You actually want me to...
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As soon as the game started, Haro immediately went to take his position in the upper jungle.
The blind monk is quite special.
His trinket wards shouldn't be given away carelessly in the early game. For someone who can escape by ward-hopping, the first trinket ward or fake ward in the early game is practically a life. Moreover, in this game, they are on the offensive side, and DK should be more afraid of their jungle being successfully invaded than they are.
If it were him in the first two games, he might have been too eager to establish a rhythm, thus giving Canyon an opportunity.
But this time... everything will be different.
Without knowing the jungle routes of both sides, Haro thought for a moment and chose to start from the bottom. The enemy Graves in the top lane is a versatile champion in the current version. He is hard to gank, easy to farm, and easy to push the lane. In comparison, Kennen is only decent against Graves in terms of lane poke. However, lane poke means that his positioning may attract the attention of the enemy jungler. As the team's big weapon in team fights, he must ensure Kennen's development.
"We don't need the bot lane to come this game. We can't hold onto the enemy bot lane, but they can't stop us from escaping either. If we really fight, we can at least trade some damage."
Even before the laning phase had begun, Roland had already made a promise to Harper.
The strength of the Xayah-Rakan combination lies in Rakan's high mobility and excellent initiation ability, coupled with Xayah's high late-game damage output and self-preservation ability, allowing them to stay on the battlefield for a very long time. The reason why they are not afraid of the opponent in the early game is that when Xayah activates her W skill, Rakan can also enjoy the bonus of this skill, which is to accumulate feathers.
As for the value of Xayah's [Bumper Hook] x2 damage, I'm sure everyone has seen it in highlight reels. Considering the significant difference in skill and teamwork between the two bot lane players, unless Roland and JKL really pushed too far, or their health wasn't well controlled, if a reckless player like Trundle with no mobility dared to gank, he would kill them all without any fear.
"clear."
With a stable bot lane, if Haro, who only needs to take care of the mid, top, and jungle lanes, still can't perform well, then he might as well retire after this game.
Blue-Frog-Wolves, a classic fast three-half-area start. Considering that the enemy jungler is Trundle, and that Trundle's ganking ability is relatively poor, Lee Sin is a good choice whether to rush to four or choose to invade.
But he didn't do that.
After successfully rushing the wolves and reaching level 3, Ha Huang did not head towards his own top lane jungle. Instead, he turned around and started walking down the river from the wolves location, before returning to the river bushes in the mid lane.
Is this... a prediction?
At this moment, TES's three lanes immediately began to play their own aggressive rhythm as soon as they came online. Whether it was Kennen vs. Graves in the top lane, Jayce vs. Azir in the mid lane, or Xayah and Rakan vs. Jhin and Leona in the bottom lane, they all pushed the lanes with advantages.
The legendary FMVP champion jungler, Shoe Emperor, once said: "With an advantage in all three lanes, you can win even if you just tie a dog to your jungle."
However, the premise of this winning strategy is that you can't just do nothing as a jungler. You either need to keep an eye on the enemy jungler or accelerate the lane pressure. Haro knew that if he invaded the enemy jungle, the enemy would probably avoid it. Canyon's intuition and jungle planning had already left a deep impression on him in the first two games. If he invaded rashly, he might lose the big game in the early game.
Since that's the case, he won't invade.
Because all three lanes are being suppressed, the jungler has to go and help.
Since Lee Sin neither invades nor leaves the lane, and with no vision for Lee Sin and all three lanes being pushed, it should actually be Canyon on the other side who is more anxious.
So he abandoned TES's most proficient four-lane all-out pressure tactic, abandoned the crazy ganking style he used when he was the carry in RW, and picked up the past he had always been unwilling to face - the anti-ganking aesthetics unique to Clearlove.
The TES lineup needs to protect Kennen the most, but the most important one in the early game is definitely Jayce.
And today, he's betting on this Jayce!
"What is Haro doing? Is he counter-ganking? But Canyon has already gone to the wolves after clearing the bottom half of the map. How is it possible for him to gank?" The colonel's tone gradually became anxious. You, a Lee Sin, are giving up your own rhythm in the early game to counter-gank. Isn't that ridiculous? Wouldn't it be better to have an advantage in all three lanes, quickly reach level four, and then find a lane to gank or directly enter the enemy jungle?
Just as he was about to say something, Miller's suddenly loud voice completely disrupted his thoughts.
"Wait! Canyon's route... he didn't go for the blue buff, he's planning something!"
"Is he heading towards the river, either the upper route... or the middle route?"
"It's mid! Oh my god, Haro hit the gamble!"
Amidst gasps of surprise from the LPL livestream, the commentators in the LCK livestream next door were wailing in various ways. Amidst this livestream scene filled with exclamations of "WTF" and "GG," and a mix of black stockings and plastic surgery, Canyon, playing a Trundle with the red buff under his feet, deliberately entered the TES jungle to flank and then circled around Jayce from behind, hugging the wall of the red side's F6 camp.
A decisive 2v1 gank in the mid lane?
No.
Just as the troll finally got close to Jayce's position, and Azir finally stepped out of the "safe zone" in the mid lane, a sonic wave shot out from the lower bush and hit the troll abruptly and accurately.
"Is there an ambush?"
"withdraw!"
The instant the sonic wave hit, Xu Xiu and Canyon, both top professional players, instantly realized that their mid and jungle were no match for it.
but...
"You still want to leave now? Don't you think it's too late?"
The unique skill known as the Factory Style has blossomed once again in his successor!
