't until TES started using it that they finally realized how incredibly awesome the vast hero pool is!
"You can play any position you like, just don't make anything too fancy, the enemy's lineup is quite solid."
Because the jungler picked Blade of the Ruined King, the early tower-diving ability of the side lanes was undoubtedly reduced a lot. The pure mage-support strategy of pressuring the enemy's health and waiting for the jungler to arrive was no longer very effective. In this game, the bot lane simply couldn't handle the enemy duo, and both White Crescent and Roland were well aware of this. In addition, the AD carry was Kai'Sa, so this game was actually about the rhythm of the mid, top, and jungle.
"Don't worry, Coach, I've found the best option."
"Let me guess, Titan?"
"No, it's Morgana, the one who's a regular in JKL's permanent ban list."
I'll make them suffer.
Fallen Angel Morgana, locked on!
Colonel Guan: "Morgana?"
Leg Bro: "TES isn't going to give Missing any chance at all. Are they still going to focus on E?"
Looking at the various supports in the bot lane, hard supports counter dive champions, enchanter supports die on hooks, mage supports pressure at level 2, and defensive supports poke. The remaining oddball fighter supports, due to their short range, can't get close to an AD carry protected by Thresh. Across the entire League of Legends, there are only three supports that can relatively counter Thresh:
A Titan with a precise hook, a Minotaur whose W cannot be interrupted, and a Morgana who maxes E.
Especially the last Morgana with maxed E, which can completely kill Thresh's desire to play, because the shield from maxed E is no match for him in the laning phase. It's no different from not having any control at all, and if you fly in, you might even get counter-attacked.
and...
The advantage of TES's support player picking Morgana is that it ensures that the negative effects of JKL's Q-catching attribute disappear, while also increasing the threat of TES's several engage heroes to Aphelios. It can be said that it plays a very good role in bridging the gap between the two.
At this point, it came to life.
[Damn, as expected of the support player who understands JKL best, they actually chose to use magic to counter magic.]
[Following up on Q's hot dance? Morgana directly counters all flashy moves.]
[The ultimate strategy killer! This guy is a total rank-obsessed player; he'll sacrifice all fun just to win.]
As a Thresh specialist player, I want to report this livestream.
Morgana, also known as the mother of hook-type heroes, is someone that makes all hook-wielding heroes feel dizzy just looking at her. Even Missing subconsciously feels a bit nauseous when he sees her.
Don't you like to be a slut?
Let's play!
The first game you played steadily and then started acting aggressively, the second game you started playing steadily again when I wanted you to act aggressively? Are you kidding me?
At this point:
TES's lineup is: Top lane Gnar, Jungle Blade of the Ruined King, Mid lane Lissandra, Bot lane Kai'Sa + Morgana.
. . . . . .
. . . . . .
. . . . . .
P.S.: I'm betting that Ebao will be giving away NieR: Automata tonight.
PS2: Get a free skin!
Finale: Chapter Eleven: I'm leaving!
In this game, since both teams had relatively late-game compositions, neither player played any flashy strategies.
Of course, the core reasons behind the same choice are different: WE was forced to gamble on the late game of their lineup due to the bans, while TES was simply too lazy to design a special opening for WE. For TES, wouldn't it be better to use that idea to mess with FPX, who are waiting for them in the upper bracket? Why use it to bully newcomers?
In the jungle, Haro's starting route this game was to farm from bottom to top.
With the top, mid, and jungle focused on the jungle, the bottom lane was no longer his concern. With Morgana on the team, there was no need to worry about triggering the Q-based combo. As long as Roland didn't overextend, he figured there wouldn't be any major issues. Therefore, ensuring the top lane was comfortable was Haro's main objective for this game.
"Are you confident, Da Huang?" Ha Huang asked Da Huang in the team voice chat the moment the minion wave appeared, intending to give him a boost of confidence and stabilize the team's morale.
"Of course I am. When it comes to Gnar versus Ornn, I really find it hard to say I lack confidence." It's a long-range versus short-range game, and the natural advantage of Gnar's range gives Da Huang enough confidence. Although he can only play Gnar and is not an expert, it doesn't matter. As the top laner in this game, all he needs to do is secure lane control.
"What if we break through?"
"That would be difficult, unless the two of you live here."
It's one thing to gain an advantage by pushing the lane, considering that Breath Bro is also a bad top laner. I think that when a long-range player is playing against a short-range player, I should be able to dominate the lane even if I have no skills. But to say that you can completely dominate... you might have some misunderstanding about Ornn's tankiness.
If he were Gwen, there would be absolutely no problem.
But Gnar... he should just stick to being a utility carry who throws out big attacks in team fights.
At this moment, Roland, who had just arrived at the bottom lane and started to engage in skirmishes, also laughed: "It's alright, I have a palm technique that descends from the sky. I wonder if you'd be interested in breaking this stalemate."
"A palm technique that descended from the sky, the Tathagata Palm?"
Da Huang's eyes lit up. Although the Tathagata Palm of Gnar had already been defined after Tong Wudi used it in S5, Da Huang believed that the Tathagata Palm that Roland mentioned must be very different from the original. Considering that Roland himself was also a top laner, his eyes were immediately filled with anticipation for the unknown skill.
"Of course, I have the 'Eagle Strike Twenty-One Styles' and the 'East Wind Seventeen Styles' here. If you really can't learn the palm techniques, you can switch to internal energy. Whether you learn the 'Nuclear Fusion Principles' or not, this method can help you master the Nine Yang Divine Skill, which gathers Yang energy into your body and is an invincible divine skill in this world."
The rest of TES: ......
-------------------------------------
In the early game, it mainly depends on the mid laners' control of the lane. The bot lane is definitely evenly matched. Without a strong bot lane combination, Roland basically has no room to roam. Especially because of his belief in JKL's physique, Roland thinks that if he really decides to roam, JKL might get hit by the enemy Thresh's Q when he roams halfway there because he jumps too much and then feeds the kill.
Don't be surprised.
This has happened more than once or twice. During scrims, whenever TES gets a small winning streak, their scrim opponents usually start using hook-type heroes, successfully gaining an advantage from the bottom lane and making Roland look like a complete dud.
Returning to the mid lane, lane control determines the safety of the side lanes for both teams.
If Galio doesn't have lane priority, Lissandra and Blade of the Ruined King can dive him recklessly, even if you're a Goat, it won't work. Tank items are already pretty weak in this patch, and tanky champions are ridiculously weak. If Lissandra doesn't have lane priority, Galio can coordinate with Xin Zhao to dive him decisively. Three people might be a bit unstable, but four people definitely have enough room for error.
then...
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