You actually want me to...
Page 99
The dragon has been raging for 20 minutes, and it's only just gotten warm.
As for the corpses in the middle lane, let whoever wants to go there go.
Seeing the Sword Demon being ganged up on, Roland chuckled and reassured him, "Don't panic, 369. Your sacrifice is necessary. Please try to hold on as long as possible. The organization will definitely remember you."
369: ? ? ?
Can you even be considered a human being?
Surrounded by three opponents, 369, even after using his ultimate, could only meet his demise on the spot. Ironically, after they had killed the Sword Demon and secured the Rift Herald but hadn't even seen any TES players, realizing something was wrong, Baron Nashor's mournful cry echoed throughout every corner of the Rift.
JDG: ? ? ?
"Da Long...how dare they?"
"No way, that's way too fast."
JDG was stunned. It's not that they weren't on guard against you taking Baron, but they really didn't expect you to finish it so quickly. It only took them a short time to kill Aatrox and Rift Herald. How did you manage to steal the Baron before they even realized what was happening?
【666666】
[That was a very decisive decision; seeing the toad driving, the first thing they did was rush the dragon.]
[The main problem is that the fight was too fast; what kind of damage did that troll and Draven do?]
[A 20-minute dragon isn't much tankier than a vanguard.]
With a 1500 gold lead secured, the TES team immediately scattered like birds and beasts, recalling to base. As for their own outer mid-lane turret? They simply gave it up.
Shift gears.
Roland's initial plan was to be aggressive in the early game, play defensively in the mid-game, and then fight together in the late game. However, when he saw Aatrox get caught, he realized that his teammates were all in the upper jungle, so he made a bold decision on the spot.
As it turned out, he made the right bet.
The team's 1500 gold is a minor issue; the real issue is the Baron buff they're carrying.
Once Aatrox respawned, TES pushed towards the mid lane, and JDG couldn't defend their turrets at all.
The reason is simple: clearing the lines is too slow.
A 20-minute Azir is like asking someone to fight a super minion; you draw your sword, he draws his needle, and he can only kill you little by little.
As for the Moon Man?
At this point in time, it's impossible to create a Hurricane, let alone clear the minion wave.
Taking advantage of the Baron buff's duration, TES immediately went into demolition mode, wanting to circle and demolish every turret standing outside JDG's high ground. In just the duration of Baron, JDG had already fallen behind by nearly 4000 gold, and combined with TES's own advantages, the gold difference between the two teams has now reached 6000.
This is the advantage of choosing the blue side. You have to ban all the strong heroes in the current meta, but I can ban the ones I don't want you to, and I can also pick up some strong heroes first. The only slight pity is that JKL's Draven hasn't gotten a win yet, and his admiration level is already skyrocketing.
"What's the next step?" Having upgraded his equipment, 369 was now full of confidence and asked Roland. However, when he looked over, he was met with a pair of eyes that seemed to look at him as if he were mentally challenged.
"I'll give you one more chance to ask."
"Ahem, so who should we kill first?"
"Is there even a question? Of course, we'll kill whoever we catch."
With an economic difference of 6000, they perfectly avoided the three dangerous thresholds of 7000/8000 and 1, making them absolutely invincible at this point in time.
Especially when your own defensive towers are still intact, and you don't have to worry about your base being raided.
Look at your nose with your eyes, and your heart with your hands.
Just as the TES team pushed to the enemy's high ground, Roland, feeling that he was in a good position, unleashed a Solar Flare almost without thinking.
Hesitation? A tug-of-war? Looking for an opportunity?
nonexistent.
When you're poor, use tactical flanking maneuvers; when you're rich, bomb me!
Dongfeng Express takes the initiative; let's see how JDG's turtle-shell lineup responds.
It seems that even JDG didn't expect the other side to be so decisive. Although Leona's ultimate didn't stun anyone, it successfully slowed down three or four of JDG's players.
Karsa's eyes lit up, and he used his ultimate on Ornn, draining Ornn's essence completely.
You might not believe it, but when it comes to oral sex skills, women are actually inferior to men. [For a specific example, see a variety show in Japan where a male actor who claims he would never have sex with a thousand men knelt before a traditional male oral sex performer.]
This sudden burst of wind absorption left Ornn weakened.
Ornn, who used to stand tall on the field like a god of war, was as fragile as an AD carry at this moment. He couldn't even unleash his second ultimate before being overwhelmed and killed by the TES team who charged in like mad dogs.
Amidst the chaos, Leona, who initiated the team fight with her ultimate, didn't immediately charge in but instead remained entrenched in her own backline. At this point, JDG had only one way to turn the tide: a combination of the "Swift Chicken's Drift" and "Buddha's Kick." Realizing this, Roland intentionally stayed put, waiting for the enemy to arrive.
Roland only used Flash when he saw a yellow figure rapidly and strangely drifting towards his backline amidst the chaos of the team fight, followed by a shield slamming directly onto the figure's head.
Q skill [Shield Smash Your Face], control successful!
The brief dizziness brought the drifting yellow chicken to a complete stop.
"Quick, Jack, I've ordered a chicken for you, hurry up and get it!"