-------------------------------------
The important people have been missed, the inherited glory has long been abandoned, and only after losing everything have I finally decided what to do. So I shout towards the distance:
"Anyone can do it!"
Lend me your power!
As a price
I will dedicate everything I have!
And the heroic spirits who responded to this childlike jest
There is only one—
Myself.
Settled: Chapter Fifty-Nine: People Always Change
"This kid has finally figured it out."
On the other end of the line in EDG's hotel room, Clearlove couldn't stop smiling. If it weren't for the fact that other people's reminders were ultimately not as effective as his own wake-up call, he would have gone straight to their door.
Ning in S8 showed the world that when a jungler has an advantage in all three lanes, they should play aggressively.
Since he was the FMVP that year, what he said was naturally considered the truth, and his words inadvertently influenced many people.
But Clearlove also had his own understanding.
Looking at the world, his jungling style might not be ranked very high, but for TES, his jungling style is just too perfect.
Because the jungler's characteristic has always been: "The stronger the teammates are, the stronger I become; the weaker the teammates are, the weaker I become."
Adaptive jungler!
The early game strength of Jayce + Lee Sin is terrifying. Canyon had already pushed himself to the limit to use Flash, trying to block Lee Sin's second Q landing damage. But even professional players aren't omnipotent. Even in custom games, it's not always possible to successfully block damage with Flash.
Even more fatal was... the Blind Monk caught up.
E Flash!
The Thunder Strike followed by the Bone-Severing Strike forcibly slowed him down. After Jayce fired three shots, he switched to melee and jumped in. Facing a short-legged troll who had used Flash, had no mobility, and had chosen to flank without any way out, Harvey and Knight had no intention of letting him go this time.
First Blood!
With the two powerful warriors unleashing their damage, Canyon ultimately couldn't withstand their burst damage and was killed on the spot, the kill going to Jayce, the mid-lane carry.
As for Azir on the other side, he retreated behind the minion wave early on after Lee Sin used his second Q.
Don't ask, the answer is we can't beat them.
Azir's early game damage is well-known; even if he tries to trade kills, he can't take down any of the enemy players and might even get himself killed. Decisively sacrificing teammates to cut his losses and preserve his summoner spells and health is undoubtedly the most correct course of action for him.
But... why is the enemy Lee Sin still in that position at this point?
He couldn't figure it out.
【666666】
[Holy crap, Ha Huang!]
[I admit I spoke a bit too loudly last game, that was wrong of me, but I still have to say that this counter-gank was fucking awesome!]
[I'm getting the hang of it, I can win this round!]
The early jungler's death had a chain reaction, resulting in the loss of the river crabs in both the top and bottom lanes. Roland and Ah Shui coordinated to go and eat the bottom river crab after pushing the lane, while Ha Huang leisurely returned to the river to eat the top river crab after invading the enemy's top half of the jungle and eating the blue buff, before slowly returning to his own jungle to farm.
With a double river crab and three buffs at the start, in a fast-paced and exciting game, if a short-legged jungler like Troll Warlord dies early, the subsequent momentum will be disrupted relentlessly. Canyon no longer has the strength to support his teammates in lane.
"Well done, Ha Huang! That counter-gank was brilliant!"
Roland, who had been paying close attention to the mid-lane movements throughout, gave Haro a very high evaluation. To put it bluntly, this counter-gank directly gave them at least three minutes of single-lane pressure across all three lanes.
That situation is different from the first two games.
As we all know, people always change.
People nowadays are no longer the naive, easily fooled, and easily deceived fools of the past. Instead, they are like animals, constantly changing themselves to adapt to the world.
Just like how people used to learn animal sounds using only a few words over and over, but now:
Dog: Are you there? What are you doing? Have you eaten? Are you asleep? Remember to come home early, did you take your medicine?
Niu: Madam, you wouldn't want XX (person's name) to be bullied in XX (place name), would you?
Chicken: What are you doing?
Look, this is the change brought about by development.
On the field, after the first two warm-up games and the second game where the deathrattle buff was spread, TES's fighting power has reached a new level.
then...
What League of Legends fans around the world saw in the third game was that, before level six, TES was slowly widening the economic gap with their opponents in all three lanes in an almost crushing manner, even in the top lane.
Don't be surprised, although rhubarb is certainly not as experienced as Khan.
But he's a long-range fighter against short-range opponents, and there's also a Lee Sin who successfully counter-ganked early on and could gank at any time. Khan said he was helpless too.
Of all these, Knight was the most ruthless.
Jayce completely crushes Azir. It's common knowledge that chickens can't resist the "encouragement" of a rich kid, especially a rich kid like Jayce who is both tall and rich. One shot from Jayce is enough to make Azir bleed for half a day. The damage is not even in the same league.
You said if it were just that, it would be fine.
Although the laning phase was a bit tough, Xu Xiu said that she could actually handle it if she gritted her teeth.
Yes, at least that was the case before Lee Sin dove the tower.
After disrupting the Troll's initial momentum, Haro, who no longer needs to worry about his teammates being ganked by the enemy jungler, has to continue thinking about what he can do for the team.
Invasion?
Having already stolen a set of jungle camps, the troll's remaining jungle route can be guessed by simply deduce the respawn time of the jungle monsters. However, since all three of their lanes are currently being pushed, continuing to invade recklessly could lead to the enemy abandoning their towers to gank him, potentially leaving him stranded in DK's jungle, which is not worthwhile.
Why gamble when you have a sure chance to dominate your lane opponent?
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