You actually want me to...
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After gaining the advantage, the WE team members showed expressions of "I knew it."
They were wrong from the start. Because TES had previously focused on the top lane in most of their games, aiming to dominate all three lanes, WE fell into their ingrained mindset.
It wasn't until all three games were over that they discovered something terrifying after being reminded by their coach. While it appeared that Karsa and Knight frequently roamed to the top lane, they were actually just deliberately loitering there to annoy the enemy.
By the time they actually got there, the top laner that 369 played was already buried under three meters of grass.
"I said we should trust the experience gained by other teams, and we should just boil water."
"No problem, Galio has his ultimate, let's catch him again."
"We can't let it end like this. After Galio uses his ultimate to catch us, you guys pretend to recall, and we'll ambush him in the tri-bush to catch him again when he respawns. What do you think?"
"Is it really that disgusting?"
"AD is a lowly job, he should be aware of that. Just tell me if you're willing to do it or not."
"Such a disgusting decision, but we have to do it!"
In WE's team voice chat, the players gradually started making inappropriate remarks. Of course, while they were still discussing countermeasures, Roland, who had respawned, quietly made his way from the jungle to the mid lane with two control wards.
Galio had just finished ganking the bottom lane and was returning to base. Facing the minion wave in the mid lane near his tower, he would definitely need to push the wave to facilitate a gank. Roland's earlier positioning created an excellent opportunity.
"Will it work?"
"Absolutely. He'll have to use QE to clear the wave, then I'll just go up and Q him right in the face."
"That's ruthless."
To get kills, you have to fight these time-difference battles early on. Coach Ma probably didn't expect that his mere utility champion Galio would be surrounded and guarded by three TES players. Just as he used his QE combo to clear the wave, two TES heroes emerged from the river bushes on the top and bottom sides.
In that instant, he was completely dumbfounded.
Vampire, Olaf, Thresh.
He can disregard the opponent if any two of these three heroes come, because apart from Olaf, the other two have weak damage output and simply cannot kill Galio, who has Flash and W.
But three... he can make a triple or a synchronized combo.
Naturally, even after giving up his Flash, Ma's Galio ultimately met a tragic end at the feet of three TES players.
It's impossible to escape; the model is too big.
Thresh doesn't even need to use his hook first; he just lets Olaf throw his axe to slow him down, and once Olaf can't take it anymore and flashes away, Thresh finishes him off with a Q skill at the landing point. The whole process is smooth and effortless, requiring absolutely no skill, making assists incredibly easy.
"As expected, supports can't get any kills by sticking with AD carries."
"You know that's good. It's like how everyone except the AD position likes cats. It's the same principle."
"No, I don't think I've treated him badly. He stole my minions' skills a few times and I didn't say anything."
"That's all for my hard work in blocking your hooks, okay? Get lost!" He chuckled and marked the retreat signal for the bottom lane. The next second, TES and the others started their performance again.
They pushed the lane together, then the mid and jungle players went back to base, and the support went bot lane. It seemed like there was nothing wrong with that. But in reality, there were huge problems.
After Roland's hero entered the river bushes, he followed the mid and jungle players to recall to base. He then bought a pair of boots and quickly ran towards the top lane.
Fake return to lane, real gank.
The group hadn't forgotten the tactical arrangements White Crescent had made before the match: in the first few games, the focus would be on sacrificing the top laner and targeting the two carries; later, the focus would shift to sacrificing the AD carry and targeting the top, mid, and jungle.
As for elemental dragons?
The opponent just took it, which is even better. We can give up the bottom lane without any guilt.
Huh? You're asking about the coating on the undercarriage?
Now, the top and mid lanes have reached level six, which is around six to seven minutes in a normal game. If you gank the bottom lane at this point and manage to get the turret plating, what are you going to do about the Rift Herald at eight minutes?
If the top laner gets fed, the Renekton will be incredibly fed in the early game; if the mid laner gets fed, the Vladimir will farm faster. TES won't lose no matter how they play, except they'll sacrifice the bot lane in the early game.
All of this is easy to see from a god's-eye view, but in a match, who would have thought that Aphelios, a late-game carry, would be a sacrifice?
As a result, both teams started to exert their strength at almost the same time.
The crocodile started pushing the lane into the tower, seemingly intending to tower dive and kill. Meanwhile, JackeyLove in the bottom lane was unusually aggressive, perhaps because the opposing team was hesitant to engage due to the absence of Thresh. JackeyLove was now pinned under the tower in a 1v2 situation.
Then, the crocodile came up.
[Ultimate Domination] is activated. After growing larger, the crocodile regains its masculine prowess and charges headlong into the Nightmare.
Even Morgan was completely bewildered at this point.
Although I can't beat you in a one-on-one fight, we're both level six, and you're trying to tower dive me? Aren't you underestimating me, the god of war under the tower?
He had already planned out his combo moves:
Hefei massage, Hong Kong style acupressure, essential oil body massage, then service, service, service, goodbye!
Just as he was about to make his move, a brute wielding two axes charged towards him from behind his own outer tower, shouting wildly.
Seeing this, Morgan finally couldn't help but curse inwardly: "Why are they doing it again? Are they really going to combine up in the top lane and become the Desert Raven?"
The moment Morgan saw the creature charge, he knew he was doomed. He simply used all his skills on the crocodile, then grabbed the team's headset and yelled, "Teacher Ma, save me!!!"
"Here they come, ace pilot, requesting sortie!"
