What is the overall pace of S11?

It is a competition system with a fast-slow-fast rhythm.

This means accelerating the pace in the early game and quickly establishing an advantage in a certain lane to lay the foundation for contesting the first Rift Herald. The most famous example of this is the mid-lane stealing and fast-level-6 system used by the Genshin Impact player in the previous life.

The term "slow mid-game" refers to the period between the end of the first Vanguard and the respawn of the second Vanguard, before the player has acquired their Mythic item. During this time, the player needs to slow down and focus on acquiring the Mythic item first, because for most heroes who can be used in competitive matches, acquiring the Mythic item represents their first major transformation.

As for the second "fast" strategy, it is based on the decision made by the second vanguard. Whether it is used to break the second mid-lane tower or to quickly gather at the second side-lane tower like DK, it is all for the purpose of launching a fast attack to quickly widen the economic gap.

Now, TES has successfully returned this system to DK. They have already secured the first Rift Herald and destroyed the first mid-lane outer turret. The fed Jayce is even one step away from getting Mythic items. He has also perfectly survived the early laning phase when he was easily ganked and is now recklessly using his skills to stack Goddess.

Once Jayce develops too well, his combat power will reach an extremely exaggerated level if he builds Manamune as his second item.

"DK is getting a bit tough."

As a professional commentator, Remember said that he doesn't laugh most of the time, but now, as soon as he looks at the situation on the field, he can't suppress the smile no matter what.

"Indeed, DK had actually created a lot of opportunities this game, but unfortunately, except for the one in the top lane, TES defended against almost all of them. Instead, they used the opponent's rhythm to create their own rhythm several times. This game was a very well-played game."

"Hey, do you think it's possible that the principle of mutual reinforcement and restraint really exists? DK's decisions were exposed several times, and I even heard that there are different groups and stances behind the two commanders outside the arena?"

"Wow, that's a dangerous question." The colonel gave him a look that said, "You're being unethical," and casually chuckled to change the subject.

Off the field, they're not just on opposing sides; their fans are practically fighting each other.

The competition between mobile games is much more intense than the competition between teams. Most players are playing several games simultaneously, with two or three mobile games on each person, so they don't really care about this kind of thing.

However, there are a few extreme players who, as soon as they see you play this game and not that game, immediately label you as a "filial son/daughter," which really underestimates the hardcore gamers in our country.

To put it simply, here's the most hardcore game I've seen recently: playing all the games, including "Zhouyuan," "Bengke," and "Bi," grinding in DNF during the day, playing chess with friends in a group chat at night, and occasionally even watching dramas. It's a total grind.

Of course, that wasn't the main reason they were angry.

Instead, after Roland won the championship last year, Hypergryph directly created a boxing-type operator and skin for Roland. The skill is also incredibly cool. When he activates the skill, he punches three enemies on the map with a single blow (indiscriminately) before dying. After dying, he can even drop loot.

The three boxes terrify the surrounding enemies.

Despite the official restrictions prohibiting its use in Contingency Contract, its low damage output in normal gameplay, poor turnaround time, and its ridiculously high cost of over 30 elixir, it's at least incredibly fun, isn't it?

This attempt to ride the wave of popularity has effectively tied Roland to the chariot of the porridge, which explains why Genshin Impact fans and his supporters are now arguing amongst themselves.

Push towers, switch lanes, manage resources, and develop your character.

The brief pause in throwing a punch was to better build up power for the next punch. DK tried several times to stop the offensive and disrupt TES's rhythm, but... they couldn't.

Azir is not a hero who roams and ganks, so this already means one less person. Troll Warlord also has difficulty avoiding vision of key positions due to his lack of mobility skills, which makes it difficult for him to find a suitable opportunity to open up the game.

You can't expect a player from the LCK to use Flash to avoid vision.

After several unsuccessful attempts to initiate a rhythm, DK inexplicably began to fall silent, which puzzled Roland.