"Damn it, can't you talk normally?"
Although I couldn't help but admire the attention to detail of my support player, hearing him speak like that still made me feel that the game was being played a bit strange.
What do you mean by "ordered a chicken for me"? Doesn't this thing just come to me on its own?
Of course, that's what they say, but his action of taking off his pants... cough cough, and throwing the axe was still quite decisive.
Basic attack, interrupt with E skill, then another basic attack followed by the ultimate.
The instant Azir unleashed his ultimate, Draven's axe also took down Toothpaste's mid-lane champion. The moment the kill was secured, the sound of coins falling echoed in his ears, and a string of gold coins flashed across his inventory.
Ah, what a beautiful sound.
Ah, what beautiful music!
When he finally came to his senses and prepared to continue his rampage, he discovered that his own mid, top, and jungle had already chased him all the way to JDG's high ground. He, alone and pushed in by the gold, immediately became the target of the turrets.
Wait... why did he say "again"?
Is there anyone coming to rescue us?
Damn it!
One player traded for five.
This time, no one on JDG could stop TES's offensive.
The score is tied at 1-1.
Metamorphosis: Chapter Thirty-Seven: The Correct Way to Use 369
"Jack, why are you tanking the tower again?"
"Shut up, you stinking dog."
"After all, it's understandable that a young virgin would be a little excited about losing his virginity."
“凸(艹皿艹)”
TES players were overjoyed to win the second game, but also breathed a sigh of relief. The victory in the second game fully demonstrated that JDG was not as invincible as they had imagined.
Think about it too.
In their previous life, TES had a support player named Qiuhuang. The entire team lacked someone who could make the decisive move to initiate team fights, and they still managed to win a best-of-five series against JDG. In the end, they won because of Green Hair Bard's brilliant play.
Now, with Roland in charge, TES has solved one of their biggest headaches.
Yes, TES's biggest headache has never been the 333 formation, nor the Pizza Karsa formation, nor the cowardly Knight, but the fact that no one in the team dares to initiate team fights. That's the team's biggest problem.
During the period when 369 hadn't completely fallen apart in the top lane during Season 10, the most common assessment of him was that although he couldn't beat some top laners in lane, his laning ability was not bad; he just didn't know how to deal damage or initiate team fights.
Back in the lounge, White Crescent also held a short impromptu meeting to analyze the team's problems.
After two matches, we've already gotten a better understanding of the two teams' form.
"Next, JDG will definitely continue to take the blue side. This time, we'll try to break their blue side advantage."
“I have a suggestion.” Upon hearing this, Roland immediately raised his hand. “I don’t think we can give Knight a utility mid laner. It’s not that he can’t play it, but there’s something off about how he plays it.”
Knight, who started as a mage assassin, often retains some of his original bad habits.
For example, when he's in a team fight, he's always thinking about cutting down the backline (a typical example is his Orianna, who only has one ultimate ability in team fights). Another example is that he always goes to the lane to farm minions at inexplicable times. He sometimes does this in ranked games, especially when he's at a disadvantage and he's too eager to farm. He doesn't want to lose any minions, so he goes to farm minions when he sees no one around.
If this were a skilled mid-laner, there would at least be a chance to counter-kill and escape. Even if team fights break out elsewhere, there would be a way to get there as quickly as possible.
However, for a champion like Viktor in the previous game, this kind of problem is fatal.
It has short legs, no mobility, and is easily killed if grabbed.
This is why TES had such a big advantage and such a tight pace in the last game, not giving JDG any good opportunities. If the game had dragged on even a little longer, this bad habit would have become the reason for TES's defeat.
"I think it's feasible, so let's set off..."
"Aside from providing some protection in the early game, just let him play on his own the rest of the time." The insights of the time traveler made Roland deeply understand the way TES won.
If you force yourself to help 369, he won't perform well. The more resources you give him, the more he'll underperform. But strangely enough, if you let him play by himself and don't support him, he'll actually have a surprising effect.
This kind of thing is about as absurd as YM: when they're together, they're a pile of shit, but when they're apart, they're a sky full of stars.
After thinking about it carefully, White Crescent also felt that what he said made sense.
369 has been helping so much but hasn't made much of a difference, while Karsa's bot lane ganks have almost never lost. JKL has some notable moments of dying at crucial moments, but those are rare; most of the time he manages to deal damage before dying.
That makes a big difference.
"In that case, let's focus on the bottom lane next game. Are there any heroes that need help being tagged?"
"If the opponent only picks support in the second round, then ban Bard. This is Green Hair's signature pick, so I suggest locking it in directly. If it's the first round, then disregard what I said."
"Okay, I'll see how it goes and free up a ban slot."
Meanwhile, a heated discussion was also breaking out in JDG's lounge.
Zoom: "Every game I get picked a weak top laner. Am I weaker than them?"
Kanavi: "The bot lane keeps calling me to go, but the enemy keeps invading my jungle, how am I supposed to go?"
Toothpaste: "Coach, I really was pulling."
Green Hair: "You guys didn't listen to anything I said, and you didn't give me any feedback. I didn't know what to do, and my hands were just shaking."
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