Everyone had gone home before coming out, although one side went back by death and the other went back on their own. But after so much time, Galio should be able to reach the casting position of his ultimate by now.
We can protect it, though we may not be able to.
But replacing it is definitely not a problem.
Looking at the massive array beneath his feet, Nightmare instantly calmed down and was forced to "peacefully" depart. Meanwhile, the crocodile, having barely withstood the damage, had already left the tower, leaving only Olaf, whose ultimate ability had just ended, unable to escape.
Judging from Galio's ultimate ability casting time, it should be just enough time for him to land and leave Olaf under the tower.
At this critical moment, a lantern suddenly appeared at Olaf's feet in the distance. With a light tap from Kassa, he instantly took off as if he had hitched a ride.
When everything settled down, Teacher Ma had to face a cruel reality.
He played Galio, and damn it, he missed his ultimate!
Metamorphosis: Chapter Twelve: The Hypothetical Principle
[Wuhu - Ace pilot, takeoff failed!]
[Classic Galio misses his ultimate, but TES is really going all out! I didn't expect Olaf to use his Ghost to get there.]
[The main problem was Thresh's aggressive roaming; he was only level four.]
On this day, 369 reclaimed his position as crown prince.
Admittedly, WE did put on a very good performance in this game. Putting aside the fact that Old Dream has started to use the jungler position to restrain 369, the fact that WE's top laner hasn't been forced back to base even once in all this time is enough to prove their attitude and form in this game.
However, the players' skill level has caught up.
But the coach's level isn't up to par.
You guys get all fired up, but what about the coach? You can't exactly drag your own coach onto the players' bench and play together, can you?
It was precisely because of tactical and vision-related issues that WE ultimately fell into White Crescent's trap in the final game. As the saying goes, a team with a limited hero pool will suffer losses in many areas, including their tactical system.
Of course, WE didn't do nothing.
After discovering Thresh lurking in the top lane, the WE trio once again ganked JackeyLove. This time, they finally secured the first blood for JackeyLove, laying the foundation for their "boil-and-go" strategy.
"Hey Jack, why is the bot lane dead again?"
"Damn it, are you guys secretly plotting some water-selling strategy behind my back again?"
"How could that be? Would I not tell you if something like this happened? Even if you don't believe Brother Ka and Emperor K, you have to believe me. We've shared a room together."
"Come on, I don't believe you." Ah Shui isn't stupid. It's normal for a Thresh to gank mid after being ganked, since it's about timing. But after ganking, you even faked a vision and went to gank top with the jungler, leaving your carry alone in the bot lane. Who would believe you if the coach didn't give you instructions?
Professional players do rely heavily on improvisation during matches, but try sacrificing your own farm and roaming the entire map like Thresh did without a coach's instruction.
Try it now and you'll see.
The day the competition ends will be the day he retires from his professional career.
As for why he still pushed the lane even though he knew he was going to be sacrificed, it was all for the team. Although JKL is most famous for dying quickly and tanking towers, if you pay close attention, you'll find that his game sense is actually quite formidable.
He is one of the few ADCs who will choose to help his teammates or sacrifice himself based on the situation on the field. The specifics have been analyzed in a video by Yuan, which involves map reading ability and varies from person to person.
Knowing that the top laner is going to cause trouble, he knows the bottom lane absolutely cannot back down. Even if there's no one around, they have to pretend there is to create opportunities for the top laner.
As for his own development?
This isn't just a solo laner farming experience while half the jungle is still there.
He took the top lane tower and the Rift Herald, so he simply stopped going to the bottom lane altogether. After respawning, he went straight into the jungle to farm, letting others take the bottom lane tower if they wanted.
This is another advantage JKL has over other ADCs: he can survive in the game.
Don't think that being able to get by isn't an advantage. Since the ADC position is easy to bully and takes a long time to reach its full potential and doesn't always fit the meta, it requires AD players to have strong self-development capabilities.
Simply put, it means we can't let development stop.
When is it absolutely necessary to participate in team fights? When is it okay to skip team fights and give up supporting other lanes? Can your teammates hold off the enemy pushing the lane? Will you get ganked if the enemy doesn't push the lane? These are the real questions that AD players face in the mid-game.
Because the AD position is actually quite easy to break down if you understand it simply:
Assuming a game lasts 30 minutes, the AD player can only output damage for about 3 minutes (including laning and harassing). The rest of the time is spent farming, roaming, and waiting to respawn.
This is why you often see TES's AD carry getting caught out by the enemy team's initiations, yet they still manage to win team fights.
With the top laner and jungler getting ahead, the mid laner developing, and the bottom laner shrinking into the jungle, TES's playstyle suddenly became fantastic as the support roamed around.
At this moment, WE was anxious.
They desperately wanted to fight TES members to exchange resources, but the opposing team wouldn't engage them at all. Roland's Thresh had already figured things out this game, using himself as a backup after getting Boots of Mobility.
No matter how you play my solo lane hero, one lantern will instantly render all your efforts futile. You'll be forced to watch my carry slowly farm.
Even the second elemental dragon, TES had no desire to steal it.
You can put it anywhere.
After a regular season, top coaches have already figured things out to some extent. Admittedly, Dragon Souls are particularly important in the Elemental Dragon version, but before you collect all the Dragon Souls, the benefits provided by these individual Elemental Dragons are negligible.
TES doesn't need to do anything; they just need to delay the opponent's run as much as possible. As long as they hold onto the last run or their winning run, they can take the previous runs if they want.
Thus, WE fell into a vicious cycle once again.
Let's force it; we can't afford to start a raid.
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