Even when the second vanguard spawned, the opposing team showed no intention of contesting it, instead choosing to let them have it and quickly going to acquire the elemental dragon for resource exchange.

"No one is coming?"

"Something's not right. If they don't fight for the vanguard, what will they use to fight us later?"

"Shall we set up an ambush and see?"

"It's okay, just fight it out. There's no need to gamble and waste your time."

Although they are indeed having some trouble dealing with split-pushing Graves, the opposing team is also having a lot of trouble dealing with their grouping up. If the opposing team doesn't contest this dragon, then the next step is to push down and quickly gather the Vanguard to crash into the second dragon. He doesn't believe that DK's side won't be able to react to the same tactics.

However...

Even after TES secured the dragon, pushed down the outer bottom turret, and even turned their attention to the enemy's second bottom turret, no one from DK's side returned.

Oh, no, it's not entirely nonexistent.

Khan returned, but he only watched from afar and made no attempt to come over and clear the lane.

"The rhythm is off."

If you don't take the dragon and don't defend the tower, you've only ever seen this on teams that are giving up, or it's definitely because the opponent is holding back a big push.

At this juncture, what other big thing could possibly be worth such a significant investment?

Soon, a map resource appeared in the minds of the TES team: Baron Nashor!

Yes, it's a big dragon!

By sacrificing two defensive towers and an elemental dragon, DK's goal from the very beginning was to secure the Baron Nashor at the 20-minute mark!

Although the costs that follow may be far greater than this, at this juncture, Da Long can provide them with what they most like to compensate for – the economy.

"Baron! They're stealing Baron!"

"I'll head straight there first. Damn, I should have thought of that earlier." Independent of the other three, Ha Huang, who had just walked out of the Dragon Pit, rushed straight to the upper jungle. Although their reaction was indeed a few beats slower, there were only 19 minutes and 52 seconds left in the game. There was still a chance!

Haro's Lee Sin went, but he was all alone and could hardly avoid DK's vision.

Seeing TES's movements, they knew perfectly well that their attempt to steal Baron had been discovered. But no matter, that's when Khan's role came in.

Graves finally emerged from under the tower, and his move was simple—he dragged the enemy out!

After hiding for nearly 20 minutes, Beryl finally revealed his true colors and immediately attacked TES's weak point.

With the jungler struggling to engage and the backline unable to keep up, the last lifeline naturally fell to Kennen, who was already pushing lanes in the top half of the map.

White Crescent clenched his fist as he watched the scene on the screen. TES's morale was on a winning streak in the third game, which was a good thing because the players' individual skills and confidence were also improving over time.

However, this momentum also has a downside: once it falters, the entire team's performance will instantly drop by a whole level.

As a coach, he actually preferred that Knight, Roland, or JKL be the ones standing there to receive the ball at that moment.

but...

The scene before them left them no time to think. As the saying goes, a general in the field may disobey orders. When the situation had deteriorated to the point where only Ha Huang and Da Huang could defy fate, the temporary command of the battlefield naturally fell to them.

Now, it's up to you.

Settled: Chapter Sixty-Four: A Thousand Words Condensed into One Sentence

Baron Nashor, as one of the most powerful jungle monsters in Summoner's Rift in League of Legends, is one of the few monsters that can grow over time. Of course, the main growth is in health and attack power, but for the sake of the game, health is more important.

Base HP 9000 + 180 HP per minute

At the 20-minute mark, when Baron first spawns, he has 12600 health and about 285 attack power. Considering Baron's slow attack frequency, this attack power doesn't pose much of a threat, as he is slow and needs to perform six basic attacks before he can use a skill, making him practically harmless in the early game.

DK's lineup isn't fast at taking down dragons, but that's only after Baron is upgraded.

With the current DK, taking down a Baron with 12600 HP, the Troll's W speed boost and Azir's presence, plus the rest of the bottom lane, should be enough in ten seconds.

At this moment, Big Yellow was secretly ambushing the upper half of the area.

He didn't head directly towards the Dragon Pit because his vision had been exposed on the lane, and the enemy should be on guard by now. So he abandoned the jungle and instead circled back from the enemy's blind spot on the lane to the bush leading to the top lane, where he quietly waited.

A good ninja is one who remains undetected.

Aside from ninjas like the Naruto who unleash a barrage of attacks and map-wide attacks upon first meeting, the only other ninja likely to be discovered are the Anti-Magic Ninja. As for the fate of Anti-Magic Ninjas once discovered...

Ahem, I suggest you find that on Baidu Cloud.

Since Kennen is a man, he has to refrain from letting the Blind Monk scout first.

TES, having reacted in advance, had already found a glimmer of hope for breaking the deadlock in their adversity. Just 20 minutes into the game, as the opposing team started attacking Baron, Haro's Lee Sin successfully passed through the mid lane and reached the upper jungle, slowly probing towards the dragon pit.

Meanwhile, DK's attention immediately shifted from being wary of Kennen's location to keeping an eye on Lee Sin to prevent him from entering the fray and stealing the dragon.

Electricity is one thing, but...

As we all know, in most anime, those who wield electricity are either supporting characters or extras. This guy is easy to deal with, and since he's a newcomer, DK naturally doesn't pay as much attention to him as he does to others.

But the bald monk is different.

These days, whether in real life or in anime, people with thinning hair or even baldness are usually big shots, so you have to be careful.

"The Blind Monk has arrived at the dragon pit. The Death Knight isn't very fast at taking down the dragon. Can they steal it?"

"Kennian is here too, but TES wants this position a lot."

"Can they steal it? There's no vision at the bottom of the dragon pit, and the dragon already has over 3,000 health. DK has stopped attacking; they're waiting for Lee Sin!"

"The Lee Sin's Sonic Wave has provided vision, but... I don't dare go down!"

The first move beats the second; the intentional attack is the unexpected one.

After TES's bot lane duo was held back by Graves, TES's biggest problem was that they had almost no vision near the dragon pit in the upper jungle. Lee Sin had almost no way to check the vision of the dragon pit except for Sonic Wave. The only remaining trinket ward could at best create one last chance for him to enter the fight.

The mark duration of the Sonic Wave was steadily approaching its end. Just as the Lee Sin's Q skill mark ended, the DK members, in perfect unison, began rushing Baron again.

3000...2400...1800

Just as Baron's health reached around 1800, Beryl lightly raised his right hand and used his ultimate skill, unexpectedly aiming at a spot inside the dragon pit near the Lee Sin outside the pit.

[Solar flare!]

This is... a prediction!?

Just as the LPL commentators were collectively shocked by Beryl's audacity, the next moment, the figure of Lee Sin placing a ward and using W appeared right there on his forehead.

As the sun sets, perfect control is achieved.

Dizziness successful!

"Oops!"

Haro underestimated the terror of the opposing team. He always thought that only his own support could do something so crazy, like predicting a super move with their life. But he forgot that if Roland wasn't there, the opposing support would be the biggest obstacle to their advancement.

Beryl stared intently.

Baron is already in their grasp, and Lee Sin might be able to take it too. Jayce has just arrived in the mid lane when TES's bot lane duo takes a different approach. After escaping Graves' pursuit, they cleanly head towards DK Zhenren's escape route.

Although it's a roundabout way, it'll be enough time.

Wait... where did their top laner Kennen go?

Being too focused on Lee Sin's dragon steal caused them to subconsciously overlook another bomb hidden nearby. However... just as Canyon auto-attacked and used Smite, the group happily secured Baron.

When I looked up again, the sky was filled with thunder.

From the very beginning, TES's goal was not to steal the Baron. They were prepared but not prepared. Stealing the Baron is a very difficult thing. Most of the time, stealing the Baron really depends on the player's luck and the opportunity given by the opponent. You can't force it.

But what if they weren't after the dragon?

Is it possible to sacrifice Baron Nashor and Lee Sin and Kennen to severely damage or kill the enemy team in the Dragon Pit?

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